When you're at the player card and you're looking at the advanced stats, does it tell you what they mean? Because I remeber seeing a screenshot of the player card and there was a stat that I had no idea about.
MLB 12 The Show Franchise Mode Improvements
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Re: MLB 12 The Show Franchise Mode Improvements
When you're at the player card and you're looking at the advanced stats, does it tell you what they mean? Because I remeber seeing a screenshot of the player card and there was a stat that I had no idea about. -
Re: MLB 12 The Show Franchise Mode Improvements
Well...I've proposed(to Kolbe...so I'll resend it to Aaron) a system that would be something like this.....
(it's "stolen" from Minor League Analyst....but I think it's perfect for gaming)
Potential would be....
10. Hall of Famer(VERY few would get this rating)
9. Elite Player
8. Solid regular
7. Average player
6. Platoon player
5. MLB reserve
4. Top Minor Leaguer
3. Average Minor Leaguer
2. Minor League Reserve
1. Roster Filler
Then there would be a probability rating of that potential and how likely a player would be to reach it. This would drive his range of growth as well(better rating...better the likely jump)
A. 90% chance of reaching potential
B. 70% chance of reaching potential
C. 50% chance of reaching potential
D. 30% chance of reaching potential
E. 10% chance of reaching potential
There would also be a +/- to that letter to fill in between chances.
This would make every aspect of player evaluation much more intriguing.
At draft....Draft the 9C player....who might be the next Verlander....the next Hamilton
or go with the 8A guy who is a "lock" to get to the MLB level and contribute solidly to your ballclub
It could be dynamic.....and also be dependent on how good your scout is too see such a rating.
So...I still think that progression should be programmed in ......but how that progression/regression is handed out should be dependent on some new criteria.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: MLB 12 The Show Franchise Mode Improvements
Well...I've proposed(to Kolbe...so I'll resend it to Aaron) a system that would be something like this.....
(it's "stolen" from Minor League Analyst....but I think it's perfect for gaming)
Potential would be....
10. Hall of Famer(VERY few would get this rating)
9. Elite Player
8. Solid regular
7. Average player
6. Platoon player
5. MLB reserve
4. Top Minor Leaguer
3. Average Minor Leaguer
2. Minor League Reserve
1. Roster Filler
Then there would be a probability rating of that potential and how likely a player would be to reach it. This would drive his range of growth as well(better rating...better the likely jump)
A. 90% chance of reaching potential
B. 70% chance of reaching potential
C. 50% chance of reaching potential
D. 30% chance of reaching potential
E. 10% chance of reaching potential
There would also be a +/- to that letter to fill in between chances.
This would make every aspect of player evaluation much more intriguing.
At draft....Draft the 9C player....who might be the next Verlander....the next Hamilton
or go with the 8A guy who is a "lock" to get to the MLB level and contribute solidly to your ballclub
It could be dynamic.....and also be dependent on how good your scout is too see such a rating.
So...I still think that progression should be programmed in ......but how that progression/regression is handed out should be dependent on some new criteria.
M.K.
Knight165Comment
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Re: MLB 12 The Show Franchise Mode Improvements
What I certainly wouldn't have it coded to drop 30 overall in 1 year. I'm thinking more of a +3 or +5. It would be nice to have an above average player like Adam Jones, rated 80 overall and...
Scenario 1:
Year 1: .350 40 HR 120 RBI (+ 3, 83 overall)
Year 2: .360 45 HR 125 RBI (+5, 88 overall)
Scenario 2:
Year 1: .210 15 HR 80 RBI (-2, 78 overall)
Year 2: .205 14 HR 75 RBI (-3, 75 overall)
Scenario 1, we saw an above average player put together 2 great seasons and is now rated close to superstar status and in scenario 2, we see him regress due to 2 bad years in a row. I would have multiple factors with overall progression, the original thought was more for specific attributes. I also understand Knights point and can see how this could be difficult to implement. It would be the way I would try and program it though, I prefer my franchise to be more dynamic than static.Seattle Pilots GM (2011 - ) Record: 152 - 195
Operation Sports OOTP LeagueComment
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Re: MLB 12 The Show Franchise Mode Improvements
I really like this idea. For the scouting aspect. Depending on how good your scout is you'll see a range of numbers and letters. If you have a bad scout you might get a 4B-9C. If you have an average scout you'll see a range like 6B-9A and if your scout is very good you could get a range of 2 numbers or one number.
For scouts....just go to the 20-80 scale for ratings at each skill
80.....39+ HR...... .320+ BA..... 3.9 Speed
70.....32-38...... .300-319....... 4.0
etc.....
M.K.
Knight165All gave some. Some gave all. 343Comment
-
Re: MLB 12 The Show Franchise Mode Improvements
Well...I've proposed(to Kolbe...so I'll resend it to Aaron) a system that would be something like this.....
(it's "stolen" from Minor League Analyst....but I think it's perfect for gaming)
Potential would be....
