With Knight and co. having been to SCEA studios on several occasions and being pretty communicative with the developers, if they say that MLB and MLBPA put restrictions on SCEA I'm going to believe it. I have no reason not to. Like I said there are several odd rules that have been imposed. For example, SCEA wanted to put in the September 11th caps and MLB denied it.
Top Five Wishes for MLB 13: The Show
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Re: Top Five Wishes for MLB 13: The Show
With Knight and co. having been to SCEA studios on several occasions and being pretty communicative with the developers, if they say that MLB and MLBPA put restrictions on SCEA I'm going to believe it. I have no reason not to. Like I said there are several odd rules that have been imposed. For example, SCEA wanted to put in the September 11th caps and MLB denied it."Life is like baseball, it's the number of times you arrive home safely that counts" -
Re: Top Five Wishes for MLB 13: The Show
Conspiracy theory, really? you have as much proof as I do, which is why I said I could be wrong but I don't buy it. If you really think MLB tells SCEA what each individual makes then so be it. But, Why would there be such an agreement in the first place when MLB releases the contract details to the public..... all I'm saying.
Your wrong on money dictating the contract. Ichy has a higher overall than A-Rod or at least not enough to be that far apart. Secondly it's not about whether Icy deserves the 19 million, it's what he made. Just trying to make Franchise more realistic. I think real contracts or at least way closer and Real team budgets would make Franchise so much better.
I don't want to see Cano signing with the Rays, when only 7 of the 30 MLB teams can actually afford him.
That's all I'm going to say on the matter, if you want to believe puppys are rainbows then go ahead.
No on changing potential as it would unbalance the game and cause some budget issues.
The game tries to keep the same number of A/B/C/D potential players in the league every year. So when a couple of A potential players retire it will generate new ones in the next draft and vice versa.
If we allowed users to change potentials there would be more than a few nasty side effects right now. The most important one is player contracts are largely determined by a players overall and if you started editing guys and making some extra A rated players 5 years down the line there will be some problems with budgets and highly rated players not being signed by teams.
Its pretty laughable that you are trying to tell us that we're wrong, perhaps you work for MLB???Bakin' soda, I got bakin' sodaComment
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Re: Top Five Wishes for MLB 13: The Show
Ok ok, everyone gets the point that MLB/MLBPA has stated to SCEA not to put the exact salary/contract length of players. It's really easy to prove this because why would they spend the time making up some arbitrary contracts when they could just put in the correct ones and adapt their system to work accordingly.
I think if anything not using the real life contracts/salaries makes it harder on SCEA.
My only point, and I'm guessing Jordan93's is as well, is not that the accuracy of the contracts/salaries, but the consistency, and proportional value.
It sounds like they are making a strong step forward by removing all of the ancillary stuff concerning ticket sales, etc. since it had no real bearing. So I will wait and see, but regardless I'm hoping for some improvement in this area. It would add a lot of value to franchise if it was actually difficult to create contenders, instead of just buying everyone in the first offseason.Comment
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Re: Top Five Wishes for MLB 13: The Show
Also...I'd like to point out yet again....that the fact that they were "neutered"(for lack of a better term) in terms of contracts....bothered the devs as much as it bothered us.
(so much so that they let a little "bug":winksneak in and stay in year after year that allows you to swap a player onto the FA3 list and change(randomly) the players contract(both length and $$)
But yeah...you're probably right.....they're just lazy and don't care.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: Top Five Wishes for MLB 13: The Show
Ok, let's get one thing straight (and I don't mean to aim this at you seanjeezy). But Ramone is *not* a dev, but PR/community rep. He doesn't program the game, but sells it to us.Steam: BahnzoComment
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Re: Top Five Wishes for MLB 13: The Show
(and he doesn't "SELL" us the game...that would be a MARKETING REP)....he is a conduit between the dev team and the community.
