No doubles in the corners, no triples at all

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • mizzouj
    Rookie
    • Mar 2008
    • 161

    #46
    Re: No doubles in the corners, no triples at all

    Originally posted by moemoe24
    IMO, the problem with balls hit down the line, like the hard ground balls, the issue seems to be that the ball almost comes to a stop in the outfield instead of rolling all the way into the corner. In real life a hard ground ball or line drive easily gets to the wall for several reasons...1. A ball hit down the line is almost always a bullet...if it were not the throw baseman would be able to at least get a glove on the ball. 2. The grass in the outfields is cut down like a fairway on a golf course so of course the lower the grass the further the ball will roll.

    So since I know this is a problem I raise speed to no lower than 55 for every player on my team. This way I don't get thrown out on hits that should be routine doubles.
    This post needs to be bumped and discussed more. I don't have many frustrations with The Show, but this one would probably be #1 in terms of things I'd like to see fixed in future games. The ground ball physics are off in this game, especially on hits down the line.

    If you take a major league hitter and put him in the batter's box with no fielders, any moderately hit ground ball down the line is going to bounce/roll into the corner with relative ease. In The Show, unless you absolutely flush it off the bat, the ball stops before it even gets to the wall on balls down the line, allowing fielders to easily cut it off and hold you to a single. I think fielders playing too close to the line exaggerates this.

    In a real MLB game, when a hard ground ball gets past a 3rd or 1st basemen down the line, at least 9 times out of 10 it's a double.

    Comment

    • Bobhead
      Pro
      • Mar 2011
      • 4926

      #47
      Re: No doubles in the corners, no triples at all

      Originally posted by mizzouj
      This post needs to be bumped and discussed more. I don't have many frustrations with The Show, but this one would probably be #1 in terms of things I'd like to see fixed in future games. The ground ball physics are off in this game, especially on hits down the line.

      If you take a major league hitter and put him in the batter's box with no fielders, any moderately hit ground ball down the line is going to bounce/roll into the corner with relative ease. In The Show, unless you absolutely flush it off the bat, the ball stops before it even gets to the wall on balls down the line, allowing fielders to easily cut it off and hold you to a single. I think fielders playing too close to the line exaggerates this.

      In a real MLB game, when a hard ground ball gets past a 3rd or 1st basemen down the line, at least 9 times out of 10 it's a double.
      I agree fully. I think there are issues overall with the inertia of batted balls. It's not just down the line, hits everywhere always seem to have too much upward lift and not enough forward-movement.

      This is evidenced by the fact that, for example, a good 1/3rd of my hits down the line end up being home runs. I don't see enough batted balls that stay within a linear trajectory but that are solidly hit.

      Another example is on choppers and grounders. With more kinetic energy traveling forward, balls wouldn't die after 1 or 2 bounces, and would even bounce higher off the infield ground, and over fielders.

      Or on pop-ups, too many of which land within the dimensions of the park, another consequence of a lack of horizontal inertia.

      Comment

      • mizzouj
        Rookie
        • Mar 2008
        • 161

        #48
        Re: No doubles in the corners, no triples at all

        Originally posted by Bobhead
        I agree fully. I think there are issues overall with the inertia of batted balls. It's not just down the line, hits everywhere always seem to have too much upward lift and not enough forward-movement.

        This is evidenced by the fact that, for example, a good 1/3rd of my hits down the line end up being home runs. I don't see enough batted balls that stay within a linear trajectory but that are solidly hit.

        Another example is on choppers and grounders. With more kinetic energy traveling forward, balls wouldn't die after 1 or 2 bounces, and would even bounce higher off the infield ground, and over fielders.

        Or on pop-ups, too many of which land within the dimensions of the park, another consequence of a lack of horizontal inertia.
        Yeah, it seems like the only ground outs in the game that make it to an infielder are balls hit right on the nose that happen to be right at someone. While there are soft choppers that wouldn't make it past the infield grass here and there in MLB, it happens way too much in this game. Seems like 75% of ground ball outs are infielders having to charge swinging bunts that barely make it 90 feet and make a wild throw on the run to retire the hitter. Most of those should be the routine ground outs and the swinging bunts should be the exception.

