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SCEA SD DEV "Catcher" question

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  • MaverickisBack
    Banned
    • Dec 2008
    • 256

    #16
    Re: SCEA SD DEV "Catcher" question

    garrett. i find that it is very situational based on the count and the pitch.

    Comment

    • Garrett67
      MVP
      • Sep 2004
      • 1429

      #17
      Re: SCEA SD DEV "Catcher" question

      Originally posted by MaverickisBack
      garrett. i find that it is very situational based on the count and the pitch.
      Right and some of it is common sense, like you wouldn't throw a curveball high.

      I wish you could get him to repeat the signs though.
      Gamertags

      Xbox 360: Garrett67
      Playstation: Bean1967
      Steam: Axemaster5150

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      • Azamien
        MVP
        • Mar 2005
        • 1475

        #18
        Re: SCEA SD DEV "Catcher" question

        Originally posted by Garrett67
        I wish you could get him to repeat the signs though.
        Me too. That's the biggest reason I've been leaving API on. You can ask them to repeat if you miss it for whatever reason. I hope they can add sign repeating without API in a patch.
        Impact de Montréal
        Tous Pour Gagner

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        • Knight165
          *ll St*r
          • Feb 2003
          • 24964

          #19
          Re: SCEA SD DEV "Catcher" question

          Hopefully we find out soon....
          If not....I'll PM Chris and find out what the animations indicate.

          M.K.
          Knight165
          All gave some. Some gave all. 343

          Comment

          • HouD
            Rookie
            • Apr 2006
            • 47

            #20
            Re: SCEA SD DEV "Catcher" question

            Hey guys, long time lurker here. This video game alone is making me consider buying a PS3 (insane, I know!). Anyway, just thought I'd share some thoughts about the pitch calling system.

            First thing you need to understand is that this pitch calling system is in no way similar to what catchers do in the MLB. You should already know this, because real catchers put down a sequence of signs and not just one indication. I think it would be incredible if SCEA could implement a real pitch calling system; I'll elaborate on this in a bit.

            Secondly, a catcher will indicate inside/outside by the direction of the given sign (i.e.: towards either one of his legs, or down the middle), and up/down is usually given by a palm-down/palm-up movement. Although some catchers will only indicate inside/outside and then just place their glove at the height wanted. I don't know what's going on with this "pat down" animation in the game, I hope it gets explained soon.

            Anyway, onto my idea for the game. Relaying the pitch call from catcher to pitcher is actually kind of fun, because every team - even individual pitchers - have their own "code", or sequence they prefer to use. As a baseball player - I play 2B - you really need to pay attention to the catcher's sequence to know what pitch is about to be called, because it is never the first sign (or even an obvious sign, for that matter).

            A few examples, starting with easier ones:
            • "First pitch after three" - The first pitch called for AFTER a three is put down is the called pitch.
            • "Last, shake to first" - The last pitch called in the sequence. If the pitcher shakes it off, then it is the first pitch called after the shake.
            • "Ahead-behind-even" - This one is probably one of the more complicated sequences you can use, and it's completely based on the count. If you're ahead in the count (1-0, 2-1, etc.), it's first sign. Behind (0-2, 1-3, etc.) = second. Even (0-0, 1-1, 2-2) = third.


            I feel like if SCEA could implement this it would mean a couple of things. One being that it would be relatively fun to actually try and decipher what pitch the catcher was calling for, and not just an "oh, look, one finger down means fastball". Secondly, this would in turn yield much more lifelike (we all love sim, don't we?!) situations where pitcher and catcher would cross up their signs, passed balls, even mistake pitches where you mistakenly throw a batter a fastball that he crushes. To me, it would just add that much more to the true-to-life atmosphere that this game already boasts.

            Maybe it's just me? It could always be implemented as an optional gameplay mechanic if it was too complicated for some.

            Comment

            • bukktown
              MVP
              • Jan 2007
              • 3257

              #21
              Re: SCEA SD DEV "Catcher" question

              Wow, this is a science.

              I thought the 'taps' were just the catcher trying to tell the pitcher to 'calm down'.

              Comment

              • SoxFan01605
                All Star
                • Jan 2008
                • 7982

                #22
                Re: SCEA SD DEV "Catcher" question

                Originally posted by MaverickisBack
                Wow...that is just totally not needed to make it that complicated.
                lol...what did I say that was complicated? I simply mentioned that you DON'T need to complicate things.

