Fictional Rosters

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  • sluggbugg
    Pro
    • Aug 2003
    • 509

    #451
    Re: Fictional Rosters

    Looking forward to V2 and knights rosters both!!!

    Who was it that was going to do the version where names were "themed" by team? Is that still in the works?

    Comment

    • sluggbugg
      Pro
      • Aug 2003
      • 509

      #452
      Re: Fictional Rosters

      Update RM? Not rushing, just curious.

      Comment

      • raleigh mcclure
        Rookie
        • Mar 2011
        • 134

        #453
        Re: Fictional Rosters

        Originally posted by sluggbugg
        Update RM? Not rushing, just curious.
        SluggBugg and others,

        I had a super productive day (videogame-wise) and finished my edits. I uploaded the roster for Knight's finishing touches. You can view the almost-finished product in the roster vault. It's called "OSFV2 draft", was uploaded under "Diogenes2000" and was created today, June 17th.

        We're almost there!

        Thanks,

        RM

        Comment

        • raleigh mcclure
          Rookie
          • Mar 2011
          • 134

          #454
          Re: Fictional Rosters

          Knight,

          I was going to include this in the PM I sent you but forgot. When you finish your edits, I would be pleased if you would upload the roster yourself so that it shows up under Knight165. Your screen name carries more weight than mine, and hopefully we can show this roster to more than the 88 downloads our version 1 received. If you would prefer not to for any reason, I understand. Just a suggestion.

          And this is not a slight to any of those 88 downloads. We appreciate them all! A lot of work went into these and we're all just glad that people are enjoying them. I'm simply suggesting that we take advantage of Knight's cachet with the OS forums!

          RM
          Last edited by raleigh mcclure; 06-17-2011, 09:44 PM.

          Comment

          • raleigh mcclure
            Rookie
            • Mar 2011
            • 134

            #455
            Re: Fictional Rosters

            While I'm thinking of it, I originally planned to do more pitcher edits (I did some as I went), especially to RP's and CP's. But after I edited velocity, it looked like the fictional pitchers were OK.

            I think this just confirms Triplethreat's suspicion that the velocity was the primary problem.

            I looked at all of the pitchers when I did age and velocity edits (I also looked at sidearm deliveries and pitch types for sidearmers. I didn't do anything to the pitch selection to 3/4 pitchers or almost sidearm deliveries. If people are that picky, they'll need to make those changes themselves). I nudged up most of the pitchers in the 84, 85, 86 and 87 range. I left 30 pitchers (or was it 40?) total that have fastballs over 94. There is one 99, one 98, a few between 97 and 96, a few more at 95, and then 15 to 20 pitchers at 94. I think I ended up with a pretty good spread that also seems to have toned down overalls quite a bit too.

            So, Triplethreat was absolutely correct that the velocity was the major difference between the OOTP ratings and The Show ratings.

            RM

            Comment

            • Knight165
              *ll St*r
              • Feb 2003
              • 24964

              #456
              Re: Fictional Rosters

              rm;

              I'll try and take a look at it this weekend.
              I'm not sure how much time I have to edit right off the bat.
              Can I make a suggestion?
              Have you seen my pitcher charts for the OSFM rosters in that "recruiting" thread when we first started?
              It would give you the attribute ranges you would need.
              I'm not trying to shovel more work your way, I just don't want to hold up your process right now.

              M.K.
              Knight165
              All gave some. Some gave all. 343

              Comment

              • raleigh mcclure
                Rookie
                • Mar 2011
                • 134

                #457
                Re: Fictional Rosters

                Originally posted by Knight165
                rm;

                I'll try and take a look at it this weekend.
                I'm not sure how much time I have to edit right off the bat.
                Can I make a suggestion?
                Have you seen my pitcher charts for the OSFM rosters in that "recruiting" thread when we first started?
                It would give you the attribute ranges you would need.
                I'm not trying to shovel more work your way, I just don't want to hold up your process right now.

                M.K.
                Knight165
                Knight,

                Take your time. I didn't post that I was finished to rush your efforts.

                I used your spreadsheets when I made the prospects, but I don't think I understood quite what I was doing.

                As far as I understood, the only ratings to progress are h/9 and stamina. So, the way I edited the pitching prospects was to put all of their ratings at MLB levels. I tried to get a variety of #1, 2, 3, 4 and so on, type of pitching ratings. Then I dropped h/9 and stamina by the number of years to full development multiplied by the number of points per potential grade. So if I edited an 18 yo. stellar 'A' prospect, I put all of the ratings at elite levels except for h/9 and stamina, which I dropped by 5 or 6 years multiplied by 9 pts. per year for the 'A' prospect. That's why all of the pitching prospects I made have high ratings across the board except for h/9 and stamina, which suuuuck. I wasn't sure how low to put those ratings. And I was also probably trying to make too many ace pitching prospects, so that just about every team has an ace prospect with super low h/9 and stamina ratings. After looking at the OSFM roster, it just looked like I didn't quite understand where to put everything. That's why I'm passing the buck to you!

