MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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  • Russell_SCEA
    SCEA Community Manager
    • May 2005
    • 4161

    #91
    Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

    Originally posted by 31
    I have a question for anyone who might have read it, or for someone with the team. With the analog throwing for fielding, the guy from IGN mentioned you had to pre-load your analog throw. I wasn't sure if he meant that you do it as the player is fielding the ball or before the ball gets to the fielder. If its the latter, I can't help but feel that it is a little counter-intuitive.

    Just in my opinion, I like the feel that I am actually making the throwing motion when I have the ball in my hand, so to speak.

    I was just wondering if anyone might be able to clear this up for me.
    Well you don't "have" to pre-load your throws. However if you want the best animations and the smoothest transitions you need to pre-load your throws. This isn't just cosmetic it directly affects gameplay. When you miss your branching points the player will transition into a throw ready animation then he will throw the ball. Doing so could or could not result in a base runner being safe as opposed to being thrown out had you pre-loaded your throw in time.

    It's meant to simulate real baseball, fielders know what base they are going to throw to before the ball gets to them. Hence why we want you to pre-load whenever possible.

    Comment

    • PVarck31
      Moderator
      • Jan 2003
      • 16869

      #92
      Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

      Originally posted by Russell_SCEA
      Well you don't "have" to pre-load your throws. However if you want the best animations and the smoothest transitions you need to pre-load your throws. This isn't just cosmetic it directly affects gameplay. When you miss your branching points the player will transition into a throw ready animation then he will throw the ball. Doing so could or could not result in a base runner being safe as opposed to being thrown out had you pre-loaded your throw in time.

      It's meant to simulate real baseball, fielders know what base they are going to throw to before the ball gets to them. Hence why we want you to pre-load whenever possible.
      I understand what you mean, and that makes sense with the animations. I just wasn't sure how it worked exactly.

      Thanks the the answer. I think I was looking a little too deep into it lol.

      Comment

      • El_MaYiMbE
        MVP
        • Mar 2003
        • 1427

        #93
        Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

        Originally posted by Russell_SCEA
        Well you don't "have" to pre-load your throws. However if you want the best animations and the smoothest transitions you need to pre-load your throws. This isn't just cosmetic it directly affects gameplay. When you miss your branching points the player will transition into a throw ready animation then he will throw the ball. Doing so could or could not result in a base runner being safe as opposed to being thrown out had you pre-loaded your throw in time.

        It's meant to simulate real baseball, fielders know what base they are going to throw to before the ball gets to them. Hence why we want you to pre-load whenever possible.
        SCEA didn't exactly reinvent the wheel here guys, pre-loaded throws were in last years game too with buttons. I don't see much of a difference between this year and last year (aside from analog).

        I hope everyone has been pre-loading their throws because throwing flat footed everytime looks UGLY on routine ground balls, and takes alot longer on things like doubleplays and bang bang plays.

        Comment

        • PVarck31
          Moderator
          • Jan 2003
          • 16869

          #94
          Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

          Originally posted by El_MaYiMbE
          SCEA didn't exactly reinvent the wheel here guys, pre-loaded throws were in last years game too with buttons. I don't see much of a difference between this year and last year (aside from analog).

          I hope everyone has been pre-loading their throws because throwing flat footed everytime looks UGLY on routine ground balls, and takes alot longer on things like doubleplays and bang bang plays.
          Since this post was more or less directed at me, I just wanted to let you know that I am fully aware of what pre-loaded throws are, how they work, and how to use them. My question was how, if at all will this be different, or work differently with analog control in The Show 11.

          I got my answer, now lets move on.
          Last edited by PVarck31; 12-16-2010, 06:50 PM.

          Comment

          • cardsleadtheway
            Banned
            • Jun 2009
            • 1911

            #95
            Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

            Originally posted by heroesandvillians
            When I used to play infield (SS, and then moved to 2B after taking a year off...), my coaches relentlessly made us work on the mental aspects of where to throw the baseball, BEFORE the ball was even put in play.

            In X situation, if the ball is hit to you quickly, but to your left; throw the ball to base A.

            In Y situation, if the ball is hit to you slowly, but to your right; throw the ball to base B.

            I love the pre-loading idea. Infielders, especially, know exactly where the ball needs to go as soon as lumber touches ball.

