That's what I was trying to get at. You can swing perfectly at a pitch, but if the ball drops on you, is out of the zone when you swing, or that you swing over or under it, you'll miss the ball even if you timed it perfectly where in theory the Bat and Ball would meet.
The CPU decides the game....
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Re: The CPU decides the game....
That's what I was trying to get at. You can swing perfectly at a pitch, but if the ball drops on you, is out of the zone when you swing, or that you swing over or under it, you'll miss the ball even if you timed it perfectly where in theory the Bat and Ball would meet.BeyondMediaOnline.com -
Re: The CPU decides the game....
The thing that irks me a little is the inconsistency between flyballs and groundballs. Hitting a meatball perfect that is in the upper half of the pci into a double play while crushing a fastball that was barely in the pci low and outside for a 400 ft home run. I like consistency if I hit the ball the exact same way 2 times it should have the same results. On the other hand that might make the game too easy.Comment
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Re: The CPU decides the game....
But that's not how it works. Pitches spin differently, wind, arm angles, bat swing angles, your exact timing, are all going to be different every swing, and there are many other factors too, like temperature etc...The thing that irks me a little is the inconsistency between flyballs and groundballs. Hitting a meatball perfect that is in the upper half of the pci into a double play while crushing a fastball that was barely in the pci low and outside for a 400 ft home run. I like consistency if I hit the ball the exact same way 2 times it should have the same results. On the other hand that might make the game too easy.Comment
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Re: The CPU decides the game....
Not only would it make the game too easy, but I imagine it would also have a very negative effect on hit variety.The thing that irks me a little is the inconsistency between flyballs and groundballs. Hitting a meatball perfect that is in the upper half of the pci into a double play while crushing a fastball that was barely in the pci low and outside for a 400 ft home run. I like consistency if I hit the ball the exact same way 2 times it should have the same results. On the other hand that might make the game too easy.Now, more than everComment
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Re: The CPU decides the game....
That's how it works in 'real life' BB, the game is different. With my experience and what it seems that MarinersJunky is stating (don't mean to speak for you, so correct me if I'm wrong), is these variables you state are not being considered within the P/Hitter interface. With my experience, I would about guaruntee several you listed are not considered in the Pitcher/Batter interface in this game. Also, I play w/ Zone hitting and have hit a decent amount of HRs with the ball above the PCI and not even touching the PCI. As stated by Ramone, there is a Timing aspect and "Foul zone" potential outside the PCI that is not seen.
Wind has nothing to do with the exact contact from a pitch/hit interface, although it does (and prior to latest patch) have to do with a fly ball staying in/out of the ballpark. It seemed everyone noticed that the game 'out of the box', the wind had major impact of HRs. This has nothing to do with what was stated as the result of the ball off the bat with regards to if the ball will be grounder or fly ball.
Arm angles & bat swing angles - if this is true, then everyone could 'Edit' players to the best hitters/Pitchers stances and they should have similar stats. Since, as stated many times, this is a ratings based simulation and Arm angels/bat swing angles have nothing to do with the P/hitter interface. I have replays where the PCI is located at the top of the strike zone and the replay shows the bat in the middle or bottom half of the plate; as well as the Bat at different locations within the players swing that state the same Timing (early, too early, etc). There is not a complete consistency regarding this in the game, from my experience.
There is even a Thread where SCEA steps in and states that implementing all batting stances and possible swings locations (inside/outside..swinging to all ~9 possible ball locations) would be extremely time consuming. They have not done this within the game, so has no impact or is not a variable that is considered in the Pitching/Hitting interface.
This is a game and a game that simulates BB very well with the results, not always how you get there (i.e., with the variables stated above and what the OP was trying to state when creating this Thread). You are not going to hit .500 throughout a season with any player or hit 50 HRs with a player that has ~40 rating for power. You are not going to pitch 30 complete games with a pitcher and have an ERA near 0.0.
This is the 'control' that the CPU has or the game simulates and keeps you from having stats far outside true to life. As mentioned by others that agree there are hot/cold streaks and results due to ratings of players, this does mean the CPU does have some control on the game. You obviously have the majority of control when playing, if you throw constantly bad pitches or fail to swing at good pitches in the game, you will not do so well. The difficulty has some aspect to how well you have to play against the CPU (i.e., making as little mistakes as possible the higher the difficulty).
