Ok, fair enough, but what are the consequences? I mean why not hustle down the line with every player every time then? Do you risk burning out players or getting injury if you hustle? I agree with you about hustle, but I would much rather see a hustle attribute instead of a button mashing system. Last year, Adam Rosales' home run trot was faster than several players' inside the park home run.
Four Keys to Success for MLB '11: The Show
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Re: Four Keys to Success for MLB '11: The Show
Ok, fair enough, but what are the consequences? I mean why not hustle down the line with every player every time then? Do you risk burning out players or getting injury if you hustle? I agree with you about hustle, but I would much rather see a hustle attribute instead of a button mashing system. Last year, Adam Rosales' home run trot was faster than several players' inside the park home run. -
Re: Four Keys to Success for MLB '11: The Show
and on the flip side being a jays fan..I saw Edwin encarnacion lolligag and watch a guy bobble the ball and still get thrown out..that happens more than a guy running around the bases..Im not even suggesting it be used past first base maybe a option would appear on those instances that it applies and you have to press the button as many times as possible to beat the throw or hustle down there...Comment
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Another NCAA feature that should be used
I am completely stoked that the Show is adopting the analog controls, seemingly similar to what was in place in NCAA series. NCAA 2006 was one of my favourite games of all time on the original Xbox/PS, but I didn't play the 2007 version. I can only assume the two games were the same.
Anyway, another great feature of the NCAA game was the Quick Sim/Intervene option. When on the schedule screen, you had the option of simming a game and it would bring up a boxscore that would show you the game simming out half-inning by half-inning and at any time you could hit the "Intervene" button and jump into the game at that point. This was a phenomenal feature as it allows you to quickly sim through games that end up being blowouts, but jump into the closer games and play them out if you choose.
In the Show, you can enter a game and then sim to a certain inning, but there's no way to do it the same way as you could in NCAA. When I don't have a lot of time to play I like to try to play just the last couple innings of a close game, but in the Show you have to go into the game (and wait for a loading screen), then sim to whatever point and hope the game is not a blowout so you can keep playing. If you don't wish to play that game you must again exit to the main screen after the game is over (through another loading screen).
I played through over 30 seasons of NCAA 2006 and that was a big reason why, as I didn't waste times playing the ends of games that were blowouts. If I was simming a game and saw it was 7-0 through 5 or 6 innings I would let it sim to the end. If it was closer, I would 'Intervene'.
So basically, I'm wondering if it would be possible to have a similar ability to - from the schedule screen - pop something up that sims through games inning by inning and lets you jump in if you so choose.
Also in the Show you are currently able to just quickly sim through a game from the schedule screen, but you don't get to set your lineup for that game, the computer would set it for you. For those who like to micromanage daily lineups but still want to quick sim, it woudl be nice if there was an option to be able to set your lineup and THEN quick sim the game.Comment
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"When it's all set and done, reality is the best innovation."Comment
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Re: Four Keys to Success for MLB '11: The Show
Creating legendary players is time consuming and it doesn't look like SCEA will offer roster transfer anytime soon.
Would something like "A Split screen" on one side (the left side) your choice of any roster ( each player one player at a time ) from any year game ( to be used as a guide ).........
on the other side (the right side) the roster ( each individual player ) from the new game. This would speed up the process. Right now I copy all players onto a DVD and operate 2 separate screens plus a PS3 and DVD machine.
You would just scroll both screens and manually copy from left screen to right one player at a time.
Or if possible push one button and the created face and stats from the left screen will automatically transfer.
just say-in,
scooter...Last edited by Scooter3; 01-06-2011, 12:48 PM."a mean motor scooter and a bad go getter"
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" Man is the only animal that blushes, or needs to."
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Re: I would like SCEA to add a "catch' button
You'd be holding down L1 to put the glove on the ground, and when the ball hits the glove you release it to bring the glove to your throwing hand. If you release L1 too early, your glove will come up resulting with a ball going under the glove/in between the legs. I think it would add a new component to the game because having played infield before, a quick transfer in the infield just isn't replicated in baseball games yet. It would also make playing a hot corner a lot more difficult because you have to get that glove down a lot quicker than the middle infielders. Just an idea, I'd just like to see fielding get a little more attention.Last edited by aces01; 01-06-2011, 04:20 PM.Comment
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New Fielding Ideas
Just want to hear some of your ideas on what could be used for some new fielding controls. For me at least, I think it's not enough to just run to the ball and press a button to throw it. Defense is extremely important in baseball, and I think it gets overlooked in video games.
