Computer generated players progress in franchise.

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  • lumberjake
    Rookie
    • Mar 2012
    • 57

    #16
    Re: Computer generated players progress in franchise.

    Only reason it concerned me is because I don't want to see a drop off in game play. I mean if the new 99 is 85, that's a B level talent in those terms, but since the best will basically max out to it, it even outs.

    BTW Tabarnes, thanks for that mediafire link, it just opened up to be a bunch of things I didn't understand in different symbols I don't understand though, but its nice to see production is still there 20 years in.

    Comment

    • tabarnes19_SDS
      Game Designer
      • Feb 2003
      • 3084

      #17
      Re: Computer generated players progress in franchise.

      Originally posted by lumberjake
      Only reason it concerned me is because I don't want to see a drop off in game play. I mean if the new 99 is 85, that's a B level talent in those terms, but since the best will basically max out to it, it even outs.

      BTW Tabarnes, thanks for that mediafire link, it just opened up to be a bunch of things I didn't understand in different symbols I don't understand though, but its nice to see production is still there 20 years in.

      Thats a franchise save....You need to take that folder place it on a thumbdrive then copy it to game data. Then go into your game and load the franchise

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      • lumberjake
        Rookie
        • Mar 2012
        • 57

        #18
        Re: Computer generated players progress in franchise.

        Ahh, alright I'll check it out. I also have an update on the minor leagues disappearing in my franchise, but I'll go to the thread and post it.

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        • ForzaZuffa
          Rookie
          • Mar 2012
          • 52

          #19
          Re: Computer generated players progress in franchise.

          Originally posted by tabarnes19
          AGREE!! I would love to see ratings completely gone and your scout grade the players and assign a scouting rating to each one. The better your scout the closer you get, with even the best scouts grading players wrong sometimes.
          It'd be fine to have the ratings gone if we had scout reports to work off of still.... but of course, they took that OUT of the game this year for some idiotic reason...

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          • lumberjake
            Rookie
            • Mar 2012
            • 57

            #20
            Re: Computer generated players progress in franchise.

            Originally posted by tabarnes19
            Thats a franchise save....You need to take that folder place it on a thumbdrive then copy it to game data. Then go into your game and load the franchise
            Tabarnes, I unzipped it and copied it to my external hard drive and when I went to game data it said there was no files present. Am I doing something wrong?
            Last edited by lumberjake; 03-20-2012, 07:45 PM.

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            • IITK7II
              Rookie
              • Mar 2012
              • 6

              #21
              Re: Computer generated players progress in franchise.

              After every season I spend a few hours editing draft picks and players in order to keep competitive balance and more realistic draft picks.. Some times the draft picks have no hope though. I go team by team and set their lineups and edits. Works well enough for me... But when I say a few hours it can mean like 5-6..

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              • tabarnes19_SDS
                Game Designer
                • Feb 2003
                • 3084

                #22
                Re: Computer generated players progress in franchise.

                Originally posted by lumberjake
                Tabarnes, I unzipped it and copied it to my external hard drive and when I went to game data it said there was no files present. Am I doing something wrong?
                You need to copy folder and all directly to ps3. I believe it is game data directory...so if you copy to external drive make sure to then copy to ps3.

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                • lowlander
                  Banned
                  • Mar 2012
                  • 69

                  #23
                  Re: Computer generated players progress in franchise.

                  In past years at the end of the season wasn't there a player progression screen which showed the player progression for each player in various categories? My memory isn't the best but I seem to remember that.

                  I don't see that this year.

                  Comment

                  • Knight165
                    *ll St*r
                    • Feb 2003
                    • 24964

                    #24
                    Re: Computer generated players progress in franchise.

                    Originally posted by lowlander
                    In past years at the end of the season wasn't there a player progression screen which showed the player progression for each player in various categories? My memory isn't the best but I seem to remember that.

                    I don't see that this year.

                    It's on the manage roster screen now....at the start of the new season.

                    M.K.
                    Knight165
                    All gave some. Some gave all. 343

                    Comment

                    • lowlander
                      Banned
                      • Mar 2012
                      • 69

                      #25
                      Re: Computer generated players progress in franchise.

                      Originally posted by Knight165
                      It's on the manage roster screen now....at the start of the new season.

                      M.K.
                      Knight165
                      Thanks for the help.

                      Comment

                      • moTIGS
                        Pro
                        • Jun 2003
                        • 569

                        #26
                        Re: Computer generated players progress in franchise.

                        Any other thoughts on this?

