Community Day 2013 - FRANCHISE MODE/EDITOR

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  • @legendm0de
    Pro
    • Dec 2012
    • 763

    #361
    Re: Community Day 2013 - FRANCHISE MODE/EDITOR

    I'm just glad I have never gotten in depth officially in a franchise mode to this point, ie years and years and years in. I almost didn't even buy 12' because of the amount of changes coming to the real MLB in 2013, but I bypassed the franchise and rtts when I did purchase around October, aside from just taking a little peak. But it's just clear and obvious this is very most advanced franchise mode ever to come to MLB the Show and I'm as prime and ready to dive in as one could be. Won't even begin naming all of the reasons why, but I'm up to date on everything publicly said thus far about franchise mode for this game,

    Anyhow, there's an ocean of questions remaining from before community day, one I'm looking forward to hearing about is spring training roster management , there are plenty others, only God knows how many ridiculous questions I have asked along with the other posters here. Also would like to hear about injury notes you may have if you're allowed to speak on that yet, that is

    added note, just hearing names like "Alejandro Verlander" (post above) is one reason alone why I'm going to wait until the OSFM rosters are ready before starting Franchise mode. Generated minors aren't that cool, in my past experiences primarily because teams with great systems like the Rays, lose everything and end up with generic players, that alone is a real downer. OSFM, thank god for OSFM
    Last edited by @legendm0de; 01-27-2013, 04:59 AM.
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    • dran1984
      MVP
      • Mar 2011
      • 1221

      #362
      Re: Community Day 2013 - FRANCHISE MODE/EDITOR

      Yea, I'm interested to see if they have done anything with spring training roster management too. It looks like they didn't get non roster invites added in but I know Knight mentioned that he was going to ask if they could still do a work around so we can use more then the 40 - man in spring training.

      Comment

      • Jaybirdy24
        Rookie
        • Jan 2013
        • 49

        #363
        Re: Community Day 2013 - FRANCHISE MODE/EDITOR

        Have they fixed it where there are more free agents on the market? Seems like players such as Hamilton, Bourn, Lohse, Grienke, etc always resigned with their teams before the open negotiations. In real life hardly any players resign before then. Also seems like the biggest contracts I ever saw was 20 million/year when there should be 25 million per year contracts for certain players.

        Comment

        • Knight165
          *ll St*r
          • Feb 2003
          • 24964

          #364
          Re: Community Day 2013 - FRANCHISE MODE/EDITOR

          Originally posted by tabarnes19
          This area still needs some work. Sometimes the cpu won't carry enough catchers or bench players. Or they will use the backup catcher in the DH role. Wasn't as frequent as in the past, but still needs some tweaks. We mentioned it while there.
          Yeah.....I think Luis will check it out...not carrying enough catchers in the system bothered me most.
          Hopefully they get that worked out.

          Originally posted by ralphieboy11
          Thanks Knight for posting the MoM information. I'm so glad this didn't get neglected. Like you said, if we could ever play 2 player in this mode, I would be in heaven.
          You and me both brother.

          Originally posted by tabarnes19
          You can in 30 team control I don't believe you can in single team control.
          I don't think so....just the lineups/rotations in single player mode now.


          Originally posted by GreenGlen
          Hello Knight

          I enjoy playing long term franchises in the show, building through the draft, developing, GM without having to babysit the cpu too much to keep them competing. There are also issues that some have mentioned about 12 such as retirements, constantly watching the current trades, future years without talent because of drafts lacking in talent poor potentials and quality players retiring. (BTW have you found those to be issues?) The question is do you believe that the improvements made in 13 franchise mode are such a vast improvement over 12 that players invested in 12 franchise should strongly consider stopping and going with 13 instead?
          For 1 and 2...retirements and trades....that's a bit subjective.(for instance that doesn't really bother me)
          But for building with gen players...I think you'll really like the new system in place.
          You'll really like "molding" your own players through training.(I'll post my ups/downs on this after the blog)



          Originally posted by doctemple
          Hey Knight, haven't seen this question but maybe I missed it.

