MLB 12 The Show - Gameplay Impressions
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Another cool thing, that don't think anyone has mentioned is the "force feedback" when you make contact with the ball. It is very noticeable and accurate for the different types of hit. It's also present when using the Move controller. Feels great, especially in homerun derby.
This was on my wishlist!"When it's all set and done, reality is the best innovation."Comment
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Re: MLB 12 The Show - Gameplay Impressions
classic hitting and pitching r still in the game? i cant get into the analog hitting and pitching, classic's all i use... guess im old school...Comment
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Ⓥ Boston Red Sox | Miami DolphinsComment
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Hey Pared....
I know this isn't a Q&A but please tell me those user-outfield diving catches are more "do-able" now. In years past I hated that the timing had to be super-ultra accurate. Which caused me not to dive at balls in the outfield at all in fear that it would roll to the wall.
I wanna enjoy guys like Ellsbury on defense for a change.The Lord is my shepard.Comment
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Looking forward to getting MLB 12 The Show for PS3 in March. MLB The Show us the best baseball videogame series period. THE SHOW ROCKS!!!!Comment
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Re: MLB 12 The Show - Gameplay Impressions
How about the balls-to-strikes ratio this year? Don't get me wrong, it's been possible to draw walks previously, but even with extreme patience, sometimes the CPU just pounded the zone like they all were Greg Maddux. The borderline calls didn't help my cause either. My question is, are you rewarded more for showing patience at the plate this year? Drawing more than three BB per game in previous versions of The Show was a rare occurrence. Thanks for any insight on this topic."Don't be afraid to go to number 23, he's alright."Comment
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Re: MLB 12 The Show - Gameplay Impressions
How about the balls-to-strikes ratio this year? Don't get me wrong, it's been possible to draw walks previously, but even with extreme patience, sometimes the CPU just pounded the zone like they all were Greg Maddux. The borderline calls didn't help my cause either. My question is, are you rewarded more for showing patience at the plate this year? Drawing more than three BB per game in previous versions of The Show was a rare occurrence. Thanks for any insight on this topic.
Anyways, we heard confidence was reworked. I saw a brief comment in the Q&A thread mentioning it was "more stable", but I'd love to hear more impressions from any of the community guys. I think it has enough of an impact on the the pitcher/battle interface to merit some discussion.Comment
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Re: MLB 12 The Show - Gameplay Impressions
This review does nothing without video
JK...thanks, Pared for the insightful write up. Sounds like good stuff."People ask me what I do in winter when there's no baseball. I'll tell you what I do. I stare out the window and wait for spring." - Rogers HornsbyComment
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Re: MLB 12 The Show - Gameplay Impressions
Depth looked about the same, as mentioned the left and right fielder were adjusted to all more hits into the gap. There were a fair amount of shots over the fielders heads. Overall it felt pretty good but there were a few head scratchers on how the outfielder was able to track and get to the ball because off the bat it felt really good that you did damage. Its a tough balance placing the fielders because moving them around tends to knock another type of hit out of balance.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: MLB 12 The Show - Gameplay Impressions
Fielders were also slowed up a bit to allow hits to drop in over fielder’s heads – late game defensive substitutions are especially key now more than ever.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> 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Re: MLB 12 The Show - Gameplay Impressions
In my experience, walks or the lack thereof often revolved around pitcher confidence. I consider myself a fairly patient hitter and I usually draw my share of walks. But I have my weaknesses -- CHANGEUPS GRRRRRR!!! -- and if I whiff a few times early, the CPU seems to rack up confidence quite quickly. Once their confidence is up, it seems like they're more accurate, which can quickly pile on if the user doesn't make something happen. However, it can go the other way as well if you start to knock the pitcher around early or draw multiple walks.
1 - The pitcher was tuned to where he CAN become wild. I had a few instances where I received 4 pitch walks, and 6 straight balls. On of the 4 pitch walks was to start a game.
2 - The new camera angle should help considerably in limiting the effectiveness of changeups. What was once my bane is now something I can read very, very well off the pitcher's hand. I know everyone at CD kept trying to throw me changeups and I wouldn't bite anywhere near as often as in the past.
I'm pretty sure you can get an almost similar batting view with the custom controls in 11. 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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That's not the meaning of constructive criticism.
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Re: MLB 12 The Show - Gameplay Impressions
A few things help this immensely.
1 - The pitcher was tuned to where he CAN become wild. I had a few instances where I received 4 pitch walks, and 6 straight balls. On of the 4 pitch walks was to start a game.
2 - The new camera angle should help considerably in limiting the effectiveness of changeups. What was once my bane is now something I can read very, very well off the pitcher's hand. I know everyone at CD kept trying to throw me changeups and I wouldn't bite anywhere near as often as in the past.
I'm pretty sure you can get an almost similar batting view with the custom controls in 11. It's amazing what a difference it makes.
I am just so happy to hear this!
I always felt the CPU pitcher control in MLB The Show was just too darn good compard to real life. I hardly would ever see a 4 or 5 starting pitcher or some crappy bull pen pitcher come in and can't throw a strike.
In real life it happens often where a pitcher can't find the strike zone and I am happy this will finally be the case in MLB 12 The Show too
Thanks for the info.Comment
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Re: MLB 12 The Show - Gameplay Impressions
I am just so happy to hear this!
I always felt the CPU pitcher control in MLB The Show was just too darn good compard to real life. I hardly would ever see a 4 or 5 starting pitcher or some crappy bull pen pitcher come in and can't throw a strike.
In real life it happens often where a pitcher can't find the strike zone and I am happy this will finally be the case in MLB 12 The Show too
Thanks for the info.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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