MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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  • jaredsmith83
    Rookie
    • Feb 2014
    • 163

    #436
    Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

    Either I haven't read everything right, or I'm just not seeing it. Will they have more commentary in RTTS this year? Kinda killed it for me in last year's game. That's usually the mode I play the most, but it became pretty boring without some banter.

    Comment

    • Scottsomnia
      Rookie
      • Jul 2010
      • 163

      #437
      Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

      Originally posted by jaredsmith83
      Either I haven't read everything right, or I'm just not seeing it. Will they have more commentary in RTTS this year? Kinda killed it for me in last year's game. That's usually the mode I play the most, but it became pretty boring without some banter.

      Yes broadcast mode has been added back to RTTS

      Comment

      • twinsfan34
        Rookie
        • Dec 2013
        • 174

        #438
        Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

        Originally posted by Knight165
        [/b]


        I think this is the key.
        I think this is likely for stats ....as storing on the4(saved data) or online servers is a big difference.

        M.K.
        Knight165
        Originally posted by MrOldboy
        Yeah, that I think is the big one. Something that's been requested for a long time.

        These ones seem like they would be part of any franchise mode as they are just behind the scenes logic improvements and maybe just a mistake that the (Online Franchise) was added. I just can't see them only implementing these improvements into the online franchise.

        - Refined player generation, with more position-specific attribute ranges (Online Franchise)
        - New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
        - New lineup logic that takes into account secondary positions (Online Franchise)
        - Refined trade logic (Online Franchise)

        These are obviously only for online franchise.

        -New user management functionality at TheShowNation.com (Online Franchise)
        -Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
        -Resolve and simulate games on TheShowNation.com (Online Franchise)
        -League members can now manage games on TheShowNation.com (Online Franchise)



        But these two.

        - Retired players stored for every season (Online Franchise)
        - More player stats stored for every season (Online Franchise)

        They seem like they could be an online only feature if the data is store online and only accessible through the online franchise menus. I hope not, but they could have gone this route technically.

        I wonder what they mean by "Online Franchise"...

        I've never played anything online. Just never appealed to me.

        I wonder if one can play franchise games (a lot of simming) and then save online?

        I've never done RTTS, does that take a lot longer to sim games? (maybe you play all of them)

        Also, do you think this stats storing feature (if online) would probably be something we have to pay extra for?

        What would be wonderful, if indeed, we have to do all the saves online and such - to be able to save them down to a USB drive and maybe something to load them to a PC for saving/analyzing.

        The Show is a great game in many regards, but the stats interface (find players to awards to yearly stats to retired players stats) has been very lacking. Honestly, the only area that has probably been 'weak'..if you can say that about a sports game.
        NBA: Minnesota Timberwolves
        MLB: Minnesota Twins
        NFL: Minnesota Vikings

        Comment

        • MrOldboy
          MVP
          • Feb 2011
          • 2653

          #439
          Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

          Originally posted by twinsfan34
          I wonder what they mean by "Online Franchise"...

          I've never played anything online. Just never appealed to me.

          I wonder if one can play franchise games (a lot of simming) and then save online?

          I've never done RTTS, does that take a lot longer to sim games? (maybe you play all of them)

          Also, do you think this stats storing feature (if online) would probably be something we have to pay extra for?

          What would be wonderful, if indeed, we have to do all the saves online and such - to be able to save them down to a USB drive and maybe something to load them to a PC for saving/analyzing.

          The Show is a great game in many regards, but the stats interface (find players to awards to yearly stats to retired players stats) has been very lacking. Honestly, the only area that has probably been 'weak'..if you can say that about a sports game.
          They wouldn't charge for stat storing, it would go against everything they've been saying about the universal currency.

          From what I understand the online franchise is more of an extension to the online leagues already in the game. Its just that its more robust and offers what franchise mode offers, just with other people.

          Maybe Knight knows more about how the online franchise functions and if its viable to play it alone (with simming, etc). But even then it still does nothing for those who play offline.

          Comment

          • Knight165
            *ll St*r
            • Feb 2003
            • 24964

            #440
            Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

            Originally posted by MrOldboy
            They wouldn't charge for stat storing, it would go against everything they've been saying about the universal currency.

            From what I understand the online franchise is more of an extension to the online leagues already in the game. Its just that its more robust and offers what franchise mode offers, just with other people.

