MLB 13 The Show Fact Sheet

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  • CGHitman14
    Rookie
    • Mar 2010
    • 64

    #286
    Re: MLB 13 The Show Fact Sheet

    Originally posted by seanjeezy
    I would suggest reading the fact sheet again
    Read and re read. I see a lot of fluff in an effort to seem like much has been done. It reminds me of my college essays where there is about 30% content and the rest is BS to hit the word count limit.

    Takes a BS'er to know a BS'er.

    I don't care that being a catcher is cooler now. I don't care that there is less commentary to give RTTS a different feel.

    "One of the most popular aspects of MLB 13 The Show, Road To The Show, has been reworked this year in an effort to provide players with the most immersive and realistic on-field experience ever in a sports video game. More focus has been made to bring simpler control over a users’ player on the field in order to bring an unparalleled experience to the game. Environmental improvements, such as a revamped on-field sound system, enhances hundreds of new sound FX, player yells, and crowd sounds so they are heard prominently and realistically from the player's perspective on the field. Other notable improvements include a new user-controlled catch system, a revamped catcher mode, an improved Performance Evaluator to include baserunning and fielding, new custom batting animation sets, pitch type tip-offs when on defense, position-specific tasks such as calling for a pick-off as a middle infielder, and much more."


    You have this entire paragraph of fluff.

    Everything that's bolded says this:
    - "On field acoustics have been revamped so directional sound is more realistic"

    The rest appears to be a few tweaks to catching, baserunning, and fielding.

    What about RTTS at it's core, a more realistic process of being promoted and demoted and team rosters being handled more accurately to portray what would happen in real life under similar circumstances? More realistic use as a utility player, less unrealistic flip flopping between being a RP to SP to RP to SP as a progressing between each level, and more.

    That's what I want. Not to be able to hear the dude in front of me whistle because the big screen behind me is playing music to a cute girl in the stands....

    For me to be a fan, SCEA needs to cut the BS, give the devs more money to spend on R&D, and cut some funds to their silly marketing. Will this happen? Probably not. It's a business. The money goes where it's projected to create the greatest ROI.

    Sad, but true.
    Last edited by CGHitman14; 01-15-2013, 03:52 PM.

    Comment

    • tonadom
      Banned
      • Mar 2012
      • 467

      #287
      Re: MLB 13 The Show Fact Sheet

      Originally posted by Timmer015
      Forgive me for my ignorance, but is there any hard data to suggest that people are playing every aspect of your game? I for one never play any mode other than RTTS. It appears that one of the "problems" the show runs into is that it is essentially 2-3 games in one.

      The problem here is that when you only play one mode,you are now getting less than someone who plays another.
      LOL, do you really need hard data to know that other people play other modes of the game ?

      Comment

      • thevaliantx
        Banned
        • Jul 2011
        • 369

        #288
        Originally posted by iRepIndiana
        Baby steps my friend. Baby steps.
        LOL. That's like trying to convince yourself that your poor ol' college basketball team, who is struggling to a .500 record in January, "is still early yet". Too little too late. There were features added to MLB: The Show '13, but they are disjointed features. They're aiming for as large a crowd as possible, and not really addressing issues with the core gameplay.

        I would like to hear from Russel_SCEA as to why a generated pitch count feature wasn't added, when OOTP (Out Of The Park) has had this in their game for years and years, a TEXT-based game I might add.

        And, to the person who questioned whether a generated pitch count really saves time. Yes, it does, significantly. Rather than question it, try it out by playing a demo of OOTP and you will see. Also, it is TIRING to sit there and watch every pitch, it's not necessary for realism.

        Comment

        • thaSLAB
          [Player 1]
          • Feb 2008
          • 4495

          #289
          Re: MLB 13 The Show Fact Sheet

          Originally posted by thevaliantx
          LOL. That's like trying to convince yourself that your poor ol' college basketball team, who is struggling to a .500 record in January, "is still early yet". Too little too late. There were features added to MLB: The Show '13, but they are disjointed features. They're aiming for as large a crowd as possible, and not really addressing issues with the core gameplay.

          I would like to hear from Russel_SCEA as to why a generated pitch count feature wasn't added, when OOTP (Out Of The Park) has had this in their game for years and years, a TEXT-based game I might add.

