Unrealistic stats continuing

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  • shadow2201
    Rookie
    • Mar 2013
    • 446

    #31
    Re: Unrealistic stats continuing

    These stats are all nuts! I never play that far in so I doubt I'll ever see it, but def looks like it needs working on! Even in Nomo's there were barely any teams without at least a few 30 HR hitters, all teams had 20-40 SB guys. That's just crazy!

    Comment

    • BrianU
      MVP
      • Nov 2008
      • 1565

      #32
      Re: Unrealistic stats continuing

      Originally posted by nomo17k
      2032 Franchise stats. Default SCEA roster, after v1.18 patch. Not as crazy as RTTS, but hitting is dominating the leagues.

      Spoiler
      Maybe this is done for realism's sake. They are projecting another offensive explosion like we saw in the early steroids era... in 2032 there will be chips implanted in players bodies to give them cat-like hand eye cordination. Cyborgs incoming!

      Comment

      • BrianU
        MVP
        • Nov 2008
        • 1565

        #33
        Re: Unrealistic stats continuing

        I can see this being a big problem in RTTS and feel sorry for guys who enjoy that mode but for Franchise I've never seen the appeal in playing a franchise that far into the future. I prefer playing all 162 games and taking my time playing one game a night, checking the league etc. I do think it should be looked at and everyones style of playing the game should be accepted but its not a game breaking thing for franchise imo

        Comment

        • Formula1Racing
          Rookie
          • Aug 2012
          • 458

          #34
          Re: Unrealistic stats continuing

          Yea, once you do a RTTS you'll see crazy numbers. It's been like that for years if you been playing The Show RTTS. It doesn't bother me, you can't expect perfect stats beyond 2016 and over. I just saw the same pitcher pitch back to back game in my RTTS. Crazy stuff, but I don't let it bother me...I'm having fun this year with RTTS with the new physics not so much the new presentation though..lol but still fun!

          Comment

          • vcu9
            Banned
            • Jan 2013
            • 499

            #35
            Re: Unrealistic stats continuing

            Originally posted by BrianU
            I can see this being a big problem in RTTS and feel sorry for guys who enjoy that mode but for Franchise I've never seen the appeal in playing a franchise that far into the future. I prefer playing all 162 games and taking my time playing one game a night, checking the league etc. I do think it should be looked at and everyones style of playing the game should be accepted but its not a game breaking thing for franchise imo


            I agree. This game is fine for just a single 162 game season.

            Never trust the Show beyond a few years.

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #36
              Re: Unrealistic stats continuing

              Originally posted by BrianU
              I can see this being a big problem in RTTS and feel sorry for guys who enjoy that mode but for Franchise I've never seen the appeal in playing a franchise that far into the future. I prefer playing all 162 games and taking my time playing one game a night, checking the league etc. I do think it should be looked at and everyones style of playing the game should be accepted but its not a game breaking thing for franchise imo
              Offense was even more dominating before the first patch dropped, which fixed some training issue I believe.

              I'm curious as to what makes the difference between the franchise and RTTS though... I basically I ran the franchise test for 20 years to get to the point where pretty all stock players are replaced by generated players and well mixed within The Show universe to see where the game stabilizes.

              If the player progression engine is the same for the franchise and RTTS, we should be seeing the same kind of stats for the most part... which we don't seem to.

              Here, the comparison is also between OSFM and SCEA rosters, but a couple people reported that offense a few years down with OSFM is down actually (though presumably that's with franchise, not RTTS).

              It's not really a new issue.... a few years down offense has always dominated. But this kinda testing sort of exposes the current limitation of the player progression as well as talent evaluation engine in the game. Hope this part keeps improving.
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • etched Chaos
                Pro
                • Feb 2010
                • 800

                #37
                Re: Unrealistic stats continuing

                I'll always find out the discrepancies deep into RTTS, I'm a right whore, I'll routinely drop 3-4 full careers per Show iteration. I think the problem between Franchise and RTTS might be the fact there's an actual player in the midst making team decisions and doing training for franchise and in RTTS it's pure CPU work.

