Triple Play Challenge

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  • ChaseB
    #BringBackFaceuary
    • Oct 2003
    • 9844

    #271
    Re: Triple Play Challenge

    Originally posted by riker147
    Nah..... The intent was (and still is) to have people want the star players bad enough that they would pay money for stubs to get them.

    Sent from my NCC-1701 using Tapatalk.
    Riker I can get being upset about the TPC being gone, but saying stuff like this in such a matter of fact way is not the best way to go, especially when DD is like far and away the least money-pushing one of these build-a-team modes.

    Originally posted by TonyDanzaFan
    exactly, so why did they decide to get rid of it now? It's been long enough so they should've just accepted it exists.
    Originally posted by TonyDanzaFan
    Amen brother. Said perfectly. Wait,I forgot, nobody is allowed to complain because these developers are God! They need to get their priorities straight. Why take them out now? The game won't even be relevant in a few months, the challenges have been in the game for almost five. There's no point just accept defeat and come back next year.
    So you should never fix something that was clearly exploited because it's been a certain amount of time? I could make plenty of analogies here, but I mean I feel like this is a weird argument to make right from the start Danza. If you're upset because you liked an easy way to get lots of Stubs and packs, then just be up front and say that rather than going the sarcasm route to lead off a post.

    Originally posted by gameface1324
    as someone who had only started tinkering with DD mode.... what was the process?

    I played the TPC a few times, I think I was at around 12k stubs after filling out my lineup with 80-82 rated players.

    Would you just bank the stubs and use them on packs? Or play the market?

    I likely would have been a market player, I just enjoy that type of thing, but never really looked into it.
    Basically the TPC was an exploit where you just mindlessly step on home, throw to third and then throw to first. Each time you get the Triple Play you get XP. Once you've finished all the collections you only had to go through 55 of the 99 attempts or so and you would get the max amount of XP you could get. From there you would quit, and then look through your 8-10 cards you would be randomly given, on top of getting about 2,000 Stubs. You could do all of this in under 15 mins.

    Generally speaking, people played the market and bought packs, but usually playing the market leads to a better outcome. You can play the market with little to no Stubs, it's not a hard thing to do if you're still up for it. It's just mostly looking for inefficiencies between Buy Now and Sell Now prices.
    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

    Comment

    • TonyDanzaFan
      Banned
      • Mar 2012
      • 594

      #272
      Re: Triple Play Challenge

      Originally posted by ChaseB
      Riker I can get being upset about the TPC being gone, but saying stuff like this in such a matter of fact way is not the best way to go, especially when DD is like far and away the least money-pushing one of these build-a-team modes.





      So you should never fix something that was clearly exploited because it's been a certain amount of time? I could make plenty of analogies here, but I mean I feel like this is a weird argument to make right from the start Danza. If you're upset because you liked an easy way to get lots of Stubs and packs, then just be up front and say that rather than going the sarcasm route to lead off a post.



      Basically the TPC was an exploit where you just mindlessly step on home, throw to third and then throw to first. Each time you get the Triple Play you get XP. Once you've finished all the collections you only had to go through 55 of the 99 attempts or so and you would get the max amount of XP you could get. From there you would quit, and then look through your 8-10 cards you would be randomly given, on top of getting about 2,000 Stubs. You could do all of this in under 15 mins.

      Generally speaking, people played the market and bought packs, but usually playing the market leads to a better outcome. You can play the market with little to no Stubs, it's not a hard thing to do if you're still up for it. It's just mostly looking for inefficiencies between Buy Now and Sell Now prices.
      I barely even played the challenges. I'm mad because they spend time taking out something like this that has been around since the beginning but can't even take time to do a proper update for player ratings(which they said they would do btw), upgrading equipment, or anything else that's a bigger issue. I'm frustrated because their priorities are out of whack. It's frustration that's culminated from everything they've neglected to address over the years, yet they have the time to take out challenges that evened the playing field and was their fault to begin with.