                RM

                Comment

                • sluggbugg
                  Pro
                  • Aug 2003
                  • 509

                  #458
                  Re: Fictional Rosters

                  What other changes were made to this set? I noticed some name changes right off the bat, lol and age changes. Some of my Braves starters in my franchise have different names and/or lost a few years of age. lol

                  edit: And you apparently didn't like Dave Strong's died blonde soul patch!
                  Last edited by sluggbugg; 06-17-2011, 10:57 PM.

                  Comment

                  • raleigh mcclure
                    Rookie
                    • Mar 2011
                    • 134

                    #459
                    Re: Fictional Rosters

                    Originally posted by sluggbugg
                    What other changes were made to this set? I noticed some name changes right off the bat, lol and age changes. Some of my Braves starters in my franchise have different names and/or lost a few years of age. lol

                    edit: And you apparently didn't like Dave Strong's died blonde soul patch!
                    Hahaha, I didn't keep corn rows, or blonde hair for very many of the players. I wish the game provided better hair options, because giving all black players either "bald", "shaved", "fade a", or "fade b", gets old, but I don't like the look of the other styles.

                    I changed ethnicity only when certain teams seemed to be composed entirely of Latin players, or white players, or black players. I just tried to get some diversity within each team. But the spread of ethnicity probably didn't change that much.

                    I changed names when certain uncommon names were repetitive in this set. There were a ton of players named Ken and Richard, but those aren't that common among players, so I changed some names.

                    I was sort of arbitrary with appearance edits. I didn't always feel like making them, so some players received substantial face edits and others didn't. I made a guy that looked like Scottie Pippen and another that looked like Mike Stanton and another that looked like Darko Milicic of the Timberwolves, but other nights I didn't feel like doing anything so I didn't. But I think most of the faces look pretty good. For the pitchers, I didn't really change any faces because it seemed too daunting. I'm going to edit pitcher faces as I meet opposing pitchers in my franchise games.

                    All of the position players received some amount of editing. If you want to see the spreadsheet I ended up with for position player ratings, I can share that.

                    I hope you like the changes and don't think that I changed a face you liked too much.

                    RM

                    Comment

                    • sluggbugg
                      Pro
                      • Aug 2003
                      • 509

                      #460
                      Re: Fictional Rosters

                      No, I think everything is fine. I agree that the changes you made are good ones. Some names were repetitive for sure. I typed most of them in, trust me I REMEMBER!!!! lol

                      This version is definitely a more polished version where looks and names are concerned. I'll let you, knight and triplethreat decide on the rating stuff!

                      Comment

                      • TripleThreat1973
                        Pro
                        • May 2007
                        • 564

                        #461
                        Re: Fictional Rosters

                        Just wanted to share my results that I have seen using the fictional rosters (ratings edits to the top 30 at each position listed previously in this thread) on All-Star level with my sliders.

                        Pretty obvious is plays a realistic game of baseball.

                        Game results of last 21 games played.


                        My fantasy draft team is batting heavy (contact = 2nd, power = 3rd, pitching = 20, defense = 18), not that it matters because I ain't the best at "timing". I do lead the league in offspeed pitches destroyed that end up foul. I allowed the AI to draft for me, and just took what I got ... drafted 12th.

                        I may make some tweaks just because a good offensive team with bad pitching should see, on average, numbers that are tilted toward the offense. When I say tweaks, I mean slight, like maybe lowering pitcher control 1 click for both user and AI.

                        I do think the game has some "regulation" that occurs, so that realistic stats will be achieved almost regardless.
                        Last edited by TripleThreat1973; 06-19-2011, 07:40 PM.
                        GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
                        http://www.digitalsportscene.com/for...dinals-17.html

                        Comment

                        • raleigh mcclure
                          Rookie
                          • Mar 2011
                          • 134

                          #462
                          Re: Fictional Rosters

                          Just a few thoughts for the night.

                          I've tried a few mock fantasy drafts just to get a feel for how my franchise will unfold once I'm ready to start it. The first thing I wanted to mention was that, as I tried to build up the teams, I noticed that there aren't enough young stars in the top 10 to 20 at each position. The ages for the league are pretty good overall, but as I was trying to find "building blocks" for young rebuilding teams, I had to scroll pretty far down the menu. So, I would recommend editing some of the ages of the top 10 to 20 players at every position. I lowered the age for about two players at each position, one in the top 10 and another in the next 10 after that.

                          Those changes will help if you want to run a fantasy franchise draft the way I'm going to do it. Since the fantasy draft process can take a really long time, I came up with a way to speed it up. I made a spreadsheet with each team listed in the first column. Then I rated each team in a variety of different ways.

                          The first thing I did was determine the "stage" of each team. I used a '1' for teams I deemed to be in their prime, a '2' for up and coming teams approaching their prime, a '3' for rebuilding teams, and a '4' for lousy teams.