        I agree on the pop outs too. Way too many pop outs to the catcher for me and the CPU. In reality a lot of those balls get out of play.

        Comment

        • HighCmpPct
          Denny 3K
          • Oct 2011
          • 3596

          #49
          Re: No doubles in the corners, no triples at all

          Seems to me the grass slows the ball down to much, when I hit one down the line and it gets to the dirt fast it tends to get to the wall, but when it's rolling down the line on the grass it hardly ever does.

          Join us in the 3K Gaming Discord for the best Sim Sports Setups!!
          3K Gaming Discord

          Link to my YouTube.
          Denny 3K Gaming

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #50
            Re: No doubles in the corners, no triples at all

            I think the hang times for fly balls are still quite a bit longer than IRL... so more hits up in air that has potential to be doubles or triples IRL are caught by outfielders.

            Also really noticeable is that outfielders IRL tend to act "tentatively" more often than not... meaning, they don't field as if everything is a routine play, while in the game they act as if most plays are routine.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • tnixen
              MVP
              • Oct 2011
              • 3184

              #51
              Re: No doubles in the corners, no triples at all

              Originally posted by mizzouj
              This post needs to be bumped and discussed more. I don't have many frustrations with The Show, but this one would probably be #1 in terms of things I'd like to see fixed in future games. The ground ball physics are off in this game, especially on hits down the line.

              If you take a major league hitter and put him in the batter's box with no fielders, any moderately hit ground ball down the line is going to bounce/roll into the corner with relative ease. In The Show, unless you absolutely flush it off the bat, the ball stops before it even gets to the wall on balls down the line, allowing fielders to easily cut it off and hold you to a single. I think fielders playing too close to the line exaggerates this.

              In a real MLB game, when a hard ground ball gets past a 3rd or 1st basemen down the line, at least 9 times out of 10 it's a double.
              This is also my number 1 gameplay issue with MLB 13 The Show and past versions that I have played! It just seems to hard to get a lot of extra base hits compared to real life. Too many times players with decent speed are getting thrown out at second base easily on hits to the outfield wall.

              And messing with sliders does not really help this issue all that much. Like others have said Sony needs to just improve the ground ball physics . Most likely that's the only thing that will fix this issue for good. I can not tell you how many times I hit a ball into the right field corner thinking I have an easy double only to be thrown out in either a close play or even sometimes thrown out by a mile.

              Something just seems way off when it comes to extra base hits in MLB The Show.

              Here's hoping this will be greatly improved in MLB 14 The Show
              Last edited by tnixen; 06-05-2013, 01:05 PM.

              Comment

              • sherrane
                Pro
                • Apr 2013
                • 692

                #52
                Re: No doubles in the corners, no triples at all

                Originally posted by G3no_11
                I am going to politely disagree. My 2 cents are the CPU outfielders act like super humans at times on stock sliders. Making perfect jumps, great speed, and everyone has a Vlad Guerrero arm. Not even just the outfielders, I feel like the infielders are very similar.

                So by changing the sliders, you're right I am bandaging the problem, but I have not found any ill effects from anything that I have changed. It seems to have only made the CPU more human, instead of perfect players.

                They already make perfect reads on balls off the wall, they always know the 100% correct place to throw the ball, and they always take the perfect route to the ball.

                By changing the sliders, the defense in general plays much more realistic. But that is just my opinion.
                This is precisely the problem. The outfielders know EXACTLY where to go to play the bounce off the wall perfectly and are in an excellent throwing position when they field it, then never have any issue getting the ball from their glove. If they throw to the cut off man, the throw is close to perfect most of the time and he never has any issues making the perfect relay. Sometimes guys do this and DO throw the runner out, but that's the exception rather than the rule.

                I feel like changing the sliders is cheating, but sometimes it is the right thing to do.

                Comment

                Working...