          I have played hundreds of franchise mode games and have never seen what I call "tape measure" homeruns. I have yet to see a player put one in the upper deck in any stadium or in the bay at SF, for example (and this is not just because I manage the Cubs!) I know that occasionally a player will reach the upper deck or achieve some other tape measure homeruns in real life. It doesn't happen often and it should not be too frequent in the game. I was just wondering with all of the work done on ball physics if you had seen this. I know that developers do not have infinite space to work with or time so I don't expect to see animations of balls rolling down Waverly Avenue, but an occasional upper decker or some other monster shot would be fun.
          I'm sorry....but I didn't really notice. I spent most of my time on the schedule/roster/FA screens.
          I did see the pretty new dugout camera in action though!


          Originally posted by Jgrillo5
          Is it more likely for players to leave for free agency. It seemed like free agency was very thin last year and in the majors most test free agency.
          Maybe tabarnes can say...I was focusing on other things. Sorry.

          Originally posted by econoodle
          I believe Knight said this stuff usually gets added last so they don't see much of this at CD, but how r the in game OSDs this year?
          Last year they were still lacking. Anything new to be excited about?
          Really didn't get to see much in game stuff. Again...sorry.

          Originally posted by Legionnaire
          The obvious answer to make there be multiple "rounds" of retirements.

          If it were me, I'd have something along the lines of 3 rounds of retirements.

          Round 1: immediately following the conclusion of a season (or postseason of the player's team made it that far). These are the guys who announce their retirement as soon as the season ends -- or, more likely, had let people know it was coming even before the season ended.

          Round 2: Later on in the offseason. These might be the guys who needed a little time to waffle over their decision, or be talked into it by their families (or doctors). Or maybe they soured on the game when their team replaced their manager and let a bunch of their teammates leave in free agency.

          Round 3: After Spring Training ends, as rosters are cut down. These would be the older guys who would play as long as anybody wants them... but they retire once they don't make the cut for a major league roster.
          Originally posted by treyraq
          I thought the new depth chart would help with this but apparently not so much. Did you see any of the depth chart and can you explain how it actually fits into the game?
          Not a bad idea....that's a whole new slew of ai

          Originally posted by destructocid
          What about simply adding a yes or no option to retirement. That way the game could take the code into account and suggest players that would retire, but ultimately leaves it up to you to select yes or no in deciding whether or not they retire.
          It's not the way the system works right now. If they coded it this way it wouldn't be a bad way to approach it.

          Originally posted by destructocid
          I get that there are limited player slots, but couldn't you simply keep the players that you don't want to retire (yet) and simply not generate x number of new players? I understand the argument that it would prevent some new future players from being generated, but it wouldn't be that big of a deal, there are still sooo many game generated players in the game and if you only kept a handful of players from retiring every year it wouldn't make much of a difference.
          I'd be just fine keeping outfielder "Alejandro Verlander" from being generated in order to have chipper jones play another couple of years.
          It actually would make a big difference. League parity......roster logic...it's all inter-meshed.(I think I just made up that word)

          Originally posted by @legendm0de
          I'm just glad I have never gotten in depth officially in a franchise mode to this point, ie years and years and years in. I almost didn't even buy 12' because of the amount of changes coming to the real MLB in 2013, but I bypassed the franchise and rtts when I did purchase around October, aside from just taking a little peak. But it's just clear and obvious this is very most advanced franchise mode ever to come to MLB the Show and I'm as prime and ready to dive in as one could be. Won't even begin naming all of the reasons why, but I'm up to date on everything publicly said thus far about franchise mode for this game,

          Anyhow, there's an ocean of questions remaining from before community day, one I'm looking forward to hearing about is spring training roster management , there are plenty others, only God knows how many ridiculous questions I have asked along with the other posters here. Also would like to hear about injury notes you may have if you're allowed to speak on that yet, that is

          added note, just hearing names like "Alejandro Verlander" (post above) is one reason alone why I'm going to wait until the OSFM rosters are ready before starting Franchise mode. Generated minors aren't that cool, in my past experiences primarily because teams with great systems like the Rays, lose everything and end up with generic players, that alone is a real downer. OSFM, thank god for OSFM
          There are a LOT of new systems in this year's version. It's going to be fun just in the fact that I don't know the system intricately already. I love the new elements from what I've seen so far and I'm sure it's just layer 1 in the process.(I already have some suggestions on how to improve it! )


          Originally posted by dran1984
          Yea, I'm interested to see if they have done anything with spring training roster management too. It looks like they didn't get non roster invites added in but I know Knight mentioned that he was going to ask if they could still do a work around so we can use more then the 40 - man in spring training.
          Not this year....Same.

