MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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  • Polo Bandit
    Pro
    • Oct 2004
    • 721

    #166
    Re: MLB 11: The Show Goes Analog (IGN Preview)

    Originally posted by Rod_Carew29
    BALKS!!! Another 'Thank God'!!!!

    I've missed it in the baseball games I've bought, since ASB......
    I think High Heat had balks. Also, I hope this means there's an option for canceling a throw. So many times I hit the wrong button out of panic.

    Comment

    • Rod_Carew29
      All Star
      • Apr 2004
      • 7872

      #167
      @ Polo Bandit

      I got one of the Hight Heat games....I'm not sure
      but I'm SURE ASB had it---you'd hear the ump yell 'balk'. I still got a vision of trying to nail this guy at first in a game where it rained the entire time.

      Back then, the way I remember it, there really was no way to hit the wrong button per se...as it was just one that you used....that was 6 or 7 years ago though. We'll see in a few though

      Originally posted by Polo Bandit
      I think High Heat had balks. Also, I hope this means there's an option for canceling a throw. So many times I hit the wrong button out of panic.
      For 2017...
      Don't Call It a Comeback

      Comment

      • stealyerface
        MVP
        • Feb 2004
        • 1803

        #168
        Re: @ Polo Bandit

        Has there been any talk of the Confidence aspect of the new analog pitching?

        Will pitchers have a more forgiving wedge of influence with their deliveries to the plate if their confidence level is higher?

        As the pitcher gets rolling into the game and things are working out there, will the user see some sort of indication that their timing, location, and movement on the ball are indicative of a pitcher really "feeling it"?

        I hope so, as I felt this was a great part of this year's game, but I wonder how this could be implemented within the confines of the Analog controls to not make it feel like the integrity of the system is compromised.

        syf
        "Ain't gonna learn what you don't wanna know"....GD

        Comment

        • PVarck31
          Moderator
          • Jan 2003
          • 16869

          #169
          Re: Preloading @ El_MaYiMbE

          Originally posted by Rod_Carew29
          preloading a throw............

          Again...you're on point for the current game, which some of us are still playing....

          you have a runner on first and you're hoping to get the pitcher to induce the hitter to hit a grounder (5-4-3 DP)...the batter raps one to third, about a millisecond before he gets it, the 'triangle' button (2nd base) should already had been pressed and....for that split second before second baseman fires onto first, the 'circle' button (1st base) would have been pressed.....


          Double play and the side is retired! LOL
          If this is directed at my posts about preloading with the analog stick, im not sure it is, but anyway.....

          I am very familiar with how to preload throws in the Show. Im not sure how people got the idea that I wasn't from what I posted.

          I was preloading throws before preloading throws was cool.

          Comment

          • metal134
            MVP
            • Feb 2004
            • 1420

            #170
            Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

            Will we be able to pull a Bob Wickman and issue an intentional balk?

            Just kidding, of course.
            A screaming comes across the sky...

            Comment

            • HFX007
              Banned
              • Jun 2010
              • 138

              #171
              Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

              Wondering if the colision detection has improved? Can I hit the pitcher in the face and make him get injured? lol Can I hit my guy in fair territory and get an out? And just to make this post more relevent to the topic...can I balk with no one on base and get a ball charged to me?

              Comment

              • LastActionHero
                MVP
                • Feb 2009
                • 2453

                #172
                Originally posted by HFX007
                Wondering if the colision detection has improved? Can I hit the pitcher in the face and make him get injured? lol Can I hit my guy in fair territory and get an out? And just to make this post more relevent to the topic...can I balk with no one on base and get a ball charged to me?
                Well the colission was detected when a ball hit the pitcher, the only problem was they never got injured. It only ended in the neverending quote "And he stays in the game after that! What a gamer!" hahaha.
                "When it's all set and done, reality is the best innovation."

                Comment

                • HFX007
                  Banned
                  • Jun 2010
                  • 138

                  #173
                  Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                  Originally posted by LastActionHero
                  Well the colission was detected when a ball hit the pitcher, the only problem was they never got injured. It only ended in the neverending quote "And he stays in the game after that! What a gamer!" hahaha.
                  I know collision was in, thats why I asked if it was improved...I want to break some legs..the jays got dealt a crappy blow when "shrek" kevin mench hit him in the leg and ended his season...like you said..we only ever hear that hes tough and stays in the game.

