Year-end Synopsis and Where DD needs to improve

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  • JoshC1977
    All Star
    • Dec 2010
    • 11564

    #1

    Year-end Synopsis and Where DD needs to improve

    As it appears that the major content for DD is over, I thought I'd put together my thoughts on this year's offering. I'd love to hear what others might think of this year's mode and what could be improved. As a note: I'm a strictly offline player and while I personally stay away from online play, it is an important part of the mode for most players. I've tried to keep my thoughts as reasonably balanced here as possible.

    Positives of DD in MLB 20:

    1. It really isn't hard to create an awesome team just by playing as there are TONS of good cards to choose from. In many modes, the best players are blocked behind pretty insane pack odds that requires a lot of pack openings.
    2. There is ONE currency. This ties into number 1 as the presence of just one economy keeps the mode simple and balanced between those who grind with time vs those who grind with cash. Other modes seem to offer preferential treatment with extra currencies to those who pay cash. This is not the case with DD. Cash is available to those that wish to spend, but it's by no means required. Look at TA Stage 4; if you grinded all 30 teams and quick sold all the pack players from Stage 4, you'd wind up with 900k stubs. That's a LOT of stubs....
    3. Each card has its own unique identity. I know lots of folks want "Team Chemistries" in DD, but does that make sense in baseball? In other sports, players need to function as a cohesive unit to operate well together. In baseball, there are occasions where fielders need to communicate well, but for the bulk of the game; it comes down to one batter vs one pitcher. Having a particular teammate does not directly impact how you're going to perform that AB.
    4. You're not forced to play a particular way. I can play 'clean screen', classic pitching, directional hitting just like I do in franchise. I can let ratings stand-out as I prefer; whereas others may prefer a more user-influenced approach. The point is this - you can choose. If I play MyTeam, I can't use "Real FG%" or play on simulation mode on MUT and that lack of user fidelity has kept me away from those modes.
    5. The card art. This is a "little thing" but it's important to me. Having real life card art from cards I collected as a kid makes the mode very cool. Being able to say "I remember that card!" brings back a nostalgia other card modes sorely lack. In addition, the SDS team has greatly improved their artwork - the "Awards series" being truly outstanding from an aesthetic perspective.
    6. The "run it back" offering was inspired. It's an awesome way to introduce some of the "lesser" cards in the game. Would like to see this as a full time gig...with cards rotating every couple of months (with a new map/teams).
    7. The new Monthly program structure for August/September was REALLY good. It gave you a reason to do Topps Now and added a nice mix of short missions to play in-game.


    Areas to improve:

    Moments need an overhaul.

    Is there anyone that finishes a Moment that says "Wow, that was fun!!!" (aside from perhaps one of the signature team missions)? The power of what they can do with them is cool; but they need help. My suggestions:

    1. More Moments using YOUR DD team. A person can only do so many "2 XBH" player lock missions before wanting to barf.
    2. Make Team Moments accrue numbers for Team Affinity. For the Babe Ruth program, you play something around 40 games using your DD team. What did you get for TA? Nada, zippo, zilch.
    3. Add a "minimum Moment pitch speed" setting for players; this would apply to Showdowns as well. Say you play on HOF regularly - going to a Moment/Showdown on Veteran (with those slow pitch speeds) is disorienting and maddening. With this setting set to HOF, you'd be able to play the Moment on Veteran, but with the same HOF pitch speeds you're used to. However, if a Moment was on Legend, you'd be forced to play on the Moment's higher pitch speed setting. I think allowing players to stabilize their experience speed-wise would make Moments far more palatable.

    More reasons to play 9 inning games vs the CPU
    This is a purely optional thing for those of us who strictly play offline. But give us missions to accomplish for program stars vs the CPU. Online gets a slew of stat missions; give offline players a comparable offering. Add in "Domination" style modes vs CPU teams where you play 9 inning games. It would be easy to do with the current program structure - it just needs to be implemented. Include both "beat Team X" missions and "stat missions". Adding in a offline "Season" format for your DD team would be highly desirable, but would likely be a bit of a pipe dream.

    Fix the AI bullpen logic in 3 inning games (i.e. Conquest)
    I'm down 1 run...get the starter out...and instead of facing an elite closer, I face a bronze long reliever? THAT has got to be fixed. Now, this has been flawed for years; and perhaps there is no way to do it without borking the AI for full games. But if it can be fixed, please do so!