          Originally posted by Jaybirdy24
          Have they fixed it where there are more free agents on the market? Seems like players such as Hamilton, Bourn, Lohse, Grienke, etc always resigned with their teams before the open negotiations. In real life hardly any players resign before then. Also seems like the biggest contracts I ever saw was 20 million/year when there should be 25 million per year contracts for certain players.
          tabarnes would have to take this one.
          Contracts are actually probably smaller than in years past...BUT it's going to be in relation to budgets and such. Contracts are to even IMO...I want to see monster contracts...a few midling.....and the rest pretty low.


          M.K.
          Knight165
          All gave some. Some gave all. 343

          Comment

          • Knight165
            *ll St*r
            • Feb 2003
            • 24964

            #365
            Re: Community Day 2013 - FRANCHISE MODE/EDITOR

            Originally posted by baseballin23
            did in season contract negotiations make it in?
            No....

            M.K.
            Knight165
            All gave some. Some gave all. 343

            Comment

            • tabarnes19_SDS
              Game Designer
              • Feb 2003
              • 3084

              #366
              Re: Community Day 2013 - FRANCHISE MODE/EDITOR

              Originally posted by Jaybirdy24
              Have they fixed it where there are more free agents on the market? Seems like players such as Hamilton, Bourn, Lohse, Grienke, etc always resigned with their teams before the open negotiations. In real life hardly any players resign before then. Also seems like the biggest contracts I ever saw was 20 million/year when there should be 25 million per year contracts for certain players.

              There are more free agents that hit this year than in the past. I mentioned in one impression how Granderson signed with the White Sox. After year one I saw Utley, Granderson, Jeter, Beltran, Dan Haren...to name a few. The cpu sucked up Cano in exclusive. So it is better, but I don't know how often those 99 players will sneak through the exclusive period.

              I agree about the contracts and Knight and I bought it up numerous times. Maybe if there is time they will tweak it. My hope is that the top Tier guys get paid the 18-25 million. Higher tier 15-17mill. Higher B 8-10 etc.... Right now I don't see that. Like Knight said contracts were a little on the low side, but as the seasons progress they get a little better. My major complaint is that arbitration players were getting more money than they were getting as free agents. I believe Aaron_SCEA said they were going to try to adjust some values in the roster to alleviate that.

              Comment

              • Drew127
                Pro
                • Aug 2002
                • 523

                #367
                Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                I read in the feedback about online leagues that season stats are now maintained in the post-season and post-season stats can be viewed separately. I would imagine this carries over to offline franchise mode as well?

                Comment

                • doctemple
                  Rookie
                  • Sep 2012
                  • 159

                  #368
                  Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                  Originally posted by Knight165
                  Yeah.....I think Luis will check it out...not carrying enough catchers in the system bothered me most.
                  Hopefully they get that worked out.



                  You and me both brother.



                  I don't think so....just the lineups/rotations in single player mode now.




                  For 1 and 2...retirements and trades....that's a bit subjective.(for instance that doesn't really bother me)
                  But for building with gen players...I think you'll really like the new system in place.
                  You'll really like "molding" your own players through training.(I'll post my ups/downs on this after the blog)





                  I'm sorry....but I didn't really notice. I spent most of my time on the schedule/roster/FA screens.
                  I did see the pretty new dugout camera in action though!




                  Maybe tabarnes can say...I was focusing on other things. Sorry.


                  Really didn't get to see much in game stuff. Again...sorry.





                  Not a bad idea....that's a whole new slew of ai



                  It's not the way the system works right now. If they coded it this way it wouldn't be a bad way to approach it.



                  It actually would make a big difference. League parity......roster logic...it's all inter-meshed.(I think I just made up that word)



                  There are a LOT of new systems in this year's version. It's going to be fun just in the fact that I don't know the system intricately already. I love the new elements from what I've seen so far and I'm sure it's just layer 1 in the process.(I already have some suggestions on how to improve it! )




                  Not this year....Same.



                  tabarnes would have to take this one.
                  Contracts are actually probably smaller than in years past...BUT it's going to be in relation to budgets and such. Contracts are to even IMO...I want to see monster contracts...a few midling.....and the rest pretty low.