(since we're correcting here today)
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: Top Five Wishes for MLB 13: The Show
Because I find it amazing at how many people seem to think that he's somehow responsible for developing the game. When in fact he is a marketing rep. He doesn't code the game, he doesn't develop the game...he's simply a guy whose job it is to sell the game to us. Calling Ramone a developer gives the wrong impression of what he does. Let's not let the facts blur the line between creative and marketing.Steam: BahnzoComment
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Re: Top Five Wishes for MLB 13: The Show
Because I find it amazing at how many people seem to think that he's somehow responsible for developing the game. When in fact he is a marketing rep. He doesn't code the game, he doesn't develop the game...he's simply a guy whose job it is to sell the game to us. Calling Ramone a developer gives the wrong impression of what he does. Let's not let the facts blur the line between creative and marketing."Life is like baseball, it's the number of times you arrive home safely that counts"Comment
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Re: Top Five Wishes for MLB 13: The Show
Correct me if I'm wrong Knight, but doesn't Ramone also work on some of the aspects of the game as well? I seem to remember him saying he worked on camera angles or something of that nature...Bakin' soda, I got bakin' sodaComment
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Re: Top Five Wishes for MLB 13: The Show
Like I said...he's not a dev. He doesn't program the game. Maybe he interfaces with the devs, but to think he makes decisions on what does and doesn't make it into a game is naive. He's here to market the game. He's here to rep Sony and it's games in the most positive light possible. If you think anything else, then you need to realize how things in this world work.Steam: BahnzoComment
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Re: Top Five Wishes for MLB 13: The Show
Because I find it amazing at how many people seem to think that he's somehow responsible for developing the game. When in fact he is a marketing rep. He doesn't code the game, he doesn't develop the game...he's simply a guy whose job it is to sell the game to us. Calling Ramone a developer gives the wrong impression of what he does. Let's not let the facts blur the line between creative and marketing.
He works with the developers and has a LOT of creative input for the game. He just also happens to be the community leader for SCEA.
I still don't see why it's relevant in relation to what seanjeezy posted...as Ramone has direct access to every aspect of the game....that's why he posted that.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: Top Five Wishes for MLB 13: The Show
Like I said...he's not a dev. He doesn't program the game. Maybe he interfaces with the devs, but to think he makes decisions on what does and doesn't make it into a game is naive. He's here to market the game. He's here to rep Sony and it's games in the most positive light possible. If you think anything else, then you need to realize how things in this world work.
And people wonder why we see less of the "SCEA employees" (just for you) over the years."Life is like baseball, it's the number of times you arrive home safely that counts"Comment
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Re: Top Five Wishes for MLB 13: The Show
Like I said...he's not a dev. He doesn't program the game. Maybe he interfaces with the devs, but to think he makes decisions on what does and doesn't make it into a game is naive. He's here to market the game. He's here to rep Sony and it's games in the most positive light possible. If you think anything else, then you need to realize how things in this world work.
Actually I am a developer I don't work for PR or marketing. I'm a designer, the community manager and the outward face of the MLB The Show franchise to the public. I don't need to interface with the devs because I am one. I'm also the bridge between us (the development team) and the consumer. This is why you see my ugly mug always talking about the game every year and not some "pr/community rep" it's because I do work on the game. Interfacing with the community and answering questions is just a fraction of my responsibilities.
For example Pulse Pitching is my design, so is analog throwing, analog pitching, button accuracy throwing for 13, the new default camera view from last year. So is the art for all those meters those are my designs the not so easy on the eye pulse pitching art from last year my fault. It's been changed this year hopefully no one will get sick or vertigo anymore :-) I'm also the idiot who created all those camera's for MLB 11 then removed them in 12 because I assumed nobody used them. Boy was I wrong, so I created another 25 for MLB 13. Anyway I'll stop here because I've talked about myself way more than I ever want too so let me get to the point.
We have a really big team some of guys are kind enough to drop in from time to time when they can like B Ma, Woodweaver, Lorne, etc.............. but for the most part we are a very busy bunch. So it's easier for me to come around on a regular basis than them and it's part of my job to interface with the community. Because I'm visible here don't let that or my job title fool you. CM have different responsibilities per development team per company.
So yes I am a developer:wink::wink:Last edited by Russell_SCEA; 12-15-2012, 01:32 PM.Comment
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Re: Top Five Wishes for MLB 13: The Show
''button accuracy throwing for 13''
Russell would this by chance fix the issue where so many of the throws to first base are low and the first baseman has to stretch to catch the ball? You see these low throws too much from all infielders.Especially throws from the second baseman.
I would love to see much more accurate throws to first base in 13 The Show. Of course if the fielder has a very bad throwing rating then I can understand why the throws would be much less accurate ''at times''. I am hoping to see much more throws to or near the first baseman's chest especially with fielders with a good throwing rating.Last edited by tnixen; 12-15-2012, 05:51 AM.Comment
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