Triple Play Challenge

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  • E0910
    Rookie
    • Jun 2015
    • 44

    #256
    Re: Triple Play Challenge

    I'm going to post a massive rant about this pros and cons and I don't care who does or doesn't see it. I'm not trying to be bossy or anything like that but this really does piss me off. I hope all of or at least one of the developers from Sony SD see this too. For one, why the hell did they decide to finally pull it now when the game has been out for more than 5 months? The challenges gave people who don't have time to sit on a console all day and night or all of us that aren't sponsored and receive free packs every weekend a chance to earn stubs to buy your stupid outrageous priced packs in the first place. TPC and DP challenged also let us get good cards to try to either play the market or keep to have on our diamond dynasty team and actually enjoy playing people. Packs are 1,000 stubs for your basic Standard, Position, or Pitcher packs. You are lucky to barely earn that amount after a game. Maybe if you go into extra innings you'll get lucky and get more stubs. Sure, you get about 4-5 cards after a game and those could be good or bad, but that was also the case in the challenges too. Silver cards barely go for more than 200 stubs now in the marketplace. I mean sure, the challenges flooded the market, but maybe if they didn't do packs every single weekend the cards would still have some value to them. The average for a gold card now floats between 5-9,000 stubs and the teams with better legends are more expensive and I agree with that. Its definitely unfair to people just getting into it because now there is no way in hell you would even get close to completing half of the teams. Sony wants all of us to play the game, spread word about the game and there is such a great fan base for it, but every weekend they come out with these packs that are usually either 5,000-12,500-13,000-35,000 or even 50,000. Its basically turning into a free transaction game now. I'm sorry but I'm not going to spend $50 of my own money for virtual video game stub money. Lot of people work hard and jobs are far in few these days. At least with challenges we had a real chance to actually see the full effect of this game. What fun would it be if you had a team of all bronze or common players? You would go online and get your *** beat every single time unless you are a great player which there are a lot of great players online. It was so fun after a challenge to see what cards you would pull. I myself have all the teams completed and all diamond players, but you still get those chills and excitement of pulling a gold or diamond player or item from time to time. Then a weekend comes along with 2-3 limited packs and just crashes the market only for cards to go up x2 the following week. And good luck getting a team done when new players that are added on Monday's are floating around 12-15,000 stubs because its a new card. Its ridiculous. This game needs such an overhaul for online play too its not even funny, but my beef is with the challenges and devs. Where is this "MAJOR" update that has been promised for the last month and a half. Oh yeah there is going to be a surprise around the all star break. What did we get.... stupid all star packs. 12,000-35,000-50,000 stub packs. Good luck getting people to buy weekend promotional packs now that no one will have any stubs to afford them. And I know people will say well you just have to play the market. Good luck with that when you have less than 1,000 stubs. I currently have 105,000 stubs. I did challenges to pull cards to sell and make stubs to try to buy players I wanted on my team and to also buy weekend packs so I could get players to sell down the road like anyone else would. Buy low on weekends, sell cards back high during the week, but now once a pack comes out any player that is in those packs drops like a rock and never recovers ever again unless its a diamond. Take for example trades and rumors packs. Cole Hammels was around 12-13,000 now his price is barely over 5k, yet the packs cost 12,000. You'll never get your money back even if you wait because the golds in the packs never go back up. Corey Kluber is a prime example. He was around 18k at one point. Then the K's for days packs came out like 2 months ago. He is barely over 8,000 now. All I can hope for and say is I hope they bring them back because it did more good. Yeah people also will say you cheat the system, but they set it up like that. I don't think people used it to an advantage. I used it to build my team and get collections done so I could enjoy the game and enjoy playing against people online, but I guess that ship has sailed. Sorry for ranting everyone but I think this is how we all feel.... I am going to have to think long and hard about buying next years game now. I work hard for my money and I'm not gonna spend my own cash to buy virtual cards.

    Comment

    • ArtificialPain
      Rookie
      • Mar 2012
      • 91

      #257
      Re: Triple Play Challenge

      I didn't abuse it, but played it from time to time and even put quite a few of the stubs back into packs, just to see if those would EVER improve as I went 177 packs in between getting just a Gold...

      I got more out of the TPC in one 10 minute session (2 Golds) than I did buying packs or post-game cards...Sony/SDS simply do not give enough XP for actually playing the game...Others may have had more luck than me, I'm sure, but 177 packs to get something decent is absurd...Mind you, I've had all collections completed for quite some time, so the pack buying was just something for fun -- which it turned out not to be...

      Comment

      • BigDaddyRev
        Rookie
        • Apr 2015
        • 118

        #258
        Re: Triple Play Challenge

        Originally posted by ArtificialPain
        I didn't abuse it, but played it from time to time and even put quite a few of the stubs back into packs, just to see if those would EVER improve as I went 177 packs in between getting just a Gold...