            Add the fact that The Show has beautiful animations, and this pre-load stuff makes even that much more sense. It's a very nice addition to next years game, and I can't wait to try it out.
            I really hate when I have to be a stickler with my good pal Hero, but knowing where to go with the ball is completely different than "pre-loading" a throw. You hear all the time about players throwing the ball before making the play. Obviously this is impossible, but what they are referring to is those times that players are gearing up for the throw before they actually have the ball. That is when the routine becomes an error. 9 times out of 10, a fielder will try to make the play, get set, and throw the runner out. Rarely do you see players making a throw on the run. Even when your boy Jeter makes his patented jump throwing backwards play, those extra sets are used to get set for the throw. Nobody in baseball "pre-loads" which is why I hate it. If anything, a preload should be more error prone, not less. I know they say that it is not solely for the animation to kick in, but I can't help but feel that it is.

            Comment

            • EnigmaNemesis
              Animal Liberation
              • Apr 2006
              • 12216

              #96
              To add about hitting. If you want as full control as you can with height and inside and out, the game will now have true PCI cursor hitting. That combined with guess pitch no feedback would net the most realistic results, IMO.


              Sent from nowhere using Tapatalk
              Boston Red Sox | Miami Dolphins

              Comment

              • Skyboxer
                Donny Baseball!
                • Jul 2002
                • 20302

                #97
                Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                Just think of pre-loading as you knowing exactly where you are going before catching the ball due to knowing the situation... So as soon as you get the ball your mind puts your body into the throw.

                With no pre-loading it's like catching the ball THEN deciding where to throw the ball. Obviously with the latter there will be a slight delay in throwing the ball.

                Even with pre-loading you still are in control of accuracy and strength....


                My only question about pre-loading with analog system: Say there's a man on 3rd less than 2 outs.
                Ball hit to SS and I preload to 1st just by instinct. Right as I'm preloading I see the runner on 3rd breaking for home. Is there a cancel move and reset to preload to another base?
                Last edited by Skyboxer; 12-16-2010, 07:33 PM.
                Joshua:
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                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                • rts5002
                  Rookie
                  • Dec 2007
                  • 123

                  #98
                  Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                  Originally posted by Skyboxer
                  Just think of pre-loading as you knowing exactly where you are going before catching the ball due to knowing the situation... So as soon as you get the ball your mind puts your body into the throw.

                  With no pre-loading it's like catching the ball THEN deciding where to throw the ball. Obviously with the latter there will be a slight delay in throwing the ball.

                  Even with pre-loading you still are in control of accuracy and strength....


                  My only question about pre-loading with analog system: Say there's a man on 3rd less than 2 outs.
                  Ball hit to SS and I preload to 1st just by instinct. Right as I'm preloading I see the runner on 3rd breaking for home. Is there a cancel move and reset to preload to another base?
                  great question, i'm interested to hear that also. I know I read that if you press the throw button twice (or motion in this case i guess) then that fakes the throw, so maybe you have to make the second motion to first on the right stick then motion home.

                  I keep going back and forth reading people's opinions on preloading the throws...I did feel that you had to preload them because if you didn't then the throw meter would be going so quick that the difficulty to stop it in the green would be too much. I'd like to see them use it like they do with the pitching mechanic, where depending on how hard you push it towards the base, that determines the speed of your throw and of the accuracy meter.

                  No matter how it is, I'm glad to finally see analog fielding make it into the game. I can live without the analog pitching or hitting (although after reading these articles I'm getting pumped for both!) but I have always felt, like many others on here, that the only way to add any sort of skill with fielding is by adding analog fielding. bravo.

                  Comment

                  • cardsleadtheway
                    Banned
                    • Jun 2009
                    • 1911

                    #99
                    Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                    I just realized something. The right stick is used now for diving or leaping. I also use it on grounders down the line. I am guessing this feature will be removed. I really hope I don't throw to third out of habit with my third baseman trying to get that grounder. And for outfielders, I wonder what direction is the cut off man.

                    Comment

                    • Heroesandvillains
                      MVP
                      • May 2009
                      • 5974

                      #100
                      Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                      Originally posted by cardsleadtheway
                      I really hate when I have to be a stickler with my good pal Hero, but knowing where to go with the ball is completely different than "pre-loading" a throw. You hear all the time about players throwing the ball before making the play. Obviously this is impossible, but what they are referring to is those times that players are gearing up for the throw before they actually have the ball. That is when the routine becomes an error. 9 times out of 10, a fielder will try to make the play, get set, and throw the runner out. Rarely do you see players making a throw on the run. Even when your boy Jeter makes his patented jump throwing backwards play, those extra sets are used to get set for the throw. Nobody in baseball "pre-loads" which is why I hate it. If anything, a preload should be more error prone, not less. I know they say that it is not solely for the animation to kick in, but I can't help but feel that it is.
                      You hate it in a "you have so much fun loving it while you're hating it" sort of way!!!

                      I can't disagree with anything in your post. Infielders do make most of their errors when they jump the gun on a throw.

