Slow/incorrect animations...

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • treyraq
    Rookie
    • Jan 2011
    • 493

    #166
    Re: Slow/incorrect animations...

    Originally posted by jd369
    anyone have the video of the 5-3 or 3-6 tag DP? I tried to pull one off in practice and it wouldnt even let em run to the bag using the button. must be an in game only option.
    I have one the CPU pulled on me, wanna see it?

    Comment

    • jd369
      Banned
      • Sep 2008
      • 1341

      #167
      Re: Slow/incorrect animations...

      Originally posted by treyraq
      I have one the CPU pulled on me, wanna see it?
      absolutely!

      Comment

      • treyraq
        Rookie
        • Jan 2011
        • 493

        #168
        Re: Slow/incorrect animations...

        Sorry, I don't quite think it turned out a double play, but maybe this is the idea you were trying to show?

        <object width="425" height="344">I remember not really liking the way the 3B STOPS (plants feet) and swipes, before returning to the throw to first state of mind...but I understand it.


        <embed src="http://www.youtube.com/v/k5HsxPALKpo?hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object>

        Comment

        • treyraq
          Rookie
          • Jan 2011
          • 493

          #169
          Re: Slow/incorrect animations...

          While I've been saving videos, I'd like to post a few to see what you guys have to say about them:
          [These are all in Manage-Mode, so all CPU controlled fielding]

          #1) Here's another incident of extra steps/no sense of urgency; There were runners on 1st & 2rd, and this is the type of nonchalant throw an outfielder would do on a leadoff single or sure-double (compare with #2):


          #2) THIS is the type of urgency most outfielder throws should have, regardless of the situation:


          #3) Picky, but I really don't like this animation because you don't really see guys catch the ball cross-body like this. And it's not because of the wall, they do this all the time in the outfield:


          #4) For what it's worth, I think this is a great example of how the CPU outfielders known precisely where the ball will go; Watch the RF, and notice the CF actually beats him there


          #5) Now this play was a mess; I actually love how he just misses the catch and crashes into the fence, then has to regain his bearings. Yes, it's a little of the wall-suction thing, but truly, a RF would have some sort of delay after hitting the fence like that. My question is, why is the CF standing in CF not making a play on the loose ball?
          And then with the bad throw, watch the 1B not back up the throw and just watch the ball roll on by him, just a few feet away. Umm, hello?


          #6) I posted this one before; Why does the LF scoop up the ball running away from the infield? You would never see someone do that, they would run up to the ball, stop, pick it up and throw it in.


          #7) This one is good. I think the falling down is a bit exaggerated, but it does happen, and everything else about this play I like:



          [These are all meant for positive discussion and/or purposes]

          Posting some infield vids later
          Last edited by treyraq; 06-22-2011, 08:35 PM.

          Comment

          • jd369
            Banned
            • Sep 2008
            • 1341

            #170
            Re: Slow/incorrect animations...

            Originally posted by treyraq
            Sorry, I don't quite think it turned out a double play, but maybe this is the idea you were trying to show?

            <object width="425" height="344">I remember not really liking the way the 3B STOPS (plants feet) and swipes, before returning to the throw to first state of mind...but I understand it.


            <embed src="http://www.youtube.com/v/k5HsxPALKpo?hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></object>
            ah, no thats not the kind of 5-3 DP Im talking about. Im talking about the 3B fielding the ball and touching the bag with his foot and then throwing to first.

            Comment

            • treyraq
              Rookie
              • Jan 2011
              • 493

              #171
              Re: Slow/incorrect animations...

              Originally posted by jd369
              ah, no thats not the kind of 5-3 DP Im talking about. Im talking about the 3B fielding the ball and touching the bag with his foot and then throwing to first.
              Yea, sorry...haven't seen that in quite some time!

              Comment

              • jd369
                Banned
                • Sep 2008
                • 1341

                #172
                Re: Slow/incorrect animations...

                hopefully someone has it. its one of those "dont believe it till I see it" things.

                Comment

                • BlingBling19
                  Pro
                  • May 2010
                  • 658

                  #173
                  Re: Slow/incorrect animations...

                  The outfielders taking 5 extra steps to hug the wall is annoying. Have given up a ton of doubles because of not being able to throw the ball in quickly.

                  I have lost quite a few no hitters and perfect games because my infielders even when in bunt defense can't field bunts fast enough and I give up a hit.

                  My players will get to the ball but will pump the ball into there glove and then throw and by that time it's just to late.

