Steve_OS said he won't be posting the vid till tomorrow. Sorry I didn't get to it sooner.
MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Steve_OS said he won't be posting the vid till tomorrow. Sorry I didn't get to it sooner.PSN: Toxiciti -
“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
If with analog hitting the height is dealt with automatically by the computer, does that mean that occasions when a batter swings over or under the ball is done in a random way, out of the human player's control?Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
- No, it will be done primarily the same way it was last year, while you did move the pci, you were still able to hit the ball outside the pci solidly. With analog hitting, there is no pci to speak of, there are hitter tendencies and timing. if you are late on a high fastball, its either a swing and miss or a pop up. If you time a low pitch well it will result in a line drive or ground ball with occasional fly balls or homeruns depending on the hitters ability to handle low pitches. It isnt random at all, it is based mostly on the user's ability to correctly time the pitch and swing in the quadrant the pitch is being thrown in. For righties: Inside, move the swing stick up and to the left. Middle move it straight up. Outside, move it up and to the right. Its all about timing...Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
I don't understand then...I thought people were saying there was "cursor" (realistic PCI) hitting... and this could be done with the analog style? I guess as long as the results are authentic...but on the surface this does seem disappointingComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
There is a pure zone hitting with a cursor, but it isnt with the analog control. It would be way too difficult to load, aim, and swing at the same time.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
It won't be random B Ma dynamically calculates high and low based on the batters attributes, your timing, how close you swing at the ball (remember you have to swing at the ball) and his secret sauce.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
- I was wondering if it was based off of pitcher attributes as well?Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
OK, YOU tell US what will happen in the case of a "rain delay"??
Do we sit in front of the TV for an hour or two hoping for this "virtual" rain storm to pass through our PS3s???
Do we play mini games until this "rainstorm" stop???
What do we do???? Do the game tell us to comeback after dinnertime so you can continue your game?? How do you rationally implement a "virtual" rain delay???
I can understand rainouts, where your teams game is PPD for the day, and you have to play 2 games on the calender day, effecting your teams lineup and pitching rotation, but rain delays??
My only concern is rain in a stadium that has a retractable roof. I dont want to see an instance like we seen in Madden 11 this year when its raining inside cowboys stadium.. thats funny stuff..
If the temperature outside is over 90 degrees or under 60 degrees, the roof should be closed. Thats the only cosmetic thing we should have with this game right now.
Russell and the gang, I wish all devs took the time and attention to detail to games like you guys do with the show KEEP UP THE GOOD WORK!!
Ben
VoodooLast edited by shyvoodoo; 01-09-2011, 03:40 AM.Comment
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I was wondering if they took out the length of injury time for the customised injuries in Franchise mode? I like to keep my Franchise as close to real-life as possible (DL/callups/send downs) and there are many times when players are on the DL longer than the length determined in the game. It would be nice to just choose the injury (bruised hand) and place them on the DL and we choose when to take them off.
Also, I was wondering if they added the Bereavement List? I think that would be a really cool little addition.
One last thing I can think of about Franchise mode; I had a problem last year where (I THINK, since it's been awhile since I played) I didn't add the exact players to each team's 40-man roster at the beginning of the season (I started out lazy), and then went to call up someone later in the season. It was past the time to add them so it made me wait until the end of the season no matter what I did. Any way to just override that like the Forced Trade option???
Thanks!!Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
It looks like there are so many awesome features already - and these are just some of the details being released! Bottom line - everything looks great so far from what I've been reading and seeing, can't wait to get my hands on this and get my Hall of Fame career started!Currently Playing: FIFA 22 Career Mode - Manchester United ManagerComment
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Well, realism is good enough for me, personally
But aside from that, for multiplayer games (not sure if it's also available online, but offline at least), it would prevent quick-pitching.
As for standard offline gameplay vs CPU, there are certainly times were I've paused the game to think about how to approach an AB (no joke), so it would add a more realistic way to achieve that (basically a user/manual composure addition). If it did anything else (like break up rhythm or add batter composure like you mentioned), that would be a bonus IMO.
Not hugely important, but a nice touch.Comment
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I guess this is an obsession I don't really get. I mean I'll admit it's pretty cool because rain does happen in baseball but any time I'm watching a real game and a rain delay pops up I am annoyed. I want to watch baseball, not America's Funniest videos. I certainly don't want to watch it rain just because. If rain is indeed going to be put into this game then I want it done right.
Just a simple rain delay would be boring unless you have to weigh the pros and cons that come with it, having to schedule double headers would be kind of nice if a player's fatigue is taken into consideration. Rain delay's would be a cool feature if there was a injury risk factor of sending your starter back out after a long rain delay. Having to play in poor conditions should also increase the chance of an injury, a game shouldn't be treated the same in a downpour as it would on a nice 85 degree Sunday afternoon.
That's kind of what I want to see with this, just having a simple delay and double headers don't really do much for me if you don't have to consider the factors that come with inclement weather.Comment
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