MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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  • Skyboxer
    Donny Baseball!
    • Jul 2002
    • 20302

    #76
    Re: MLB 11 The Show Goes Analog, Includes Balks and More Control, More Screenshots (I

    Originally posted by Pared
    Have you tried it yet? At least give it a chance before you start the complaints.

    Geez. Do people go searching for things to complain about each year?
    You know the answer is yes. I just ignore the Debbie downers....

    What I love is how no matter how you any to play you can play that way.... Add custom cameras and it's like being a chef in a baseball kitchen.
    Last edited by Skyboxer; 12-16-2010, 06:00 PM.
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    • gigadkc
      Rookie
      • Oct 2008
      • 199

      #77
      Originally posted by Russell_SCEA
      Actually its the opposite during the prototype stage we learned if you had to adjust for pitch's up in the zone and down in the zone it made hitting all extremely difficult. It just wasn't fun.

      We dynamically calculate high and low based on many factors. (Wait for the blog on "Pure Analog batting") If you want to hit a fly ball just swing influence up. Ground balls swing influence down etc.........

      Our version of analog batting makes you stride and swing for all swing types regular, contact, and power. You must also swing towards the side of the plate (or down the middle) to make contact with the ball. You can't just press forward this is paramount and exaggerated as you increase the difficulty level you are playing on.
      thanks for that answer, Russell. I really appreciate that.

      btw: the only reason why I'm so sceptical/critical is because I love The Show THAT much.
      Bundesliga: Bayern München
      MLB: New York Yankees
      NBA: New York Knicks
      NFL: New York Giants

      Comment

      • TeixeiraFanatic
        Pro
        • Feb 2008
        • 925

        #78
        Re: MLB 11 The Show Goes Analog, Includes Balks and More Control, More Screenshots (I

        Originally posted by Russell_SCEA
        Actually its the opposite during the prototype stage we learned if you had to adjust for pitch's up in the zone and down in the zone it made hitting all extremely difficult. It just wasn't fun.

        We dynamically calculate high and low based on many factors. (Wait for the blog on "Pure Analog batting") If you want to hit a fly ball just swing influence up. Ground balls swing influence down etc.........

        Our version of analog batting makes you stride and swing for all swing types regular, contact, and power. You must also swing towards the side of the plate (or down the middle) to make contact with the ball. You can't just press forward this is paramount and exaggerated as you increase the difficulty level you are playing on.
        Hey Russell, when do the blogs begin? Can we expect it to be like last year with once a week and the occasional two a week?
        MLB: St. Louis Cardinals
        NBA: New York Knicks
        NFL: Houston Texans, St. Louis Rams
        NCAA: Georgia Tech Yellow Jackets

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        • JayD
          All Star
          • Mar 2004
          • 5457

          #79
          Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

          Hopefully with this new fielding system we'll actually see outfielder errors!

          Comment

          • Russell_SCEA
            SCEA Community Manager
            • May 2005
            • 4161

            #80
            Re: MLB 11 The Show Goes Analog, Includes Balks and More Control, More Screenshots (I

            Originally posted by TeixeiraFanatic
            Hey Russell, when do the blogs begin? Can we expect it to be like last year with once a week and the occasional two a week?
            Pretty much

            Comment

            • cardsleadtheway
              Banned
              • Jun 2009
              • 1911

              #81
              Re: MLB 11 The Show Goes Analog, Includes Balks and More Control, More Screenshots (I

              Originally posted by El_MaYiMbE
              Have you ever played baseball? When is the last time you thought about the height of the bat? You don't, you swing and the bat is typically in the general area of the ball. Its called hand eye coordination. I feel that any MLB player has decent enough hand eye coordination to know where the ball is going as far as height just by reacting. The hard part is if its going to strike or ball, in or away, and timing

              These things are the things that I believe are actually in your control (as far as having to actually think of it). So I think MLB is not too far off in their thinking. I am also not saying this will or will not working perfectly, but I like the thought process.

              Yes you take low/high balls. But when you actually decide to swing its almost automatic where the bat goes proportional to the height of the bat.
              This is mostly true. But then you throw in curveballs, splitters, sinkers, etc which is designed to make the hitter lose that ability. As for the game, I love that it isn't getting overly complicated. I mean really, they could try to make it as real as possible by adding buttons and stick moves for every eventuality a hitter might face, but how many buttons is enough? Do you really want to adjust the left stick to the ball, make a swing with the right stick, press a button for power or contact, hold down another button for inside or out, and then one more still for an uppercut swing or straight swing? Enough is enough. Let's let SCEA, the experts, do their thing while we worry about having fun.

              Comment

              • gigadkc
                Rookie
                • Oct 2008
                • 199

                #82
                Originally posted by El_MaYiMbE
                Have you ever played baseball? When is the last time you thought about the height of the bat? You don't, you swing and the bat is typically in the general area of the ball. Its called hand eye coordination. I feel that any MLB player has decent enough hand eye coordination to know where the ball is going as far as height just by reacting. The hard part is if its going to strike or ball, in or away, and timing

                These things are the things that I believe are actually in your control (as far as having to actually think of it). So I think MLB is not too far off in their thinking. I am also not saying this will or will not working perfectly, but I like the thought process.

                Yes you take low/high balls. But when you actually decide to swing its almost automatic where the bat goes proportional to the height of the bat.
                have I ever played baseball? tbh no. I live in Germany and you'll barely find people to play that wonderful game. Can u believe that nobody living in "my world" knows Derek Jeter or Babe Ruth? Horrible.
                Bundesliga: Bayern München
                MLB: New York Yankees
                NBA: New York Knicks
                NFL: New York Giants

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                • Heroesandvillains
                  MVP
                  • May 2009
                  • 5974

                  #83
                  Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                  There's so much to digest here.

