What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Needs?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • seanjeezy
    The Future
    • Aug 2009
    • 3347

    #481
    Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

    Originally posted by jfloirendo
    No idea if this has been mentioned but the ability to "read" the type of pitch coming a la MVP 05. It's too difficult to work a count when everything looks like a fastball until the end.
    In case it isn't changed next year (I personally didn't like the MVP mechanism but that's just me), check out this post over at the show nation. Here's the first paragraph and possibly the solution to your (and many others) problem:

    Timing
    The key to hitting in MLB The Show 12 is timing. Now of course you probably already suspected this, but the real question is how do you distinguish between a fastball and an offspeed pitch? To recognize the speed of a given pitch you must discern the pitch’s rate of optical expansion as it leaves the pitcher’s hand; pitches that travel at greater speeds increase in their apparent size (expand optically) sooner after leaving the pitcher hand than pitches that travel at lower speeds. Let me reiterate this point from a different perspective: BOTH fastballs and off-speed pitches increase in their apparent size after being released from a pitcher’s hand and have the same net magnitude of increase in size, the difference between the two pitches is a TEMPORAL DIFFERENCE, NOT A VISUAL DIFFERENCE. Fastballs increase in their apparent size in LESS TIME compared to off-speed pitches which take MORE TIME to increase in apparent size. This means that in order to distinguish between fastballs and off-speed pitches you need to be consciously aware of how much time has elapsed after the pitcher’s release, and you use this awareness of elapsed time and compare it to the baseball’s size on the screen. If the ball is large compared to its size at release and little time has elapsed you need to start your swing earlier, but if after the same period of time has elapsed the ball appears to not have increased in size quite that much then you should automatically know to wait a bit longer before beginning your swing.
    Bakin' soda, I got bakin' soda

    Comment

    • jflo_24
      Rookie
      • Aug 2009
      • 12

      #482
      Originally posted by seanjeezy
      In case it isn't changed next year (I personally didn't like the MVP mechanism but that's just me), check out this post over at the show nation. Here's the first paragraph and possibly the solution to your (and many others) problem:
      That definitely does help. I mean not necessarily the exact same thing but similar and should also related to your plate vision rating unlike MVP where everyone saw the same thing

      Comment

      • KingV2k3
        Senior Circuit
        • May 2003
        • 5881

        #483
        Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

        Originally posted by seanjeezy
        In case it isn't changed next year (I personally didn't like the MVP mechanism but that's just me), check out this post over at the show nation. Here's the first paragraph and possibly the solution to your (and many others) problem:
        Great find, thanks!

        Makes a lot of sense, but even with pitch speed at zero...

        I just don't (seem to) have that kind of time!



        I will give it a try though...

        Comment

        • ryan36
          7 dirty words...
          • Feb 2003
          • 10139

          #484
          If I could create myself as a manager and get fired etc, that'd be awesome.

          Comment

          • TCM
            MVP
            • Jun 2011
            • 1800

            #485
            Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

            It would be cool if we could play as an RTTS catcher without having to call the whole game, just field grounders and throw runners out like the other positions.
            1905 1921 1922 1933 1954 2010 2012
            San Francisco Giants

            Butte College

            Comment

            • candyman13
              Rookie
              • Aug 2010
              • 94

              #486
              I think that ratings for players should be determined by sabermatrics such as ISO and OPS+ to give it more accuracy. Sorry if this has already been posted.

              Comment

              • seanjeezy
                The Future
                • Aug 2009
                • 3347

                #487
                Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

                Originally posted by candyman13
                I think that ratings for players should be determined by sabermatrics such as ISO and OPS+ to give it more accuracy. Sorry if this has already been posted.
                I don't know, traditional stats do a much better job in determining specific skills. Sabermetrics are great in determining how valuable a player is in a wide range of categories. The only viable aspect of the game that can benefit from using metrics is fielding, but even those aren't too reliable. I would like to see power determined by HR/FB% though, there's a strong correlation between that stat and the guys with the most power.