                  M.K.
                  Knight165

                  Thanks Knight. You spent your time in the right place. The tape measure thing is a minor tweak and pales in comparison to the other priority items that the developers worked on. Dugout camera does sound great! I have not used it in the past mainly because, as you pointed out, I couldn't see defensive alignments.

                  Did you notice if they did anything with the crowds to make them look more real like adding children, cutting down on duplicates (though the chick in the plaid skirt is hot - just wish she wouldn't bring her 500 twin sisters to the park!)? I keep hoping to see the guy who used to always sit behind home plate with the radar gun!

                  Comment

                  • Knight165
                    *ll St*r
                    • Feb 2003
                    • 24964

                    #369
                    Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                    Originally posted by Drew127
                    I read in the feedback about online leagues that season stats are now maintained in the post-season and post-season stats can be viewed separately. I would imagine this carries over to offline franchise mode as well?
                    No.....stats still get wiped.
                    That's something that is still lagging in the game.
                    I think we'll be much happier with stat tracking in '14(PS4)
                    At least I hope!

                    Originally posted by doctemple
                    Thanks Knight. You spent your time in the right place. The tape measure thing is a minor tweak and pales in comparison to the other priority items that the developers worked on. Dugout camera does sound great! I have not used it in the past mainly because, as you pointed out, I couldn't see defensive alignments.

                    Did you notice if they did anything with the crowds to make them look more real like adding children, cutting down on duplicates (though the chick in the plaid skirt is hot - just wish she wouldn't bring her 500 twin sisters to the park!)? I keep hoping to see the guy who used to always sit behind home plate with the radar gun!

                    I didn't notice crowds...but they are usually tweaking that.
                    The radar gun guy would be a cool addition...especially the guy in L.A.(?) with the hat!

                    On depth charts....I'm not going to say I'm disappointed in it per se...but it's not what I wanted or expected.
                    It's a nice little addition, but it only shows the starters at each position at each level.
                    It would be much better if it show every player at each level separately(all the MLB.....hit the stick....all the AAA...etc) and it doesn't have any bearing on logic....just a visual.

                    M.K.
                    Knight165
                    All gave some. Some gave all. 343

                    Comment

                    • CArty
                      Banned
                      • Apr 2009
                      • 163

                      #370
                      Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                      Hey Knight and Co. that attended CD,

                      I was just curious on an aspect of franchise that would save me a little work before the season if it was changed. Potentials. I go through each team before the season and kind of come up with my own potentials and then edit the OSFM Rosters to get my potentials correct. Does the system still work the same way for generated players? That there is a potential for each generated player that you can't edit?

                      and

                      2. More interested then anything else, but do coaches still work the same way? It scared me when I heard a "new player development" system that the coaches might get the axe.

                      I understand if these are blacklisted till the blog but I didn't know.

                      Comment

                      • doctemple
                        Rookie
                        • Sep 2012
                        • 159

                        #371
                        Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                        Originally posted by Knight165
                        Yeah.....I think Luis will check it out...not carrying enough catchers in the system bothered me most.
                        Hopefully they get that worked out.



                        You and me both brother.



                        I don't think so....just the lineups/rotations in single player mode now.




                        For 1 and 2...retirements and trades....that's a bit subjective.(for instance that doesn't really bother me)
                        But for building with gen players...I think you'll really like the new system in place.
                        You'll really like "molding" your own players through training.(I'll post my ups/downs on this after the blog)





                        I'm sorry....but I didn't really notice. I spent most of my time on the schedule/roster/FA screens.
                        I did see the pretty new dugout camera in action though!




                        Maybe tabarnes can say...I was focusing on other things. Sorry.


                        Really didn't get to see much in game stuff. Again...sorry.





                        Not a bad idea....that's a whole new slew of ai



                        It's not the way the system works right now. If they coded it this way it wouldn't be a bad way to approach it.



                        It actually would make a big difference. League parity......roster logic...it's all inter-meshed.(I think I just made up that word)



                        There are a LOT of new systems in this year's version. It's going to be fun just in the fact that I don't know the system intricately already. I love the new elements from what I've seen so far and I'm sure it's just layer 1 in the process.(I already have some suggestions on how to improve it! )




                        Not this year....Same.



