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  • MoleDude
    Rookie
    • Apr 2010
    • 461

    #61
    Re: strikeout totals way too low is franchise

    Originally posted by PhillyWhat2011
    With the influx of rookies every year wouldn't the game just revert back to where was over time?
    Yup! At that point you would pretty much have to do sweeping edits every season...which is why we're all hoping it's a simple fix to the sim engine.

    Comment

    • Bobhead
      Pro
      • Mar 2011
      • 4926

      #62
      Re: strikeout totals way too low is franchise

      Originally posted by PhillyWhat2011
      With the influx of rookies every year wouldn't the game just revert back to where was over time?
      That's a good point. You'd have to edit all the rookies, or step in every few years for mass editing.

      Comment

      • DetroitStyle
        Meow
        • May 2011
        • 1047

        #63
        Originally posted by Russell_SCEA
        Voting the bug up won't change anything we look at all the bugs reported. That's not what the voting was put in there for. It's not a popularity contest it's meant for users to signal if they have experienced the same thing. It boils down to if B Ma has the time to fix it and the risk involved in messing with the code. Like always if it's a simple thing to tune it will be tuned if there is to much risk involved or B Ma has bigger fish to fry them it won't be tinkered with.
        Russell, I don't understand why it needs to be fixed at all. The stats (sim engine) has been consistent for years with the show. It's always been top notch, so how could this one area get out of whack?

        I hope it can get tuned because it's a real sour spot on the new franchise mode.

        Comment

        • MoleDude
          Rookie
          • Apr 2010
          • 461

          #64
          Re: strikeout totals way too low is franchise

          Originally posted by DetroitStyle
          Russell, I don't understand why it needs to be fixed at all. The stats (sim engine) has been consistent for years with the show. It's always been top notch, so how could this one area get out of whack?

          I hope it can get tuned because it's a real sour spot on the new franchise mode.
          If I had to guess, and it really is totally a guess, it's that the sim engine hasn't changed from previous years...but the ratings system has. Just a guess, though.

          Comment

          • vcu9
            Banned
            • Jan 2013
            • 499

            #65
            Re: strikeout totals way too low is franchise

            Originally posted by PhillyWhat2011
            With the influx of rookies every year wouldn't the game just revert back to where was over time?



            Yes, probably. You could always reduce the hitters plate vision by 33-40% one time before they start there career. I only play one season with one or more teams and use 30 team control because I do not trust this games logic for multiple seasons. Maybe on PS-4 these prevalent issues will be fixed.

            Comment

            • MoleDude
              Rookie
              • Apr 2010
              • 461

              #66
              Re: strikeout totals way too low is franchise

              Originally posted by Na56than
              Did you say the Astros were in first place for something?
              Yes, for most strikeouts on offense...as in they struck out the most out of every team in baseball.

              This game is SUPER realistic

              Comment

              • vcu9
                Banned
                • Jan 2013
                • 499

                #67
                Re: strikeout totals way too low is franchise

                Originally posted by MoleDude
                Yes, for most strikeouts on offense...as in they struck out the most out of every team in baseball.

                This game is SUPER realistic



                Add 470-500 more total strikeouts to the Astros and then we have SUPER realism.

                Comment

                • geisterhome
                  MVP
                  • Sep 2011
                  • 2101

                  #68
                  Re: strikeout totals way too low is franchise

                  Originally posted by Russell_SCEA
                  Voting the bug up won't change anything we look at all the bugs reported. That's not what the voting was put in there for. It's not a popularity contest it's meant for users to signal if they have experienced the same thing.
                  So if voting doesn't change anything and you are looking into ALL bugs reported what does it matter if many users experience a certain issue and subsequently give their vote?
                  Spending time with Jesus!

                  -Glad to be an Operation Sports Member!-

                  Comment

                  • Heroesandvillains
                    MVP
                    • May 2009
                    • 5974

                    #69
                    Re: strikeout totals way too low is franchise

                    Originally posted by vcu9
                    I am getting a PS Vita on Tuesday and I am going to play one entire season (all 2,430 games) by playing whole games, partial games, cpu vs cpu games, and games via fast-forward.

                    HV, I am going to wait for Sean Jeezy's Pitch Edits and edit all MLB pitchers individual pitch controls. I am going to edit all the hitter's plate vision in that roster set because the cpu sim engine will not be used.

                    HV, do you suggest that if SCEA patches the K/8 problem, that I should not make plate vision edits because that may screw up the im-game simulation stats?

                    Thanks.
                    I believe that the game uses the sim engine any time the Fast Forward function is used. I'm not 100% certain that it's identical to the sim engine, but I do know that if you Fast Forward you cannot be using the gameplay engine.

