These stats are all nuts! I never play that far in so I doubt I'll ever see it, but def looks like it needs working on! Even in Nomo's there were barely any teams without at least a few 30 HR hitters, all teams had 20-40 SB guys. That's just crazy!
Unrealistic stats continuing
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Re: Unrealistic stats continuing
These stats are all nuts! I never play that far in so I doubt I'll ever see it, but def looks like it needs working on! Even in Nomo's there were barely any teams without at least a few 30 HR hitters, all teams had 20-40 SB guys. That's just crazy! -
Re: Unrealistic stats continuing
Maybe this is done for realism's sake. They are projecting another offensive explosion like we saw in the early steroids era... in 2032 there will be chips implanted in players bodies to give them cat-like hand eye cordination. Cyborgs incoming!Comment
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Re: Unrealistic stats continuing
I can see this being a big problem in RTTS and feel sorry for guys who enjoy that mode but for Franchise I've never seen the appeal in playing a franchise that far into the future. I prefer playing all 162 games and taking my time playing one game a night, checking the league etc. I do think it should be looked at and everyones style of playing the game should be accepted but its not a game breaking thing for franchise imoComment
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Re: Unrealistic stats continuing
Yea, once you do a RTTS you'll see crazy numbers. It's been like that for years if you been playing The Show RTTS. It doesn't bother me, you can't expect perfect stats beyond 2016 and over. I just saw the same pitcher pitch back to back game in my RTTS. Crazy stuff, but I don't let it bother me...I'm having fun this year with RTTS with the new physics not so much the new presentation though..lol but still fun!Comment
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Re: Unrealistic stats continuing
I can see this being a big problem in RTTS and feel sorry for guys who enjoy that mode but for Franchise I've never seen the appeal in playing a franchise that far into the future. I prefer playing all 162 games and taking my time playing one game a night, checking the league etc. I do think it should be looked at and everyones style of playing the game should be accepted but its not a game breaking thing for franchise imo
I agree. This game is fine for just a single 162 game season.
Never trust the Show beyond a few years.Comment
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Re: Unrealistic stats continuing
Offense was even more dominating before the first patch dropped, which fixed some training issue I believe.I can see this being a big problem in RTTS and feel sorry for guys who enjoy that mode but for Franchise I've never seen the appeal in playing a franchise that far into the future. I prefer playing all 162 games and taking my time playing one game a night, checking the league etc. I do think it should be looked at and everyones style of playing the game should be accepted but its not a game breaking thing for franchise imo
I'm curious as to what makes the difference between the franchise and RTTS though... I basically I ran the franchise test for 20 years to get to the point where pretty all stock players are replaced by generated players and well mixed within The Show universe to see where the game stabilizes.
If the player progression engine is the same for the franchise and RTTS, we should be seeing the same kind of stats for the most part... which we don't seem to.
Here, the comparison is also between OSFM and SCEA rosters, but a couple people reported that offense a few years down with OSFM is down actually (though presumably that's with franchise, not RTTS).
It's not really a new issue.... a few years down offense has always dominated. But this kinda testing sort of exposes the current limitation of the player progression as well as talent evaluation engine in the game. Hope this part keeps improving.Comment
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Re: Unrealistic stats continuing
I'll always find out the discrepancies deep into RTTS, I'm a right whore, I'll routinely drop 3-4 full careers per Show iteration. I think the problem between Franchise and RTTS might be the fact there's an actual player in the midst making team decisions and doing training for franchise and in RTTS it's pure CPU work.Comment
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Re: Unrealistic stats continuing
I can agree with that, I got ripped to shreads on a comment I made in one of the threads about something like this. There were three or four guys trying to play board police or something, demanding screen shots and proof, and calling me a liar.Comment
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Re: Unrealistic stats continuing
Lol some folks get a little worked up over nothing!
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Re: Unrealistic stats continuing
Here's the question I have. Since the stats are not off in the first few years it must have something to do with the players that are being generated through the draft. By 2032 there are not very many actual MLB players left and they're all generated players.
So which attributes are inflated? Contact? Power? Both? Or are pitchers just not as good as they should be.
If I get to 2030+ in my franchise I would be willing to take the time to edit players before the start of the season to lower their attributes that are producing these crazy numbers. Maybe some kind of ceiling could be determined for hitters or batters.
Either way, whether we ever get this far or not, its frustrating. What's worse is that SCEA has always been a company that builds upon success. They created a solid gameplay engine and have stuck with it for many years, never re-inventing it. And look how good the gameplay is now.
However, with franchise, progression, etc. it seems that every year or so they feel like they have to completely re-work their logic and somewhere it is always flawed. Hopefully this can be patched to where we do not have to start another franchise.Comment
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Re: Unrealistic stats continuing
Tell me about it, I simmed a few years down the road and had a computer generated player with 90 homeruns and vented about it. I got flamed to death. It was the "low scoring games" tread that I made. Look it up, interesting reading if nothing else I guess.Comment
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Definitely feels like in this regard, the game has taken a huge step back because I never remember it being this bad.
For a company that prides itself on simulation and realism, this issue needs to be addressed appropriately. It's not a deal breaker for most, but that doesn't mean it shouldn't be given it's due diligence.Comment
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Again, what attributes are being inflated? There must be an explanation for it in the player's attributes. I'll just edit them.Comment
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Its cause of hitters progression. When you start a franchise ratings are low. Then when you auto train guys keep jumping and jumping. I know by 2018 in my franchise if all my hitters dont have 65+ contact they dont play for meComment
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Re: Unrealistic stats continuing
Well, then this is definitely fixable. It will take some time but editing ratings at the beginning of the year should fix it. We would just have to lower contact and power by a certain percentage.Comment

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