In regards to your 2nd comment, that's just confirmation bias. Over a period of 10 games you should actually tally how many missed calls are made in your favor and then the CPU's favor.
I don't know what to tell you. Lower the difficulty? This is Baseball, that stuff happens. You don't hear the Mariners and Giants players complaining about their poor offenses because their offenses are just horrible not because "EVERY BALL WE HIT IS RIGHT TO SOMEBODY!!!". The game needs to be balanced in a way that yields results in line with the Major Leagues.
I want the game to reflect the ratings of the players more so than my input so it can still be considered a "simulation". I just want to be the puppeteer putting my guys in the best position to win and that's exactly what this game is. If you want to play a game where ratings don't matter and any "Wheelhouse Contact, Perfect Timing" swing leads to a homerun then pop in Triple Play baseball or something. This is Baseball, and it's a game where it tries to simulate the fine balance between realism and user input. Give it some time and let your eye adjust to the pitching in the game and really be stingy in regards to the swings you take. You have to remember that the results of these swings are largely driven by the Pitcher's ratings also. There are so many factors involved and from my experience HOF difficulty with True Analog batting mode has produced perfect results for me with no change in sliders. Just find what works for you.
Comment