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Re: Community Preview Answer Discussion Thread.
Legend
I must say that I walked away very impressed with the amount of work that went into this level. The game gives you a great sense of which teams you will have an up hill battle against as opposed to the ones you feel can be taken early on in the game. Strategy, strategy, strategy.......did I mention strategy? As we know, baseball is a thinking mans game. Sure you have to hit, throw, catch and run but knowing what to do before actually performing these tasks is often the difference between success and failure. This is no different here in the show, I will admit I was a little nonchalant at first with some of my decision making and the CPU thoroughly exploited and punished me for it. Of course this was at the expense of numerous developers standing behind me watching but it was all good!
In some sort of way I view pitching and hitting like a poker game. Each side is trying to figure the other without tipping their hand as to what they have or don't have. It is very important not to establish patterns when pitching or hitting on this level. For example if you are pitching and had success against a batter the first time don't expect to follow the same routine the next time. Strong hitters adjust very quickly and before you know it your pitcher is hanging his head down because he just got torched. Pitcher confidence is important in keeping things together. Use your mound visits to settle down pitchers or to stall while your reliever is trying to get ready. One thing I learned early was to be proactive with your bullpen. They cannot be an after thought as far as getting warm because things can fall apart extremely fast later in the game.
Then there is the other side, the hitting. If you swing at junk, the CPU pitcher will oblige and continue to throw junk until you can prove you have the eye and willpower to lay off. It is more important than ever to try to get to those hitter's counts. This is where the hitter is rewarded with golden opportunities for the extra base hits. To note, there are some great extra base hits in this game. The variety of PULLED hits will impress! Play the bases smart, The cpu does not mess around and will make you pay for being greedy. The cpu will also come up gunning from the outfield to home so you have been warned!
Pitching and hitting are not enough, you need some solid "D" in the field. You can definitely see the work that went into the fielding. The routes that you and the CPU players take are a thing of beauty. Balls that are hit over your head and the ones that split the outfielders need to be collected quickly and sent to your cut off men to gun down those aggressive cpu runners. The CPU will push it on the base paths and will capitalize when you try to throw home from the outfield with other runners on base. One thing I would like to mention is many complained that the fielder would run by the ball without making any attempts. There are now animations that show the fielder reaching for the ball. You still will miss them if you try that route but it looks good when you miss now.The hot corner is definitely on fire his year. Balls will get smoked down the third base line this year and while your third baseman is picking himself and his jock off the dirt, you have a runner on second, so guard those lines. Especially late in the game!
Just when you think you could not come any closer to the real MLB, the SCEA team has brought us even closer to the action. The AI grew a set in the off season so be ready!“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Community Preview Answer Discussion Thread.
Great stuff about the franchise. It's a shame about the lack of waiver trades and the untouched travel system, but it's hard to be pessimistic about that given all the other additions.
A couple of questions about these features.
1: Would you say the addition of the waiver system and expanded rosters helped improve the AI logic in regards to roster management (I know it's a small sample...just looking for a "snapshot" impression)
2: did you notice if the fatigue issue with simmed games was toned down. Last year NOBODY made anywhere close to a full season played and there was too much rest. I was wondering if you noticed any tweaks to that in your simming. I know they said they tweaked how fatigue works but I was wondering mainly about the related sim results.
Thanks for all the info guysComment
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Re: Community Preview Answer Discussion Thread.
Legend
I must say that I walked away very impressed with the amount of work that went into this level. The game gives you a great sense of which teams you will have an up hill battle against as opposed to the ones you feel can be taken early on in the game. Strategy, strategy, strategy.......did I mention strategy? As we know, baseball is a thinking mans game. Sure you have to hit, throw, catch and run but knowing what to do before actually performing these tasks is often the difference between success and failure. This is no different here in the show, I will admit I was a little nonchalant at first with some of my decision making and the CPU thoroughly exploited and punished me for it. Of course this was at the expense of numerous developers standing behind me watching but it was all good!
In some sort of way I view pitching and hitting like a poker game. Each side is trying to figure the other without tipping their hand as to what they have or don't have. It is very important not to establish patterns when pitching or hitting on this level. For example if you are pitching and had success against a batter the first time don't expect to follow the same routine the next time. Strong hitters adjust very quickly and before you know it your pitcher is hanging his head down because he just got torched. Pitcher confidence is important in keeping things together. Use your mound visits to settle down pitchers or to stall while your reliever is trying to get ready. One thing I learned early was to be proactive with your bullpen. They cannot be an after thought as far as getting warm because things can fall apart extremely fast later in the game.
