MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)
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As far as Karros goes, I think people are comparing him to Hud, so it definitely looks better by comparison.
"He was about to go after that one tooo!"
"...hang wit em"
LOL, maybe we should start a Rex's Greatest Quotes thread in his memory?
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)
In comparison to Hudler? Heck yeah. At this point I'd rather listen to my mother-in-law babble than endure another season with him.
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My question is, now that we know how to throw to the cuttoff man with analog controls, will we finally be able to call in or call off the cutoff man after a throw.
If that's the case my checklist is almost completely crost"When it's all set and done, reality is the best innovation."Comment
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)
Originally posted by IGNSony's also revamped Road to the Show mode for players interested in creating their own rookie and shepherding him from the farm leagues to the World Series. In earlier versions of the game, you'd rank up by earning points completing manager objectives like not striking out for a certain number of consecutive at bats. Sony decided these objectives were redundant (Does anyone ever try to strike out in an at bat?) but also didn't give players enough credit for good things they'd do that might not have translated into a base hit. This year Sony is implementing a "Good at Bat" system for players to earn points. An at bat where you force the pitcher to throw seven or eight pitches before flying out is considered a successful at bat that earns you points. As a pitcher, you'll get more points for getting a batter out in a couple of pitches rather than keeping them at the plate for eight pitches and then having them hit a fly out to the warning track. The goal is to have players always feel like there's some small point value at stake rather than the old list-heavy approach. Also expect more points from the start so the player you create won't have to be quite so incapable as a rookie.Comment
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)
What I'd like to see additional to the throw to cutoff button, is the ability to manually cut off a throw also. Throw to whatever base (RF/CF to 3B or Outfield to Home) and if you see your not going to get the out you can manually cut it off to go elsewhere or just hold.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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PSN: Skyboxeros
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)
What I'd like to see additional to the throw to cutoff button, is the ability to manually cut off a throw also. Throw to whatever base (RF/CF to 3B or Outfield to Home) and if you see your not going to get the out you can manually cut it off to go elsewhere or just hold.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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I agree that this situation is mostly used during throws at the plate but also (for example) if a runner is on first base and wants to advance to third on a hit to rightfield. In this scenario, with for example Ichiro, you try to gun the runner down on third but you see the batter trying to make a run for second it would be good to cut the ball off
I've used this quite alot in MVP where this was possible!"When it's all set and done, reality is the best innovation."Comment
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)
I could see manually cutting off throws on plays at home but not at bases only because of the trajectory of the throw from the outfield to the base. I think it would be hard for the cutoff to be in the right place because realistically the outfielder is throwing it over the cutoff mans head. On plays at home the trajectory is more manageable to cut off because of where they are playing in the infield before the ball reaches home. It would be helpful for those throws that bounce all the way home with no oomph behind them.
In any case I'd still love to have a manual cutoff and then the accuracy of original throw even mean more in case where you do want to cut it but it's offline-high..etc.. Mainly due to if you do want to try and gun someone you have to throw through for better chance but after the throw you may see..crap not going to happen..OR see another runner going around and decide to cut it. Right now it's all or nothing.
If I explained it right.Last edited by Skyboxer; 12-17-2010, 03:37 PM.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)
I have a question about balks. I had mentioned (I believe last year) about balks and implementation of them.
Is balks ONLY if you quick pitch or can you actually balk making a move to first? I think the way I explained it last year was you could pick a pitch and when throwing home you could still throw to first up to a point in delivery where your motion(leg) was going towards the plate. The closer to that point(and pitcher rating) the better chance of a pickoff but go past that point and it's a balk. Could also be dependent on umpire at the time ???
Anyways just a thought and maybe since we have the meter we can have that added later if balks when going to a base are not in.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)
With regards to Analog throws, and lets use a throw from the SS to 1B as an example, will you have to not only load the strength of the throw by how long you hold the Rstick towards the base, but will there also be off-line throws predicated by not pushing exactly to the 3 o'clock position as well?
Meaning, the throws can be offline by both inputs of the R-stick ala a previous baseball game with analog throws??
If this is indeed the case, then defensive replacements late in the game may play a huge role in the decision making process based on how big the sector of "pie" is for that player's accuracy.
Let's suppose that the R-stick is mapped as a clock. Three o'clock represents the perfectly accurate throw to first base. Let's also suppose that each player has a "wedge" of accuracy based on his ratings, so higher rated players would receive a bigger wedge, thereby making the throw fairly accurate for a few degrees either side of three o'clock. Lower rated players would have to be much more accurate and careful with their throws, as the "wedge of distinction" would be smaller and less forgiving.
So the defensive player (us) would have to pre-load, load the throw in a vertical axis for strength, and a horizontal axis for accuracy.
If this is the case, I am a pretty happy dude.
Next Analog question. With regards to pitching and the "rock and fire" of a non-mentioned game, I love the idea of pressure sensitive pitching, and for a fastball, it makes great sense.
Now, for offspeed stuff, lets say you want to throw a 12-6 bender on the outside black and at the knees. You aim with the cursor for your spot, and begin the motion with pulling the stick back. Now, assuming you are using the pitcher's view, the aiming spot on the meter will be at maybe 11 o'clock on the motion. Will pushing the stick faster towards the mark on an off-speed pitch result in more break on the ball as you are "snapping" the wrist harder to really break off the bender? Will a nice, easy motion towards the mark result in more of a get-me-over curve with less break, but a more accurate result?
This is shaping up, at least theoretically, to have a lot of control in the player's hands, and I am very excited about the game's outcomes being more determined by the user than by the programming.
Can't wait!
~syf"Ain't gonna learn what you don't wanna know"....GDComment
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)
I could see manually cutting off throws on plays at home but not at bases only because of the trajectory of the throw from the outfield to the base. I think it would be hard for the cutoff to be in the right place because realistically the outfielder is throwing it over the cutoff mans head. On plays at home the trajectory is more manageable to cut off because of where they are playing in the infield before the ball reaches home. It would be helpful for those throws that bounce all the way home with no oomph behind them.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)
I have a question about balks. I had mentioned (I believe last year) about balks and implementation of them.
Is balks ONLY if you quick pitch or can you actually balk making a move to first? I think the way I explained it last year was you could pick a pitch and when throwing home you could still throw to first up to a point in delivery where your motion(leg) was going towards the plate. The closer to that point(and pitcher rating) the better chance of a pickoff but go past that point and it's a balk. Could also be dependent on umpire at the time ???
Anyways just a thought and maybe since we have the meter we can have that added later if balks when going to a base are not in.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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