Lineup logic still needs a lot of work

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  • steelersfan77
    Banned
    • Sep 2009
    • 483

    #91
    Re: Lineup logic still needs a lot of work

    I use 30 team control and when it comes to lineups and rotations follow MLB live baseball to a "T".

    LOL. How sick is that?

    Basically just sit on the couch with my IPAD, ps3 controller in hand and get to work for that day. I love it!!!

    I'm demented though. Oh well. I follow every single MLB transaction known to man.

    I even control free agency and editing of draft picks to mirror MLB baseball.

    Then I added and edited players that came over from the international side of baseball with the big signings.

    Secret is you can do everything with this game. You don't even have to buy MLB12 the show.

    MLB11 the show was perfect!!

    Comment

    • cardinalbird5
      MVP
      • Jul 2006
      • 2814

      #92
      Re: Lineup logic still needs a lot of work

      Originally posted by Vashyron.
      How lineups should be programmed:

      1st) You determine the 3rd place hitter, best overall hitter, great contact and at least a power of 50 or higher. Look for the best contact guy and place the best contact guy with at least 50 power there.

      2nd) You place in the #4 hitter, the most power with contact being at least 50.

      3rd) The #5 hitter is whoever has the most power after picking the #3 and #4 hitters.

      4th) Find the leadoff guy. You want a guy with a high OBP and ideally speed. Look at contact, plate discipline and vision, and speed. Look at the players left over with the highest contact. Look at plate discipline next. Then of the 2 best qualified players, take the fastest player for leadoff. Anyone over 50-60 power would be disqualified.

      5th) Put the guy that didn't make the leadoff man cut as the number 2 hitter.

      6th) Whoever left that has the most power bats 6th.

      7th) If a National league team, put the highest contact and discipline guy 8th to hit in front of the pitcher. If American league team, use the same logic to determine the leadoff guy again, and place that hitter 9th.

      8th) For NL, place the last player in the 7th spot and the pitcher bats 9th. Place the best contact guy out of the last 2 players 7th and have the last player left bat 8th.

      That was just off the top of my head. I'm sure that logic would stop Carlos Beltran and Jayson Werth from hitting 1st, along with stopping Todd Helton hitting 8th. With more time, I could come up with a very solid lineup logic. It really isn't that hard.
      See those are all of your opinions. That is a traditionalist lineup. Simulations and statistics have shown that your number 1 hitter is actually your most imporant, then 2nd,4th,5th,3rd,6th,7th,8th,9th.

      Batting lineups have little impact on a teams total wins during the course of the season, but that is the ultimate run production model to follow. It may only help you win 2-3 more games.

      I'd rather see coach/manager profiles where some may favor speedy guys for leadoff, while others want power plus contact. Some managers like guys who bunt or can hit and run batting 2nd and so on.
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      • econoodle
        MVP
        • Sep 2009
        • 4884

        #93
        Re: Lineup logic still needs a lot of work

        Originally posted by CMH
        The other issue with breakout or busts seasons is that people will complain that the performances are not realistic.

        How many times do we see people upset over end of season stats because they don't closely match what they perceive to be the abilities of a particular player?

        Some people don't care what the stats look like. To them, it's another universe, another game world. Some of the people want things to be a close representation or a carbon copy.

        I get both sides of the argument, but it's incredibly difficult (read: impossible) to satisfy both sides of the argument.

        i heard that.
        first thing i thought when i saw Pills numbers, was, 'cool!'.
        I like seeing guys have bad years.
        now granted, his was REALLY bad, but still.

        I even wondered if he'd been playing through a nagging injury.
        But I don't think thats a feature in this game, right? recurring, nagging injuries that affect play?

        Comment

        • BobSacamano
          Rookie
          • Feb 2010
          • 324

          #94
          Re: Lineup logic still needs a lot of work

          I don't know if this belongs in the line-up thread, or if it's a bug or something, but I'm in May 2012 in my franchise and the Tigers have Joaquin Benoit and Octavio Dotel in their rotation. They have one starter on the DL, but they chose not to call up any starters from AAA to replace him.

          Odd...

          Comment

          • ChernoTheInferno
            Rookie
            • May 2011
            • 168

            #95
            Re: Lineup logic still needs a lot of work

            I think the issue here is Sony orders their developers to waste time on the Vita version this year, cutting down time on PS3 development.

            But yeah, the line-ups could use some work. I haven't started RttS yet this year (waiting for full minors rosters), but last year had an insane bug where all MLB teams batted their catchers #3 regardless of any factors in RttS. An issue this year is the random switching of positions of players, with people playing at positions they shouldn't after pinch-hitting.

            Comment

            • Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20302

              #96
              Re: Lineup logic still needs a lot of work

              SMH...

