Put your "wishlist" things HERE (even though it's too late for The Show '10)
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Re: MLB The Show 10 Back of The Box Predictions
Same thing we told everyone last year the collision detection that most want will most likely never be in The Show. It's not over looked or deemed unimportant it just doesn't work they way you think it would work. It either has to be on all the time or totally scripted events. Chris could turn on collision detection at any point its not the cats meow. You just end up with people running into each other all over the place and the entire game would need to be re-written for it to even be remotely plausible.Playstation Network:That70s_Gamer
“I knew when my career was over. In 1965 my baseball card came out with no picture".
- Bob UeckerComment
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Re: MLB The Show 10 Back of The Box Predictions
Russell,
Thanks for taking the time to explain your position on it. Given the choice of not seeing it in the game at all, or watching canned animations and scripted events get chained together, I am happy to see your efforts concentrated elsewhere.
I appreciate the response either way.
syf"Ain't gonna learn what you don't wanna know"....GDComment
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Re: MLB The Show 10 Back of The Box Predictions
Thanks for the response Russell. Although it would have been a nice touch, its not that big of a deal. Once again, come December, people are gonna be dying for more info. myself included.Angels= 2025 World Series Champions!!Comment
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Re: MLB The Show 10 Back of The Box Predictions
Same thing we told everyone last year the collision detection that most want will most likely never be in The Show. It's not over looked or deemed unimportant it just doesn't work they way you think it would work. It either has to be on all the time or totally scripted events. Chris could turn on collision detection at any point its not the cats meow. You just end up with people running into each other all over the place and the entire game would need to be re-written for it to even be remotely plausible.Comment
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Re: MLB The Show 10 Back of The Box Predictions
It either has to be on all the time or totally scripted events.Last edited by jim416; 10-15-2009, 06:53 PM.Comment
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Re: Put your "wishlist" things HERE (even though it's too late for The Show '10)
I know its too late but I just felt like posting...
1. Drafting rookies in the franchise mode should be refined. Last year too many times drafted rookies were too good too fast. Your first year draftee would be playing on the mlb team.
2. RTTS point system was random and didn't have much common since.
3. Trading by the cpu should be toned down. Give us a option to control the trading by the cpu. When a trade is about to happen ask the user if we allow it.
4. We need a clear decription on the progression system and training
Just a few things I was thinking about.Comment
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Re: MLB The Show 10 Back of The Box Predictions
I don't think this particular instance was actually addressed above.
I am pretty certain that with respect to the 2nd base and SS, a series of three or four DP breakups could be instituted without rewriting the code. Basically it would come down to three or four animations based on the zone whereby the slide takes place. The runner would have to decide which side of the base to slide, and if the slide was performed on the correct side of the bag, the animation would either be the fielder being taken out, or hopping over the slide and completing the throw.
Seeing as though it would take place in a relatively small area of the field, say a five foot box surrounding 2nd base, the animation would only trigger if it were to be a play that the runner could effectively make a slide into the fielder.
Animations would be made for a SS side, 1st base side, directly on the bag, and in front of the bag, and would only be triggered if the runner made the right choice. Typically on a 6-4-3 double play, the 2nd baseman catches the ball and slides across the bag towards third on a hard hit ball, or has time to set, and avoid the runner to the opposite side. The decision by the runner (player) would have to be input, the slide initiated, and then the animation would be in place if the fielder and the runner occupied the same zone as dictated by programming.
Then, the resulting animations would be an effective slide and the ball is thrown off the mark, the fielder holds the ball to keep from being injured, the fielder is taken out, the fielder makes the play. So for an X=Y+ Z scenario, the entire game need not be reworked to add an animation.
This is evident in the homeplate "collisions". The runner knocks the ball out and is safe, or the catcher holds onto the ball and the runner is out.