                    If SCEA does have the time to patch this, I'd just recommend if you did decide to do any edits that you tailor it to your own specific observations and gameplay needs.

                    Brian_SCEA put a lot of effort in fine tuning the gameplay engine this year. If you do a lot of CPU vs. CPU games, any edits would more than likely adjust the averages from where the Developement team designed them (which in some cases may be a benefit to you, depending on what you see).

                    When you play, your ability will certainly play a very large role in how your games play out.

                    Now, as to simming...

                    If you make edits specificially tailored to the sim engine, unless you ONLY sim (a la a Sim-text game), your edits will still translate on the field when you watch and/or play games. You cannot seperate how these edits go into effect.

                    Again, if you suck at striking out the CPU, you may benefit from these adjustments. Just remember that your edits will impact both facets.

                    Comment

                    • Heroesandvillains
                      MVP
                      • May 2009
                      • 5974

                      #70
                      Re: strikeout totals way too low is franchise

                      Originally posted by Russell_SCEA
                      Voting the bug up won't change anything we look at all the bugs reported. That's not what the voting was put in there for. It's not a popularity contest it's meant for users to signal if they have experienced the same thing. It boils down to if B Ma has the time to fix it and the risk involved in messing with the code. Like always if it's a simple thing to tune it will be tuned if there is to much risk involved or B Ma has bigger fish to fry them it won't be tinkered with.
                      Thanks for the clarification Ramone.

                      I just figured if I was the only one seeing it, that it wouldn't warrant a look-see on your end.

                      I appreciate you clarifying how the bug reporting system works.

                      Comment

                      • Heroesandvillains
                        MVP
                        • May 2009
                        • 5974

                        #71
                        Re: strikeout totals way too low is franchise

                        Originally posted by geisterhome
                        So if voting doesn't change anything and you are looking into ALL bugs reported what does it matter if many users experience a certain issue and subsequently give their vote?
                        I think I know what Ramone means now that he clarified things.

                        Up-voting will prevent duplicate/triplicate/etc bug reports. It would be a waste of their time and our time if they didn't have a system like this in place.

                        Comment

                        • etched Chaos
                          Pro
                          • Feb 2010
                          • 800

                          #72
                          Re: strikeout totals way too low is franchise

                          I'm not so sure it's purely to do with K/9 ratings. I introduced a few 90 K/9 CAP's to my RTTS game and all of them are sub 200-k's and this is after 6 seasons.

                          Comment

                          • Knight165
                            *ll St*r
                            • Feb 2003
                            • 24964

                            #73
                            Re: strikeout totals way too low is franchise

                            Yes...from what I gather...what's easier.

                            25 different post saying that XXX happens
                            or
                            1 post voted on 24 times saying that XXX happens.
                            (of course...no matter what guys are going to dupe post)

                            M.K.
                            Knight165
                            All gave some. Some gave all. 343

                            Comment

                            • vcu9
                              Banned
                              • Jan 2013
                              • 499

                              #74
                              Re: strikeout totals way too low is franchise

                              I applied my custom edits to the main guys on the Athletics and Angels. I set them up to play an 83 game rivalry season. I have gotten thru 35 games and the K/9 for both teams is around 6.5 per 9 innings and the BB/9 is around 3.7.

                              So, the K/9 is about 1 Strikeout per inning to low and the BB/9 is about 0.7 Walks per inning to high. I am going to run some more tests with the Rangers and Astros after applying slightly different custom edits.

                              The other stats are spot on, for the most part. I am starting each game as the home team and then go to the ff screen and sim to the end of the game.

                              I will post the results. Not sure if I am going to make my full custom edits now, or wait until Sean Jeezy gets his pitch edits done. I may only play one season because I do 30 team control. I do not trust the game beyond one season; but that is just me.

                              Thanks.

                              Comment

                              • MrOldboy
                                MVP
                                • Feb 2011
                                • 2653

                                #75
                                Re: strikeout totals way too low is franchise

                                Originally posted by Russell_SCEA
                                Voting the bug up won't change anything we look at all the bugs reported. That's not what the voting was put in there for. It's not a popularity contest it's meant for users to signal if they have experienced the same thing. It boils down to if B Ma has the time to fix it and the risk involved in messing with the code. Like always if it's a simple thing to tune it will be tuned if there is to much risk involved or B Ma has bigger fish to fry them it won't be tinkered with.
                                It makes sense what you are saying, but I can understand how people would view a system that has up votes, down votes and allows you to sort by how many +votes as a popularity contest. It looks like a popularity contest and with the way its implemented people might assume that the higher up voted bugs will get attention first. "...vote on it so that it gets higher priority." Not that they should, but people will assume with the way its set up.

                                Comment

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