                  Russell, everyone at SCEA...

                  Thank you enormously.

                  BTW, I see what you mean about removing the left stick part of analog hitting. Kinda like rubbing your belly and patting your head at the same time. Good call.

                  Comment

                  • PVarck31
                    Moderator
                    • Jan 2003
                    • 16869

                    #84
                    Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                    I have a question for anyone who might have read it, or for someone with the team. With the analog throwing for fielding, the guy from IGN mentioned you had to pre-load your analog throw. I wasn't sure if he meant that you do it as the player is fielding the ball or before the ball gets to the fielder. If its the latter, I can't help but feel that it is a little counter-intuitive.

                    Just in my opinion, I like the feel that I am actually making the throwing motion when I have the ball in my hand, so to speak.

                    I was just wondering if anyone might be able to clear this up for me.

                    Comment

                    • cardsleadtheway
                      Banned
                      • Jun 2009
                      • 1911

                      #85
                      Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                      Originally posted by 31
                      I have a question for anyone who might have read it, or for someone with the team. With the analog throwing for fielding, the guy from IGN mentioned you had to pre-load your analog throw. I wasn't sure if he meant that you do it as the player is fielding the ball or before the ball gets to the fielder. If its the latter, I can't help but feel that it is a little counter-intuitive.

                      Just in my opinion, I like the feel that I am actually making the throwing motion when I have the ball in my hand, so to speak.

                      I was just wondering if anyone might be able to clear this up for me.
                      Great question. I always hated the whole preloading thing. Fielders are always taught to get the ball, then make the throw. Doing it the other way around is how errors happen. SS are taught to backhand it as much as possible so that they can set and throw. This whole preloading notion never made any sense and goes against everything fielders are taught.

                      Comment

                      • Heroesandvillains
                        MVP
                        • May 2009
                        • 5974

                        #86
                        Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                        When I used to play infield (SS, and then moved to 2B after taking a year off...), my coaches relentlessly made us work on the mental aspects of where to throw the baseball, BEFORE the ball was even put in play.

                        In X situation, if the ball is hit to you quickly, but to your left; throw the ball to base A.

                        In Y situation, if the ball is hit to you slowly, but to your right; throw the ball to base B.

                        I love the pre-loading idea. Infielders, especially, know exactly where the ball needs to go as soon as lumber touches ball.

                        Add the fact that The Show has beautiful animations, and this pre-load stuff makes even that much more sense. It's a very nice addition to next years game, and I can't wait to try it out.

                        Comment

                        • PVarck31
                          Moderator
                          • Jan 2003
                          • 16869

                          #87
                          Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                          Originally posted by heroesandvillians
                          When I used to play infield (SS, and then moved to 2B after taking a year off...), my coaches relentlessly made us work on the mental aspects of where to throw the baseball, BEFORE the ball was even put in play.

                          In X situation, if the ball is hit to you quickly, but to your left; throw the ball to base A.

                          In Y situation, if the ball is hit to you slowly, but to your right; throw the ball to base B.

                          I love the pre-loading idea. Infielders, especially, know exactly where the ball needs to go as soon as lumber touches ball.

                          Add the fact that The Show has beautiful animations, and this pre-load stuff makes even that much more sense. It's a very nice addition to next years game, and I can't wait to try it out.
                          I get what you are saying, but the whole thing about analog throwing is that it should simulate you, throwing the ball. If you have to do it before you field the ball it takes a little away from that. JMO though.

                          Comment

                          • bcruise
                            Hall Of Fame
                            • Mar 2004
                            • 23274

                            #88
                            Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                            Originally posted by heroesandvillians
                            When I used to play infield (SS, and then moved to 2B after taking a year off...), my coaches relentlessly made us work on the mental aspects of where to throw the baseball, BEFORE the ball was even put in play.

                            In X situation, if the ball is hit to you quickly, but to your left; throw the ball to base A.

                            In Y situation, if the ball is hit to you slowly, but to your right; throw the ball to base B.

                            I love the pre-loading idea. Infielders, especially, know exactly where the ball needs to go as soon as lumber touches ball.

                            Add the fact that The Show has beautiful animations, and this pre-load stuff makes even that much more sense. It's a very nice addition to next years game, and I can't wait to try it out.
                            Second this, even though I only played baseball as a little kid I was taught the same thing. That's why they're called "routine" plays - because you're already supposed to know where you're going with the ball before you ever field it.

                            Comment

                            • PVarck31
                              Moderator
                              • Jan 2003
                              • 16869

                              #89
                              Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                              Originally posted by bcruise
                              Second this, even though I only played baseball as a little kid I was taught the same thing. That's why they're called "routine" plays - because you're already supposed to know where you're going with the ball before you ever field it.
                              Well of course you know where you are throwing. And pre-loading works fine with buttons, but isn't the whole analog throwing system used to simulate actually throwing the ball?

                              Comment

                              • Artman22
                                MVP
                                • Jul 2006
                                • 4985

                                #90
                                Re: MLB 11: The Show Goes Analog (IGN Preview)

                                Originally posted by Joey
                                I like the sound of this:

                                "Because of the addition of player skill in each throw, Sony has taken out random computer errors in fielding. Every error that happens on defense in MLB 11 is the result of player error instead of random probability."

                                Once I adjust to analog fielding I'm thinking I'll really like it. I also like how they say the margin for error will be greater on a player with lower defensive ratings.
                                I'm so glad they got rid of the random errors. Many of us have asked for years to have user errors only depending on user input. Great stuff!
                                Last edited by Artman22; 12-16-2010, 06:43 PM. Reason: Wrote the wrong thing lol..
                                NBA2K is the standard of sports games period.

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