                        I've really been turned off from sports games for a few years because franchise modes in general seem to get less realistic the further you go, and this game has been especially bad. I like to sim a lot and build teams through the draft, but that's kind of pointless if drafted players generally stink.

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                        • lumberjake
                          Rookie
                          • Mar 2012
                          • 57

                          #27
                          Re: Computer generated players progress in franchise.

                          As the creator of the thread, it worried me a whole lot too. Tabarnes has a file that goes 10 years into franchise to show progression. I couldn't get it to work, but its there if you can figure it out. Anyways, I'm more or less the same way. I like to sim and build a team from the ground up with my own players. The progression has actually been fairly decent. I had the 6th overall pick and drafted a 3B who was 18. He's now 23 and being added to my opening day roster. He's the 11th best player on my team, in terms of overall. Granted, he has A potential, and has been +4 or 5 every year in almost every category, but it seems to progress decently. My only advice would be to scout well because only the A prospects rapidly progress, and I have a ridiculous amount of them because I spend a lot of time scouting. The B prospects progress ok, but I haven't seen any get +4's at all in each category, only 3's. C level prospects oddly enough on my team either get +5 in each category or -3, which is weird.

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                          • lumberjake
                            Rookie
                            • Mar 2012
                            • 57

                            #28
                            Re: Computer generated players progress in franchise.

                            Oh, and nobody really becomes elite players, at least thus far, and I'm in year 2019, so it seems the overall goes from 99 to around 88 or under and maxes out. At least it seems to since by the time the player reaches age 30 they generally start to decline or stay stagnant. It does, in my opinion really hurt the level of play since it obviously goes a step down in terms of elite players, but the simulation production numbers are pretty true to how they normally are. 2 generated pitchers, one of mine included, have won 20 games, and I've seen 4 generated position players with 45+ HR's in different seasons.
                            Last edited by lumberjake; 03-25-2012, 09:44 PM.

                            Comment

                            • moTIGS
                              Pro
                              • Jun 2003
                              • 569

                              #29
                              Re: Computer generated players progress in franchise.

                              Sounds like I might be going yet another year without a suitable sports franchise game...

                              Regarding A prospects, is it possible to find them later in the draft? One of the best parts of real sports is seeing guys no one thought highly of prove everyone wrong. This rarely happens in the games, though.

                              I will say I like Knight's thoughts regarding a game without overall ratings. I've been an advocate of that view for years. In real life, you don't have a speed rating (or ACC/AGI, etc) like Madden/NCAA give you. You have a 40 time, a couple agility drills, and game film. Your scouts use that to determine how fast a guy is. I'd love to see a game try to give the player that kind of experience, where all you have are a guy's production on the field and his performances in actual drills.

                              I also hate how production often leads to improvement. It should be the other way around. You don't get better because you play well; you play well because you got better. The actual improvement should be independent from play on the field IMO.

                              Too many sports games are afraid to take risks like that, though. They rely on standard conventions that don't really replicate how things really work... conventions that have largely been around since the days of PSX/N64.

                              /rant

                              Comment

                              • lumberjake
                                Rookie
                                • Mar 2012
                                • 57

                                #30
                                Re: Computer generated players progress in franchise.

                                Oh I'm completely on board with Knight too, but no game is going to overhaul their rating systems to do it.

                                As far as getting prospects late in the draft, absolutely, yes you can get them in later rounds. I look at other teams draft picks and potentials when I draft and it seems the CPU always gets horrible potentials. Not one #1 overall pick have I seen have even a C potential, all D or F. Myself, on the other hand, since when you scout it shows the potential if you scouted them fully, have acquired 21 A prospects through 2019 that I drafted. Most we're in the later rounds. One year all my Type A and B free agents left my team so I got 11 picks that year, and those players are now the foundation of my current team which is really cool.

                                The progression though, in terms of production leads to improvement doesn't necessarily happen in the game. I have so many logjams at positions with A prospects that some of them don't even play, and they all progress and get better, which leads to improvement and better play.

                                If you have worries about the games franchise mode, I was in the same boat, but the ratings system is the only thing that needs tweaking. I only say this because I feel their needs to be elite players in terms of the rankings with computer generated guys if their going to stick to the ratings system. The new 99 shouldn't be 88, that's a B+ overall, and there are far far superior to that in the game. Like I said though, the stats remain similar to what they are with the real players. 20 game winners, speed guys, 45 HR guys, 130 RBI guys, so I mean if you disregard the ratings, the game stays true to its original year form of all real players.

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