cpu yanking closer too fast
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Re: cpu yanking closer too fast
Cheers, ive PM'd him as well so he will be aware and no doubt pass the message on to to Kolbe and the team.Comment
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Re: cpu yanking closer too fast
I thought I had read some where that some changes were made to keep relievers (middle and long) from pitching multiple innings in multiple days. I could be imagining that though. If it is true, I wonder if this is I byproduct of that?Comment
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Re: cpu yanking closer too fast
This was an issue last year, too.
In fact, I don't remember ever scoring a run against the CPU closer without them being pulled.Comment
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Re: cpu yanking closer too fast
[quote=jscand;2042217717]I thought I had read some where that some changes were made to keep relievers (middle and long) from pitching multiple innings in multiple days. I could be imagining that though. If it is true, I wonder if this is I byproduct of that?[/quo I think you may have nailed it jscand. Its really frustrating for me since I play exhibition only and this happens all the time. Also in exhibition there shouldnt be any fatigue carry over. so they need to adjust this in all modes.Comment
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Re: cpu yanking closer too fast
im also having the same issue as well!San Francisco Giants
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Re: cpu yanking closer too fast
Anyone else still seeing this?
Im assuming it cant be happening ALL the time otherwise it would be a major complaint?
Is it therefore rare?
This post seems to suggest its not a massive problem?
I'm curious as to how many people are seeing this in an actual season/franchise situation? I ask because I've seen some strange hooks in various exhibition games I've played that include a closer getting pulled. But I've also played 6 games in season mode, with 3 opportunities for the CPU in a closing situation and the closer stayed in.
I wonder if maybe the CPU is employing a win-at-all-cost matchup strategy in exhibition games like it might do in, for example, the playoffs? Just guessing here, although it does seem that the reliever logic is a bit different in exhibition.Last edited by PsychoBulk; 04-06-2011, 05:29 AM.Comment
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Re: cpu yanking closer too fast
I've noticed this too. What I have also noticed is that they usually bring in a reliever that will have a favorable batter matchup such as L vs L or R vs R. It seems that the logic to match relievers with batters over rides the the logic for leaving the closer in. Its nice the cpu has match up ideas programed in, however its just a shame when they pull an excellent closer to bring in a triple A level reliever because he is left handed.Comment
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Re: cpu yanking closer too fast
Anyone else still seeing this?
Im assuming it cant be happening ALL the time otherwise it would be a major complaint?
Is it therefore rare?
This post seems to suggest its not a massive problem?
I know the upcoming patch will fix it but wondered how prevalent this was at the moment.Comment
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Re: cpu yanking closer too fast
That really helps me thegut, thanks.
Onwards to start my chise today it is!Comment
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Re: cpu yanking closer too fast
I don't have a Franchise going but this does happen in my season in spring training. Every single time they bring in a closer and he gives up a run they pull him. It's happened 5 or 6 times in the 19 games I've played.Originally posted by Anthony BourdainThe celebrity chef culture is a remarkable and admittedly annoying phenomenon. Of all the professions, after all, few people are less suited to be suddenly thrown into the public eye than chefs. We're used to doing what we do in private, behind closed doors.Comment
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Re: cpu yanking closer too fast
I only play franchise and it happens to me. After I get a hit CPU pulls the closer.Comment
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Re: cpu yanking closer too fast
I have seen it, but only in exhibition mode and spring training. So far into my franchise (4 games), I have not seen it yet.Comment
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Re: cpu yanking closer too fast
Seems very random then.
I can live with it for the short time until the patch hits.
Im just too anxious to start my franchise now, the games been out for a month, the real MLB is underway, ive spent ages on sliders/sounds/waiting for the OS Full Minors...its time to have some fun and actually play the game now, knowing the patch will fix any oddities.
Play ball.Comment
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Re: cpu yanking closer too fast
I've seen this as well. It was very, very odd.
There's no rhyme or reason to it. Actually let me re-phrase that: it happens after I get a hit and bring the tying or go ahead run to the plate in the bottom of the 9th and the CPU has someone else that can pitch.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> 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