MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awareness

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  • Blzer
    Resident film pundit
    • Mar 2004
    • 42509

    #151
    Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

    Originally posted by MLB_Fan
    Except classic Rookie GP, HOF players & in-game HR count.
    I think they removed profile statistics as well.
    Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

    Comment

    • MarinersVsDodgers
      Rookie
      • Mar 2010
      • 298

      #152
      Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

      Coming out of my Madden hibernation to see all these exciting new features!

      Can't wait for March!
      Kemp for NL MVP
      Montero for AL ROY
      12th Man For Life

      Comment

      • MLB_Fan
        Banned
        • Dec 2011
        • 7

        #153
        Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

        Originally posted by Rules
        Not being fans of rain delays is a problem as this happens in actual baseball games. I understand those who would not like it but it could be a feature that is turned off for those who prefer more of an arcade experience.
        As much as I would like to see rain delays and double headers like REAL baseball, I do understand Russell's point that they dont want to add it until they can get it right.

        I have no clue how to write a video game code, but I can imagine that its much harder than just typing 20 goto 10. So, while it may seem simple to us for them to implement it, there may be many obstacles before they can get it right and I would rather wait and it be right than get it now and it be bug ridden.

        Just IMHO.

        Comment

        • Blzer
          Resident film pundit
          • Mar 2004
          • 42509

          #154
          Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

          Originally posted by MLB_Fan
          As much as I would like to see rain delays and double headers like REAL baseball, I do understand Russell's point that they dont want to add it until they can get it right.

          I have no clue how to write a video game code, but I can imagine that its much harder than just typing 20 goto 10. So, while it may seem simple to us for them to implement it, there may be many obstacles before they can get it right and I would rather wait and it be right than get it now and it be bug ridden.

          Just IMHO.
          I've done a lot of coding, and there are a lot of parameters that would be involved with it. This is not just adding a new feature, this involves tapping deep into the breadth of the franchise coding. Not only that, but the actual programming for the rain itself? Determining whether field conditions are too poor (this obviously also has to tie in visually, which now means two departments are adjoined to make this possible), etc. is just tacking onto the math. Then there's also memory...

          I could go on and on, but it's reasonable that they don't end up doing something like this... at least for now.
          Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

          Comment

          • Russell_SCEA
            SCEA Community Manager
            • May 2005
            • 4161

            #155
            Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

            Originally posted by ripwalk
            Why why why no playoff mode?

            Most other sports series have this as an option, there must be some reason it hasn't made it into the game yet. At least on the surface (and having no programming knowledge whatsoever), it doesn't seem like a mode that would take much to implement or would take up much in the way of resources.

            Yet, I'm sure many would play it. I know myself I've been playing playoffs only with MLB 11 recently... However, it's kind of a pain to have to sim through an entire season just to (hopefully) make the playoffs with a certain team ... And obviously it limits me to only being good teams who have a reasonable chance to make the playoffs when I sim out a season.

            One of those things when you start out with a list of well over 300 features, tweaks, a.i. changes etc..................... stuff gets lost and others get put on the back burner. Same reason why co-op didn't make it for season and franchise modes last year.

            Comment

            • MLB_Fan
              Banned
              • Dec 2011
              • 7

              #156
              Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

              Originally posted by Russell_SCEA
              One of those things when you start out with a list of well over 300 features, tweaks, a.i. changes etc..................... stuff gets lost and others get put on the back burner. Same reason why co-op didn't make it for season and franchise modes last year.

              So does that mean there is a good chance for a playoff mode in 2013?

              Comment

              • Russell_SCEA
                SCEA Community Manager
                • May 2005
                • 4161

                #157
                Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

                Originally posted by MLB_Fan
                So does that mean there is a good chance for a playoff mode in 2013?


                I can't nor will I promise anything but it's already on or MLB13 ideas page.

                Comment

                • MLB_Fan
                  Banned
                  • Dec 2011
                  • 7

                  #158
                  Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

                  Originally posted by Russell_SCEA
                  I can't nor will I promise anything but it's already on or MLB13 ideas page.

                  Well the simple fact that you guys havent nixed it is encouraging.

                  May I please be the first or 1000 & 1st to respectfully request that adding this mode to 2013 be strenuously considered.

                  Is that enough butt kissing for everyone?!

                  Comment

                  • spit_bubble
                    MVP
                    • Nov 2004
                    • 3292

                    #159
                    Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

                    Originally posted by bcruise
                    From the human perspective, sure it would be nice. But keep in mind that for that to work, the game's scheduling logic (currently only used to generate a set-in-stone schedule at the beginning of each year) would have be able to handle re-scheduling of games, whether and when to have double-headers, whether the game even needs to be played if it's late in the season (I know some meaningless games late in the season just get straight-up cancelled occasionally, because MLB simply doesn't have a place in the schedule to move them to). Even the real MLB struggles with this stuff at times, and trying to program all of this extra logic in would undoubtedly take away from development on other things.

