yeah, but RL pitchers aren't trying to throw strikes every single pitch. You can't take that % into account because there's 0-2 throw away pitches, 1-2 pitches, 2-2 pitches that are designed to get the batter to chase. And then the high ched that power throwers throw out of the strikezone to get K's... it's a HUGE variable of a % for pitching and strikes.
Pulse Pitching is too easy!!
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Re: Pulse Pitching is too easy!!
yeah, but RL pitchers aren't trying to throw strikes every single pitch. You can't take that % into account because there's 0-2 throw away pitches, 1-2 pitches, 2-2 pitches that are designed to get the batter to chase. And then the high ched that power throwers throw out of the strikezone to get K's... it's a HUGE variable of a % for pitching and strikes. -
Re: Pulse Pitching is too easy!!
HOF PP is pure bliss as long as you pitch without fear of walking people. Its extrememely easy on All Star to throw strikes IF thats all you care about doing.
Pitching on edges and not given in = walks and great baseball.Joshua:
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a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Re: Pulse Pitching is too easy!!
I pitch and bat on legend and I can say this:
Pulse Pitching is not easy. Here are my stats with a a few starters from the Stros
Bud Norris: 6 IP, 3 ER, 6 H, 4 BB, and 5 K's
J.A. Happ: 4 IP, 5 ER, 7 H, 3 BB, and 2 K's
Wandy Rodriguez: 6 2/3 IP, 3 ER, 5 H, 4 BB, 7 K's
The effort by Wandy was one of the most rewarding pitching performances I have EVER had. Pulse pitching is incredible IMO and if you pitch on legend, you better have a solid staff. Guys like King Felix and Doc Halladay become much more valuable than ever before.Angels= 2025 World Series Champions!!Comment
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Well I guess it is not necessarily bad but it is not the norm for me in this game. Plus when you are in the minors, sometimes those two runs is the difference between a win and loss.
I enjoy it, though, because it more realistic to me then being lights out all the time.
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Re: Pulse Pitching is too easy!!
This guy hit the nail right on the head. You are pitching too aggressively. If you are winning this way, that means you need to up the difficulty.Comment
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Re: Pulse Pitching is too easy!!
I'm a little disappointed with the contents of this thread. I think a discussion on the difficulty of PP is a valid one, but in order to do that, it needs to be framed in a way to get feedback from people.
I'm beginning to wonder whether or not the penalty for bad timing is harsh enough? At first I thought PP was MORE Classic than Meter; where location would take a bit of a hit if I timed things poorly, but player ratings would have more of an impact on the CPU hitting results.
Now I'm beginning to wonder whether or not PP is MORE Meter than Classic; where the interface timing severely impacts CPU hitting, more so than the ratings of my pitcher.
Basically, at first I thought ratings trumped timing. Now I'm wondering whether timing plays too big of a role on CPU hitting with this interface?
I need a lot more time before I make any broad statements. Just thinking out loud. But, the way I get punished when I switch to Classic (both on Default AS) is very noticable.Comment
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Re: Pulse Pitching is too easy!!
I haven't seen much of a reward or punishment on either end with Pulse Pitching. In fact, in all honesty, it's not very often I even look at the pulsation anymore. I make an attempt to get a smaller circle, but I hardly sit there and focus. I just press X the first chance I see and move on.
Basically what I'm saying is even if you "fail" the pulse-game more than 50% of the time, you should still fare decently on the mound. Obviously your location is affected by the pulse, but the quality of the actual pitch does not seem to correlate too much, at least in my observations. I've given up quite a few hits on humongous "circles," but I've also given up just as much on the smaller ones. It's definitely more random than meter or analog.Comment
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Re: Pulse Pitching is too easy!!
If 75-79 is easy, I wonder what 80+ is(cause that's where I'm at lol).Comment
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Re: Pulse Pitching is too easy!!
I haven't seen much of a reward or punishment on either end with Pulse Pitching. In fact, in all honesty, it's not very often I even look at the pulsation anymore. I make an attempt to get a smaller circle, but I hardly sit there and focus. I just press X the first chance I see and move on.
Basically what I'm saying is even if you "fail" the pulse-game more than 50% of the time, you should still fare decently on the mound. Obviously your location is affected by the pulse, but the quality of the actual pitch does not seem to correlate too much, at least in my observations. I've given up quite a few hits on humongous "circles," but I've also given up just as much on the smaller ones. It's definitely more random than meter or analog.
I definitely need more time with Pulse, that's for sure. I feel different ways on different occasions. But, all in all; like real pitching, that's a good thing! LOL!
I just wanted to get the discussion started. I think I'm just in need of a major beatdown from the CPU.Comment
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Re: Pulse Pitching is too easy!!
I'm a little disappointed with the contents of this thread. I think a discussion on the difficulty of PP is a valid one, but in order to do that, it needs to be framed in a way to get feedback from people.
I'm beginning to wonder whether or not the penalty for bad timing is harsh enough? At first I thought PP was MORE Classic than Meter; where location would take a bit of a hit if I timed things poorly, but player ratings would have more of an impact on the CPU hitting results.
Now I'm beginning to wonder whether or not PP is MORE Meter than Classic; where the interface timing severely impacts CPU hitting, more so than the ratings of my pitcher.