          And, to the person who questioned whether a generated pitch count really saves time. Yes, it does, significantly. Rather than question it, try it out by playing a demo of OOTP and you will see. Also, it is TIRING to sit there and watch every pitch, it's not necessary for realism.
          Exactly...
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          Comment

          • Timmer015
            Rookie
            • Jan 2009
            • 136

            #290
            Re: MLB 13 The Show Fact Sheet

            Originally posted by tonadom
            LOL, do you really need hard data to know that other people play other modes of the game ?
            When you choose to make a bold choice like reducing the amount of commentary from one of your modes, you should absolutely have hard data to suggest that your consumer is using every aspect of your game on more than just a casual basis.

            It should come as no surprise that there are some people like myself that have no interest in Franchise mode, and don't want to have LESS commentary in RTTS just to help differentiate between the two modes.

            Maybe I'm in the minority, maybe most people play both modes equally, but I have a feeling that that's not the case.

            Comment

            • Russell_SCEA
              SCEA Community Manager
              • May 2005
              • 4161

              #291
              Re: MLB 13 The Show Fact Sheet

              Originally posted by thevaliantx
              LOL. That's like trying to convince yourself that your poor ol' college basketball team, who is struggling to a .500 record in January, "is still early yet". Too little too late. There were features added to MLB: The Show '13, but they are disjointed features. They're aiming for as large a crowd as possible, and not really addressing issues with the core gameplay.

              I would like to hear from Russel_SCEA as to why a generated pitch count feature wasn't added, when OOTP (Out Of The Park) has had this in their game for years and years, a TEXT-based game I might add.

              And, to the person who questioned whether a generated pitch count really saves time. Yes, it does, significantly. Rather than question it, try it out by playing a demo of OOTP and you will see. Also, it is TIRING to sit there and watch every pitch, it's not necessary for realism.

              I'll only respond to the bold portion because I have a hard time trying to figure out how the features in MLB 13 are "disjointed" when you haven't played one game.

              We cut the generated pitch counts design because there were more important features that needed to be added. Also the sooner you stop trying to correlate another game having a feature to why this game doesn't the better off you will be. It has nothing to do with this development team and what we choose to work on every year.

              Comment

              • addybojangles
                Rookie
                • Feb 2005
                • 99

                #292
                Originally posted by Russell_SCEA
                It was not skipped over we added HR trots, HR swings, more variety in player subs scenes, and player of the game osd at the end of game.

                The Vita version has the Post Season mode, Cross platform HRD, Beginner mode, the new Push/Pull Hitting engine, Franchise/Season mode Evolution, RTTS Evolution, The Show Live, the new scouting and training system in franchise mode, Online RTTS leader board, Universal profile, button accuracy throwing, and many other features.

                The Vita is a wonderful game console however it's memory is finite not infinite we can't add in all the presentation data from the PS3 version. The presentation data alone would completely fill the vita cartridge two times over.
                The bone has been thrown! Good to hear, thanks for responding, Russell.

                I was unaware that presentation elements took so much memory, but will be sure to pass it along if I see other complainers like myself Sounds like the team added as much as they could.

                If I need presentation to the max, I'll roll with the console version in addition to Vita.

                Comment

                • seanjeezy
                  The Future
                  • Aug 2009
                  • 3347

                  #293
                  Re: MLB 13 The Show Fact Sheet

                  Originally posted by CGHitman14
                  ...
                  I was referring more to the fact that you said franchise would be more or less the same, the post right above mine sums it up pretty well:

                  Originally posted by sink4ever
                  Seriously? New scouting, new training, dynamic budgets, teams value players differently . . . what's the same?
                  Add in the realignment, new CBA, etc. etc. and Franchise will be leaps and bounds improved over last year...

                  Admittedly I don't really invest much time into RTTS so I don't really care what goes on in there, but to say franchise will be the same is flat out wrong.
                  Bakin' soda, I got bakin' soda

                  Comment

                  • sink4ever
                    MVP
                    • Dec 2004
                    • 1153

                    #294
                    Re: MLB 13 The Show Fact Sheet

                    Originally posted by CGHitman14
                    Read and re read. I see a lot of fluff in an effort to seem like much has been done. It reminds me of my college essays where there is about 30% content and the rest is BS to hit the word count limit.

                    Takes a BS'er to know a BS'er.

                    I don't care that being a catcher is cooler now. I don't care that there is less commentary to give RTTS a different feel.