                      If you look at pre-loading more like a mental commitment, rather than a physical commitment, you've got to admit; what Russell said makes a great deal of sense.

                      Thus, my real life comparison.

                      I totally see where you're coming from on this. I guess it just depends from which angle you're looking at it.

                      Comment

                      • El_MaYiMbE
                        MVP
                        • Mar 2003
                        • 1427

                        #101
                        Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                        Originally posted by Skyboxer
                        Just think of pre-loading as you knowing exactly where you are going before catching the ball due to knowing the situation... So as soon as you get the ball your mind puts your body into the throw.

                        With no pre-loading it's like catching the ball THEN deciding where to throw the ball. Obviously with the latter there will be a slight delay in throwing the ball.

                        Even with pre-loading you still are in control of accuracy and strength....


                        My only question about pre-loading with analog system: Say there's a man on 3rd less than 2 outs.
                        Ball hit to SS and I preload to 1st just by instinct. Right as I'm preloading I see the runner on 3rd breaking for home. Is there a cancel move and reset to preload to another base?


                        Since they have fake throws I think if you press lets say right (first base) and you change your mind I think I can tap towards first again (twice) and he will fake it to first, then you would have immediately press correct direction. This would actually be cool because it would look like there was some indecision on fielders part, which is true.

                        I am assuming you would have to do this IF it does not let you change direction on fly.

                        Comment

                        • bcruise
                          Hall Of Fame
                          • Mar 2004
                          • 23274

                          #102
                          Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                          Originally posted by cardsleadtheway
                          I just realized something. The right stick is used now for diving or leaping. I also use it on grounders down the line. I am guessing this feature will be removed. I really hope I don't throw to third out of habit with my third baseman trying to get that grounder. And for outfielders, I wonder what direction is the cut off man.
                          Good point....I agree that control will probably be moved back to the R/L triggers only, where it was initially. I wouldn't call it "removed" though, as it would probably still be the same control scheme for non-analog fielding.

                          I'd hate to preload too early, and dive in front of a slow-rolling grounder, missing the ball completely. I'm sure the SCEA guys have considered this.

                          Comment

                          • Heroesandvillains
                            MVP
                            • May 2009
                            • 5974

                            #103
                            Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                            Originally posted by cardsleadtheway
                            I just realized something. The right stick is used now for diving or leaping. I also use it on grounders down the line. I am guessing this feature will be removed. I really hope I don't throw to third out of habit with my third baseman trying to get that grounder. And for outfielders, I wonder what direction is the cut off man.
                            You know, it's funny...

                            "What's the cut-off man button?" was one of the first things to cross my mind after reading the ESPN first look article.

                            Not "Will we get double headers?"

                            Not, "When will I see my girlfriend after I buy this game?" (Most of my free time will probably be spent learning the new controls! LOL)

                            It was the cut-off man question. Yeah, I wish I knew why my brain worked this way...(Cards, here's one on a tee for you!) :wink:
                            Last edited by Heroesandvillains; 12-16-2010, 08:17 PM.

                            Comment

                            • Blaise
                              L*st M*n R*nn*ng
                              • Jul 2002
                              • 1457

                              #104
                              Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                              Originally posted by heroesandvillians
                              You know, it's funny...

                              "What's the cut-off man button?" was one of the first things to cross my mind after reading the ESPN first look article.

                              Not "Will we get double headers?"

                              Not, "When will I see my girlfriend after I buy this game?" (Most of my free time will probably be spent learning the new controls! LOL)

                              It was the cut-off man question. Yeah, I wish I knew why my brain worked this way...(Cards, here's one on a tee for you!) :wink:

                              I wonder how their going to do that. Wonder if you have to press L1 or R1 then the base.

                              Also, since their going analog, i wonder if they've slowed the pitch speed any.

                              Seriously, there are a few games that cause divorce and break up homes in the world, this is going to be one of them.
                              Vi Veri Universum Vivus Vici

                              "Do you know how to catch a ball with no eyes, and stubby hands?.......You catch it with your heart"

                              Comment

                              • Skyboxer
                                Donny Baseball!
                                • Jul 2002
                                • 20302

                                #105
                                Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

                                Originally posted by Blaise
                                I wonder how their going to do that. Wonder if you have to press L1 or R1 then the base.

                                Also, since their going analog, i wonder if they've slowed the pitch speed any.

                                Seriously, there are a few games that cause divorce and break up homes in the world, this is going to be one of them.
                                Probably hold on of the shoulder buttons. Or maybe as simple as clicking down the RS while throwing....
                                Joshua:
                                "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                                SWITCH 8211-0709-4612
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