10. Hall of Famer(VERY few would get this rating)
9. Elite Player
8. Solid regular
7. Average player
6. Platoon player
5. MLB reserve
4. Top Minor Leaguer
3. Average Minor Leaguer
2. Minor League Reserve
1. Roster Filler
Then there would be a probability rating of that potential and how likely a player would be to reach it. This would drive his range of growth as well(better rating...better the likely jump)
A. 90% chance of reaching potential
B. 70% chance of reaching potential
C. 50% chance of reaching potential
D. 30% chance of reaching potential
E. 10% chance of reaching potential
There would also be a +/- to that letter to fill in between chances.
This would make every aspect of player evaluation much more intriguing.
At draft....Draft the 9C player....who might be the next Verlander....the next Hamilton
or go with the 8A guy who is a "lock" to get to the MLB level and contribute solidly to your ballclub
It could be dynamic.....and also be dependent on how good your scout is too see such a rating.
So...I still think that progression should be programmed in ......but how that progression/regression is handed out should be dependent on some new criteria.
M.K.
Knight165
I made a separate thread about this but it can probably be deleted.
I was just wondering if the expanded playoffs will be in. I am under the impression they will not be in the game this year correct?Comment
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Re: MLB 12 The Show Franchise Mode Improvements
I saw that Selig just announced he's nearly certain they are in for '12.
The announcement is on March 1st, right?
Next year.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: MLB 12 The Show Franchise Mode Improvements
What I certainly wouldn't have it coded to drop 30 overall in 1 year. I'm thinking more of a +3 or +5. It would be nice to have an above average player like Adam Jones, rated 80 overall and...
Scenario 1:
Year 1: .350 40 HR 120 RBI (+ 3, 83 overall)
Year 2: .360 45 HR 125 RBI (+5, 88 overall)
Scenario 2:
Year 1: .210 15 HR 80 RBI (-2, 78 overall)
Year 2: .205 14 HR 75 RBI (-3, 75 overall)
Scenario 1, we saw an above average player put together 2 great seasons and is now rated close to superstar status and in scenario 2, we see him regress due to 2 bad years in a row. I would have multiple factors with overall progression, the original thought was more for specific attributes. I also understand Knights point and can see how this could be difficult to implement. It would be the way I would try and program it though, I prefer my franchise to be more dynamic than static.
It would still be dynamic, just not a certainty.....more a "probability"
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: MLB 12 The Show Franchise Mode Improvements
Yeah Selig is really pushing to get this started this season already.
Sucks, but theres really nothing that SCEA could really do this late in the game, they are kinda left hung out to dry.Comment
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Re: MLB 12 The Show Franchise Mode Improvements
What I certainly wouldn't have it coded to drop 30 overall in 1 year. I'm thinking more of a +3 or +5. It would be nice to have an above average player like Adam Jones, rated 80 overall and...
Scenario 1:
Year 1: .350 40 HR 120 RBI (+ 3, 83 overall)
Year 2: .360 45 HR 125 RBI (+5, 88 overall)
Scenario 2:
Year 1: .210 15 HR 80 RBI (-2, 78 overall)
Year 2: .205 14 HR 75 RBI (-3, 75 overall)
Scenario 1, we saw an above average player put together 2 great seasons and is now rated close to superstar status and in scenario 2, we see him regress due to 2 bad years in a row. I would have multiple factors with overall progression, the original thought was more for specific attributes. I also understand Knights point and can see how this could be difficult to implement. It would be the way I would try and program it though, I prefer my franchise to be more dynamic than static.
You have to think about what the difference between .350 and .360 (or .210 and .205) mean. For 500 at bats, it amounts to a difference of only 5 hits (or 3). Over a season, such a tiny difference can come from luck.. a few bloopers or lucky infield hits, etc. Should these affect player ability? I don't think so...
You also have to think about how to deal with playing opportunity differences... Park factors when a player changes teams in mid seasons... etc., etc.
It really isn't very easy to come up with a stats-driven system that acts stably under complicated situations.Comment
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Re: MLB 12 The Show Franchise Mode Improvements
I don't want to leave an impression that I only exist to shoot down others' ideas, but it isn't very easy to handle baseball stats properly.
You have to think about what the difference between .350 and .360 (or .210 and .205) mean. For 500 at bats, it amounts to a difference of only 5 hits (or 3). Over a season, such a tiny difference can come from luck.. a few bloopers or lucky infield hits, etc. Should these affect player ability? I don't think so...
You also have to think about how to deal with playing opportunity differences... Park factors when a player changes teams in mid seasons... etc., etc.
It really isn't very easy to come up with a stats-driven system that acts stably under complicated situations.
I would actually prefer to throw out overall ratings anyways, and have the stats reflect on individual ratings, like high average vs LH boosting the CON vs LH.Seattle Pilots GM (2011 - ) Record: 152 - 195
Operation Sports OOTP LeagueComment
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Re: MLB 12 The Show Franchise Mode Improvements
I'm sorry, I'm not buying this. He's as much Michael Stanton as Issac Davis is Ike or Gabriel Hernandez is Gabby. I love SCEA and everything they do, but mistakes do happen, we don't need to cover-up for everythingComment
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Sent from Hayden Panettiere's #1 fanComment
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