Bullpen Sim Logic Getting Fixed?

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  • MiracleMet718
    Pro
    • Apr 2016
    • 2025

    #31
    Re: Bullpen Sim Logic Getting Fixed?

    Originally posted by JWDixon120
    Not to derail the thread here but we re-rate all 2,790 players on each teams roster and the free agent guys.

    Back tested on the sim engine itself. It’s a beautiful thing.

    You can find out more over in the roster section of the forums. Franchise Fidelity to Reality


    -Franchise Fidelity to Reality Roster out Now! (MLB 24)
    -Creator of JWDixon’s Franchise Spreadsheet
    -More coming soon!
    Awesome I’ll check it out!

    Comment

    • tessl
      All Star
      • Apr 2007
      • 5683

      #32
      Re: Bullpen Sim Logic Getting Fixed?

      Originally posted by MiracleMet718
      The strikeouts are still low, however this is simply a roster attribute thing due to DD and offline using the same roster sets and the DD rosters needing inflated K/9 (which tbf makes no sense to me since they raised the cap to 125).

      I usually go through every year and match the K/9 to the last 3 years of K/9 numbers of pitchers and then update the stats as per below:

      K/9 > 11: 95+
      10 > K/9 > 11 = 85-95
      9 > K/9 > 10 = 75-85
      8 > K/9 > 9 = 65-75
      7 > K/9 > 8 = 55-65
      K/9 < 6 = 54-

      I’ve gotten much more realistic K stats every year for all pitchers based on this, both SPs and RPs/CPs. Will try it again this year and see what happens, but based on the current stats, it should work.
      I never knew that. With that being the case I would assert the elimination performance based progression in franchise. CPU players and user team players will have different stats.

      Comment

      • tessl
        All Star
        • Apr 2007
        • 5683

        #33
        Re: Bullpen Sim Logic Getting Fixed?

        Originally posted by MiracleMet718
        The issue in previous games was when you would finish your season, all of the other 29 teams would have old school style pitching stats since those games were simmed. You’d have pitchers with 5+ CGs and SOs and you’d have long relief guys routinely throwing 100+ innings and being in the top 20 in wins or losses because they qualified for pitching too much and would have weird records like 15-1. Also CPs and LRPs would pitch even if they barely had any stamina left (both simmed and played games) rather than using other pitchers or moving a setup man to close in a specific game.

        So the lower pitch counts apply to this by making sure that only a handful of SPs reach 200 innings, those SPs also do not pitch as many complete games/have shutouts, and LRPs aren’t pitching so much because the team is losing or it’s a blowout even though they are tired. This also ensures while closers still are the primary save candidate, they won’t pitch them 3-4 days in a row just because they had save situations.

        Playing games or manage mode weren’t as much of an issue and were more realistic and those should remain the same based on what we’re hearing. But now you’ll see the CPU teams who have their games simmed (other than playing against you) actually have proper stats.
        Good news.

        Comment

        • MiracleMet718
          Pro
          • Apr 2016
          • 2025

          #34
          Re: Bullpen Sim Logic Getting Fixed?

          Originally posted by tessl
          I never knew that. With that being the case I would assert the elimination performance based progression in franchise. CPU players and user team players will have different stats.
          It doesn’t impact CPU vs User stats for games played, it’s does for those simmed games though. It’s strictly a DD vs offline thing because DD has certain attributes that can go up to 125 like K/9 for pitchers and vision for batters. So I find that the rating for regular players for K/9 is lowered because of all the DD cards they have that should have a higher rating.

          Offline you aren’t facing a bunch of “Diamond” 85+ overalls in every game, maybe 1-3 per team. Online it’s pretty much only high rated cards.

          What they could do it just tweak the sim engine a bit to assist with more Ks in franchise since again it doesn’t really impact playing or manage mode. It’s mostly just the simmed stats that have issues. Ks in games aren’t really impacted as much anyway.

          Comment

          • soxfanbs91
            Rookie
            • Feb 2020
            • 309

            #35
            Re: Bullpen Sim Logic Getting Fixed?

            This is huge and may actually move the needle over to the side of buying the game

            Comment

            • jeffy777
              MVP
              • Jan 2009
              • 3320

              #36
              Re: Bullpen Sim Logic Getting Fixed?

              Best news I've heard in awhile! Thanks to everyone who tested and posted results.

              Comment

              • ninertravel
                MVP
                • Aug 2015
                • 4833

                #37
                Re: Bullpen Sim Logic Getting Fixed?

                I just about fainted the flu brought out Derek law for the 5th innings after the starter only went 4 innings .. this is a first a mir however the 2 LR guts were low ratings and rookies I wanna see the coy do it if the LR water high

                Comment

                • kbusch22
                  Rookie
                  • Feb 2008
                  • 78

                  #38
                  Re: Bullpen Sim Logic Getting Fixed?

                  This was the news I needed to get the game now instead of wait for a price drop. It's so refreshing to see managers actually turning to their high leverage arms when they should.

                  Long relievers in real life are there to piggyback a pitcher who gets shelled, ejected, or injured early. They're there to soak up innings in blowout. They might only pitch in a "normal" situation when everyone else is tired or they just haven't pitched in a while need to get work in.

                  But by no means should they be entering every single game in the 4th-5th innings. I'm so happy this was fixed and we're seeing the set up guys used.

                  Comment

                  • ltw0303cavs
                    MVP
                    • Sep 2006
                    • 1052

                    #39
                    Re: Bullpen Sim Logic Getting Fixed?

                    Originally posted by MiracleMet718
                    It doesn’t impact CPU vs User stats for games played, it’s does for those simmed games though. It’s strictly a DD vs offline thing because DD has certain attributes that can go up to 125 like K/9 for pitchers and vision for batters. So I find that the rating for regular players for K/9 is lowered because of all the DD cards they have that should have a higher rating.

                    Offline you aren’t facing a bunch of “Diamond” 85+ overalls in every game, maybe 1-3 per team. Online it’s pretty much only high rated cards.

                    What they could do it just tweak the sim engine a bit to assist with more Ks in franchise since again it doesn’t really impact playing or manage mode. It’s mostly just the simmed stats that have issues. Ks in games aren’t really impacted as much anyway.
                    Has anyone proof'd the default rosters to make sure they dont have any DD ratings ? I know that was an issue before

                    Comment

                    • MiracleMet718
                      Pro
                      • Apr 2016
                      • 2025

                      #40
                      Re: Bullpen Sim Logic Getting Fixed?

                      Originally posted by ltw0303cavs
                      Has anyone proof'd the default rosters to make sure they dont have any DD ratings ? I know that was an issue before
                      The ratings are the same for both, but the overalls are different because of the 125 vs 100 attribute cap. That’s the only change between the two rosters.

                      Comment

                      • ltw0303cavs
                        MVP
                        • Sep 2006
                        • 1052

                        #41
                        Re: Bullpen Sim Logic Getting Fixed?

                        Originally posted by MiracleMet718
                        The ratings are the same for both, but the overalls are different because of the 125 vs 100 attribute cap. That’s the only change between the two rosters.
                        ok good because a few years ago default rosters for franchise had Judge at 125 power and Biggio had like a 105 contact etc. They still had legacy issues where Harper still had catcher attributes, I haven't really played since 23 so good to know !

                        Comment

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