Slow/incorrect animations...
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Re: Slow/incorrect animations...
Even if every single person defending the current animations is correct (which I don't think they are, for the record), a big concern still remains. How on earth is anyone supposed to know about, and fully understand, branch points and animation triggers or any of this, when none of it is addressed in the manual, or even in the game's tutorials?
At the very least it would be nice if we had a non-RTTS practice mode for fielding, a mode that allowed us to fully understand what it is we are doing wrong, and how to correct it, if such is the case.
I don't think it is really fair to take the stance that "it's the users fault," when the user does not have any additional information available to them. I don't even see any threads that offer tips, videos, etc... or anything at all. I know I would definitely appreciate more help/advice, and I'd imagine I'm not the only one.Comment
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Re: Slow/incorrect animations...
I have seen a history of slow pickoff animations against the early online stealers where normally an easy out turns into the runner reaching safe to 2nd even on occasions where your first decision is to throw to 2nd.
There should be a lot more run downs or even when you guess to throw back to first have enough time to throw to second to tag the runner out. But the loading up times is not fast enough to cover what would normally be an easy out. This leads to online players abusing early steals with higher success rate.Last edited by videobastard; 05-31-2011, 04:21 PM.Comment
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Re: Slow/incorrect animations...
I have to agree, there are quite a few instances where better animations could be used in the game. But I also realize that it's difficult to anticipate every situation and have animations for each and every one.
But like some have posted, there are more than a few that need fixed, and there does seem like there is a need to have some context to the animations. IE: the "casual" outfielder...the SS that sits back and waits on a 10 hopper, etc.
I had one tonight, if I had read this thread I'd have saved it for a posting. CPU has a runner on second and the batter hits a line drive that my LF has to charge hard to attempt a catch. While charging with my LF, I can see the runner on 2nd moving to third (as if he thinks the ball is going to drop). I'm sure I'm getting there so I preload a throw to 2nd. I catch the ball, and proceed to watch the LF turn into a trot for 4-5 steps, and then come to a complete stop, and make that "one foot planted" throw to second, too late of course. Stuff like that shouldn't really happen, and would be great to see improved.Steam: BahnzoComment
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Re: Slow/incorrect animations...
Another area where there is not a sense of urgency for the fielding and throw animations are on some of these bunt plays. I have seen instances where multiple bunt plays consecutively are successful due to the reaction and throw time.
There are some games that are these great pitching duels. It gets real intense. Then out of nowhere bunts take over and ruin the game by an opponent who is able to take advantage of the slow time to field the bunt and throw to first.Comment
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Re: Slow/incorrect animations...
Even if every single person defending the current animations is correct (which I don't think they are, for the record), a big concern still remains. How on earth is anyone supposed to know about, and fully understand, branch points and animation triggers or any of this, when none of it is addressed in the manual, or even in the game's tutorials?
At the very least it would be nice if we had a non-RTTS practice mode for fielding, a mode that allowed us to fully understand what it is we are doing wrong, and how to correct it, if such is the case.
I don't think it is really fair to take the stance that "it's the users fault," when the user does not have any additional information available to them. I don't even see any threads that offer tips, videos, etc... or anything at all. I know I would definitely appreciate more help/advice, and I'd imagine I'm not the only one.
As far as OS...Try the search function for this forum. I know have seen dozens of detailed explanations on the inner workings of the animations system. I personally have post explanations a few times every year for the past 5 years"Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: Slow/incorrect animations...
*SNIP*
This is with the throw meter on... A preloaded strong throw, though the meter wasn't all the way full... Instead of planting his right foot after he fields the ball and turning to throw to start the double play, the 1st baseman takes two extra steps... Runners safe all around...
It's just a bad animation... Way out of context... Looks like he's taking infield practice...
Don't know really what I should have done different... Preloaded earlier??? How early do you have to preload?
I know some might say his momentum carried him, but please... He only took two steps to his left, and even a mediocre high school player would have made a better play than this.
edit:
Really he should already be turning when he fields the ball... And this is what I mean when I say there doesn't seem to be any real awareness of the play that needs to be made... Way too many of the animations don't seem to be relevant to the play at hand.
I realize adding all the necessary animations is asking too much, but asking for basic fundamentals isn't. The basic fundamental that's missing here is a quick release.
For now I'm going to play with the throw meter off, because in the limited time I had it set that way it seemed to make a significant difference.