                  Comment

                  • thaSLAB
                    [Player 1]
                    • Feb 2008
                    • 4495

                    #174
                    Originally posted by jd369
                    hopefully someone has it. its one of those "dont believe it till I see it" things.
                    It can be done, and I can say you almost cost me a game trying to induce a 5-3 DP, I'm j/k of course. (sorta) Anyway, I was up 8-0 on the DBacks in the 8th so I decided to try it (which is definitely a no-no, trying to get a particular scenario to play out thru the randomness that is baseball.) Anyway, I tried... I gave up a hit to lead off the inning, then I walked the next batter to give 1st & 2nd, no outs. Then started throwing pull pitches trying to get the ground ball to 3B. Unfortunately, and this is a very good thing about the game, they picked up on what I was doing and started taking advantage. I gave 7 runs before I knew it, LOL. Still ended up winning 11-7 tho...

                    Anyway, it is definitely possible as I've done it, but also definitely not something you can easily reproduce. So if it happens I'll make a video, or if I find one in my 100s of replays I'll post it. Or maybe I'm just trying way too hard to convince you, lol.


                    Sent from my PC36100 using Tapatalk
                    Twitch
                    Twitter

                    YouTube


                    Comment

                    • Joey
                      Pr*
                      • Mar 2004
                      • 1836

                      #175
                      Re: Slow/incorrect animations...

                      What's the context of the play? (grounder, gapper, fly ball) I just don't see this so I'm wondering what's going on to cause your problem.

                      Originally posted by BlingBling19
                      The outfielders taking 5 extra steps to hug the wall is annoying. Have given up a ton of doubles because of not being able to throw the ball in quickly.

                      Comment

                      • jd369
                        Banned
                        • Sep 2008
                        • 1341

                        #176
                        Re: Slow/incorrect animations...

                        Originally posted by BlingBling19
                        The outfielders taking 5 extra steps to hug the wall is annoying. Have given up a ton of doubles because of not being able to throw the ball in quickly.

                        I have lost quite a few no hitters and perfect games because my infielders even when in bunt defense can't field bunts fast enough and I give up a hit.

                        My players will get to the ball but will pump the ball into there glove and then throw and by that time it's just to late.
                        I think what you have to do, and I have alot of trouble reminding myself to do this as well, is to slow down (ease off the stick a little) when approaching the ball so you arent running full speed at it.

                        Comment

                        • treyraq
                          Rookie
                          • Jan 2011
                          • 493

                          #177
                          Re: Slow/incorrect animations...

                          Originally posted by jd369
                          I think what you have to do, and I have alot of trouble reminding myself to do this as well, is to slow down (ease off the stick a little) when approaching the ball so you arent running full speed at it.
                          Maybe a BOOST button might be cool.

                          THAT could be the cause of extra after-steps, but just holding a run in a direction doesn't necessarily have to be a "sprint" that causes so much momentum.

                          Comment

                          • Joey
                            Pr*
                            • Mar 2004
                            • 1836

                            #178
                            Re: Slow/incorrect animations...

                            The stick is pressure sensitive and, as jd said, easing up on it will cause the fielder to slow down and decrease his momentum. The stick works like it's suppose to...no to a turbo/boost button.

                            Originally posted by treyraq
                            Maybe a BOOST button might be cool.

                            THAT could be the cause of extra after-steps, but just holding a run in a direction doesn't necessarily have to be a "sprint" that causes so much momentum.

                            Comment

                            • thaSLAB
                              [Player 1]
                              • Feb 2008
                              • 4495

                              #179
                              Re: Slow/incorrect animations...

                              Originally posted by treyraq
                              Maybe a BOOST button might be cool.
                              NOOOOOOOOOOOOOO!!!

                              Spoiler
                              Twitch
                              Twitter

                              YouTube


                              Comment

                              • jd369
                                Banned
                                • Sep 2008
                                • 1341

                                #180
                                Re: Slow/incorrect animations...

                                Originally posted by thaSLAB
                                NOOOOOOOOOOOOOO!!!

                                Spoiler
                                I agree about the turbo, this isnt NBA Jam or The Bigs. my idea is to not make it a turbo like hitting the button lets you run faster than your speed attribute, but perhaps a "full speed" button (fielding only) that lets you press the button to run to your full attributes ability that way when you want to slow down approaching the ball you just let off the button instead of having to gauge how much to ease off the stick. I have no idea how to really implement this and its just a rough draft idea. I am totally against a button that allows you to perform unrealistically outside your attributes.

                                Comment

                                Working...