I play w/ Legend Pitching and there's no way that if I drop the diffculty to Rookie, will I have 'unbelievable' stats or stats that are altered by the difficulty decreasing as such. For example, if the CPU did not have any sort of control on the game, on Rookie, I would or should have a team ERA ~below 1.0 and plenty of complete games, strike outs, etc. as I do pretty well w/ Legend pitching as it is (top 5 in ERA, complete games, strike outs, etc). I have also altered Hitting, from AS to Legend and have very similar batting stats with players, no matter the difficulty.
If there was no such control by the CPU on the game, then has anyone hit well over 0.300 over an entire season with a player with a batting rating much lower than about ~60 (R/L average)?? or had some stat that is far beyond what the player rating is capable of in a Season or Franchise??Comment
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Re: The CPU decides the game....
That's how it works in 'real life' BB, the game is different. With my experience and what it seems that MarinersJunky is stating (don't mean to speak for you, so correct me if I'm wrong), is these variables you state are not being considered within the P/Hitter interface. With my experience, I would about guaruntee several you listed are not considered in the Pitcher/Batter interface in this game. Also, I play w/ Zone hitting and have hit a decent amount of HRs with the ball above the PCI and not even touching the PCI. As stated by Ramone, there is a Timing aspect and "Foul zone" potential outside the PCI that is not seen.
Wind has nothing to do with the exact contact from a pitch/hit interface, although it does (and prior to latest patch) have to do with a fly ball staying in/out of the ballpark. It seemed everyone noticed that the game 'out of the box', the wind had major impact of HRs. This has nothing to do with what was stated as the result of the ball off the bat with regards to if the ball will be grounder or fly ball.
Arm angles & bat swing angles - if this is true, then everyone could 'Edit' players to the best hitters/Pitchers stances and they should have similar stats. Since, as stated many times, this is a ratings based simulation and Arm angels/bat swing angles have nothing to do with the P/hitter interface. I have replays where the PCI is located at the top of the strike zone and the replay shows the bat in the middle or bottom half of the plate; as well as the Bat at different locations within the players swing that state the same Timing (early, too early, etc). There is not a complete consistency regarding this in the game, from my experience.
There is even a Thread where SCEA steps in and states that implementing all batting stances and possible swings locations (inside/outside..swinging to all ~9 possible ball locations) would be extremely time consuming. They have not done this within the game, so has no impact or is not a variable that is considered in the Pitching/Hitting interface.
This is a game and a game that simulates BB very well with the results, not always how you get there (i.e., with the variables stated above and what the OP was trying to state when creating this Thread). You are not going to hit .500 throughout a season with any player or hit 50 HRs with a player that has ~40 rating for power. You are not going to pitch 30 complete games with a pitcher and have an ERA near 0.0.
This is the 'control' that the CPU has or the game simulates and keeps you from having stats far outside true to life. As mentioned by others that agree there are hot/cold streaks and results due to ratings of players, this does mean the CPU does have some control on the game. You obviously have the majority of control when playing, if you throw constantly bad pitches or fail to swing at good pitches in the game, you will not do so well. The difficulty has some aspect to how well you have to play against the CPU (i.e., making as little mistakes as possible the higher the difficulty).
I play w/ Legend Pitching and there's no way that if I drop the diffculty to Rookie, will I have 'unbelievable' stats or stats that are altered by the difficulty decreasing as such. For example, if the CPU did not have any sort of control on the game, on Rookie, I would or should have a team ERA ~below 1.0 and plenty of complete games, strike outs, etc. as I do pretty well w/ Legend pitching as it is (top 5 in ERA, complete games, strike outs, etc). I have also altered Hitting, from AS to Legend and have very similar batting stats with players, no matter the difficulty.
If there was no such control by the CPU on the game, then has anyone hit well over 0.300 over an entire season with a player with a batting rating much lower than about ~60 (R/L average)?? or had some stat that is far beyond what the player rating is capable of in a Season or Franchise??
You're talking apples and oranges.
The "control" you talk about is not the CPU, but the ratings.
Every sports game uses ratings to deliver it's results/stats. It's pretty much impossible not to.
To say the CPU has a hand in it is not the same as the ratings/formula has a hand in it.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: The CPU decides the game....
