Bullpen Sim Logic Getting Fixed?
Collapse
Recommended Videos
Collapse
X
-
-
Re: Bullpen Sim Logic Getting Fixed?
The strikeouts are still low, however this is simply a roster attribute thing due to DD and offline using the same roster sets and the DD rosters needing inflated K/9 (which tbf makes no sense to me since they raised the cap to 125).
I usually go through every year and match the K/9 to the last 3 years of K/9 numbers of pitchers and then update the stats as per below:
K/9 > 11: 95+
10 > K/9 > 11 = 85-95
9 > K/9 > 10 = 75-85
8 > K/9 > 9 = 65-75
7 > K/9 > 8 = 55-65
K/9 < 6 = 54-
I’ve gotten much more realistic K stats every year for all pitchers based on this, both SPs and RPs/CPs. Will try it again this year and see what happens, but based on the current stats, it should work.≡Comment
-
Re: Bullpen Sim Logic Getting Fixed?
The issue in previous games was when you would finish your season, all of the other 29 teams would have old school style pitching stats since those games were simmed. You’d have pitchers with 5+ CGs and SOs and you’d have long relief guys routinely throwing 100+ innings and being in the top 20 in wins or losses because they qualified for pitching too much and would have weird records like 15-1. Also CPs and LRPs would pitch even if they barely had any stamina left (both simmed and played games) rather than using other pitchers or moving a setup man to close in a specific game.
So the lower pitch counts apply to this by making sure that only a handful of SPs reach 200 innings, those SPs also do not pitch as many complete games/have shutouts, and LRPs aren’t pitching so much because the team is losing or it’s a blowout even though they are tired. This also ensures while closers still are the primary save candidate, they won’t pitch them 3-4 days in a row just because they had save situations.
Playing games or manage mode weren’t as much of an issue and were more realistic and those should remain the same based on what we’re hearing. But now you’ll see the CPU teams who have their games simmed (other than playing against you) actually have proper stats.≡Comment
-
Re: Bullpen Sim Logic Getting Fixed?
Offline you aren’t facing a bunch of “Diamond” 85+ overalls in every game, maybe 1-3 per team. Online it’s pretty much only high rated cards.
What they could do it just tweak the sim engine a bit to assist with more Ks in franchise since again it doesn’t really impact playing or manage mode. It’s mostly just the simmed stats that have issues. Ks in games aren’t really impacted as much anyway.Comment
-
Re: Bullpen Sim Logic Getting Fixed?
This is huge and may actually move the needle over to the side of buying the gameComment
-
Re: Bullpen Sim Logic Getting Fixed?
I just about fainted the flu brought out Derek law for the 5th innings after the starter only went 4 innings .. this is a first a mir however the 2 LR guts were low ratings and rookies I wanna see the coy do it if the LR water highComment
-
Re: Bullpen Sim Logic Getting Fixed?
This was the news I needed to get the game now instead of wait for a price drop. It's so refreshing to see managers actually turning to their high leverage arms when they should.
Long relievers in real life are there to piggyback a pitcher who gets shelled, ejected, or injured early. They're there to soak up innings in blowout. They might only pitch in a "normal" situation when everyone else is tired or they just haven't pitched in a while need to get work in.
But by no means should they be entering every single game in the 4th-5th innings. I'm so happy this was fixed and we're seeing the set up guys used.Comment
-
Re: Bullpen Sim Logic Getting Fixed?
It doesn’t impact CPU vs User stats for games played, it’s does for those simmed games though. It’s strictly a DD vs offline thing because DD has certain attributes that can go up to 125 like K/9 for pitchers and vision for batters. So I find that the rating for regular players for K/9 is lowered because of all the DD cards they have that should have a higher rating.
Offline you aren’t facing a bunch of “Diamond” 85+ overalls in every game, maybe 1-3 per team. Online it’s pretty much only high rated cards.
What they could do it just tweak the sim engine a bit to assist with more Ks in franchise since again it doesn’t really impact playing or manage mode. It’s mostly just the simmed stats that have issues. Ks in games aren’t really impacted as much anyway.Comment
-
Re: Bullpen Sim Logic Getting Fixed?
The ratings are the same for both, but the overalls are different because of the 125 vs 100 attribute cap. That’s the only change between the two rosters.Comment
-
Re: Bullpen Sim Logic Getting Fixed?
ok good because a few years ago default rosters for franchise had Judge at 125 power and Biggio had like a 105 contact etc. They still had legacy issues where Harper still had catcher attributes, I haven't really played since 23 so good to know !Comment
Comment