Addressing the play in the video you attached:
Your first basemen took 3 (not 2) steps to get to a hard hit ball a few feet from the baseline. He had to lunge down to grab it nearly off his laces while angled away from the infield. I'm not sure what type of catch/throw combo you were expecting there, but simply making that catch did not appear to be a routine play. I think I (and most MLB first basemen) would have gone for the sure out at first.
Do you have any other examples?Last edited by Woodweaver; 05-31-2011, 07:26 PM."Yeah, well, you know, that's just, like, your opinion, man"Comment
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Re: Slow/incorrect animations...
The "branch point" animation system has been in the game for years. There have been a number of tutorials/videos explaiing the way it all works.
As far as OS...Try the search function for this forum. I know have seen dozens of detailed explanations on the inner workings of the animations system. I personally have post explanations a few times every year for the past 5 years
Once again, I mean no offence, all I'm saying is that this year, such tutorials are not available.Comment
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Re: Slow/incorrect animations...
I really mean no disrespect sir, but The Show is not a subscription service. The knowledge a user might have obtained from a previous game should not be a necessity this year. I have not played any game before 2010, nor should I have been required to.
Once again, I mean no offence, all I'm saying is that this year, such tutorials are not available.
I also started from MLB 10 and I probably could not even get a fraction of the info that I learned by hanging around in these forums last couple months, if I haven't lurked here. OS is a great place to get all the info on the Show (if not the best) and that's why I joined the site, but it is not an official affiliate of the Show, not to mention those who have been banned probably cannot get all the gems of info... which is sad. So I'd appreciate all these info are more easily accessible.
So it's another great suggestion from Bobhead, I think...Comment
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Re: Slow/incorrect animations...
Is there some secrecy about the tips or something? MAY-be the new videos, I could understand. But why aren't the old, past vids included on the subsequent versions of the game?Comment
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Re: Slow/incorrect animations...
As others before, let me point that this game truly is wonderful. I mean it, RTTS is like cocaine and animations themselves look brilliant. But as others I have a few issues:
1) Outfielders lunging and falling on their belly trying to catch balls on the ground. This happens nearly constantly in games I play in RTTS (default sliders). This isn't that common in baseball. It happens, but not nearly as often as in The Show 11.
2) The ole "take your time infielder, the guy running only has like 95 speed, just lob it over there" play and weird double plays where they don't hurry. It's especially annoying when a 2B gets to the ball, runs an extra 5-10 feet, and then does a light flip to the SS and the runner is safe. In my RTTS as a pitcher and CF seeing this annoys the heck out of me.
3) My 82-speed, 82-reaction 72-fielding CFer gently jogging, catching a ball and then for some reason running an extra 6 feet into the wall while the runner tags up from 2B. Why? I get if this was a full-speed running catch, he was already slowed down to a light jog when he caught the ball.
So like I said, animations look great, game looks and plays great (even if it sometimes struggles to keep score properly...), and RTTS is amazing, but the timing and frequency of certain animations is just odd.Comment
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Re: Slow/incorrect animations...
I don't get why so many vets and the developers are acting like these things don't happen in the game. No one is bashing the game. They are just trying to help. I see these slow animations all the time in RTTS.
Some examples.
Bunt the ball down the third base line. The catch will casually pick it up, spin, plant his foot and then toss it to first.
Ball hit to the short stop. The short stop will go to his backhand, double pump and then throw it. The other short stop animation I hate is the one where he goes to his backhand, makes a scooping motion in the air while spinning around and then throw it.Comment
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Re: Slow/incorrect animations...
I really mean no disrespect sir, but The Show is not a subscription service. The knowledge a user might have obtained from a previous game should not be a necessity this year. I have not played any game before 2010, nor should I have been required to.
Once again, I mean no offence, all I'm saying is that this year, such tutorials are not available.
Not to mention, given the scope of the game and it's features, a manual/turorial detailing every aspect in the detail you're suggesting would result in a tome of such gargantuan/intimidating size that I doubt most users would barely crack it. I won't even get into the amount of time/resources/money it would require. Considering that a only a small percentage of users would ever even utilize such a resource, the folks that do make the manual/tutorial decisions are probably trying to use the limited resources they have to get "the most bang for the buck".
That being said, I will point them to your posts for suggestion of some new ones to add.
Now, no offense to you, but with a single search in this forum, I turned up 22 post regarding this matter from me alone over the past 3 years. A single search at Google returned a bunch of video tutorials over the past 3 years too.
"Yeah, well, you know, that's just, like, your opinion, man"Comment
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