And this is exactly why I asked for videos.
First of all, most of those aren't even "slow/incorrect" animations. The only one, which I've said time and time again, that is a complete issue due to bogged animation is the pitcher fielding the bunt. I've said this before the game even released and we addressed it with the developers. For some odd reason, those animations are still in the game and cause players to be able to bunt for hits and succeed in squeeze play scenarios way too often.
With that out of the way, the last "example" was of YOU not correctly branching the throw. Perhaps the game can provide a better example of you "failing" but it's not really an animation issue.
The issue with who you are controlling is something the developers have to struggle with all the time. In that one scenario you posted, the game calculated that you would have no shot in fielding that hit with the 2nd baseman and who knows - it may have done so incorrectly.
The ball being missed by the second baseman is a ground ball that was out of reach. You play the same scenario other times and the fielder gets to the ball and makes a play. You're going to say you've never, EVER seen a play in real life baseball where a fielder looked like he "could have made the play" if he "just reached?"
Perhaps I'll be the minority here but I have no issues with a majority of what you posted. Almost none of it relates to animation issues and that only cements what I've said in these threads.
Does the CPU have these same issues? Do they misplay balls hit to them or make those same lob throbs... ever?
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