            Maybe Knight knows more about how the online franchise functions and if its viable to play it alone (with simming, etc). But even then it still does nothing for those who play offline.

            I'm sure they will flesh it out in a dev blog....but it's basically the offline franchise.....but you set it up and play it online(the servers).
            You can play as just one team and set the others to CPU....or you can choose however many teams you like.


            M.K.
            Knight165
            All gave some. Some gave all. 343

            Comment

            • HarlemYankee
              Rookie
              • Jun 2011
              • 265

              #441
              Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

              I'm not sure if this question has been asked, but is there going to be a more immersive Franchise mode (as far as MLB records and milestones are concerned)?

              I don't think I've ever played a franchise mode that was as accurate as MLB The Show is as far as the rules of being the GM - arbitration, player drafts, renewing contracts, etc are all very accurate - but the way that you can only see the last two seasons on a player card, and the stats that you see are only BA, hits, HR, RBI and other generic stats like that is really disappointing. You should be able to see every season that a player played in, there should be a Top 10 (or AT LEAST a Top 5) of career stats such as Hits, HR, Stolen Bases, etc... Just so you can feel as though all the games you play are leading to something.

              Another thing that I'll never understand --- If they have the Hall of Fame, and they have retired jersey numbers, then why the hell can't you retire a player's jersey number? Everyone in the world knows Jeter will get his number retired this year or next, so why wouldn't it retire in the game? NBA Live had this feature back in the day on the old XBOX where after somebody retired, whether it was Shaq or Jason Collins, you could retire his jersey. I always thought this was a really cool idea and I'm surprised it never manifested itself in any other games.

              Comment

              • HarlemYankee
                Rookie
                • Jun 2011
                • 265

                #442
                Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                Well it looks like somebody else a couple posts above me had a similar gripe about stats not being very immersive.. Cool

                Comment

                • MrOldboy
                  MVP
                  • Feb 2011
                  • 2653

                  #443
                  Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                  Originally posted by Knight165
                  I'm sure they will flesh it out in a dev blog....but it's basically the offline franchise.....but you set it up and play it online(the servers).
                  You can play as just one team and set the others to CPU....or you can choose however many teams you like.


                  M.K.
                  Knight165
                  Is anything missing from what you can tell, like 30 team control, editing players, etc.

                  Comment

                  • HarlemYankee
                    Rookie
                    • Jun 2011
                    • 265

                    #444
                    Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                    Another problem I always had with this game is that the All-Star Game jerseys were just their warm-ups instead of everybody's team. Would love to get that aspect of the game finally ironed out, along with being able to move your franchise and edit your team name/colors, etc.

                    One last problem/idea that I'd love to get solved is player progression and regression along with incoming prospects. God the prospects. SPORTS GAMES WILL NEVER GET THIS RIGHT!!!! The problem with the draft is that things like speed, arm power & accuracy, etc.. weigh too heavily on a player's overall rating. For example... How many times have you seen somebody who is a five tool player in your drafts in Franchise mode? Never. Even with the first pick in the draft, you'll get someone who is really good at hitting for power or average and that's just about it. The thing about baseball is that things like plate discipline and awareness factor into your "overall rating" way more than things like speed do. It's the reason why players like Dee Gordon are always overrated in the game. Somebody can be the fastest and strongest person in the world, but if they swing at everything, they will be a horrible baseball player. And the fact that speed is an attribute that can be developed is ridiculous. People don't get THAT much faster over time. People are either fast or they aren't.

                    /rant

                    /please, Sony read this!!!

                    /never happening

                    Comment

                    • A_Quiet_Pro
                      Banned
                      • Feb 2013
                      • 2572

                      #445
                      Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                      Originally posted by Tyrellevator
                      Another problem I always had with this game is that the All-Star Game jerseys were just their warm-ups instead of everybody's team. Would love to get that aspect of the game finally ironed out, along with being able to move your franchise and edit your team name/colors, etc.

