Problems with RTTS baserunning

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  • kilmar1
    Pro
    • Jul 2006
    • 737

    #16
    Re: Problems with RTTS baserunning

    If that's correct, then it may be a non-issue. I am testing it now. Maybe the problem was we were using up/down because we thought fwd/bck meant it was up/down (relative to myself). Also, it could be we are instinctively moving the left stick in the opposite direction when the camera moves.

    P.S. I think the manual is very confusing on the new RTTS running controls. I'm sure the three of us here posting with running issues on this thread are not the only ones who have (or will have) issues.
    Last edited by kilmar1; 03-02-2009, 11:18 PM.

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    • kilmar1
      Pro
      • Jul 2006
      • 737

      #17
      Re: Problems with RTTS baserunning

      Well, I just made another baserunning error. I grounded to short and the SS throws the ball away, I hold right to advance to 2nd and was about 5 ft from 1st before I realized I wouldn't make it. The camera swings around and I'm pushing to move back to 1st. My guy hesitates then starts toward 2nd for 3 steps before I realize it. I was easily tagged out.

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      • gambit816
        Rookie
        • Feb 2003
        • 253

        #18
        Re: Problems with RTTS baserunning

        Something that would be MOST helpful for RTTS baserunning would be a small picture in picture display of the 3rd base coach telling you to run or hold up. I was on first and a ball was hit to the outfield, but I couldn't see what the outfielders were doing (how quickly they were getting to the ball) so I didn't know if I could push it and try to take 3rd. If we had a little window of the coach, we could rely on him.

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        • GrayFox51
          Rookie
          • Aug 2005
          • 293

          #19
          Re: Problems with RTTS baserunning

          They tried to do too much with it. It's something that needs to be cleaned up for next year, baserunning is very sloppy this year.

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          • kilmar1
            Pro
            • Jul 2006
            • 737

            #20
            Re: Problems with RTTS baserunning

            Russell, please answer this if you could or ask Eddy Cramm.

            Let's say you are holding right to advance as the camera swings around. You let go to stop. Now that you are stopped and the camera is facing the other way now, do you hold right or left to retreat?

            Once again, I appreciate your assistance.
            Last edited by kilmar1; 03-02-2009, 11:58 PM.

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            • nathan118
              Rookie
              • Mar 2003
              • 304

              #21
              Re: Problems with RTTS baserunning

              Don't have '09 yet and haven't read much about the new RTTS baserunning...but what was wrong with L1 and R1?
              PSN: nathan118

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              • kilmar1
                Pro
                • Jul 2006
                • 737

                #22
                Re: Problems with RTTS baserunning

                Originally posted by nathan118
                Don't have '09 yet and haven't read much about the new RTTS baserunning...but what was wrong with L1 and R1?
                I loved using L1/R1. But I assume since they changed the base stealing commands to use the left stick and use L1/R1 to lean and extend/reduce lead, they had to change the base running commands to left stick also.

                I *DO* love the new base stealing mechanics though. If they had made the base running controls not specific to the camera where right would always advance and left always retreated no matter where the camera faced, it would be perfect.
                Last edited by kilmar1; 03-03-2009, 12:37 AM.

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                • godhand1
                  Rookie
                  • Sep 2008
                  • 55

                  #23
                  Re: Problems with RTTS baserunning

                  didn't a quote from russel say that a lead producer said that as long as you held the stick to advance then the changing camera wouldn't affect it? or something of that nature

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                  • erod550
                    Rookie
                    • Jul 2007
                    • 153

                    #24
                    Re: Problems with RTTS baserunning

                    The new baserunning controls are terrible. I wish they at least gave us the option to use the old controls (L/R). I was willing to just learn the new way and I thought I was getting the hang of it, then it's the bottom of the 11th inning, me on first, another runner on 3rd, 1 out. Fly ball to the track, game over right? Nope. No matter what direction I pushed, I couldn't get my guy to retreat to first and I ended up getting tagged out 5 feet from first, ending the inning and negating the run. Of course the other team scored two in the top of the 12th and won the game.