I was disaapointed last night while playing an Exhibition game (Dodgers-me, A's-CPU) as I witnessed the most bogus cpu generated result ever. It was the bottom of the 8th inning and the game was deadlocked 2-2. With 2 outs and a man on 1st base I step to the plate with Matt Kemp who homered in his previous AB to give me a 2-1 lead. The A's have Michael Wuertz pitching and with a 2-2 count he hangs a slider in the middle of the plate that I square up perfectly only to miss the ball. I could have sworn I hit it on the screws only to result in a strike out. I go to the reply to view just how close I was to hitting the pitch and to my amazement I timed it PERFECTLY as you could see the ball make contact with the bat but instead of smoking it 400 ft or hit it on the screws.......the ball disappears inside the barrell of my bat and the next frame it's reappears behind the barrell and into the catchers glove for strike three. I couldn't believe my eyes. If I knew how to capture video I would have captured it and posted it. I looked at the replay for 5 minutes on every angle. To have the game program a strike out in which the ball goes through the bat on a perfectly timed swing is just garbage. Top of the 9th I give up a 2-run HR to Kurt Suzuki and lose 4-2. Complete BS. I understand that if I hit it perfectly and it's caught for an out but to have it warp through the center of the sweet spot for strike three doesn't sit well with me.PSN: bronk14Comment
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Re: The CPU decides the game....
I've heard that defense a lot when it comes to what he's mentioning but I gotta say I don't think it holds much water in this case. I really love The Show too, but it sucks they can't program that in a different way so the ball doesn't clip right through the bat. I haven't seen it myself.
I'll tell you why I don't buy the replay has missing frames and stuff. Replay a homerun. There's no weird clipping or anything on those replays.Comment
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Re: The CPU decides the game....
so this happens one time and now you feel that the game is bullsht? It's a video game....sometimes crazy things like that happen in video games and you will see stuff like that happen in almost every video game.I was disaapointed last night while playing an Exhibition game (Dodgers-me, A's-CPU) as I witnessed the most bogus cpu generated result ever. It was the bottom of the 8th inning and the game was deadlocked 2-2. With 2 outs and a man on 1st base I step to the plate with Matt Kemp who homered in his previous AB to give me a 2-1 lead. The A's have Michael Wuertz pitching and with a 2-2 count he hangs a slider in the middle of the plate that I square up perfectly only to miss the ball. I could have sworn I hit it on the screws only to result in a strike out. I go to the reply to view just how close I was to hitting the pitch and to my amazement I timed it PERFECTLY as you could see the ball make contact with the bat but instead of smoking it 400 ft or hit it on the screws.......the ball disappears inside the barrell of my bat and the next frame it's reappears behind the barrell and into the catchers glove for strike three. I couldn't believe my eyes. If I knew how to capture video I would have captured it and posted it. I looked at the replay for 5 minutes on every angle. To have the game program a strike out in which the ball goes through the bat on a perfectly timed swing is just garbage. Top of the 9th I give up a 2-run HR to Kurt Suzuki and lose 4-2. Complete BS. I understand that if I hit it perfectly and it's caught for an out but to have it warp through the center of the sweet spot for strike three doesn't sit well with me.Comment
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That's why I said that I wasn't saying he didn't have a valid point. Basically any video game with a replay mode, will show clipping (or phantom contact) between objects when you look at it. The results you see real time are approximations, even on batted balls.I've heard that defense a lot when it comes to what he's mentioning but I gotta say I don't think it holds much water in this case. I really love The Show too, but it sucks they can't program that in a different way so the ball doesn't clip right through the bat. I haven't seen it myself.
I'll tell you why I don't buy the replay has missing frames and stuff. Replay a homerun. There's no weird clipping or anything on those replays.
Sent from my PC36100 using TapatalkComment
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Re: The CPU decides the game....
Okay....so instead of programming you to actually MISS the ball....instead they just have the ball go through the bat.I've heard that defense a lot when it comes to what he's mentioning but I gotta say I don't think it holds much water in this case. I really love The Show too, but it sucks they can't program that in a different way so the ball doesn't clip right through the bat. I haven't seen it myself.
I'll tell you why I don't buy the replay has missing frames and stuff. Replay a homerun. There's no weird clipping or anything on those replays.
They can change anything they want to about the at bat and you'd never know, but they chose to "program in" something easily seen instead.
Makes perfect sense.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: The CPU decides the game....
This actually happens nearly every game. For me at least.
Phantom baseballs
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Re: The CPU decides the game....
No disrespect and maybe didn't state it correctly, but I don't see how the CPU does not take into account ratings and specific players as well as results from playing against the CPU. Even in the directions about difficulty, it states something to the effect, "the AI will pick-up on patterns" from the pitching aspect of the game.You're talking apples and oranges.
The "control" you talk about is not the CPU, but the ratings.
Every sports game uses ratings to deliver it's results/stats. It's pretty much impossible not to.