                      One last problem/idea that I'd love to get solved is player progression and regression along with incoming prospects. God the prospects. SPORTS GAMES WILL NEVER GET THIS RIGHT!!!! The problem with the draft is that things like speed, arm power & accuracy, etc.. weigh too heavily on a player's overall rating. For example... How many times have you seen somebody who is a five tool player in your drafts in Franchise mode? Never. Even with the first pick in the draft, you'll get someone who is really good at hitting for power or average and that's just about it. The thing about baseball is that things like plate discipline and awareness factor into your "overall rating" way more than things like speed do. It's the reason why players like Dee Gordon are always overrated in the game. Somebody can be the fastest and strongest person in the world, but if they swing at everything, they will be a horrible baseball player. And the fact that speed is an attribute that can be developed is ridiculous. People don't get THAT much faster over time. People are either fast or they aren't.

                      /rant

                      /please, Sony read this!!!

                      /never happening

                      I agree with some of this. Especially the speed thing, makes sense. As for All Star jerseys, I've brought this up too. It's confirmed OUT for 14, but possible for 15. And as for the progression stuff, I'd like to see that stuff re-worked as well.

                      Comment

                      • mikeq672
                        MVP
                        • Mar 2010
                        • 1761

                        #446
                        Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                        Originally posted by Tyrellevator
                        Another problem I always had with this game is that the All-Star Game jerseys were just their warm-ups instead of everybody's team. Would love to get that aspect of the game finally ironed out, along with being able to move your franchise and edit your team name/colors, etc.

                        One last problem/idea that I'd love to get solved is player progression and regression along with incoming prospects. God the prospects. SPORTS GAMES WILL NEVER GET THIS RIGHT!!!! The problem with the draft is that things like speed, arm power & accuracy, etc.. weigh too heavily on a player's overall rating. For example... How many times have you seen somebody who is a five tool player in your drafts in Franchise mode? Never. Even with the first pick in the draft, you'll get someone who is really good at hitting for power or average and that's just about it. The thing about baseball is that things like plate discipline and awareness factor into your "overall rating" way more than things like speed do. It's the reason why players like Dee Gordon are always overrated in the game. Somebody can be the fastest and strongest person in the world, but if they swing at everything, they will be a horrible baseball player. And the fact that speed is an attribute that can be developed is ridiculous. People don't get THAT much faster over time. People are either fast or they aren't.

                        /rant

                        /please, Sony read this!!!

                        /never happening
                        Couldnt agree more with that paragraph about prospects and that. And theres that old adage that you cant teach speed for a reason haha.

                        Comment

                        • MrOldboy
                          MVP
                          • Feb 2011
                          • 2653

                          #447
                          Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                          The issues with prospects and regression/progression has been discussed a ton on here and the devs are surely aware of it.

                          Its been suggested that when scouting prospects you should see tools and not raw attributes, and have a cap on those tools. So if you scout a prospect and his run tool is a 70, then he is a 70 and can't get much faster than that.

                          But I think the one thing most people have agreed on regarding prospects, regression, progression is more randomness and variety in the system. A prospect should bust once in a while and sometimes a low level prospect should surprise you.

                          Comment

                          • HarlemYankee
                            Rookie
                            • Jun 2011
                            • 265

                            #448
                            Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                            100% there needs to be a randomness factor for prospects, but that is something that I think should have more to do with plate discipline and awareness and whatnot... Maybe a thought would be that prospects could be ranked on tools instead of conventional attributes that established players have. Someone can have a great "raw power" rating and then once he has been in your farm system he can either develop the plate discipline and eye to utilize it or he doesn't. So many phenomenal athletes never have the intangibles necessary to put it all together, but those are normally the guys who are drafted in the first round. The great athletes with the plus arm or the starters who throw 97 mph and everything like that.

                            Comment

                            • redsrulenc
                              MVP
                              • May 2009
                              • 1428

                              #449
                              Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                              Has anyone heard if advanced single-A will be playable in this year's game for either platform? I haven't seen or heard anything about it.

                              What are the odds single-A becomes playable?
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                              Single-A Baseball on The Show? Un-Flocking-Believable! - Go Myrtle Beach Pelicans!

                              Comment

                              • Knight165
                                *ll St*r
                                • Feb 2003
                                • 24964

                                #450
                                Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

                                Originally posted by redsrulenc
                                Has anyone heard if advanced single-A will be playable in this year's game for either platform? I haven't seen or heard anything about it.

                                What are the odds single-A becomes playable?
                                0

                                M.K.
                                Knight165
                                All gave some. Some gave all. 343

                                Comment

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