My idea was to have L1 control your fielder's glove going down. You would see the groundball hit, and as the ball approaches, you would hold down L1 to put your glove on the ground. When you release L1, your fielder's glove would go up to transfer to the throwing hand.
Once you release L1, your throw would just be timed with the transfer. If you press the throw button before the glove it up to the throwing hand, you would just bobble the ball. It would be very realistic because when you're in a rush, it would be hard to time it correctly just like it is in real life. You would really have to make sure you catch the ball before you throw it.
I think it would make fielding a little more challenging which would be a good thing. On a routine ground ball, you would just hold down L1 early because there's no rush. If you have to charge the ball, it would be fun trying to time time putting the glove down while you're on the run with the quick transfer to the throw.
Just to sum it up:
-Hold L1 to lower glove to field
-Release L1 (once ball hits glove) to have glove transfer ball to throwing hand
-Throwing button would have to be timed with releasing L1
I'm not sure how I would implement it for high pops, but it was just an idea i was thinking of. Let me know how you feel about it, and I would like to hear some of your ideas as well.
**Sorry for the double-post, my thread got moved here, thought it would deserve it's own thread so it doesn't clog this oneLast edited by aces01; 01-06-2011, 04:14 PM.Comment
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Re: Four Keys to Success for MLB '11: The Show
I haven't really thought too much into detail about it, but I think something like this would work:
The way I would make it work is have it follow the same controls I listed above, just a little bit different. If I remember correctly, I think R1 is the dive button in the game right now. I would just have R1 take place of L1 in diving situations. You dive while holding down R1, if you catch the ball, releasing R1 will transfer the ball from the glove to the hand.
So basically, diving would be the same as it is now, but releasing R1 would be the transfer button while your player either stand upright or throws from the ground.Comment
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Biggest Hope for 11!!
My biggest hope for the new show is that there is more variety in baseball games. I could care less about any details (the show already is the most pleasing graphically looking game Ive ever seen) but the flat out differential in hit totals to create more variety. I played over 300 games of 10 and regardless of difficulty levels and sliders the hit totals were always within 1 to 3 hits 90 percent of the time. I even went through all my seasons and made a chart its actually closer to 95 percent that the run differential was 3 or less.Last edited by jcern23; 01-20-2011, 11:44 PM.Comment
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Re: Biggest Hope for 11!!
I just don't see this.
I am in June of 2011 in my Met franchise....after reading this I went and checked May...and unless something crazy gets skewed in the upcoming months(which I never remember noticing before...so I doubt it will be upcoming)...
In 29 games...16 were 3 runs or less....13 were 4 or more run differential.
I see plenty of variety in games..scores...stats. If there is one thing that The Show kind of has built in...it's a bit of randomness IMO.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: Biggest Hope for 11!!
I just don't see this.
I am in June of 2011 in my Met franchise....after reading this I went and checked May...and unless something crazy gets skewed in the upcoming months(which I never remember noticing before...so I doubt it will be upcoming)...
In 29 games...16 were 3 runs or less....13 were 4 or more run differential.
I see plenty of variety in games..scores...stats. If there is one thing that The Show kind of has built in...it's a bit of randomness IMO.
M.K.
Knight165Comment
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Re: Biggest Hope for 11!!
I just don't see this.
I am in June of 2011 in my Met franchise....after reading this I went and checked May...and unless something crazy gets skewed in the upcoming months(which I never remember noticing before...so I doubt it will be upcoming)...
In 29 games...16 were 3 runs or less....13 were 4 or more run differential.
I see plenty of variety in games..scores...stats. If there is one thing that The Show kind of has built in...it's a bit of randomness IMO.
M.K.
Knight165Comment
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Re: Biggest Hope for 11!!
Are you referring to hit differential as compared to MLB? Or are you talking about hit variety as in types of hits or where they fall? Or number of hits compared to runs scored?
Sorry, just trying to check out your question. I think in my games off the top of my head I tend to get a high hit total when compared to the number of runs I score, but some of that can be attributed to my poor baserunning!Pitchers and Catchers Report; Life Worth Living AgainComment
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