                Comment

                • bronxbombers21325
                  MVP
                  • Mar 2012
                  • 3059

                  #38
                  Re: Unrealistic stats continuing

                  Originally posted by dalger21
                  Around here, you'll have to produce screenshots and proof. Otherwise, some of the people that are here will say it's bs because they haven't actually seen it. How they roll here.
                  I can agree with that, I got ripped to shreads on a comment I made in one of the threads about something like this. There were three or four guys trying to play board police or something, demanding screen shots and proof, and calling me a liar.

                  Comment

                  • shadow2201
                    Rookie
                    • Mar 2013
                    • 446

                    #39
                    Re: Unrealistic stats continuing

                    Originally posted by bronxbombers21325
                    I can agree with that, I got ripped to shreads on a comment I made in one of the threads about something like this. There were three or four guys trying to play board police or something, demanding screen shots and proof, and calling me a liar.
                    Lol some folks get a little worked up over nothing!

                    Comment

                    • Gagnon39
                      Windy City Sports Fan
                      • Mar 2003
                      • 8544

                      #40
                      Re: Unrealistic stats continuing

                      Here's the question I have. Since the stats are not off in the first few years it must have something to do with the players that are being generated through the draft. By 2032 there are not very many actual MLB players left and they're all generated players.

                      So which attributes are inflated? Contact? Power? Both? Or are pitchers just not as good as they should be.

                      If I get to 2030+ in my franchise I would be willing to take the time to edit players before the start of the season to lower their attributes that are producing these crazy numbers. Maybe some kind of ceiling could be determined for hitters or batters.

                      Either way, whether we ever get this far or not, its frustrating. What's worse is that SCEA has always been a company that builds upon success. They created a solid gameplay engine and have stuck with it for many years, never re-inventing it. And look how good the gameplay is now.

                      However, with franchise, progression, etc. it seems that every year or so they feel like they have to completely re-work their logic and somewhere it is always flawed. Hopefully this can be patched to where we do not have to start another franchise.
                      All the Way, Again: A Chicago Cubs Franchise

                      Streaming on Twitch
                      https://www.twitch.tv/gagnon39

                      Comment

                      • bronxbombers21325
                        MVP
                        • Mar 2012
                        • 3059

                        #41
                        Re: Unrealistic stats continuing

                        Originally posted by shadow2201
                        Lol some folks get a little worked up over nothing!
                        Tell me about it, I simmed a few years down the road and had a computer generated player with 90 homeruns and vented about it. I got flamed to death. It was the "low scoring games" tread that I made. Look it up, interesting reading if nothing else I guess.

                        Comment

                        • 12
                          Banned
                          • Feb 2010
                          • 4458

                          #42
                          Definitely feels like in this regard, the game has taken a huge step back because I never remember it being this bad.

                          For a company that prides itself on simulation and realism, this issue needs to be addressed appropriately. It's not a deal breaker for most, but that doesn't mean it shouldn't be given it's due diligence.

                          Comment

                          • Gagnon39
                            Windy City Sports Fan
                            • Mar 2003
                            • 8544

                            #43
                            Re: Unrealistic stats continuing

                            Again, what attributes are being inflated? There must be an explanation for it in the player's attributes. I'll just edit them.
                            All the Way, Again: A Chicago Cubs Franchise

                            Streaming on Twitch
                            https://www.twitch.tv/gagnon39

                            Comment

                            • daddies3angels
                              Rookie
                              • Mar 2011
                              • 311

                              #44
                              Re: Unrealistic stats continuing

                              Its cause of hitters progression. When you start a franchise ratings are low. Then when you auto train guys keep jumping and jumping. I know by 2018 in my franchise if all my hitters dont have 65+ contact they dont play for me

                              Comment

                              • Gagnon39
                                Windy City Sports Fan
                                • Mar 2003
                                • 8544

                                #45
                                Re: Unrealistic stats continuing

                                Well, then this is definitely fixable. It will take some time but editing ratings at the beginning of the year should fix it. We would just have to lower contact and power by a certain percentage.
                                All the Way, Again: A Chicago Cubs Franchise

                                Streaming on Twitch
                                https://www.twitch.tv/gagnon39

                                Comment

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