                If your talking the sequencing idea, remember too, this whole system isn't "needed," so I don't see how anyone discussing ways to enhance or further it in the future should bug you. It would be a neat touch (particularly) for RTTS. Nothing more

                maybe I'm misunderstanding your response?
                Last edited by SoxFan01605; 02-11-2009, 02:59 AM. Reason: clarifying

                Comment

                • Knight165
                  *ll St*r
                  • Feb 2003
                  • 24964

                  #23
                  Re: SCEA SD DEV "Catcher" question

                  I'm still not sure...but I've been getting the catcher signs much better.
                  The slow four pat has been low(especially if he gives the glove pat down)....the quicker three-four pat has been middle...then the quick two pat has been up.

                  Who knows...this could all change my next game

                  CHRIS!!!!!!!!!!!!!!

                  M.K.
                  Knight165
                  All gave some. Some gave all. 343

                  Comment

                  • backbreaker
                    Banned
                    • Jul 2002
                    • 3991

                    #24
                    Re: SCEA SD DEV "Catcher" question

                    Originally posted by Knight165
                    I'm still not sure...but I've been getting the catcher signs much better.
                    The slow four pat has been low(especially if he gives the glove pat down)....the quicker three-four pat has been middle...then the quick two pat has been up.

                    Who knows...this could all change my next game

                    CHRIS!!!!!!!!!!!!!!

                    M.K.
                    Knight165
                    I know, it changes so much that you can't get a bead on it, I play with the aids on to get confirmation in an inning or so, and soon as I think OK I understand they break the mold.

                    Comment

                    • Maynard
                      Banned
                      • Feb 2007
                      • 831

                      #25
                      Re: SCEA SD DEV "Catcher" question

                      another great addition. cant wait for the real game to see whats what with this feature. some dev feedback on this would be awesome

                      Comment

                      • totalownership
                        Banned
                        • Jul 2004
                        • 3838

                        #26
                        Re: SCEA SD DEV "Catcher" question

                        Just reading you guys stuff here. Seems to me that all of this would be relative to the pitcher and his kind of stuff.

                        For instance with Posada and Wang. When Posada was emphatic with hitting the ground it wasn't so much that he wanted the pitch in the dirt (his sinker I'm talking about) it's that he wanted some extra sink on it. He wanted some extra action down low versus say Mussina he could just be saying look throw this thing way down out the strikezone.

                        In other words different signs could mean different things with different pitchers. I mean I know the 1, 2 and 3 will all be different but all the ancillary signs could mean different things. My two cents. Haven't played from that view yet.
                        Last edited by totalownership; 02-11-2009, 11:58 AM.

                        Comment

                        • Garrett67
                          MVP
                          • Sep 2004
                          • 1429

                          #27
                          Re: SCEA SD DEV "Catcher" question

                          or perhaps besides the actual pitch, the rest is just gibberish for looks.
                          Gamertags

                          Xbox 360: Garrett67
                          Playstation: Bean1967
                          Steam: Axemaster5150

                          Comment

                          • SoxFan01605
                            All Star
                            • Jan 2008
                            • 7982

                            #28
                            Re: SCEA SD DEV "Catcher" question

                            Originally posted by Knight165
                            I'm still not sure...but I've been getting the catcher signs much better.
                            The slow four pat has been low(especially if he gives the glove pat down)....the quicker three-four pat has been middle...then the quick two pat has been up.

                            Who knows...this could all change my next game

                            CHRIS!!!!!!!!!!!!!!

                            M.K.
                            Knight165
                            I'm thinking you're right. I've noticed the same thing the last few times.

                            Comment

                            • knich
                              MVP
                              • Jan 2005
                              • 1116

                              #29
                              Re: SCEA SD DEV "Catcher" question

                              Anyone figure out this system?

                              Comment

                              • Azamien
                                MVP
                                • Mar 2005
                                • 1475

                                #30
                                Re: SCEA SD DEV "Catcher" question

                                Originally posted by knich
                                Anyone figure out this system?
                                Someone had it right earlier.

                                Two taps = high
                                three taps = medium
                                four taps = low
                                five taps = low down the middle
                                Impact de Montréal
                                Tous Pour Gagner

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