                    "One of the most popular aspects of MLB 13 The Show, Road To The Show, has been reworked this year in an effort to provide players with the most immersive and realistic on-field experience ever in a sports video game. More focus has been made to bring simpler control over a users’ player on the field in order to bring an unparalleled experience to the game. Environmental improvements, such as a revamped on-field sound system, enhances hundreds of new sound FX, player yells, and crowd sounds so they are heard prominently and realistically from the player's perspective on the field. Other notable improvements include a new user-controlled catch system, a revamped catcher mode, an improved Performance Evaluator to include baserunning and fielding, new custom batting animation sets, pitch type tip-offs when on defense, position-specific tasks such as calling for a pick-off as a middle infielder, and much more."


                    You have this entire paragraph of fluff.

                    Everything that's bolded says this:
                    - "On field acoustics have been revamped so directional sound is more realistic"

                    The rest appears to be a few tweaks to catching, baserunning, and fielding.

                    What about RTTS at it's core, a more realistic process of being promoted and demoted and team rosters being handled more accurately to portray what would happen in real life under similar circumstances? More realistic use as a utility player, less unrealistic flip flopping between being a RP to SP to RP to SP as a progressing between each level, and more.

                    That's what I want. Not to be able to hear the dude in front of me whistle because the big screen behind me is playing music to a cute girl in the stands....

                    For me to be a fan, SCEA needs to cut the BS, give the devs more money to spend on R&D, and cut some funds to their silly marketing. Will this happen? Probably not. It's a business. The money goes where it's projected to create the greatest ROI.

                    Sad, but true.
                    Quite possibly the most ridiculous thing I've read on OS, and that's saying a lot.

                    Comment

                    • agentlaw13
                      Pro
                      • Feb 2009
                      • 557

                      #295
                      Originally posted by Timmer015
                      When you choose to make a bold choice like reducing the amount of commentary from one of your modes, you should absolutely have hard data to suggest that your consumer is using every aspect of your game on more than just a casual basis.

                      It should come as no surprise that there are some people like myself that have no interest in Franchise mode, and don't want to have LESS commentary in RTTS just to help differentiate between the two modes.

                      Maybe I'm in the minority, maybe most people play both modes equally, but I have a feeling that that's not the case.
                      You ever thought that you just might like this years reworked RTTS with less commentary better than last year? Sounds like to me it will be more immersing in making you feel like you are actually on the field while hearing new commentary that relates to your player. That definitely sounds more appealing to me than how it has been in the past. You just need to give it a chance, man.

                      Comment

                      • myghty
                        MVP
                        • Mar 2005
                        • 2395

                        #296
                        Re: MLB 13 The Show Fact Sheet

                        Originally posted by sink4ever
                        Quite possibly the most ridiculous thing I've read on OS, and that's saying a lot.
                        And you know the best part of it is? That he'll still go out & buy the game.
                        "In a year that has been so improbable, the impossible has happened." - Vin Scully

                        PS5/PSN: myghty

                        Comment

                        • Timmer015
                          Rookie
                          • Jan 2009
                          • 136

                          #297
                          Re: MLB 13 The Show Fact Sheet

                          Originally posted by agentlaw13
                          You ever thought that you just might like this years reworked RTTS with less commentary better than last year? Sounds like to me it will be more immersing in making you feel like you are actually on the field while hearing new commentary that relates to your player. That definitely sounds more appealing to me than how it has been in the past. You just need to give it a chance, man.
                          I might, I'm still going to get the game... Just wish other things were focused on prior to taking commentary out of the mode. I don't think commentary is what's holding the mode back.

                          Comment

                          • thevaliantx
                            Banned
                            • Jul 2011
                            • 369

                            #298
                            Originally posted by Russell_SCEA
                            I'll only respond to the bold portion because I have a hard time trying to figure out how the features in MLB 13 are "disjointed" when you haven't played one game.

                            We cut the generated pitch counts design because there were more important features that needed to be added. Also the sooner you stop trying to correlate another game having a feature to why this game doesn't the better off you will be. It has nothing to do with this development team and what we choose to work on every year.
                            I read your "fact sheet" and, yes, the new "features" are all over the place. SCEA is trying to appeal to as much of the masses, as possible, and the tiny minority, those who are purists and want want as much realism in the game, are being left out in the cold. Every year Th Show has problems with sliders not working as they should, and that's a problem had by all sports game makers. What, exactly, was fixed in the sliders?

                            The core of the gameplay was not addressed. Correct injuries and types? Not mentioned. The issue of not being able to pick off the AI runner, not talked about. Addressing the issue of statistics generated by the AI (ie, manage-only mode), such as walks per 9IP, not being realistic, not mentioned.