              The VITA time was not wasted time... at all.
              Love the Vita Version and hope they put even more time into it next year.
              Last edited by Skyboxer; 03-17-2012, 04:07 PM. Reason: I probably broke an rule or 2 so...edit.
              Joshua:
              "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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              • cardinalbird5
                MVP
                • Jul 2006
                • 2814

                #97
                Re: Lineup logic still needs a lot of work

                Originally posted by Skyboxer
                SMH...

                The VITA time was not wasted time... at all.
                Love the Vita Version and hope they put even more time into it next year.
                How good is it? I only have a PSP that I rarely play and I had The show on it last year, but it wasn't all that great. Also I saw the commercial for how you can play your ps3 game on your vita? How does that work? Do you need both copies for each system?
                Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

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                • Knight165
                  *ll St*r
                  • Feb 2003
                  • 24964

                  #98
                  Re: Lineup logic still needs a lot of work

                  Originally posted by cardinalbird7
                  How good is it? I only have a PSP that I rarely play and I had The show on it last year, but it wasn't all that great. Also I saw the commercial for how you can play your ps3 game on your vita? How does that work? Do you need both copies for each system?
                  I love it.
                  GREAT version of the game.

                  ...and I love the Vita in general.

                  ...well worth the investment IMO.

                  M.K.
                  Knight165
                  All gave some. Some gave all. 343

                  Comment

                  • Skyboxer
                    Donny Baseball!
                    • Jul 2002
                    • 20302

                    #99
                    Re: Lineup logic still needs a lot of work

                    Originally posted by Knight165
                    I love it.
                    GREAT version of the game.

                    ...and I love the Vita in general.

                    ...well worth the investment IMO.

                    M.K.
                    Knight165
                    What Knight said.
                    The Vita alone is well worth the grab. Adding MLB The Show made it a certain purchase. The game plays great and plays anywhere I go
                    Joshua:
                    "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                    a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                    Skyboxer OS TWITCH
                    STEAM
                    PSN: Skyboxeros
                    SWITCH 8211-0709-4612
                    XBOX Skyboxer OS

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                    • bkrich83
                      Has Been
                      • Jul 2002
                      • 71582

                      #100
                      Originally posted by Skyboxer
                      SMH...

                      The VITA time was not wasted time... at all.
                      Love the Vita Version and hope they put even more time into it next year.
                      Absolutely. The vita version with cloud saves is a HUGE addition this year.
                      Tracking my NCAA Coach Career

                      Comment

                      • Saviour13
                        Rookie
                        • May 2011
                        • 103

                        #101
                        Re: Lineup logic still needs a lot of work

                        to the OP:

                        Here is video proof that a ball can be hit to the wall.

                        Comment

                        • AUTiger1
                          MVP
                          • Oct 2008
                          • 2413

                          #102
                          Re: Lineup logic still needs a lot of work

                          I just played a 3-game series against the Indians and the lineup order for all 3 games were very good. But they had Travis Hafner playing 1B and Casey Kotchman as the DH. That is so backwards it's stupid. Kotchman his a gold glove caliber fielder and would probably have won by now had he not switched leagues in the middle of the season a couple of times.
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                          • ptbnl
                            Rookie
                            • Mar 2012
                            • 348

                            #103
                            Re: Lineup logic still needs a lot of work

                            Originally posted by AUTiger1
                            I just played a 3-game series against the Indians and the lineup order for all 3 games were very good. But they had Travis Hafner playing 1B and Casey Kotchman as the DH. That is so backwards it's stupid. Kotchman his a gold glove caliber fielder and would probably have won by now had he not switched leagues in the middle of the season a couple of times.
                            Last year the CPU insisted on playing Vlad Guerrero in RF and Nick Markakis at DH for the Orioles.
                            #24

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                            • Clarke_311
                              MVP
                              • Oct 2008
                              • 1109

                              #104
                              Re: Lineup logic still needs a lot of work

                              Originally posted by AUTiger1
                              I just played a 3-game series against the Indians and the lineup order for all 3 games were very good. But they had Travis Hafner playing 1B and Casey Kotchman as the DH. That is so backwards it's stupid. Kotchman his a gold glove caliber fielder and would probably have won by now had he not switched leagues in the middle of the season a couple of times.
                              Same thing happened to me, Brett Gardner started at DH and Raul Ibanez was in LF.
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                              • 2ndBase
                                Rookie
                                • Dec 2002
                                • 450

                                #105
                                Re: Lineup logic still needs a lot of work

                                Kind of a pain, but I go in and edit the players so the lineup generates correctly. The lineups are set at the start of a Franchise until something causes the CPU to sort them such as an injury or trade. I usually don't have to change much. Sometimes it is subtracting 3 ticks of the Con for Righties. I have a test roster saved where I edit a player, move him to FA, auto fix the lineups, bring him back and auto fix the lineups. This tells me what the CPU will do in Franchise. Kind of a pain, but I don't do this too often.

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