Then there is the other side, the hitting. If you swing at junk, the CPU pitcher will oblige and continue to throw junk until you can prove you have the eye and willpower to lay off. It is more important than ever to try to get to those hitter's counts. This is where the hitter is rewarded with golden opportunities for the extra base hits. To note, there are some great extra base hits in this game. The variety of PULLED hits will impress! Play the bases smart, The cpu does not mess around and will make you pay for being greedy. The cpu will also come up gunning from the outfield to home so you have been warned!
Pitching and hitting are not enough, you need some solid "D" in the field. You can definitely see the work that went into the fielding. The routes that you and the CPU players take are a thing of beauty. Balls that are hit over your head and the ones that split the outfielders need to be collected quickly and sent to your cut off men to gun down those aggressive cpu runners. The CPU will push it on the base paths and will capitalize when you try to throw home from the outfield with other runners on base. One thing I would like to mention is many complained that the fielder would run by the ball without making any attempts. There are now animations that show the fielder reaching for the ball. You still will miss them if you try that route but it looks good when you miss now.The hot corner is definitely on fire his year. Balls will get smoked down the third base line this year and while your third baseman is picking himself and his jock off the dirt, you have a runner on second, so guard those lines. Especially late in the game!
Just when you think you could not come any closer to the real MLB, the SCEA team has brought us even closer to the action. The AI grew a set in the off season so be ready!
Excellent, excellent stuff!Comment
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Re: Community Preview Answer Discussion Thread.
thanks alot nemesis....good thorough report there on legend mode...
The cpu is much smarter from how you described it.
But my question is about user hitting on this level.....how is it different fromast years? is it pure zone? like if the ball is low and away and you swing middle in...will you miss?
how about the timing window ??
thanks ....Comment
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Re: Community Preview Answer Discussion Thread.
Just a couple of quick questions
1. Did you hear anything from the developers for us PS2 users? Will they have the same core gameplay updates e.i. hot shots, fielder routes and hit variety as the PS3? This is all that really matters to me. I realise it probably won't have any new graphic updates e.i. lighting effects, weather ect... . I just hope it plays the same as the PS3 version and isn't just a roster update of last years game.
2. Can you post each teams overall ranking, or at least tell me where the Blue Jays rank?
Thanks, I really appreciate all of your answers.Last edited by harvey88; 02-01-2009, 12:50 AM.Comment
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“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Community Preview Answer Discussion Thread.
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Re: Community Preview Answer Discussion Thread.
Hell with there line-up, im glad you only you only scored 1 lol...
since u played against them..does Yunel Escobar have his custom stance this year?PSN: OverPar8Comment
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Re: Community Preview Answer Discussion Thread.
Okay...back...
Arbitration....You can offer your guy arbitration and when you do...you are given a time frame to sign him by.
Trades...they seem to have been toned down this year. But it's probably due to improving the programming in this area. In speaking with the devs about this and progression....with the new franchise options...they reworked this area.
I didn't put anyone on the trade block and I think I only got offered 3 trades in two seasons. The other times it was 2 or 1. I was told that if I wanted to get more.....using the trade block would help(sounds obvious...but I'm sure people will forget)
Also.....use the trade block to see what other teams are looking for.
As far as balanced trades, I didn't see anything crazy...but to be honest, I didn't look that much. I didn't want to get into posting specific trades as they are VERY subjective IMO.
Progression. I spoke to a dev about this specifically and am pleased with what I was told...very pleased.
Position....starting attributes and other factors will make a big difference in how a player develops. For instance a CF with speed will be more inclined to gain contact and contact related attributes rather than power. The nice thing is I was told it's not in concrete...you COULD get a guy who looks like he might be a CF...but start to bud and become a power guy. Not the norm anymore but possible.
Also as far as potential...this has been tweaked. While an A potential guy will most likely become a star...he may bust(almost impossible last year)...and you could get a C guy turn into a hidden gem. It's possible this year. There is also no set curve to progression.....there are many and they are variable. I've been told you'll really have to watch your players this year.
The manage roster screens are different this year. All in one. Now when viewing the roster...it's no longer split into each level...you will see all your pitchers..all your RP...all your closers and so on. No more switching from box to box to box to try and make moves. Simply highlight the player and the options on what to do come up on a menu. Very slick.
It does take some getting used to..but everything is laid out there for you.
I mentioned that on opening day there is bunting and logos. They are also there for the playoffs. It's great to see...and every stadium has gotten worked on...they all have great improvements.
There is a lot more commentary added this year....and while it was tough to hear in the room(six sets going at once with plenty of hootin' and hollerin'!)....the audio guy has also told me that there is tons of new specific commentary. Game to game...team to team....
I have more...but I need to find out a few things....
...I'll take a break...
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: Community Preview Answer Discussion Thread.
Regardless, nice job Nem!Comment
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