Sliding into 1st Base
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Re: Sliding into 1st Base
Actually it has.
https://forums.operationsports.com/f...nto-first.html
And I made a post in that thread back then (2014) saying that I've seen those complaints in years even before that.
That thread devolved into....something different, but it did start with the same issue we're discussing now. And there were other threads over the years regarding unwanted slides into other bases (usually while people were using auto baserunning). I think the old timers here will probably still remember those.LA Angels
Dallas Cowboys
Anaheim DucksComment
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Re: Sliding into 1st Base
If it’s only some people that are running into it, then it’s kind of hard to test for that. Other things that were overlooked I’d agree with, but people using analog settings aren’t having the same issue. It’s definitely a weird one.Comment
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Re: Sliding into 1st Base
Actually it has.
https://forums.operationsports.com/f...nto-first.html
That thread devolved into....something different, but it did start with the same issue we're discussing now. And there were other threads over the years regarding unwanted slides into other bases (usually while people were using auto baserunning). I think the old timers here will probably still remember those.T-BONE.
Talking about things nobody cares.Comment
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Re: Sliding into 1st Base
Here is a perfect example of this glitch. A roundball single to center and my runner dives into first. I use stride swing hitting mechanic.
<iframe width="560" height="315" src="https://www.youtube.com/embed/towhzhfqRBY?si=2bttFA2X9E3l_QdH" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>Black & Gold 4ever!Comment
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Re: Sliding into 1st Base
Here is a perfect example of this glitch. A roundball single to center and my runner dives into first. I use stride swing hitting mechanic.
<iframe width="560" height="315" src="https://www.youtube.com/embed/towhzhfqRBY?si=2bttFA2X9E3l_QdH" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
Yes exactly. How could this be hard to recreate to be able to provide a fix?
Sent from my iPhone using TapatalkComment
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Re: Sliding into 1st Base
There are those, including myself, who have never seen it.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: Sliding into 1st Base
So I found out the issue and it’s not a bug, it’s user error (which I know won’t be a popular take around here). I will preface this by saying that I normally use zone + buttons so I am not a user of analog flick or analog stride, but I did go play a game on rookie, veteran, and all star to test it out and also tried all 3 interfaces as well.
I was playing with flick initially and through the first few batters, I didn’t have any sort of sliding issue whatsoever. Then I said let me hold onto the stick a little longer after I hit and see if that triggers it. Sure enough, I got a ground ball to 3rd and held it for probably almost a second and I had my player slide into first. I went back and tried it for normal, contact, and power and it was all the same result. I then moved onto analog stride and found the same outcome. I just did this for 3 games solely using each and the results were all the same.
So if you are having issues with your players sliding into 1st base after ground balls, it means you are holding the stick too long after you make contact. It should be a flick and shouldn’t be held for anything more than a half second at most and you won’t see your player slide into 1st base anymore.Comment
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Re: Sliding into 1st Base
So I found out the issue and it’s not a bug, it’s user error (which I know won’t be a popular take around here). I will preface this by saying that I normally use zone + buttons so I am not a user of analog flick or analog stride, but I did go play a game on rookie, veteran, and all star to test it out and also tried all 3 interfaces as well.
I was playing with flick initially and through the first few batters, I didn’t have any sort of sliding issue whatsoever. Then I said let me hold onto the stick a little longer after I hit and see if that triggers it. Sure enough, I got a ground ball to 3rd and held it for probably almost a second and I had my player slide into first. I went back and tried it for normal, contact, and power and it was all the same result. I then moved onto analog stride and found the same outcome. I just did this for 3 games solely using each and the results were all the same.
So if you are having issues with your players sliding into 1st base after ground balls, it means you are holding the stick too long after you make contact. It should be a flick and shouldn’t be held for anything more than a half second at most and you won’t see your player slide into 1st base anymore.LA Angels
Dallas Cowboys
Anaheim DucksComment
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Re: Sliding into 1st Base
It at least explains why some are seeing it and others aren’t.Comment
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Re: Sliding into 1st Base
Interesting. How long are you holding the stick up? I had to hold it for like 3/4 to almost a second to get it to register for the slide, so it’s still a pretty big window. But if it’s been a larger window in previous years then I guess they can tweak that window to make it bigger?
It at least explains why some are seeing it and others aren’t.Comment
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Re: Sliding into 1st Base
BUMP ...
My sample size is only one game, but after the latest patch, although it's not mentioned as one of the fixes, I DID NOT have a single slide into 1st! And there were several ground balls that definitely would have been ones they slid on in the past. This is great news as I have very little interest in not using analog hitting and this was one of the biggest gamebreakers for me as things stood.
So I'm cautiously optimistic this has been fixed, but am looking to hear feedback from others who have logged more games.Comment
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