        I got more out of the TPC in one 10 minute session (2 Golds) than I did buying packs or post-game cards...Sony/SDS simply do not give enough XP for actually playing the game...Others may have had more luck than me, I'm sure, but 177 packs to get something decent is absurd...Mind you, I've had all collections completed for quite some time, so the pack buying was just something for fun -- which it turned out not to be...
        I got Carlos Gonzalez and Chris Davis in a pack when I first bought the anniversary edition after that ZIP so I never wasted money in packs. The thing that really gets me is that if a person were to buy enough stubs to but say Andrew McCutchen at 58,000 stubs that would be roughly 45 or 50 dollars lol the god **** game isn't that much anymore and lord forbid if you want Trout at 85k in stubs

        Comment

        • baseballsim
          MVP
          • Jun 2009
          • 1279

          #259
          Re: Triple Play Challenge

          Originally posted by ArtificialPain
          Sony/SDS simply do not give enough XP for actually playing the game
          '

          I think the intent was to make it more difficult to get star players.
          Ballpark Dimensions

          Comment

          • riker147
            Rookie
            • Aug 2008
            • 149

            #260
            Re: Triple Play Challenge

            Originally posted by baseballsim
            '

            I think the intent was to make it more difficult to get star players.
            Nah..... The intent was (and still is) to have people want the star players bad enough that they would pay money for stubs to get them.

            Sent from my NCC-1701 using Tapatalk.
            Last edited by riker147; 08-04-2015, 10:04 PM.

            Comment

            • ArtificialPain
              Rookie
              • Mar 2012
              • 91

              #261
              Re: Triple Play Challenge

              Originally posted by riker147
              Nah..... The intent was (and still is) to have people want the star players bad enough that they would pay money for stubs to get them.
              This... ^

              It wouldn't surprise me at all to see Cliff Lee start topping out at around 50K soon with Hamels gone as well as Papelbon (he's an 84 that MIGHT have gone Gold before year's end)...And they won't 'demote' him due to injury (same with Darvish), but they did demote Homer Bailey earlier...The 50K 'almost' assures some new folks to the game will spend money on stubs to get him, whereas those smart enough to flip cards won't...

              As stated above, the equivalent of some of the prices to stubs is horrid...I haven't put any money in it, but lots will...

              Meanwhile, we wait for the 'big update' but only see 'Packs Are Coming' all too often instead...

              Comment

              • raneman85
                Pro
                • Apr 2010
                • 831

                #262
                Re: Triple Play Challenge

                Diamond Dynasty is officially dead. Time to move on to franchise.
                Steelers, Penguins, Penn State, Pirates, Red Sox, Manchester United.

                Comment

                • Orange Krush
                  Pro
                  • Jun 2013
                  • 581

                  #263
                  Re: Triple Play Challenge

                  At least in DD they give us the option to buy stubs if we want. If you go play mut and want to just buy a good team, good luck. You'll have to buy pack bundles instead and hope you pull some decent cards. However, the madden packs are wayyy worse than we have in DD. All of you guys complaining about this should try the other ultimate team modes available to us and compare them. We have it pretty good on the show.

                  Comment

                  • Hoosierdaddy76
                    Rookie
                    • Jun 2014
                    • 87

                    #264
                    Re: Triple Play Challenge

                    Originally posted by raneman85
                    Diamond Dynasty is officially dead. Time to move on to franchise.
                    Pretty much. Need to improve rewards and add offline seasons or something new next year. People were (ab)using this as an alternative to the 2 or 3 cards you might get at the end of a 60 minute long game. 10 cards for 20 minutes seemed a lot more fair, given that the tradeoff is our precious time. Just can't see putting much more effort into this mode.

                    Comment

                    • dta151
                      Rookie
                      • May 2014
                      • 124

                      #265
                      Re: Triple Play Challenge

                      They screwed themselves basically because this will cause many people to stop playing this game let along this mode. Plus with the new Madden around the corner good luck Sony.

                      Comment

                      • Chiefpot
                        Rookie
                        • Jun 2015
                        • 29

                        #266
                        Re: Triple Play Challenge

                        Ya, the one thing in the mode that made it feel like it wasn't pay to win.

                        This being a priority over all the bull**** that goes on online is a big disappointment.

                        Comment

                        • TonyDanzaFan
                          Banned
                          • Mar 2012
                          • 594