                    The camera was facing out toward right center where the ball was hit, so to run 2nd base should have been up and back to first should have been down but it didn't work. You have so little time to react on the basepaths as it is, the slightest hesitation due to wonky controls is going to result in a lot of bad baserunning mistakes.

                    I love running the bases and stealing is one of the most fun parts of RTTS for me but if the controls are going to be so inconsistent, it's going to ruin it for me. I would much rather have just kept the old way which was perfect than change everything around just so we can lean, which so far as I can tell from a few steal attempts and steal training doesn't do anything.

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                    • GoBucs09
                      Pro
                      • Feb 2009
                      • 629

                      #25
                      Re: Problems with RTTS baserunning

                      Looking forward to trying this out. Hopefully I don't have any problems and If I can, I'll try and give some tips on how things work with baserunning.
                      "I am more valuable to my team hitting .330 than swinging for home runs." - Roberto Clemente

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                      • kilmar1
                        Pro
                        • Jul 2006
                        • 737

                        #26
                        I wish you luck. Maybe we are the minority who have issues. I am 70+ games into RTTS and I still make baserunning mistakes due to the control scheme.

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                        • GoBucs09
                          Pro
                          • Feb 2009
                          • 629

                          #27
                          Re: Problems with RTTS baserunning

                          I didn't mean to sound arrogant or anything like that. I'm sure it is very difficult, especially when compared to a simple L1-R1 scheme (and people complain the show doesn't have innovative controls). Based on your descriptions and others, it seems like I might have an idea of what is happening.

                          I won't know for sure until I get the game today. Hopefully if my assumptions are correct and I'm able to get a hang of things then I might be able to help out anyone having issues.

                          One thing I might suggest is not even try to use up and down with the analog stick. It seems like they only set it up as left and right. Looking towards the plate then right is advance and left is retreat. Looking away from the plate then left is advance and right is retreat. There may be other specific instances, but up and down should never be an option. Also keep in mind that once you start with left or right, don't stop.

                          It may come up that once a hit is made, you start to advance (right) and keep going on your way past 2nd to 3rd and you realize you have to retreat to 2nd. If you release the analog you might reset it and have to hold right again to retreat to 2nd, but if you immediately go from right to left that also might make you retreat.

                          It does seem very confusing but once the mechanics of it are nailed down and a pattern is apparent then it makes sense.

                          Originally posted by kilmar1
                          I wish you luck. Maybe we are the minority who have issues. I am 70+ games into RTTS and I still make baserunning mistakes due to the control scheme.
                          "I am more valuable to my team hitting .330 than swinging for home runs." - Roberto Clemente

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                          • DStreet200
                            Rookie
                            • Aug 2003
                            • 30

                            #28
                            Re: Problems with RTTS baserunning

                            Originally posted by kilmar1
                            I wish you luck. Maybe we are the minority who have issues. I am 70+ games into RTTS and I still make baserunning mistakes due to the control scheme.
                            nope, u are not... Ive had issues with it since I got the game but didnt bother posting cuz I though I was just being a dummy and wasnt reading the on screen controls right lol

                            but it is giving me fits as well

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                            • kilmar1
                              Pro
                              • Jul 2006
                              • 737

                              #29
                              GoBucs09, you are correct in saying not to use up/down. Always use left/right. Less issues but it's still not perfect. When the camera changes on you as you run and stop, it will be confusing as to which way to push to advance/retreat.

                              Russell, it would help immensly if you could answer my question on page 2 where I asked which way we should push during a run and stop where the camera changes in the middle of the running play.
                              Last edited by kilmar1; 03-03-2009, 10:19 AM.

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                              • aukevin
                                War Eagle, Go Braves!
                                • Dec 2002
                                • 14700

                                #30
                                Re: Problems with RTTS baserunning

                                I think the best way to handle baserunning controls in RTTS is to just use the X, O, Triangle, and Square buttons mapped to the bases. You press the one you want your runner to go to, use L1 and R1 for leadoffs, and the right analog for sliding, simple as that. You are only controlling one runner out there, so I don't see why that scheme wouldn't work.

                                Atlanta Braves
                                - Auburn Tigers - Nashville Predators

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