Information--amatuer draft MLB10--bug?

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  • jlech84
    Rookie
    • Feb 2009
    • 83

    #16
    Re: Information--amatuer draft MLB10--bug?

    So i had been thinking about the problem with the draft creating too many quality pitchers and how it should be fixed. Honestly I'd like to see the number of A potential pitchers stay the same, but too many become good pitchers. It seems like all prospects turn out good in the game. So basically I'd like to see two things. 1) injuries should matter! I want to see pitchers have Tommy John surgery and never make it back to form. There should be more examples of flash in the pan guys. (Willis, Wood, Prior) 2) The scouting department should be wrong a certain percentage of time so we get busts.

    Someone had asked what this is doing to budgets. I'll post my excel sheet that shows what is happening because of all the quality pitchers. There are two tabs, one shows the budgets the other shows # of B quality and above players comparison from 2010 and 2016. The budgets are way way too high and you'll notice the average payroll goes from 88 mil in 2010 (almost dead on 2009's average was 89 mil) to 159 mil in 2016.
    Attached Files

    Comment

    • Knight165
      *ll St*r
      • Feb 2003
      • 24964

      #17
      Re: Information--amatuer draft MLB10--bug?

      Okay...
      I have spent the last 2 days simming....checking and simming and checking.
      I have done 5 progressive years.....10 separate times.
      I'll post my numbers when I get a chance.
      They seem to be very different than what others are reporting.
      But before I go any further....
      I'm very curious.....
      1. How many years did you guys sim?...
      2. How many different times did you sim those years?
      3. How did you check
      -A. Who is available in the draft?
      -B. Who was actually drafted by the teams?
      4.Did you check the statistics in these years?
      5.How did you check the available funds for
      -A.The FA off season
      -B. The funds available for FA during a season(off the FA list)

      Thanks.

      M.K.
      Knight165
      All gave some. Some gave all. 343

      Comment

      • AlleyViper
        Rookie
        • May 2006
        • 14

        #18
        Re: Information--amatuer draft MLB10--bug?

        Originally posted by CPT
        Furthermore, I know that guys do for a fact, have their potential grades changed as time goes on..... both up and down.
        I'm curious if you have any documentation of this. I have a franchise going right now where I've just simmed through every year simply to watch if potentials will change and I haven't seen a single one of the guys that I'm keeping tabs on change yet.

        Comment

        • Mike3207
          MVP
          • Apr 2009
          • 4665

          #19
          Re: Information--amatuer draft MLB10--bug?

          Originally posted by AlleyViper
          I'm curious if you have any documentation of this. I have a franchise going right now where I've just simmed through every year simply to watch if potentials will change and I haven't seen a single one of the guys that I'm keeping tabs on change yet.
          I don't think you'll see a player change a letter grade from year to year. You will see, however that the potential grade within the letter grade will change. A player might change from a High A to a Low A, but they probably won't fall to a B in 1 year's time.

          Comment

          • CPT
            Banned
            • Feb 2010
            • 202

            #20
            Re: Information--amatuer draft MLB10--bug?

            Originally posted by AlleyViper
            I'm curious if you have any documentation of this. I have a franchise going right now where I've just simmed through every year simply to watch if potentials will change and I haven't seen a single one of the guys that I'm keeping tabs on change yet.
            there are noitifications to the email re: misjudgements (good or bad) re: your players..... not very common but I have seen it happen with two guys.

            Comment

            • Cribbs
              Banned
              • Jan 2010
              • 67

              #21
              Re: Information--amatuer draft MLB10--bug?

              I have been thinking about this and just wanted to say it shocks me that someone would even play 7-10 years into a dynasty. I can see 5 or 6 at most if you play roughly 50 games a season. Do you guys really have that much time on your hands to play 10 years of a dynasty? If so please tell me how you pay your bills, satisfy your wife, and play all day long. I would love to hear some tips.

              Comment

              • CubFan23
                MVP
                • Mar 2008
                • 3985

                #22
                Re: Information--amatuer draft MLB10--bug?

                Originally posted by Cribbs
                I have been thinking about this and just wanted to say it shocks me that someone would even play 7-10 years into a dynasty. I can see 5 or 6 at most if you play roughly 50 games a season. Do you guys really have that much time on your hands to play 10 years of a dynasty? If so please tell me how you pay your bills, satisfy your wife, and play all day long. I would love to hear some tips.
                Simming
                Playstation Network:That70s_Gamer


                “I knew when my career was over. In 1965 my baseball card came out with no picture".
                - Bob Uecker

                Comment

                • Cribbs
                  Banned
                  • Jan 2010
                  • 67

                  #23
                  Re: Information--amatuer draft MLB10--bug?

                  Another way to stop this is to edit the ratings each year at the beginning of your season and make sure only a few really turn out to be studs. I'm just tired of all the complaining and laziness. There's a way to fix everything in video games, it just takes time and effort on the owners part instead of telling scea they put out a bad game or wait for knight and company to tell you of a workaround. This game is amazing. By the way, what is the fun of sitting in front of your tv screen, simming 20 years, and then going to bed? Wouldn't you rather play games and actually have a part in your team doing well? Yes, laziness.

                  Comment

                  • tabarnes19_SDS
                    Game Designer
                    • Feb 2003
                    • 3084

                    #24
                    Re: Information--amatuer draft MLB10--bug?