                  Comment

                  • Lewis160
                    Rookie
                    • Feb 2006
                    • 365

                    #174
                    Re: MLB 11: The Show Goes Analog (IGN Preview)

                    Originally posted by Drew127
                    I'm hoping this means there can now be games that start in the late afternoon, like in the playoffs...west coast games that start at 8 PM eastern time but really there it's 5 PM so there's deep shadows on the field. Now THAT would be cool.
                    Sow this feature would look like the games played in the afternoon for example the yankees and redsox game at 3:45 or 4:00 on a saturday we will be able to see the shadows and not look like its 1pm??
                    Yankees!!

                    Comment

                    • EnigmaNemesis
                      Animal Liberation
                      • Apr 2006
                      • 12216

                      #175
                      Re: MLB 11: The Show Goes Analog (IGN Preview)

                      Originally posted by Lewis160
                      Sow this feature would look like the games played in the afternoon for example the yankees and redsox game at 3:45 or 4:00 on a saturday we will be able to see the shadows and not look like its 1pm??
                      If they allow us to select mid-afternoon games, then yes, the shadows will be more stretched across the field at the start like a late early afternoon game's end. All due to the progressive lighting.

                      But we do not know if that will be an option.
                      Boston Red Sox | Miami Dolphins

                      Comment

                      • brettryantalley
                        Pro
                        • Mar 2004
                        • 730

                        #176
                        Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                        2 things i haven't heard mentioned that i was hoping for are automated counts and a new strike zone. i know there aren't as many fans out there of the automated counts...but i know there's a few of you out there that would like to see the strike zone a little smaller.

                        Comment

                        • Blzer
                          Resident film pundit
                          • Mar 2004
                          • 42517

                          #177
                          Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                          Originally posted by brettryantalley
                          2 things i haven't heard mentioned that i was hoping for are automated counts and a new strike zone. i know there aren't as many fans out there of the automated counts...but i know there's a few of you out there that would like to see the strike zone a little smaller.
                          Amen to the strike zone issue. The size is kind of a negligent issue here though, it's just that we need it to match up with the player's stance. In short, a 6'2" guy batting upright will have the same strike zone as a 6'2" guy batting crouched. That's where the adjustment needs to be made.

                          Then of course, find that "top" of the strike zone. Maybe no higher than the belly button, por favor.
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                          • brettryantalley
                            Pro
                            • Mar 2004
                            • 730

                            #178
                            Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                            hah...blzer...we've agreed on this in the past...i was wondering how long it would be till you chimed in. i would LOVE to see this addressed. and to go along with it...even more variations as far as bad called balls and strikes.

                            Comment

                            • Skyboxer
                              Donny Baseball!
                              • Jul 2002
                              • 20302

                              #179
                              Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                              I'd love to see them add or should I say tweak the physics to have where slow dribblers can change direction...(ie.. rolling foul but hit the grass area and filter back fair.. etc... )never seen that yet.
                              Joshua:
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                              • Blzer
                                Resident film pundit
                                • Mar 2004
                                • 42517

                                #180
                                Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                                Originally posted by Skyboxer
                                I'd love to see them add or should I say tweak the physics to have where slow dribblers can change direction...(ie.. rolling foul but hit the grass area and filter back fair.. etc... )never seen that yet.
                                Ooo speaking of which, there hasn't been any word on redone ball-on-ground physics. Last year they turned the knob a little too low and the ball was bouncing around everywhere. I wouldn't mind so much if that's how it bounced on dirt, but on grass it's a whole different animal. They did it so that balls could get past infielders and outfielders appropriately, but it practically messed up everything else.

                                Of course that would mean a major overhaul. They would also have to incorporate different ball spins and what they would mean, how the ball hits off padded walls versus brick, even turf has to be different from natural grass, etc. It wouldn't be fair for me or anyone to expect too much from them, but anything we get would be a path in the right direction!
                                Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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