                        tabarnes would have to take this one.
                        Contracts are actually probably smaller than in years past...BUT it's going to be in relation to budgets and such. Contracts are to even IMO...I want to see monster contracts...a few midling.....and the rest pretty low.


                        M.K.
                        Knight165
                        Originally posted by Knight165
                        No.....stats still get wiped.
                        That's something that is still lagging in the game.
                        I think we'll be much happier with stat tracking in '14(PS4)
                        At least I hope!




                        I didn't notice crowds...but they are usually tweaking that.
                        The radar gun guy would be a cool addition...especially the guy in L.A.(?) with the hat!

                        On depth charts....I'm not going to say I'm disappointed in it per se...but it's not what I wanted or expected.
                        It's a nice little addition, but it only shows the starters at each position at each level.
                        It would be much better if it show every player at each level separately(all the MLB.....hit the stick....all the AAA...etc) and it doesn't have any bearing on logic....just a visual.

                        M.K.
                        Knight165

                        Yep, I was talking about the guy in LA. He may not still be doing it in real life. I am on the East coast so I don't see as many Dodger games. Over the years the crowd pics have improved so you are probably right about that getting regular tweaks. To be honest, I only noticed the absence of kids in the stands after some one else mentioned it. I agree with another post in that if fans moved around as much in real life as they do in the Show then they would collapse by the seventh inning from exhaustion!

                        Comment

                        • ScouserHUN
                          Pro
                          • Oct 2010
                          • 510

                          #372
                          Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                          Hi CD guys!

                          I really appriciate the work you have done so far. I have read back about 20 pages and I had not seen too much information about the trade logic so far. Is this something we will se in a future dev blog or something, or you are allowed to comment about it?

                          In past games it was too easy to build a tea via trades. You could simply exploit the flaws inthe system. Everybody onthese boards are familiar with these issues. Is this fixed?

                          I know it's very hard to make it realistic. Look at the Nick Punto trade. Nobody would have said it was a realistic trade before it really happened...

                          Comment

                          • merchant1874
                            MVP
                            • Aug 2009
                            • 1337

                            #373
                            Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                            Originally posted by merchant1874
                            Will the schedule rotate inter league schedules fom year to year? Or will we have to play the same teams?
                            Anyone able to answer this?

                            Comment

                            • cdncurrency
                              Rookie
                              • Sep 2011
                              • 123

                              #374
                              Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                              Has the simcast experience been revamped? Last year there was a lot of batters swinging on 3-0 pitches, bunts with 2 strikes or bases loaded, and it just wasn't an accurate depiction of baseball strategy. It was my first year playing the show and I remember MVP 05 had a great simcast experience. Would love to see more hit and runs from the computer too during sims.

                              also, will there be rained out games or rain delays
                              Any confirmation of this?

                              thanks!

                              Comment

                              • tabarnes19_SDS
                                Game Designer
                                • Feb 2003
                                • 3084

                                #375
                                Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                                Originally posted by ScouserHUN
                                Hi CD guys!

                                I really appriciate the work you have done so far. I have read back about 20 pages and I had not seen too much information about the trade logic so far. Is this something we will se in a future dev blog or something, or you are allowed to comment about it?

                                In past games it was too easy to build a tea via trades. You could simply exploit the flaws inthe system. Everybody onthese boards are familiar with these issues. Is this fixed?

                                I know it's very hard to make it realistic. Look at the Nick Punto trade. Nobody would have said it was a realistic trade before it really happened...
                                I can see that they touched up on it and worked on it. There was no time that I saw a "star" player in his prime traded. I also think they lowered the amount that cpu teams value potential and made it a more even weighting between potential and OVL. Last year you would see a super low rated A potential player traded for a good player.

                                There are some things now that the cpu looks for in building its team(The Team Strategies) That I am sure they are going to hit on in the blog.

                                One area of the trade logic I think is a little off is I still think RP are value a little high.

                                But trading is subjective, would OS complain about the Red Sox-Dodgers, or Blue Jays-Marlins trades and say it was unrealistic.

                                And as far as exploiting the logic, every software program and video game can be exploited. The NBA 2k players always exploit draft picks in traded etc. I guess the key is to put house rules on trades for yourself.

                                Comment

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