Slow/incorrect animations...
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Re: Slow/incorrect animations...
Not preloading your throw will also cause a delay, as well canceling the throw by starting a second one. I've now learned to avoid both of those problems fairly well, although I'm finding that on some preloads, I'm still holding the throw too long (I use analog throwing), when I just need a flip.Comment
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Re: Slow/incorrect animations...
can i chime in on a issue im having with plays when the cpu hits a sharp ground ball to first base my player will catch it and be in close range to the bag(a few steps away) and will just completly miss stepping on the base multiple times ...this is frustrating me its happened at least 5 times now..on every other type of ball hit the 1st baseman justruns over to the bag and easily steps on the base. but in this type of hit hes literally a few steps away and when u go to try to get to the base he awkwardly runs and misses it...this is the only time whenihave a issue getting to the bag. any ideas?"Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: Slow/incorrect animations...
Yes, those throws are meant to branch from specific catches that the pitcher will make on "come-backers" with no one on base. Those catches really should be used when there are already runners on, but if they are, then the selection of those throws will need to be restricted. In the meantime if you know that you want a fast throw from the pitcher in a this type of situation, do not preload your throw. If you wait a bit, you can utilize the "throw ready" (set throw) branch which are much faster. Alternatively, you could press the left analog stick in the direction of the base to which you want to throw, and just as you branch into a run, initiate your throw then. You'll end up using a "running throw which is also very fast (I do this quite often in many other situations in the infield just as a personal style of play)."Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: Slow/incorrect animations...
Yes, those throws are meant to branch from specific catches that the pitcher will make on "come-backers" with no one on base. Those catches really should be used when there are already runners on, but if they are, then the selection of those throws will need to be restricted. In the meantime if you know that you want a fast throw from the pitcher in a this type of situation, do not preload your throw. If you wait a bit, you can utilize the "throw ready" (set throw) branch which are much faster. Alternatively, you could press the left analog stick in the direction of the base to which you want to throw, and just as you branch into a run, initiate your throw then. You'll end up using a "running throw which is also very fast (I do this quite often in many other situations in the infield just as a personal style of play).Comment
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Re: Slow/incorrect animations...
yeah I got the pump mixed up when I made my thread cause I was pissed off. it was just the slow down, which for an outfielder pretty much equals the pitcher pumping before the throw. it resulted in a guy being safe at 2nd when he should have been out by a mile.Comment
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Re: Slow/incorrect animations...
It's too bad there isn't a fielding practice mode (not RTTS-style), especially with the new analog controls, so that people can work out all the kinks and get familiar with all these branching/animation combos before needing to during a game.Comment
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Re: Slow/incorrect animations...
There are...just certain catches can branch to these casual throws.Last edited by Woodweaver; 05-24-2011, 02:36 PM."Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: Slow/incorrect animations...
It's time you take stock of the game situation. The fact that your defense is making mistakes may not be related to your skill with the controller, but rather your lack of awareness of the current scenario and those forth-coming.Comment
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Re: Slow/incorrect animations...
Only animation issues I've had is on fly balls to the outfield when I plan on making a throw to get a baserunner. Basically I position my player at the indicator (the little 3 line indicator) and "pre-charge" my throw. Only problem is 9 times out of 10 the outfielder doesn't go through the "momentum" animation as I call it so that he's catching the ball on the run so he can gun someone out.
The animation that usually happens is the outfielder doing a pirouette and missing the ball because I wasn't directly under the fly ball indicator.Comment
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Re: Slow/incorrect animations...
I dont even know what that means. It wasnt a defensive mistake. It wasnt anything the "scenario" brought on. It was a bloop just out of my first basemans reach and my outfielder slowed his run down to a snails pace when he approached the ball. The animation slowing down didnt have anything to do with the "scenario".Comment
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Re: Slow/incorrect animations...
Here is an example where I forced a hurry up animation by approaching the ball in an arc fashion and preloaded the throw. Runner was tagged out at third on a one hop throw.
<iframe src="http://player.vimeo.com/video/24199174?portrait=0" width="640" height="368" frameborder="0"></iframe><p><a href="http://vimeo.com/24199174">Thrown out at third!</a> from <a href="http://vimeo.com/user3395751">Bob N.</a> on <a href="http://vimeo.com">Vimeo</a>.</p>“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Slow/incorrect animations...
Nice one. I threw a runner out at the plate in my RTTS the other night, my first assist.Did it the same way, charged straight in and preloaded the throw.
I saved it, but I'm at work at the moment, so I can't post the video. But yours should give the OP the idea anyway.Comment
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Re: Slow/incorrect animations...
Nice one. I threw a runner out at the plate in my RTTS the other night, my first assist.Did it the same way, charged straight in and preloaded the throw.
I saved it, but I'm at work at the moment, so I can't post the video. But yours should give the OP the idea anyway.Comment
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Re: Slow/incorrect animations...
Why don't you provide video yourself then if you seem to be the one asking for help?<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont 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