Slow/incorrect animations...
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Re: Slow/incorrect animations...
Sorry, I don't quite think it turned out a double play, but maybe this is the idea you were trying to show?
<object width="425" height="344">I remember not really liking the way the 3B STOPS (plants feet) and swipes, before returning to the throw to first state of mind...but I understand it.
<embed src="http://www.youtube.com/v/k5HsxPALKpo?hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object>Comment
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Re: Slow/incorrect animations...
While I've been saving videos, I'd like to post a few to see what you guys have to say about them:
[These are all in Manage-Mode, so all CPU controlled fielding]
#1) Here's another incident of extra steps/no sense of urgency; There were runners on 1st & 2rd, and this is the type of nonchalant throw an outfielder would do on a leadoff single or sure-double (compare with #2):
#2) THIS is the type of urgency most outfielder throws should have, regardless of the situation:
#3) Picky, but I really don't like this animation because you don't really see guys catch the ball cross-body like this. And it's not because of the wall, they do this all the time in the outfield:
#4) For what it's worth, I think this is a great example of how the CPU outfielders known precisely where the ball will go; Watch the RF, and notice the CF actually beats him there
#5) Now this play was a mess; I actually love how he just misses the catch and crashes into the fence, then has to regain his bearings. Yes, it's a little of the wall-suction thing, but truly, a RF would have some sort of delay after hitting the fence like that. My question is, why is the CF standing in CF not making a play on the loose ball?
And then with the bad throw, watch the 1B not back up the throw and just watch the ball roll on by him, just a few feet away. Umm, hello?
#6) I posted this one before; Why does the LF scoop up the ball running away from the infield? You would never see someone do that, they would run up to the ball, stop, pick it up and throw it in.
#7) This one is good. I think the falling down is a bit exaggerated, but it does happen, and everything else about this play I like:
http://youtu.be/AZbNYLK8yY0
[These are all meant for positive discussion and/or purposes]
Posting some infield vids laterLast edited by treyraq; 06-22-2011, 08:35 PM.Comment
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Re: Slow/incorrect animations...
Sorry, I don't quite think it turned out a double play, but maybe this is the idea you were trying to show?
<object width="425" height="344">I remember not really liking the way the 3B STOPS (plants feet) and swipes, before returning to the throw to first state of mind...but I understand it.
<embed src="http://www.youtube.com/v/k5HsxPALKpo?hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object>Comment
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Re: Slow/incorrect animations...
The outfielders taking 5 extra steps to hug the wall is annoying. Have given up a ton of doubles because of not being able to throw the ball in quickly.
I have lost quite a few no hitters and perfect games because my infielders even when in bunt defense can't field bunts fast enough and I give up a hit.
My players will get to the ball but will pump the ball into there glove and then throw and by that time it's just to late.Comment
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Anyway, it is definitely possible as I've done it, but also definitely not something you can easily reproduce. So if it happens I'll make a video, or if I find one in my 100s of replays I'll post it. Or maybe I'm just trying way too hard to convince you, lol.
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Re: Slow/incorrect animations...
What's the context of the play? (grounder, gapper, fly ball) I just don't see this so I'm wondering what's going on to cause your problem.
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Re: Slow/incorrect animations...
The outfielders taking 5 extra steps to hug the wall is annoying. Have given up a ton of doubles because of not being able to throw the ball in quickly.
I have lost quite a few no hitters and perfect games because my infielders even when in bunt defense can't field bunts fast enough and I give up a hit.
My players will get to the ball but will pump the ball into there glove and then throw and by that time it's just to late.Comment
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Re: Slow/incorrect animations...
THAT could be the cause of extra after-steps, but just holding a run in a direction doesn't necessarily have to be a "sprint" that causes so much momentum.Comment
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Re: Slow/incorrect animations...
The stick is pressure sensitive and, as jd said, easing up on it will cause the fielder to slow down and decrease his momentum. The stick works like it's suppose to...no to a turbo/boost button.
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Re: Slow/incorrect animations...
I agree about the turbo, this isnt NBA Jam or The Bigs. my idea is to not make it a turbo like hitting the button lets you run faster than your speed attribute, but perhaps a "full speed" button (fielding only) that lets you press the button to run to your full attributes ability that way when you want to slow down approaching the ball you just let off the button instead of having to gauge how much to ease off the stick. I have no idea how to really implement this and its just a rough draft idea. I am totally against a button that allows you to perform unrealistically outside your attributes.Comment
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