Basically, at first I thought ratings trumped timing. Now I'm wondering whether timing plays too big of a role on CPU hitting with this interface?
I need a lot more time before I make any broad statements. Just thinking out loud. But, the way I get punished when I switch to Classic (both on Default AS) is very noticable.I haven't seen much of a reward or punishment on either end with Pulse Pitching. In fact, in all honesty, it's not very often I even look at the pulsation anymore. I make an attempt to get a smaller circle, but I hardly sit there and focus. I just press X the first chance I see and move on.
Basically what I'm saying is even if you "fail" the pulse-game more than 50% of the time, you should still fare decently on the mound. Obviously your location is affected by the pulse, but the quality of the actual pitch does not seem to correlate too much, at least in my observations. I've given up quite a few hits on humongous "circles," but I've also given up just as much on the smaller ones. It's definitely more random than meter or analog.
I don't want to say that switching to Classic instantly created opposite results, but through one full game of Classic, I already noticed that I was getting hit harder. Now it's only one full game and unfair to correlate the lack of success to classic (I need to factor my pitcher, the opponent, the facts of baseball being baseball) but I do think I felt as if I'd be more severely punished while using Classic over Pulse.
A part of me while playing with Classic felt as if the ball could go almost anywhere and the effect of that pitch on the batter's swing was something I could not control. The AI was making that decision.
Whereas with Pulse, I did begin to feel as if I'd be more successful if the circle was smaller.
Of course, the reverse of this is to bump the difficulty so I'm less likely to be successful in nearing the smallest size of the pulsating circle, but one thing that truly bothered me about that is the relation of the pulsating circle to the pitcher on the mound.
With Pulse Pitching I'm not sure I'm seriously feeling the difference in impact a Lincecum fastball has over a Snell fastball. The pulsating circle remains the same unless the confidence behind the pitch were different.
With Classic, I feel differently and that my user input has no affect on the batter or pitcher ratings with exception to the amount of effort I put behind a pitch.
I don't say this to mean I find Pulse too easy or that I dislike it. I do like Pulse a lot. A whole lot. And if Classic weren't available I'd definitely be using Pulse only as I dislike Meter pitching and I'm still 50/50 on Analog (though I do enjoy that mechanic as well)."It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob NeyerComment
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Re: Pulse Pitching is too easy!!
Interface ability and player ratings do play a role in throwing strikes and balls. But an often overlooked factor in this is throwing balls not because you want to, but because you have to.
Example: How many off the plate balls would Ubaldo Jimenez throw to your grandmother? My guess is none.
Pitchers do throw balls because pitching is hard. But they also throw balls for several other reasons. Not saying this is your problem, but it is something you should think about.Comment
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Re: Pulse Pitching is too easy!!
Never understood why people start threads to tell us what THEY are doing with THEIR game....
If its too "easy" or you're "too good", we do not need a new thread everytime you change your style...Comment
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Re: Pulse Pitching is too easy!!
Well, it's a "discussion" board, right? It's annoying, but it's a necessary evil because it can lead to some good "discussion."Comment
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Re: Pulse Pitching is too easy!!
I haven't paid much attention to whether ratings are affected by Pulse, but I do know that I was pitching too well while on Pulse.
I don't want to say that switching to Classic instantly created opposite results, but through one full game of Classic, I already noticed that I was getting hit harder. Now it's only one full game and unfair to correlate the lack of success to classic (I need to factor my pitcher, the opponent, the facts of baseball being baseball) but I do think I felt as if I'd be more severely punished while using Classic over Pulse.
A part of me while playing with Classic felt as if the ball could go almost anywhere and the effect of that pitch on the batter's swing was something I could not control. The AI was making that decision.
Whereas with Pulse, I did begin to feel as if I'd be more successful if the circle was smaller.
Of course, the reverse of this is to bump the difficulty so I'm less likely to be successful in nearing the smallest size of the pulsating circle, but one thing that truly bothered me about that is the relation of the pulsating circle to the pitcher on the mound.
With Pulse Pitching I'm not sure I'm seriously feeling the difference in impact a Lincecum fastball has over a Snell fastball. The pulsating circle remains the same unless the confidence behind the pitch were different.
With Classic, I feel differently and that my user input has no affect on the batter or pitcher ratings with exception to the amount of effort I put behind a pitch.
I don't say this to mean I find Pulse too easy or that I dislike it. I do like Pulse a lot. A whole lot. And if Classic weren't available I'd definitely be using Pulse only as I dislike Meter pitching and I'm still 50/50 on Analog (though I do enjoy that mechanic as well).
The ball was coming off the CPU bats with life. I was immediately drawn in and remembered why I've used Classic so much with this series.
(Whisper voice)I also secretly wished that the CPU would hit off me in the same way using Pulse pitching.
I don't feel the need to boost the difficulty either. My strike percentages are realistic, my BB's are realistic, and my K's are realistic. My hits to innings pitched ratio is good as well. I just haven't quite yet seen the varied results that I get with Classic pitching. And I'm sure it's coming, but hopefully sooner than later.
I have a lot more to say but I'll save it until I play through my rotation another time or two. I just want the size of the Pulse to matter very little. Just wondering if as a Classic guy, the Pulse size matters too much for my taste?Last edited by Heroesandvillains; 03-10-2012, 11:16 PM.Comment
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