      Comment

      • riker147
        Rookie
        • Aug 2008
        • 149

        #273
        Re: Triple Play Challenge

        Originally posted by ChaseB
        Riker I can get being upset about the TPC being gone, but saying stuff like this in such a matter of fact way is not the best way to go, especially when DD is like far and away the least money-pushing one of these build-a-team modes.
        Let me assure you, I am not upset. My team is built and all collections are done(and I'm still terrible). I can't comment on the other games, because this is the only one I play. DD may very well be the least money pushing. To that, I say, give the devs time to catch up to the others (and believe me, they will). My biggest issue is that I'm one of the few who believe that I should only have to pay for a game once. Not continuously. I know that's the way most games are now.
        Maybe if the payouts after playing actual games was better, those of us who have limited cash (and limited time to play) wouldn't need the challenges.
        Last edited by riker147; 08-05-2015, 12:57 PM.

        Comment

        • BigDaddyRev
          Rookie
          • Apr 2015
          • 118

          #274
          Re: Triple Play Challenge

          First of all if this isn't a money pushing mode then why is mike trout right around the 75-80 dollar cash range ? Hell even a high gold Machado for example is still 10 dollars. I have bought some packs but never received anything better than a low gold


          Second it wasn't an exploit , you make me feel like a cheater by saying that. It was a mode put into the game, Sony's fault they didn't control it better and to just take it away without patch notes or a statement leaves a bad taste in my mouth

          Comment

          • baseballsim
            MVP
            • Jun 2009
            • 1279

            #275
            Re: Triple Play Challenge

            I've played DD since its inception. I did buy 10 dollars worth of stubs every few months last year but this is honestly the first year I haven't had to do that. I think the main reason is because I don't have any expenses other than putting in buy orders. In previous years most of the stub earnings went into training your DD players and keeping this up was quite a task.

            Until CC comes back, I would recommend using marketplace. Start out by putting buy orders out on the sub 1000 items. Before you know it, you will have more stubs than before.
            Ballpark Dimensions

            Comment

            • Socal
              Rookie
              • May 2015
              • 79

              #276
              Re: Triple Play Challenge

              This is definitely not a pay to play game. Completed all collections without buying anything but the actual game. Flipping cards is easy and NOT time consuming. Set a buy price at a certain times of certain days, set a sell price at certain times on certain days.

              I abused the Challenges as much as anybody but it was an obvious flaw that needed correcting.

              I for one am glad this game gives me the OPTION of having the ability to earn stubs another way besides buying them.

              Comment

              • ChaseB
                #BringBackFaceuary
                • Oct 2003
                • 9844

                #277
                Re: Triple Play Challenge

                Originally posted by TonyDanzaFan
                I barely even played the challenges. I'm mad because they spend time taking out something like this that has been around since the beginning but can't even take time to do a proper update for player ratings(which they said they would do btw), upgrading equipment, or anything else that's a bigger issue. I'm frustrated because their priorities are out of whack. It's frustration that's culminated from everything they've neglected to address over the years, yet they have the time to take out challenges that evened the playing field and was their fault to begin with.
                "Even the playing field" with what? People who spend money? If you're mad about 20 things that's fine, but again this should have been your point rather than "well they made a mistake, and now they shouldn't fix it because they goofed."

                Originally posted by riker147
                Let me assure I am not upset. My team is built and all collections are done(and I'm still terrible). I can't comment on the other games, because this is the only one I play. DD may very well be the least money pushing. To that, I say, give the devs time to catch up to the others (and believe me, they will). My biggest issue is that I'm one of the few who believe that I should only have to pay for a game once. Not continuously. I know that's the way most games are now.
                Maybe if the payouts after playing actual games was better, those of us who have limited cash (and limited time to play) wouldn't need the challenges.
                You don't have to put a dime into the game if you don't want to. I get the time thing, I'm there with you, but like, maybe you don't need all the best cards? You make the mode what you want it to be. I for one would rather there was some sort of built-in salary cap because I guess you feel the pressure to get into the same arms race everyone is in terms of getting all the "best" players. Regardless, if the game is only enjoyable if you have the best players then maybe that's more a failure of the game itself or the mode rather than the TPC existing or not.

                Also, again, let's try to ease off the matter of fact, jaded statements as it will eventually get you in trouble with mods if you do it enough.

                Originally posted by BigDaddyRev
                First of all if this isn't a money pushing mode then why is mike trout right around the 75-80 dollar cash range ? Hell even a high gold Machado for example is still 10 dollars. I have bought some packs but never received anything better than a low gold

                Second it wasn't an exploit , you make me feel like a cheater by saying that. It was a mode put into the game, Sony's fault they didn't control it better and to just take it away without patch notes or a statement leaves a bad taste in my mouth
                I don't really understand this argument. Mike Trout costs 75,000 Stubs because that's what people put him up as on the Marketplace. Sony does not control that price. Somebody out there is pulling him from a pack to then be able to offer him for that price. What does that have to do with money? You can buy Stubs if you want, yes, which is unique for these "build a team" modes -- at the same time at least you know what you get if you do spend real money while in the others you do not. In addition, some people argue that prices are deflated, but you think they're inflated? Fair enough.