                            I don't need to "play the game" to see where this is headed when you have the "fact sheet" for me to look over to see if things, that are of concern to ME, are addressed. Did SCEA omit some things from the fact sheet?

                            While we're on the discussion of generated pitch counts, I HIGHLY doubt that the feature was "cut". It's actually a very simple feature to add, and that is why I made mention of OOTP, a SIMULATION game that has had this feature for YEARS. Your The Show customers have been asking for this feature for YEARS. You're telling me it was more important to add "homerun trot aimations" than it was to add a manage-only mode feature that would allow folks to put games under their belts more quickly? Is the crowd that wants more and more animations "more important" to SCEA than the crowd that wants statistical realism and the ability to get through games quicker with a simple feature? Which is it, Russel? Is The Show designed more for the purist or the arcade type? I would really like to know where SCEA intends to go with this, to help me make my purchasing decision.

                            Comment

                            • CubFan23
                              MVP
                              • Mar 2008
                              • 3985

                              #299
                              Re: MLB 13 The Show Fact Sheet

                              Originally posted by CGHitman14
                              Read and re read. I see a lot of fluff in an effort to seem like much has been done. It reminds me of my college essays where there is about 30% content and the rest is BS to hit the word count limit.

                              Takes a BS'er to know a BS'er.

                              I don't care that being a catcher is cooler now. I don't care that there is less commentary to give RTTS a different feel.

                              "One of the most popular aspects of MLB 13 The Show, Road To The Show, has been reworked this year in an effort to provide players with the most immersive and realistic on-field experience ever in a sports video game. More focus has been made to bring simpler control over a users’ player on the field in order to bring an unparalleled experience to the game. Environmental improvements, such as a revamped on-field sound system, enhances hundreds of new sound FX, player yells, and crowd sounds so they are heard prominently and realistically from the player's perspective on the field. Other notable improvements include a new user-controlled catch system, a revamped catcher mode, an improved Performance Evaluator to include baserunning and fielding, new custom batting animation sets, pitch type tip-offs when on defense, position-specific tasks such as calling for a pick-off as a middle infielder, and much more."


                              You have this entire paragraph of fluff.

                              Everything that's bolded says this:
                              - "On field acoustics have been revamped so directional sound is more realistic"

                              The rest appears to be a few tweaks to catching, baserunning, and fielding.

                              What about RTTS at it's core, a more realistic process of being promoted and demoted and team rosters being handled more accurately to portray what would happen in real life under similar circumstances? More realistic use as a utility player, less unrealistic flip flopping between being a RP to SP to RP to SP as a progressing between each level, and more.

                              That's what I want. Not to be able to hear the dude in front of me whistle because the big screen behind me is playing music to a cute girl in the stands....

                              For me to be a fan, SCEA needs to cut the BS, give the devs more money to spend on R&D, and cut some funds to their silly marketing. Will this happen? Probably not. It's a business. The money goes where it's projected to create the greatest ROI.

                              Sad, but true.
                              You might not care but I'm sure there are players who do.

                              If the game is as bad as you make it out to be then simply don't buy it.
                              Playstation Network:That70s_Gamer


                              “I knew when my career was over. In 1965 my baseball card came out with no picture".
                              - Bob Uecker

                              Comment

                              • Unit303
                                Rookie
                                • Feb 2012
                                • 224

                                #300
                                Re: MLB 13 The Show Fact Sheet

                                "Is the crowd that wants more and more animations "more important" to SCEA than the crowd that wants statistical realism and the ability to get through games quicker with a simple feature?"

                                Yes, we are, so go away.

                                I have never seen somebody act like animations, literally one of the most important things in producing realism in ANY videogame, are some sort of thing that should be put on the backburner, ESPECIALLY when Show has been lacking in this area for many years and is now looking mighty fine with the extra improvements.

                                But hold on, let's make it easier for you to get through games. **** animated realism we need those ANIMATORS working on something completely oblivious to their field. Nice and you really need to check your priorities. You haven't even touched the game.

                                Some of the whining in here is now at absurd level. We are comparing text-based games to a PS3 game? Wat.

                                I think people need to get AHOLD of the fact that this hardware in the PS3 IS ANCIENT FRIGGIN' HISTORY. You can only do so much with hardware going on a decade old.
                                Last edited by Unit303; 01-15-2013, 04:53 PM.

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