As for me? I'm using it exclusively this year in conjunction with Quick Counts. 4 games down, so here are some early impressions on the Mode.
In years past, I've essentially been an All-Star Hall of Famer. Meaning, I'm ALWAYS slightly too good for AS and slightly too sucky for HOF. I was an in-betweener like a lot of you. Yet, here comes SCEA with a little gift for us. Ten Difficulty Levels essentially. And different grading for both hitting and pitching!
Initially, I'd assumed that after even just four games, the mode would have graduated me to All-Star already. Not the case!
Four games with LAD, and I'm still a Rookie+ hitter. So that means I must be raking right now. Right? No. That's wrong.
.260 team average. 6 dingers. Graduation day is going to take some time and this is what I love most about the mode so far. Baseball is a game of ups and downs and the system seems to be designed with that in mind. Don't expect to get to Legend after a couple killer games. That won't happen.
Another excellent touch seems to be how the demotion process works. Here's an example: Last night my pitching difficulty got boosted to "Veteran." Then, I promptly got slaughtered.
It appears in the early going that the system is smart enough to not demote you an entire Level. Meaning, it seems like no matter how bad I play from this point forward, the game knows I'm too good for Rookie (which) and will never make me go back there.
This is a brilliant idea. Baseball is a game of good days and bad days, and getting beat by a better team over the course of a series does not mean the game will not spoon feed you and soften the AI up too much. This keeps the Difficulty leveling realistically SIM and a good investment of your time.
Initially, it seems to me that OBP is king here (though I couldn't find that defined in the Digital Manual). Both for hitting and pitching. Your graduation depends on it. And you know what? I think that's the right way to go about it as OBP is an excellent representation of talented you are as a Show player. I know it's early, and I can't say for certain it doesn't work this way, but it would be nice to see some additional logic once the player's Difficulty Level flattens out to take into account specific strengths and weaknesses (such as BB/9, H/9, K/9, HR, AVG, SO, BB, etc) and adjust those individual sliders independent of one another accordingly
I have more ideas on that but I'll share them after I spend some more quality time with the Mode.
Anyway, feel free to share your thoughts and progress on the Mode. I'm looking forward to how everyone else feels about it!
Comment