    More stat grinds for offline and include prestige cards
    Most offline-only players miss the stat grinds. Allow for stat grinds to occur in all modes. However, to offset cheesing (i.e. playing on rookie offline); add a offline minimum difficulty requirement and increase the stats needed offline vs those needed online. Hearing about trolls that disconnect after 1 or 2 ABs to glean prestige stats is just disheartening. Those people are negatively affecting the enjoyment of other players and that kind of stuff should not happen. Trolls are going to cheese online and offline...it doesn't matter. A cool option should not be taken away from offline players just because of those kinds of players; and the "cheesability" can be mitigated for offline with the aforementioned tweaks.

    Add Topps Now, Monthly Award, current year All Star, current year Postseason, and Finest cards to CPU "Live" lineups
    By the end of the cycle, playing the same old "Live Series" CPU teams is ridiculously tiresome as there's virtually no parity between those Live Series cards and your team. But imagine playing the Dodgers now with their slew of 2020 card upgrades. Instead of facing the Live Series Seager and Betts, you play vs the Postseason and Finest versions, respectively.

    Add Legend/Flashback Squads to the list of playable opponents
    In addition to the "Live" teams mentioned above, each franchise will have a second team that you can play against. This team will consist of all Live Series, Flashbacks, and Legends currently available in the game at that time. That will double the effective number of CPU opponents we can face (and give the SDS team a chance to create some seriously cool Conquest maps as well).

    Change the BR reward structure
    This is the one "online-focused" area I will touch upon. If you go 12-0 in BR, you're a combo of lucky and good; you deserve to be rewarded. But baseball is a game of chance at times; one (un)lucky bounce can change the outcome of the game. Instead, how about this? If you go 12-1 in a BR run (which is STILL darn good), you get a RANDOM BR reward from those eligible in the pool (you may or may not get the guy you want). If you hit the magical 12-0, you get a choice pack where you can choose the player you want (and perhaps two). In an economy where BR rewards are unbuyable (with 100s of max offers in the queue), adding more to the mix would keep them desirable but allow more people to have a shot to get them.

    Now, there are other areas I think need addressing (like divorcing MtO from DD) but they are things that are more complicated and debatable. I think the majority of the items above would be amenable to most players and would greatly enhance what is already a fantastic mode.

    What do you guys think?
    Play the games you love, not the games you want to love.
  • kenp86
    MVP
    • May 2008
    • 2979

    #2
    Re: Year-end Synopsis and Where DD needs to improve

    agree with pretty much everything. New to DD this year and it was amazing. My fear is that content takes a dive with a full season next year.

    1. Offline Prestige is HUGE. Its needed.

    2. This is the one that ABSOLUTELY needs to be fixed... Pickoff attempts in moments. Cut the crap out. lol
    Oakland A's - Seattle Mariners - Detroit Tigers
    Pittsburgh Steelers - Green Bay Packers
    Detroit Red Wings

    Comment

    • brunopuntzjones
      Pro
      • Jul 2018
      • 651

      #3
      Re: Year-end Synopsis and Where DD needs to improve

      1. It should be possible to complete programs (or at least get the primary card reward) without playing moments. Some combination of Conquest, Play vs CPU, or stat grinds should get you there.

      2. More sub-diamond legend/flashback cards, including in packs, add new tier for 95+ overall cards.

      3. 9 inning online competitive alternatives to RS that allows plays to find their skill level and stay there
      4. Open all daily missions to offline completion
      5. More player programs like this year's Jackie Robinson, but again with more options for completion.

      Comment

      • kenp86
        MVP
        • May 2008
        • 2979

        #4
        Re: Year-end Synopsis and Where DD needs to improve

        AND ANOTHER THING..

        LET US SAVE OUR ROSTERS IN EVENTS

        START US WITH THE RIGHT ROSTER AT THE START OF THE EVENT TOO. Tired of having to go through and switch players to get under the team overall restriction
        Oakland A's - Seattle Mariners - Detroit Tigers
        Pittsburgh Steelers - Green Bay Packers
        Detroit Red Wings

        Comment

        • BigOscar
          MVP
          • May 2016
          • 2971

          #5
          Re: Year-end Synopsis and Where DD needs to improve

          Agree with most of what you've said. What I would add, is add a ton more variety to missions.