Do the same thing with 2nd base, add some extra variables and results, and there you have it.
syf"Ain't gonna learn what you don't wanna know"....GDComment
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Re: MLB The Show 10 Back of The Box Predictions
I don't think this particular instance was actually addressed above.
I am pretty certain that with respect to the 2nd base and SS, a series of three or four DP breakups could be instituted without rewriting the code. Basically it would come down to three or four animations based on the zone whereby the slide takes place. The runner would have to decide which side of the base to slide, and if the slide was performed on the correct side of the bag, the animation would either be the fielder being taken out, or hopping over the slide and completing the throw.
Seeing as though it would take place in a relatively small area of the field, say a five foot box surrounding 2nd base, the animation would only trigger if it were to be a play that the runner could effectively make a slide into the fielder.
Animations would be made for a SS side, 1st base side, directly on the bag, and in front of the bag, and would only be triggered if the runner made the right choice. Typically on a 6-4-3 double play, the 2nd baseman catches the ball and slides across the bag towards third on a hard hit ball, or has time to set, and avoid the runner to the opposite side. The decision by the runner (player) would have to be input, the slide initiated, and then the animation would be in place if the fielder and the runner occupied the same zone as dictated by programming.
Then, the resulting animations would be an effective slide and the ball is thrown off the mark, the fielder holds the ball to keep from being injured, the fielder is taken out, the fielder makes the play. So for an X=Y+ Z scenario, the entire game need not be reworked to add an animation.
This is evident in the homeplate "collisions". The runner knocks the ball out and is safe, or the catcher holds onto the ball and the runner is out.
Do the same thing with 2nd base, add some extra variables and results, and there you have it.
syfperfect. So it can be done, hopefully they will do something with it.
Playstation Network:That70s_Gamer
“I knew when my career was over. In 1965 my baseball card came out with no picture".
- Bob UeckerComment
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Re: MLB The Show 10 Back of The Box Predictions
No, I am not sure it can be done. That was the laymans perspective as to how I see it being similar to what they have for the Home Plate Collisions.
Whether the implementation is possible, plausible, and feasible is a totally different department, and that which I am not well versed in.
I am hoping Russell can shed some light on the differences between a "true" collision detection, and a scripted animation event. And how to make it seem as natural as possible without having to rewrite an entire program.
Again, given a choice of leaving it out, or the application being sub-par, I will gladly live with none at all.
syf"Ain't gonna learn what you don't wanna know"....GDComment
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Re: MLB The Show 10 Back of The Box Predictions
No, I am not sure it can be done. That was the laymans perspective as to how I see it being similar to what they have for the Home Plate Collisions.
Whether the implementation is possible, plausible, and feasible is a totally different department, and that which I am not well versed in.
I am hoping Russell can shed some light on the differences between a "true" collision detection, and a scripted animation event. And how to make it seem as natural as possible without having to rewrite an entire program.
Again, given a choice of leaving it out, or the application being sub-par, I will gladly live with none at all.
syf
There is definitely different animation scenarios that could be added at second base to give the impression a collision had taken place without implementing actual collision detection. There are some there already, just not too many different ones which leaves the double scenario a little underwhelming. Just adding some animations where the fielder cannot get the throw off would go a long way to bettering the experience. Even that exchange animation where the fielder drops the ball and having the runner being called safe once in a while would be an improvement.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: MLB The Show 10 Back of The Box Predictions
I would think some sort of animation could be done, isn't there a home plate collision animation even though there are no other collisions?
As far as features....
We know about the catcher mask animation feature, this will probably be listed under "new animations" or something like that.
Playoff mode, just a guess, but it seems logical that they would have them.
Real time lighting for all games-not just night, improved for night
team specific crowd reactions and stadium animations
Damn... Howard just hit a home run and I lost all train of thought!Pitchers and Catchers Report; Life Worth Living AgainComment
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Re: MLB The Show 10 Back of The Box Predictions
Russell, does this mean that in future iterations of this wonderful game we should expect something like this may always happen?
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