                On that note I would like to see tendencies make their way into this game, it would really help to diversify the gameplay and the individual players.
                Bakin' soda, I got bakin' soda

                Comment

                • starryclub
                  Rookie
                  • Nov 2011
                  • 27

                  #488
                  Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

                  The amount of balls that hit the pitcher going up the middle is ridiculous. I can nail them with 4 or 5 right in the leg a game, and zero injuries. You can smoke a fastball 95mph off the bat, and the pitcher will go on the throw absolutely fine. Not just that, then he'll chase the ball in foul ground and throw you out at first.

                  I want to be able to control my 3rd basemen fully, I hate the stupid sluggish animation, I actually want to be able to dive, move to at least attempt to get the ball.

                  Fenway standings look really silly, especially getting deep into the season.
                  Last edited by starryclub; 08-19-2012, 12:52 AM.

                  Comment

                  • JohnBoy227
                    Banned
                    • Mar 2012
                    • 56

                    #489
                    Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

                    1.WBC (world baseball classic)

                    2.Get 2k's pitching

                    Comment

                    • Spanky
                      MVP
                      • Nov 2002
                      • 2785

                      #490
                      Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

                      In no particular order:

                      User stats -- I'd like to see extensive batting, pitching, fielding, W-L stats. It's one of the few things the other title got right.

                      Fewer foul balls -- Even with the slider turned down completely for both HUM and CPU, I'm seeing too many of these, which increases the length of games.

                      Outfield positioning -- OFs seem to play too shallow, and yet hits down the line and in the corner that should be doubles often result in singles because the OF gets to the ball too quickly. Might need a sliders adjustment fix.

                      More throwback unis -- I like the selection they have. You can always have more.

                      Shorter postseason for shorter seasons -- For 14- and 29-game seasons, I want the option of single elimination or best of 3 playoff series.

                      That's all I can think of right now.

                      I've played about 12 games in the five days I've had this game and I can say it's about as close to perfection in a sports game that I've experienced in my 20 years of gaming. It is so good that I have no desire to play anything else.
                      It's on me. I shook his hand too hard. It was a hard ... kind of a slap-shake.

                      "What? You can't challenge a scoring play?''

                      Comment

                      • KingV2k3
                        Senior Circuit
                        • May 2003
                        • 5881

                        #491
                        Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

                        Originally posted by KingV2k3
                        After 100 plus games, I've concluded that there's not much difference (other than deilvery and pitch type) between pitchers this year...

                        I've tried All Star, Veteran and Rookie hitting and pitching with CPU control / consistancy as low as 1 and as high as 4, with strike frequency at 0 and:

                        EVERYBODY throws between 62-66 percent strikes, with a first pitch range of about 58-64...

                        D/F Control rated guys and above...they ALL end up with the same percentages...

                        And, no...I don't swing at more than 2-3 junk pitches all game or have an abnormal amount of foul balls...

                        Secondly, the CPU pitching is a little more clutch this year...they seem to get really effective when pitching out of a jam...the "meltdowns" have been VERY rare...

                        And, I'm sure the frequency of double plays has been well documented...

                        Well, I'm not alone on this...got a handful of "likes", etc...

                        Anyway:

                        After the last game in which I was tormented by ALL the above PLUS the slight overall "tilt" I feel goes to the CPUs advantage I decided to pop in MLB 10...

                        NONE of the above is in evidence...

                        The strike percentages were spot on with minor slider tweaks and all the pitchers threw according to their relative control ratings...

                        First pitch strikes, etc. also very tight...

                        Overall, despite the "ball under the glove" animation and inferior graphics, it played a MUCH better overall game of baseball...

                        MLB11 is the first year I didn't but the show, so the major difference between 12 and 10 (IMHO) MAY have been triggered by the advent of analog controls...

                        When the game was re tuned for those additions, I wonder if the core of the classic pitching / zone hitting interfaces I prefer were altered?

                        Not sure, but ALL the things (including the abundance of DPs)that concern me the most aren't in 10...

                        I do miss "contact swing" and "time out" in the box tho...



                        Transaction in 10 tho are ker-azy...12 ain't perfect but I forgot how nutz it used to be...

                        Lots of tradeoffs, but I'll always trade for overall gameplay...
                        Last edited by KingV2k3; 08-20-2012, 01:55 PM.