          Essentially this year, they released the 1st inning program, then just repeated it 10 times. Zero creativity, zero difference, just the same thing repeated 10 times. Beat the conquest map, get 30 points. Beat the Showdown, get 70 points. Beat the player programs, which will definitely just be "beat 7 moments and then the players team on All Star" for 20 more points each. Win 10 games of Ranked seasons, 20 points. Play 15 innings with x teams players each day for 2 points. Etc etc etc, rinse and repeat.

          It's lazy, it's dull and just a complete absence of creativity. Every now and then they actually bother using any creativity, like the PS program, and it's great, but most of the time it's just lazy repeating of the exact same thing again and again. Made worse tbh by the fact it's pretty much just a repeat of last year, so it's about 20 times they've released the exact same thing

          Comment

          • Seltaeb9091
            Rookie
            • Apr 2011
            • 153

            #6
            Re: Year-end Synopsis and Where DD needs to improve

            I agree with finding a way for offline players like myself to prestige their cards without having to pay for PS+ to do so. I'd be happy to do offline games/moments/showdowns on a high difficulty level if it means I can chip away towards a shiny red card.

            I also have never paid attention to Conquest maps besides the main one until this year. There's a ton of hidden packs on them which makes each map like an easter egg hunt, and with the bigger packs coming out in the later innings, you can field a pretty good team with a little patience. I know the maps are redundant for some, but I like marching my troops into a corner of the map that may just have a Ballin' or better pack hidden within. If you have the expendable income to buy stubs and the cards you want, then more power to you, but I have never spent a dime on stubs and never will (even though that may be the only way I'll get MVP Mays).

            But yeah, at least introvert players still have enough to do in DD to make it worthwhile.
            When the Giants come to town, it's Bye Bye Baby...

            Comment

            • brunopuntzjones
              Pro
              • Jul 2018
              • 651

              #7
              Re: Year-end Synopsis and Where DD needs to improve

              Oh also:
              1. Add DH option (use in online games decided by home team's decision or maybe special event rules) and include DH as a primary or secondary position (only for guys who have actually appeared as a DH).
              2. If it's possible to economically license some fun but not great retired players (i.e. Mario Mendoza in 18), please do!

              Comment

              • Madden08PCgmr
                MVP
                • Feb 2017
                • 2441

                #8
                Re: Year-end Synopsis and Where DD needs to improve

                Aesthetic more than anything, probably not in the spirit of the thread. But with the partnership with Topps, and having licensed players, I would LOVE to see more cards.

                I can't even count how many cards I've collected simply for the sake of nostalgia. Specifically the mid-late 80s sets.
                You want free speech?
                Let's see you acknowledge a man whose words make your blood boil, advocating at the top of his lungs that which you would spend a lifetime opposing at the top of yours.

                Comment

                • JoshC1977
                  All Star
                  • Dec 2010
                  • 11564

                  #9
                  Re: Year-end Synopsis and Where DD needs to improve

                  Originally posted by Madden08PCgmr
                  Aesthetic more than anything, probably not in the spirit of the thread. But with the partnership with Topps, and having licensed players, I would LOVE to see more cards.

                  I can't even count how many cards I've collected simply for the sake of nostalgia. Specifically the mid-late 80s sets.
                  The card art is something I actually pointed-out. And I'm with you...the nostalgia factor with many of these cards is just first-rate. I love seeing the older cards in the game; especially the ones I collected as a kid....late 80s/early 90s for me. I also think SDS does a great job with the "specialty cards" they produce; but I truly love the old "real" ones the best.
                  Play the games you love, not the games you want to love.

                  Comment

                  • papadell
                    MVP
                    • Mar 2019
                    • 4176

                    #10
                    Re: Year-end Synopsis and Where DD needs to improve

                    I think SDS actually did something amazing this year. After being so frustrated with the inconsistent gameplay and over-reliance on Moments/Showdown for Program progress, I took a 3-month hiatus from playing and even uninstalled. I was really disappointed after the game looked so promising coming into the year after the pre-release streams. And as usual, my love of baseball gave SDS and MLB: The Show more leeway than they would otherwise get. After all that frustration and the uninstalling, I find myself playing this game religiously right now and enjoying it overall.

                    And that's because of the content.

                    I think we can define content in many ways. For me it's the actual cards available and the means to which they are acquired. They really won me over with the Monthly programs and how they were built. I had a ton of fun doing stat missions and acquiring a new card, then doing stat missions for them and trying to build the most optimal team to get as much done as quickly as possible. It was really enjoyable and refreshing. And after pretty much shrugging off the possible Finest release for TA 4, they REALLY made it appealing with the Conquest maps for each team to jumpstart progress. So much so that I've already done way more Affinity grinding than I intended and just finished collecting Lindor.