To say the CPU has a hand in it is not the same as the ratings/formula has a hand in it.
M.K.
Knight165
The CPU, at some point in the programing, has to take ratings/player abilities into account as well as results from how you or I play against the CPU.
I started a Franchise w/ Seattle, and Ichiro has ~90s rating in contact batting. I noticed the Ps definitely pitched him much more difficult than other players w/ lower attributes/abilities. In a 5-8 pitch at bat, maybe one pitch would not be on the corner/edge of the strike zone (SZ) and in the 1st couple weeks, I batted ~0.200 with him. I then started getting more pitches in the middle of the SZ or more 'hittable' pitches; his batting ave raised the ~0.250 within a week or so, but he was still pitched to w/ more difficulty to get hits or pitches that were more likely to be in the center of the SZ. It seems that this is due to his ratings, as I have noticed this with other hitters that have pretty high ratings in contact or power.
Same Franchise, within a week or two of this Thread being created, I was on a 5 or 6 game win streak w/ Seattle. I played a game against OAK 4 times through the first ~4-5 innings and finished the game on the 5th try. OAK would score 4-6 runs by the 5th and usually happen with the ridiculous plays/errors/issues that people state "the CPU controls the outcome". A couple plays were can-of-corn types to the OF; Saunders in CF raised his glove and the ball went right past it; one with Ichiro, same type of play and did not raise his glove and the ball nailed him in the groin; another play was lined down RF line and controlled Ichiro to run down the ball, he did not even reach his glove on a ball next to him and ended up w/ a 2-run 3B. All players had at least ~75% energy or more, if that's something that is a reason. Another was a steal by the CPU, I threw to 2nd and past the fielders glove (I believe Wilson); the CPU poped-up immediately and made it halve way to 3rd before CF got the ball. That has happened against the CPU and have no idea how to get a player to pop-up that quickly.
I just played a game last night w/ Pit agaisnt the Marlins. I had a 7-game win streak going. The CPU would score 1-2 runs, and the next half inning, if I scored 1-2 runs to tie, the bottom of the inning the CPU would score. Game ended w/ 10-7 loss. There were no ridiculous plays that counted towards hits and definitely have no problem lossing games against solid hits, pitching, etc., but it was clearly a game that I knew I had a very minimal chance of winning.
The majority CPU solid hits were perfectly placed pitches on corners and not in any 'Hotzone', which brings up another example. At times, I will 'request' where the 'Catcher' highlights what pitch and the location; towards the end of games I notice the CPU swings at those exact locations, in games that I'm winning mostly. It's rare that I will ever pitch where the 'Catcher' highlights or use the same Pitch, but I find it highly coincidental that it's the location that the CPU swings at.
The one 'bug' that kills this game this year is the error by the Catcher on a walk. Because I take BBs and end up giving them to the CPU, there is most likely an error at some point in the game and sometimes 2 or more from this glitch. Also, I see far less throwing and bobbling errors, if any, by the fielders in games. If there is a 2-3 games w/ no errors by the Catcher, which is rare, then I start to see the fielding errors.
With Ps, I can have a streak of Quality starts during a season, and usually after a point (maybe 4-5 starts), also depending on how the overall team is doing, the P will get 'rocked' in the first 2-3 innings of a game and then 'settle down' after the CPU has a comfortable 3-5 run lead. I could even complete the game w/ the same P, if I don't catch-up and tie the game or even take the lead. If I switch out Ps, I can comeback or have a pretty good chance of winning the game or the same happens as it did w/ the Pit vs. Fla game; it depends on how the team is doing too (i.e., a 6-7 game winning streak makes it difficult).
I do not have the programming experience to know how the algorithms and such are calculated, played out, etc. I just have the experience of what I see in games that I play. There is far too many coincidences to think logically this is just random cause and effect. To use the term "Chinese Wall" (I apologize if this offends), I don't see how one side of the programming does not see what the other is doing to get the result of a game.Comment
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Re: The CPU decides the game....
Look....some guys are going to shoehorn what they want/need/think they see into some sort of forced game logic.
The fact remains.....it's just not the case.
If we really want to put this to bed....how about a little experiment?
For you guys who "know" what the outcome is going to be(you would have to know if you say the CPU is making a certain outcome....it has to be the one you're sure of right?)
Get to a game that you are positive of the outcome.
Save the franchise file and post it here.
Let us play out the game and post the results.
They should all be as you predict, correct?
Anytime you guys are ready.
M.K.
Knight165All gave some. Some gave all. 343Comment

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