                        Comment

                        • seanjeezy
                          The Future
                          • Aug 2009
                          • 3347

                          #492
                          Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

                          A small, but time saving feature would be to have an additional right stick toggle at the team matchup screen to select sliders. I'm sure some people have sliders for simming and sliders for actually playing the game, and having this feature would save all of the back and forth between screens.
                          Bakin' soda, I got bakin' soda

                          Comment

                          • Perfect Zero
                            1B, OF
                            • Jun 2005
                            • 4012

                            #493
                            Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

                            After playing countless games, here are some of the things that I would ask for:

                            Improved Diamond Dynasty - I know it's a first year effort (and a good one at that), but Diamond Dynasty needs some things changed. The card system is ok, but there is no incentive to use the actual major league players. The collection system is a touch difficult, and the online issues are horrible. One should be able to be home or away in a single player game, and there should be more uniform options. I would also like to see tournaments online and perhaps a league.

                            New Franchise Additions - Franchise in this game is good, but it could be so much better. Trading needs to be upgraded and perhaps there needs to be a few hidden attributes such as "franchise players" (i.e. Derek Jeter and Mariano Rivera would never play at Citi Field in orange and blue unless things were really bad, which happened in my franchise). Franchise feels a bit stale, but I know the minds at SCEA can spruce it up.

                            Improved Online - 'Nuff said. Online is horrid on this game. Even though I rarely venture online, I don't mind doing so on this game, but the lag is just awful.

                            Playoff Mode - There are so many times during the season where I look at the standings and say "If the playoffs started today...". I would like to have the ability to make a playoff only mode so that we can do this during the season. It would just be a nice feature.

                            Dynamic Intangibles - I think it would be neat to have more throwback and alternate slots so that teams can have a better library of uniforms. I would also like to see hats connected with helmets for color choices and an undershirt option. Perhaps the biggest thing would be dynamic stadia where roofs close and rain becomes a problem or lets off. It's a lot to ask for, but it would make the game so much better.

                            Speedy Mode - Sometimes I don't have enough time to play a full game and I want to get nine innings done in a quick time. Perhaps an option to have an automatic 1-1 count and no cutscenes would be great for this game.
                            Rangers - Cowboys - Aggies - Stars - Mavericks

                            Comment

                            • Knight165
                              *ll St*r
                              • Feb 2003
                              • 24964

                              #494
                              Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

                              Originally posted by Perfect Zero
                              After playing countless games, here are some of the things that I would ask for:

                              Improved Diamond Dynasty - I know it's a first year effort (and a good one at that), but Diamond Dynasty needs some things changed. The card system is ok, but there is no incentive to use the actual major league players. The collection system is a touch difficult, and the online issues are horrible. One should be able to be home or away in a single player game, and there should be more uniform options. I would also like to see tournaments online and perhaps a league.

                              New Franchise Additions - Franchise in this game is good, but it could be so much better. Trading needs to be upgraded and perhaps there needs to be a few hidden attributes such as "franchise players" (i.e. Derek Jeter and Mariano Rivera would never play at Citi Field in orange and blue unless things were really bad, which happened in my franchise). Franchise feels a bit stale, but I know the minds at SCEA can spruce it up.
                              A. It was definitely a "throw a line in the water" to start. DD is by no means(from what I gathered at the Community Events) stuck in one direction as a mode.
                              I'm surprised there wasn't a thread asking for more feedback on this actually.

                              B. Definitely. Franchise is good...but needs some changes. Fingers crossed as to seeing those for '13 and beyond!

                              M.K.
                              Knight165
                              All gave some. Some gave all. 343

                              Comment

                              • Armor and Sword
                                The Lama
                                • Sep 2010
                                • 21780

                                #495
                                Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

                                A playoff mode would be fantastic.
                                Now Playing on PS5:
                                CFB 26 Hurricanes/Fresno State Year 2
                                MLB The Show 25 - 2025 Yankees Year 1
                                MLB The Show 25 1985 Yankees Year 1
                                Oblivion Remaster



                                Follow me on Twitch
                                https://www.twitch.tv/armorandsword

                                Comment

                                Working...