Knight, in the Invitees Only thread you mentioned MoM got some last minute love...could you elaborate. Thanks Man
Community Day 2013 - FRANCHISE MODE/EDITOR
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Re: Community Day 2013 - FRANCHISE MODE/EDITOR
Can you elaborate at all on how its weighted?
I'd like assume that a low contact, high power hitter would be weighted toward PULL. While a low power, high contact player with speed might be weighted toward PUSH. That way you might be able to "force" the game to give the tendency you want by manipulating the initial attributes.
Or is it that for example, just using random numbers here.
If the devs observed that about 30% of real life players are pull, 50% balanced, and 20% push the game will randomly give out those tendencies to mimic those percentages. So in theory if 100 players were created 30 would be pull, 50 would be balanced and 20 would be push in the game.
Can you maybe elaborate as to what attached to stance means in your post exactly?Last edited by MrOldboy; 01-25-2013, 11:20 PM.Comment
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Re: Community Day 2013 - FRANCHISE MODE/EDITOR
1. Players do not seem to retire while in contract. In all the sims the only time I saw a retirement in franchise was for an injury. This makes the mode such an awesome experience. (Trust me Angel fans) you are going to wish you never gave that long term contract to Pujols, because now you will be stuck with that big contract at the end of his career and no one will want to trade for an old declining player with a high salary. You will get handcuffed budget wise.
2. Auto sim for the draft in 30 team control for non-user controlled teams. The only disadvantage of using 30 team control before was that we had to draft for everyone or sim the entire draft for both rule 5 and amateur. Now in the profile you can select to have drafting automatic or manual.
Also, I wanted to pass along my annual "thank you" to SCEA for hosting this event each year as well as a thanks to all those invited who take the time to really dig into the game. Good stuff as always. Looking forward to March!Comment
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Re: Community Day 2013 - FRANCHISE MODE/EDITOR
Can you elaborate at all on how its weighted?
I'd like assume that a low contact, high power hitter would be weighted toward PULL. While a low power, high contact player with speed might be weighted toward PUSH. That way you might be able to "force" the game to give the tendency you want by manipulating the initial attributes.
Or is it that for example, just using random numbers here.
If the devs observed that about 30% of real life players are pull, 50% balanced, and 20% push the game will randomly give out those tendencies to mimic those percentages. So in theory if 100 players were created 30 would be pull, 50 would be balanced and 20 would be push in the game.
This has got me scared now. So if a MLB player stance has a follow through attached you cannot change that at all? So if Pujols has two handed follow through again we are stuck with it? Please say no.
Can you maybe elaborate as to what attached to stance means in your post exactly?
No....
PICK A STANCE...ANY STANCE...
then...
PICK A FOLLOW THROUGH.....1 or 2 handed.
It is separate and does NOT change the default STANCE of the player.
If Harper suddenly started to do a 1 handed follow through...change it. vice versa.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: Community Day 2013 - FRANCHISE MODE/EDITOR
I asked Ramone if I could post the additions to the editor at CD...he said of course...so
Additions
-Barrel Ring - Y/N
-Glasses use
-USE...Always/never/bat/field
-ON CAP...NO/NORMAL/FLIPPED
-Eye Black....normal/smudge/warrior(Harper)
-NIKE PRO COMBAT(undershirt)....ON/OFF
-I believe they added secondary colors to arm and shin guards this year(they are in..not sure if they were last year)
STANCE
-Follow through 1/2 handed(AFTER whatever stance you choose...does not override stance)
-WALKUP....DEF/1-9
-PRACTICE SWING...DEF/1-4
-TAKE PITCH ..DEF/1-6
-TAKE PITCH STRIKE....DEF/1(tied to stance)
-MISS...DEF/1-5(tied to stance)
-HR LH....DEF/1-6
-HR RH....DEF/1-6
One great new feature is ALL of this is now in motion and viewable in the editor.
It looks pretty cool.
Did you see you can assign batter walk-ups now!?
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: Community Day 2013 - FRANCHISE MODE/EDITOR
No questions here. I just wanted to comment on how awesome these two pieces of info from the CD Impressions thread are. These plus the way the scouting and development looks/sound (along with yet unveiled details about presentational aspects) have me salivating for the franchise blog.
Also, I wanted to pass along my annual "thank you" to SCEA for hosting this event each year as well as a thanks to all those invited who take the time to really dig into the game. Good stuff as always. Looking forward to March!Comment
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Re: Community Day 2013 - FRANCHISE MODE/EDITOR
I asked Ramone if I could post the additions to the editor at CD...he said of course...so
Additions
-Barrel Ring - Y/N
-Glasses use
-USE...Always/never/bat/field
-ON CAP...NO/NORMAL/FLIPPED
-Eye Black....normal/smudge/warrior(Harper)
-NIKE PRO COMBAT(undershirt)....ON/OFF
-I believe they added secondary colors to arm and shin guards this year(they are in..not sure if they were last year)
STANCE
-Follow through 1/2 handed(AFTER whatever stance you choose...does not override stance)
-WALKUP....DEF/1-9
-PRACTICE SWING...DEF/1-4
-TAKE PITCH ..DEF/1-6
-TAKE PITCH STRIKE....DEF/1(tied to stance)
-MISS...DEF/1-5(tied to stance)
-HR LH....DEF/1-6
-HR RH....DEF/1-6
One great new feature is ALL of this is now in motion and viewable in the editor.
It looks pretty cool.
Did you see you can assign batter walk-ups now!?
M.K.
Knight165
Edit: Also did not see any mention of new gloves or cleats, but I'm pretty sure those are in anyways.Last edited by Factzzz; 01-25-2013, 11:40 PM.NFL : Atlanta Falcons
MLB : Toronto Blue Jays
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Re: Community Day 2013 - FRANCHISE MODE/EDITOR
I was really hoping you could chose player specific animations like NBA 2K, but I'm glad there are at least more than 2 choices for each category.
21. Ability to assign swing animations when creating or editing a player... follow through, step in, etc...Last edited by MrOldboy; 01-25-2013, 11:42 PM.Comment
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Re: Community Day 2013 - FRANCHISE MODE/EDITOR
Default. Like what normally comes with the stance before you edit it all.Comment
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Re: Community Day 2013 - FRANCHISE MODE/EDITOR
Sorry about that.
Editor speak.
step in?
Maybe they mean the batter walkup?
There are 9 choices now.
Animated in the editor now of course.
M.K.
Knight165All gave some. Some gave all. 343Comment
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Re: Community Day 2013 - FRANCHISE MODE/EDITOR
I thought on the fact sheet it actually said something line 'step in' for a swing type choice. Maybe part of the swing animation like step in, step straight, step high, etc. Not sure, but would you also be able to post and descriptions of the choices for each category a bit. Not all, but just a general feel of what they are.
21. Ability to assign swing animations when creating or editing a player... follow through, step in, etc...
Yeah..forgot that...thanks!
I think there is a way to add like a high step...toe tap..(for old school guys think Strawberry or Eric Davis) I think.
I didn't write it on my paper, but I think that's in there as well....I just forgot to write it down.
M.K.
Knight165All gave some. Some gave all. 343Comment
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