                    I just drafted 1st rd of year 1 using the suggestion feature.

                    Post Draft I looked at the highest rated player for each team drafted and counted 5 A Position and 4 A Pitchers.

                    Comment

                    • tessl
                      All Star
                      • Apr 2007
                      • 5684

                      #25
                      Re: Information--amatuer draft MLB10--bug?

                      Originally posted by Cribbs
                      Another way to stop this is to edit the ratings each year at the beginning of your season and make sure only a few really turn out to be studs. I'm just tired of all the complaining and laziness. There's a way to fix everything in video games, it just takes time and effort on the owners part instead of telling scea they put out a bad game or wait for knight and company to tell you of a workaround. This game is amazing. By the way, what is the fun of sitting in front of your tv screen, simming 20 years, and then going to bed? Wouldn't you rather play games and actually have a part in your team doing well? Yes, laziness.
                      You edited your entire draft pool?

                      Comment

                      • CPT
                        Banned
                        • Feb 2010
                        • 202

                        #26
                        Re: Information--amatuer draft MLB10--bug?

                        Originally posted by Cribbs
                        Another way to stop this is to edit the ratings each year at the beginning of your season and make sure only a few really turn out to be studs. I'm just tired of all the complaining and laziness. There's a way to fix everything in video games, it just takes time and effort on the owners part instead of telling scea they put out a bad game or wait for knight and company to tell you of a workaround. This game is amazing. By the way, what is the fun of sitting in front of your tv screen, simming 20 years, and then going to bed? Wouldn't you rather play games and actually have a part in your team doing well? Yes, laziness.
                        um..... not trying to throw stones here but I am a bit confused (as a guy who enjoys simming a season or two in order to develop my team (via draft & free agency))... isnt editing every player at the beginning of every season not playing the game, and essentially helping to make you team perform worse than better?

                        Every guy on here has their own method of "playing" the game, who is to say what if the right way?

                        Comment

                        • bxgoods
                          Pro
                          • May 2009
                          • 538

                          #27
                          Re: Information--amatuer draft MLB10--bug?

                          Originally posted by Cribbs
                          Another way to stop this is to edit the ratings each year at the beginning of your season and make sure only a few really turn out to be studs. I'm just tired of all the complaining and laziness. There's a way to fix everything in video games, it just takes time and effort on the owners part instead of telling scea they put out a bad game or wait for knight and company to tell you of a workaround. This game is amazing. By the way, what is the fun of sitting in front of your tv screen, simming 20 years, and then going to bed? Wouldn't you rather play games and actually have a part in your team doing well? Yes, laziness.
                          You contradict yourself, yes I would rather just play the game which is exactly why I don't want to have to edit pitchers every season, that is taling time away from me just playing the game. This problem wasn't in 09 that's why I don't think it would take much to get ot fixed.

                          Comment

                          • Knight165
                            *ll St*r
                            • Feb 2003
                            • 24964

                            #28
                            Re: Information--amatuer draft MLB10--bug?

                            Originally posted by tabarnes19
                            I just drafted 1st rd of year 1 using the suggestion feature.

                            Post Draft I looked at the highest rated player for each team drafted and counted 5 A Position and 4 A Pitchers.
                            Yep..
                            Every time in 10 sims for each five year progressive franchise test(and I've simmed year 1 many more times solo)....YEAR 1.....had NO MORE than 27 pitchers available(TOTAL)....with a low number of pitchers(SP-RP-CP) being A's.....and each time...the number of A pitchers(total) is near to or lower than the number of A position players...it's the same for year 2.....then 3-4 and 5 tend to get a little pitch heavy...but with the stats I'll post...the offense actually gained a bit by season 5...including the HR totals.
                            Also...I saw no crazy contracts going to pitchers in any year including year5(s) and no team out of money(some had an unbelievable amount actually) for FA's.
                            By year 5...the average number of A potentials for pitchers(total) did finally grew to 30 above the default roster(or 1 more per team)....and as stated...the stats...actually grew for the offensive side of the game. By year 5 there were 8 fake position players in the top 15(MLB...so that would be 15 for each league)...and only 6 fake pitchers in the top 15(MLB...so 15 for each league) in their respective catagories.

                            I'm not going to say good/bad....I'll just post what I found later.
                            I just got home from work...need some sleep...so .....

                            M.K.
                            Knight165
                            All gave some. Some gave all. 343

                            Comment

                            • TheBrew101
                              Rookie
                              • Mar 2003
                              • 309

                              #29
                              Re: Information--amatuer draft MLB10--bug?

                              Thanks to those have posted information.

                              I'm looking forward to Knight's results.

                              jlech84's post with his spreadsheet also appears to be very informative (and in my opinion kind of scary in regards to good longterm results for those of us who care about long range franchise play).

                              Comment

                              • tessl
                                All Star
                                • Apr 2007
                                • 5684

                                #30
                                Re: Information--amatuer draft MLB10--bug?

                                I simmed to 2013 in my Pirates franchise. I had a payroll of $123,000,000 and a budget of $85,000,000, leaving me a negative balance of nearly -$40,000,000.

                                Don't know about anybody else but that qualifies as broken for me.

                                Comment

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