                As to the second point, I think it is a game exploit. It's a dirty word if you want it to be, but I don't see it that way. It was a way to game the Challenge system in a super efficient way to get the highest rewards. That's an exploit. You weren't cheating, much like a lot of people who "exploit" games are not cheating. Like "rocket catching" in Madden was a game exploit, but it's not a cheat. People have always played games to beat them, they'll do what they can to beat them as efficiently as possible. Sometimes that involves exploits. People have always been taught this when they play games, you know? It doesn't mean people on the other end shouldn't correct the exploits, but you can't get mad when people "abuse" them either.

                Again, I'm not saying it's not Sony's fault for allowing it to go on so long or let people get comfortable with this being acceptable, so yeah I think it's legit to be upset they just quickly removed it from the game without a statement.
                I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                Comment

                • Orange Krush
                  Pro
                  • Jun 2013
                  • 581

                  #278
                  Re: Triple Play Challenge

                  Originally posted by BigDaddyRev
                  First of all if this isn't a money pushing mode then why is mike trout right around the 75-80 dollar cash range ? Hell even a high gold Machado for example is still 10 dollars. I have bought some packs but never received anything better than a low gold


                  Second it wasn't an exploit , you make me feel like a cheater by saying that. It was a mode put into the game, Sony's fault they didn't control it better and to just take it away without patch notes or a statement leaves a bad taste in my mouth
                  Mike trout might be around 75 dollars if you choose to buy stubs and go buy him, but in madden there are players who cost millions of coins, and guess what, you can't just buy coins to go get him. DD gives everyone a much, much better chance of getting the players they want. The developers are not money hungry, they are giving us the tools to buy the players we want if we so choose. In madden you have basically a zero percent chance of pulling those top players from a pack, and if you want to spend reallney you could spend thousands of dollars on packs hoping to get that top player, or you could spend a few hundred buying coins from someone against the terms of conditions. We have it much better here.

                  Comment

                  • baseballsim
                    MVP
                    • Jun 2009
                    • 1279

                    #279
                    Re: Triple Play Challenge

                    I could be wrong but I'm guessing these Community Challenges may have been related to the so called stubs glitch that was reported in July? If you created a CC did you still earn stubs if others played your challenge? The original TPC creator(s) must have earned millions of coins.
                    Ballpark Dimensions

                    Comment

                    • ChaseB
                      #BringBackFaceuary
                      • Oct 2003
                      • 9844

                      #280
                      Re: Triple Play Challenge

                      Originally posted by baseballsim
                      I could be wrong but I'm guessing these Community Challenges may have been related to the so called stubs glitch that was reported in July? If you created a CC did you still earn stubs if others played your challenge? The original TPC creator(s) must have earned millions of coins.
                      I didn't even know you could earn Stubs by making challenges, holy crappers if that's the case.
                      I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                      Comment

                      • BigDaddyRev
                        Rookie
                        • Apr 2015
                        • 118

                        #281
                        Re: Triple Play Challenge

                        Originally posted by ChaseB
                        "Even the playing field" with what? People who spend money? If you're mad about 20 things that's fine, but again this should have been your point rather than "well they made a mistake, and now they shouldn't fix it because they goofed."



                        You don't have to put a dime into the game if you don't want to. I get the time thing, I'm there with you, but like, maybe you don't need all the best cards? You make the mode what you want it to be. I for one would rather there was some sort of built-in salary cap because I guess you feel the pressure to get into the same arms race everyone is in terms of getting all the "best" players. Regardless, if the game is only enjoyable if you have the best players then maybe that's more a failure of the game itself or the mode rather than the TPC existing or not.

                        Also, again, let's try to ease off the matter of fact, jaded statements as it will eventually get you in trouble with mods if you do it enough.