                          #267
                          Re: Triple Play Challenge

                          Originally posted by E0910
                          I'm going to post a massive rant about this pros and cons and I don't care who does or doesn't see it. I'm not trying to be bossy or anything like that but this really does piss me off. I hope all of or at least one of the developers from Sony SD see this too. For one, why the hell did they decide to finally pull it now when the game has been out for more than 5 months? The challenges gave people who don't have time to sit on a console all day and night or all of us that aren't sponsored and receive free packs every weekend a chance to earn stubs to buy your stupid outrageous priced packs in the first place. TPC and DP challenged also let us get good cards to try to either play the market or keep to have on our diamond dynasty team and actually enjoy playing people. Packs are 1,000 stubs for your basic Standard, Position, or Pitcher packs. You are lucky to barely earn that amount after a game. Maybe if you go into extra innings you'll get lucky and get more stubs. Sure, you get about 4-5 cards after a game and those could be good or bad, but that was also the case in the challenges too. Silver cards barely go for more than 200 stubs now in the marketplace. I mean sure, the challenges flooded the market, but maybe if they didn't do packs every single weekend the cards would still have some value to them. The average for a gold card now floats between 5-9,000 stubs and the teams with better legends are more expensive and I agree with that. Its definitely unfair to people just getting into it because now there is no way in hell you would even get close to completing half of the teams. Sony wants all of us to play the game, spread word about the game and there is such a great fan base for it, but every weekend they come out with these packs that are usually either 5,000-12,500-13,000-35,000 or even 50,000. Its basically turning into a free transaction game now. I'm sorry but I'm not going to spend $50 of my own money for virtual video game stub money. Lot of people work hard and jobs are far in few these days. At least with challenges we had a real chance to actually see the full effect of this game. What fun would it be if you had a team of all bronze or common players? You would go online and get your *** beat every single time unless you are a great player which there are a lot of great players online. It was so fun after a challenge to see what cards you would pull. I myself have all the teams completed and all diamond players, but you still get those chills and excitement of pulling a gold or diamond player or item from time to time. Then a weekend comes along with 2-3 limited packs and just crashes the market only for cards to go up x2 the following week. And good luck getting a team done when new players that are added on Monday's are floating around 12-15,000 stubs because its a new card. Its ridiculous. This game needs such an overhaul for online play too its not even funny, but my beef is with the challenges and devs. Where is this "MAJOR" update that has been promised for the last month and a half. Oh yeah there is going to be a surprise around the all star break. What did we get.... stupid all star packs. 12,000-35,000-50,000 stub packs. Good luck getting people to buy weekend promotional packs now that no one will have any stubs to afford them. And I know people will say well you just have to play the market. Good luck with that when you have less than 1,000 stubs. I currently have 105,000 stubs. I did challenges to pull cards to sell and make stubs to try to buy players I wanted on my team and to also buy weekend packs so I could get players to sell down the road like anyone else would. Buy low on weekends, sell cards back high during the week, but now once a pack comes out any player that is in those packs drops like a rock and never recovers ever again unless its a diamond. Take for example trades and rumors packs. Cole Hammels was around 12-13,000 now his price is barely over 5k, yet the packs cost 12,000. You'll never get your money back even if you wait because the golds in the packs never go back up. Corey Kluber is a prime example. He was around 18k at one point. Then the K's for days packs came out like 2 months ago. He is barely over 8,000 now. All I can hope for and say is I hope they bring them back because it did more good. Yeah people also will say you cheat the system, but they set it up like that. I don't think people used it to an advantage. I used it to build my team and get collections done so I could enjoy the game and enjoy playing against people online, but I guess that ship has sailed. Sorry for ranting everyone but I think this is how we all feel.... I am going to have to think long and hard about buying next years game now. I work hard for my money and I'm not gonna spend my own cash to buy virtual cards.
                          Amen brother. Said perfectly. Wait,I forgot, nobody is allowed to complain because these developers are God! They need to get their priorities straight. Why take them out now? The game won't even be relevant in a few months, the challenges have been in the game for almost five. There's no point just accept defeat and come back next year. Instead you promise us an update that's never coming. It's not like it takes two minutes to press your analog stick left to move the power rating over a little bit. No, updating players takes too long. Then next year well get diamond ultimate team where we'll have to pay money to even have a decent team, and you'll spend all the time developing this while franchise and rtts and player models and commentary remain the exact same as they have been for six years. Because they know it's the only baseball game in town and people will still buy it.
                          Last edited by TonyDanzaFan; 08-05-2015, 09:38 AM.

                          Comment

                          • TonyDanzaFan
                            Banned
                            • Mar 2012
                            • 594

                            #268
                            Re: Triple Play Challenge

                            Originally posted by raneman85
                            Diamond Dynasty is officially dead. Time to move on to franchise.
                            Lol already have. Just started my rtts which feels exactly the same as it did ten years ago on my psp. Sold my cards just so I could put whatever equipment I wanted on my guy. God forbid I choose what batting gloves I want, nope have to pay 15k for them. And if you're gonna put out limited edition equipment, actually make it look different. Why is it camo if it looks literally the same as the silver crap. Is it that hard to change the design a little bit or ADD NEW equipment? What about those batting gloves every body had at the all star game? Those would be cool. Nba 2k (the real best sports game) adds new shoes throughout the entire games lifespan. A new Kobe comes out, in the game, and I'm not just talking about color ways,I mean brand new designs. But you can't add one new design on a batting glove? Silly.

                            Comment

                            • gameface1324
                              Pro
                              • Jul 2009
                              • 0

                              #269
                              Re: Triple Play Challenge

                              Damn, and here I just got my phone and kindle rooted so I could remote play the challenges on them while watching tv with the wife

                              Comment

                              • gameface1324
                                Pro
                                • Jul 2009
                                • 0

                                #270
                                Re: Triple Play Challenge

                                as someone who had only started tinkering with DD mode.... what was the process?

                                I played the TPC a few times, I think I was at around 12k stubs after filling out my lineup with 80-82 rated players.

                                Would you just bank the stubs and use them on packs? Or play the market?

                                I likely would have been a market player, I just enjoy that type of thing, but never really looked into it.

                                Comment

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