                    And that's probably just the tip of the iceberg - the first things I can think of off the top of my head that would make this a royal pain to implement.
                    It really wouldn't be that hard. MLB struggles with it because they actually have to deal with travel, etc. For The Show they could just come up with some simple parameters and weave them in.

                    If a rain out occurs early in a series, make the following day be a double header. If it's the last game of a series, make it a double header the next time the two teams play. If the two teams are done playing each other for the year push it ahead to the next time there's an off day for both teams. If both teams have already been eliminated and it's late in the season, cancel the game. If the game needs to be played at the end of the year do it then.

                    Compared to some of the other stuff that goes on with coding this would be relatively simple.
                    All ties severed...

                    Comment

                    • LastActionHero
                      MVP
                      • Feb 2009
                      • 2453

                      #160
                      Since you are so nicely anwering all these question Russel can you tell me if you can save exhibition games this year? If not have you guys ever considered this option? There's probably more to it then simply putting that option in.

                      I just don't have the time for a whole season or franchise and often have to quit an exciting exhibition game just because...well work or life knocked on the door.
                      "When it's all set and done, reality is the best innovation."

                      Comment

                      • LastActionHero
                        MVP
                        • Feb 2009
                        • 2453

                        #161
                        Originally posted by Battman
                        What I really hope is that there will not be add-on content for money, like the stats add-on this year. Not that I am not willing to pay some extra money. But I am from Europe and will have to import the game for the fifth straight year. And the stats add-on was not available on european PSN, which really pi**** me off. So I hope 2011 was not a test for more add-ons this year.
                        @Russell: or is there any chance we Europeans can buy the add-ons?
                        I would've loved to play the game with the extra stats
                        Hey Battman you can still do this.
                        Just create a US account and buy a (US) PSN Network Code online (lots of sites offer this) Fill in the code and buy all the stuff you want from the US Store. Just make sure you install the game on the US account. I'm from Holland and actually never use my Dutch account.
                        "When it's all set and done, reality is the best innovation."

                        Comment

                        • Bahnzo
                          Can't spell antetokounmpo
                          • Jun 2003
                          • 2809

                          #162
                          Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

                          Can I ask a question about the Move support?

                          How will this work, exactly? Is it good enough to detect not only when I swing, but *where* I swing? IE: If it's a pitch low and on the outside corner, and I swing there, is the game able to know that? Or...a pitch inside, can it detect my pulling my hands inside and trying to pull the ball?
                          Steam: Bahnzo

                          Comment

                          • LastActionHero
                            MVP
                            • Feb 2009
                            • 2453

                            #163
                            Originally posted by Bahnzo
                            Can I ask a question about the Move support?

                            How will this work, exactly? Is it good enough to detect not only when I swing, but *where* I swing? IE: If it's a pitch low and on the outside corner, and I swing there, is the game able to know that? Or...a pitch inside, can it detect my pulling my hands inside and trying to pull the ball?
                            I can tell you what it won't detect, your lamp in the living room
                            "When it's all set and done, reality is the best innovation."

                            Comment

                            • Alonzo
                              Rookie
                              • Jan 2008
                              • 182

                              #164
                              Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

                              That was a great review that totally won me over, again. To be honest, wasn't the biggest fan of 10&11, thought it continually missed to make the next step...but it looks like Show12 is going to be fabolous. - ball physics: haunted this franchise for years. Same type of hits hits over and over again. no hit variety before. - collission-detection: players running thru each others like ghosts isn't up-to-date, so thankfully this is going to change. Of course it adds to the realism - new broadcast/commentary system: that feature is huge as well. I can only hope its as good as advertised and hopefully it includes many new stat-overlays like league-leaders when someone is at the plate (i.e. AVG .320 - 3rd in AL/NL) Coupled with important things like an overhauled pitcher-confidence system, BAP (already a blue-chipper), new trade/signing-logic, 14 different umpires (various/better K-zones) and I am ready for this game.

                              Comment

                              • ped3328
                                Rookie
                                • Feb 2009
                                • 373

                                #165
                                Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

                                Originally posted by LastActionHero
                                Since you are so nicely anwering all these question Russel can you tell me if you can save exhibition games this year? If not have you guys ever considered this option? There's probably more to it then simply putting that option in.

                                I just don't have the time for a whole season or franchise and often have to quit an exciting exhibition game just because...well work or life knocked on the door.
                                I second that. For a variety of reasons, some gamers are more occasional than others. They are just happy to play games at random. It would be nice if we could have the possibility to save those exhibition games.

                                Comment

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