                        I don't really understand this argument. Mike Trout costs 75,000 Stubs because that's what people put him up as on the Marketplace. Sony does not control that price. Somebody out there is pulling him from a pack to then be able to offer him for that price. What does that have to do with money? You can buy Stubs if you want, yes, which is unique for these "build a team" modes -- at the same time at least you know what you get if you do spend real money while in the others you do not. In addition, some people argue that prices are deflated, but you think they're inflated? Fair enough.

                        As to the second point, I think it is a game exploit. It's a dirty word if you want it to be, but I don't see it that way. It was a way to game the Challenge system in a super efficient way to get the highest rewards. That's an exploit. You weren't cheating, much like a lot of people who "exploit" games are not cheating. Like "rocket catching" in Madden was a game exploit, but it's not a cheat. People have always played games to beat them, they'll do what they can to beat them as efficiently as possible. Sometimes that involves exploits. People have always been taught this when they play games, you know? It doesn't mean people on the other end shouldn't correct the exploits, but you can't get mad when people "abuse" them either.

                        Again, I'm not saying it's not Sony's fault for allowing it to go on so long or let people get comfortable with this being acceptable, so yeah I think it's legit to be upset they just quickly removed it from the game without a statement.
                        Sony has complete control over prices by the amount of cards that are givin in packs and rewards. Notice how prices go down drastically during pack weekends when the market is flooded? but never Trout as for the second point all sony had to do was put a cap on XP and the amount of cards givin I never knew challenges paid as well as they did and was surprised when I seen I could get 5000 stubs for some ! Again their fault but even so I NEVER was awarded a diamond card afterwards as a matter of fact the best item I have ever been rewarded through packs or rewards has been a pair of diamond cleats

                        Comment

                        • Orange Krush
                          Pro
                          • Jun 2013
                          • 581

                          #282
                          Re: Triple Play Challenge

                          Originally posted by ChaseB
                          I didn't even know you could earn Stubs by making challenges, holy crappers if that's the case.
                          I made a few and I'm pretty sure you get 1 stubs per play. So the top guys got around 100k from their challenges.

                          Comment

                          • Spokker
                            Pro
                            • May 2014
                            • 615

                            #283
                            Re: Triple Play Challenge

                            Originally posted by BigDaddyRev
                            Sony has complete control over prices by the amount of cards that are givin in packs and rewards. Notice how prices go down drastically during pack weekends when the market is flooded?
                            Well, Sony doesn't have direct control over prices but they can affect them. They are sort of like the Federal Reserve. They can take certain actions that indirectly affect the value of money and Sony can do things that affects the value of cards. I hope those are studying those effects and applying those things to the next game.

                            Comment

                            • jake214
                              Rookie
                              • Jul 2006
                              • 111

                              #284
                              Re: Triple Play Challenge

                              Just played my DD team on all star vs Dbacks in zona. I know not the hardest team to play but whatever. I pitched Scherzer and tossed my first no hitter ever. I was elated partying in the streets!!! My reward was 500 stubs a bronze and 3 common cards. You wonder why people play the TPC. The problem is " The juice is not worth the squeeze" fix this crap MLB The Show. Its embarrassing guys but I work for Sony and MLB The Show is giving us a bad name. I apologize for the people running this game.

                              Comment

                              • Socal
                                Rookie
                                • May 2015
                                • 79

                                #285
                                Re: Triple Play Challenge

                                Originally posted by jake214
                                Just played my DD team on all star vs Dbacks in zona. I know not the hardest team to play but whatever. I pitched Scherzer and tossed my first no hitter ever. I was elated partying in the streets!!! My reward was 500 stubs a bronze and 3 common cards. You wonder why people play the TPC. The problem is " The juice is not worth the squeeze" fix this crap MLB The Show. Its embarrassing guys but I work for Sony and MLB The Show is giving us a bad name. I apologize for the people running this game.

                                You have other choices of baseball games to play. Nobody is forcing you to play this one.

                                MLB The Show is the greatest video game ever made and I only bought a PS3, and later, a PS4 because of this game.

                                "I went 4-4 with my CC and all I got was some stubs, a bronze & a few commons! Forget that I got a gold a month ago after losing a game and trolling the guy I played after I went down by 3 runs" - Typical Troll on MLB The Show

                                Any employee that publicly bad mouths any aspect of the company that employs them or any company that works in conjunction with them is not an employee to be counted on.

                                I'm sure SONY takes no pride in you comments.
                                Last edited by Socal; 08-05-2015, 06:31 PM.

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