                    I'm saying all of this because I am always freely critical of SDS and the game. I think they make some poor decisions at times and I think the gameplay in The Show is absolutely horrid online. From the awful P2P matchmaking and subsequent pitch-speed morphing to baserunning to pitching accuracy to everything. I said in a previous thread that if they get gameplay anywhere close to how good content was this year that they will finally, truly have made the greatest baseball game ever. So I wanted to give them credit where they deserve it before getting into suggestions:

                    -With content, I think they could easily use this year as a template going forward just with mixing around the cards being released. Monthly Programs are amazing and I hope they keep it like this or improve it if they can. I would be fine with a literal copy and paste next year.

                    But I do think they need to cut back on Moments/Showdown being such huge chunks of the Inning Programs, or at least add in the ability to grind stats/innings or something else as well. Make it truly ala carte and reduce the frustration of acquiring the cards before even entering into the frustration of gameplay. I really see no reason they can't balance everything a little better on that front. Showdown is 70 points but Conquest is 30? Either do multiple maps each Inning or make them worth more and add in stat grind missions as well. People can still choose Showdown because it's quicker. I know I personally would be grinding Conquest and having fun playing the game chasing stats.

                    So overall: reduce necessity of Moments and Showdown in favor of actually playing more real games.

                    -I think Prestige was cool this year but, like many, think it was a huge failure on their part to make it online only. Not just because it shuts off many in the fanbase but the absolute debauchery of people dashboarding is embarrassing and I hope SDS feels the sting. Allowing sore losers and little kids to basically siphon time played in this game and progress earned just to annoy fellow players was such a huge oversight on their part. Who really cares if someone Prestiged online or offline? Like, seriously? If someone Prestiged offline just to get the player maxed out, good for them. If someone only wants to play online and hit all the stats? Good for them. This idea that someone grinding Prestige for a rather generic +3 offline is unfair blows my mind. This entire system literally led to massive boosting across Events this year. If someone wants to pound the Rockies on Rookie to get a Blood Diamond version of their favorite player then let them.

                    I feel like the could also expand Prestige or possibly combine it with Evolution. Maybe a lot will disagree, but I'm really intrigued by Madden's Power-Up system or whatever. There's a couple things from Madden I wouldn't mind seeing crossover to here and that's one of them.

                    Like, say the Rookie Silver Chipper Jones is available at launch and has an Evolution Program. We can evolve him into the 87 OVR 2008 version. Then they release the 94 OVR. Maybe in packs, maybe as just an extension of the program. Maybe both, so people can pull him or buy/sell or if you start with the base card and evolve it you just get it. If we Prestige or upgrade or whatever that 87 then we get the 94 and then the same for the eventual 99. Something like this that was fleshed out would be really cool.

                    I thought that's exactly what Evolution was going to be. I don't know what happened there, it's like they changed their mine after release and just left it die. We still don't even have an endgame Eck or Cargo. I thought there would be a final branch to that Program for each player leading to their 99's and it just never came. I was so disappointed when they announced Eddie as a WS reward because it meant the program wasn't working the way it seemed it would. What they did with Jackie (OUTSIDE OF THE MOMENTS I STILL HAVE PTSD) was what I thought Evo would look like. I'd like to see them actually do something with Evo and that's why I think combining it with Prestige could be cool.

                    -Ability to choose difficulty for Ranked Seasons. I think they can eliminate Veteran and Rookie and just have All-Star and up. I'd honestly be fine with them combining HoF and Legend and just having All-Star as the baseline difficulty and then the next step up for those that want faster pitch speeds and smaller PCI. I said I wanted to play more RS but I still find myself talked out of it when I realize I'm being forced to play on All-Star. Or do universal pitch speeds.

                    -Dedicated servers. Absolutely unrealistic but I want it. I feel like so many of the issues in this game would be reduced or eliminated. I would settle for a map filter, though, so I don't have to play at Shippett every away game.

                    -Stamina for all players. I want some added strategy and incentive to use all these cards. I also want a DH for the same reason. I would immensely enjoy rotating Sheffield in for a spot start or two, or rotating him between RF and 3B to keep Walker and Chipper fresh or whatever. It would add so much complexity to this game. NBA does it. I think Madden does it. Players would slowly have their attributes erode if not rested. I would love it. I'm sure most would not. But again, maybe they can add a "Hardcore" mode where it's Hof+ with full stamina. I would exclusively play that.

                    -Companion app? Doing market stuff or even setting lineups on my phone while I'm bored would be cool. You can open packs and do limited market stuff on the site so a fuller extension would be cool.

                    I thought I would have more but I tried to limit gameplay related stuff and focus mostly on content/game mode type stuff.
                    Read my OS articles: https://www.operationsports.com/author/corydell/

                    Comment

                    • papadell
                      MVP
                      • Mar 2019
                      • 4176

                      #11
                      Re: Year-end Synopsis and Where DD needs to improve

                      Adding onto the previous post with something I forgot:

                      They need to implement uniforms and stuff like the other ultimate team games. If we want to use actual logos and uniforms from MLB teams (including retro) then we should be able to just use them, not rely on people making stuff in the vault. I've only played 2K so not sure if Madden or others do it, but you can just equip the uniforms you want. Or even just make the logos and style available if you want to mix and match retro logos with current uniform schemes or something.

                      Even if they become pack fodder like in 2K. They'll be so readily available that they won't really be too expensive and I'd rather pull uniforms and logos than my 184th copy of a common FA.

                      If I make an All-Braves team to play in RS, I'd like to be able to use the retro Braves' logos. I don't want to dig it out of the vault (even if people put decent stuff there).

                      And an extension of this, we should be able to save uniforms to our squads we make if possible. That way if we have our main team and want to do a random All-Time team build, we can equip the uniforms for that squad and not worry about changing back and forth.
                      Read my OS articles: https://www.operationsports.com/author/corydell/

                      Comment

                      • brunopuntzjones
                        Pro
                        • Jul 2018
                        • 651

                        #12
                        Re: Year-end Synopsis and Where DD needs to improve

                        Agreed 100% on uniforms. The customization is fun but they should just let you pick any uniforms in the game if you want. I would simply be the Montreal Expos every time.

                        Comment

                        • Seltaeb9091
                          Rookie
                          • Apr 2011
                          • 153

                          #13
                          Re: Year-end Synopsis and Where DD needs to improve

                          I thought of one tiny thing they could add... the ability to switch squads while in a Conquest map. Whenever I get the new daily assignment for 15 innings of a particular team, I whip up a squad with five of those guys in the lineup so I can knock out the mission in one Conquest game (provided I win, of course). After that's done I want to go back to my main squad, but that means I have to exit out of the Conquest map, the Conquest menu, scroll to Manage Squad, then scroll to my main team. If I could do all that from the map, that would really save me some time!
                          When the Giants come to town, it's Bye Bye Baby...

                          Comment

                          • papadell
                            MVP
                            • Mar 2019
                            • 4176

                            #14
                            Re: Year-end Synopsis and Where DD needs to improve

                            Originally posted by Seltaeb9091
                            I thought of one tiny thing they could add... the ability to switch squads while in a Conquest map. Whenever I get the new daily assignment for 15 innings of a particular team, I whip up a squad with five of those guys in the lineup so I can knock out the mission in one Conquest game (provided I win, of course). After that's done I want to go back to my main squad, but that means I have to exit out of the Conquest map, the Conquest menu, scroll to Manage Squad, then scroll to my main team. If I could do all that from the map, that would really save me some time!
                            Agreed. Honestly there's so many UO/QOL tweaks they could make that would be awesome
                            Read my OS articles: https://www.operationsports.com/author/corydell/

                            Comment

                            • brunopuntzjones
                              Pro
                              • Jul 2018
                              • 651

                              #15
                              Re: Year-end Synopsis and Where DD needs to improve

                              Originally posted by Seltaeb9091
                              I thought of one tiny thing they could add... the ability to switch squads while in a Conquest map. Whenever I get the new daily assignment for 15 innings of a particular team, I whip up a squad with five of those guys in the lineup so I can knock out the mission in one Conquest game (provided I win, of course). After that's done I want to go back to my main squad, but that means I have to exit out of the Conquest map, the Conquest menu, scroll to Manage Squad, then scroll to my main team. If I could do all that from the map, that would really save me some time!

                              Along these lines, it would also be nice if you could toggle between squads when adding cards to your lineup when you acquire them. Also generally any card that you don't see on a post-game reward or pack opening screen should have a popup with add to squad and sell options.

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