                          Then, I subdivided the teams by grading them for mix of youth and veterans. So there are '1' teams in their prime that are heavy on veterans (Yankees and Red Sox, for instance, on my spreadsheet). Then there are '1' teams that have a mix of veterans and younger players. The '2' teams are picking some young (mid- to late-twenties) players in the top 10 at their positions. The '3' teams will have a few talented veterans to trade at the deadline along with some young (under 25) players to build around.

                          I then listed some other ratings similar to how OOTP provides sliders to determine each team's draft strategy. I ranked each team in offense vs. pitching. Then I determined each team's strengths in starting pitching and relief pitching. Then I designated some teams as relying on power pitching and others on control pitching. Then, for offense, I graded each team on power vs. speed (which should also correlate with OBP vs. contact) in order to determine the winning strategy for each team (home runs vs. "small ball"). I made a column for the overall defensive strength of each team. And, finally, I made a column to signify whether a team has a strength in the outfield or infield (which, to my surprise, ended up being a more useful rating than I anticipated).

                          The whole thing sounds much more complicated than it really is. I highly recommend doing it to speed up the draft process. I really just picked about 10 teams to be the best in the league. Then I picked one team in each division to be the bottom dweller. Then the other teams were either rebuilding or on their way to contending. I mostly let personal bias and historical tendency guide my decisions. The teams I like least in each division are going to be the lousy teams, etc. Historically competitive teams, such as the Dodgers and the Braves, are teams in their primes. The rest of the information just helps to further specify the team's pick in each round. For instance, I decided the Athletics would have strong starting pitching and a speedy outfield. So, in the first round, I have them picking a speedy outfielder. In the second round (since I designated them an up and coming contender, a '2') I have them selecting a young top-of-the-rotation starter.

                          After I compiled the preferences for each team, I made columns for the first three rounds. I may try to have a description of each team's pick for the first 5-10 rounds, but I'm not sure how detailed I'll really have to be after the first several rounds. I used the ratings to figure out what the team would be likely to pick first. The powerhouse teams pick the top guys at each position, obviously. If I'm picking with the Yankees, a veteran team with plenty of power, than I pick an older play in the top 10 with lots of power. If I'm picking for an up and coming balanced team, than I pick a younger player with more speed and less power. If I've marked that a team is a great defensive team, than I pick a shortstop, catcher, or centerfielder.

                          I really found that the whole process of grading teams and coming up with pick preferences didn't take that long and really speeds up the draft process. Plus, once you've gone through a handful of mock drafts, certain players just seem to fit with certain teams, and you'll know that for the next draft. I'm hoping that this method speeds up the draft process and yields teams with strong "identities".

                          Anyways, if people are interested, I could post a template of the spreadsheet I'm using with some instructions.

                          And, if I think of it, I'll post a list with ideal platoon players. When I was editing the ratings for each position, I found teams with starters in the bottom half of the league (a third baseman, for instance, ranked below 15 or 20 at his position) and tried to make some of them into one half of a platoon. Boston, for instance, has Gabriel Bruno and Paul Bolden splitting time at 1b. The Cubs have Jeff Latham and Jack McNally swapping days at third. This list would help people draft for teams that are weak at some positions. Since the fantasy draft menu doesn't have much information on it, it's hard to know where to find the other half of a platoon.

                          RM

                          Comment

                          • raleigh mcclure
                            Rookie
                            • Mar 2011
                            • 134

                            #463
                            Re: Fictional Rosters

                            Hello All!

                            I got a message from Knight saying it would take him awhile to get to it. I had some time today before my first day at my new job tomorrow, so I did the pitcher edits. I probably didn't do them quite as good as Knight would have, but I think I did a fairly good job.

                            While I was at it, I made a few changes to ages in the top 20 at every position so that it will be easier to find young talent for your fantasy drafts.

                            So, the final version of the OSFictional roster is now posted to the roster vault under my PS3 handle "Diogenes2000". The name is "OSFictional V2". It's a fantasy roster and was uploaded today, 6-22-2011.

                            Thanks to all!

                            RM

                            Comment

                            • camel
                              Rookie
                              • Mar 2003
                              • 122

                              #464
                              Re: Fictional Rosters

                              I know I've enjoyed these...thanks to all for your time and effort!
                              Romans 10:13

                              Comment

                              • Knight165
                                *ll St*r
                                • Feb 2003
                                • 24964

                                #465
                                Re: Fictional Rosters

                                Originally posted by raleigh mcclure
                                Hello All!

                                I got a message from Knight saying it would take him awhile to get to it. I had some time today before my first day at my new job tomorrow, so I did the pitcher edits. I probably didn't do them quite as good as Knight would have, but I think I did a fairly good job.

                                While I was at it, I made a few changes to ages in the top 20 at every position so that it will be easier to find young talent for your fantasy drafts.

                                So, the final version of the OSFictional roster is now posted to the roster vault under my PS3 handle "Diogenes2000". The name is "OSFictional V2". It's a fantasy roster and was uploaded today, 6-22-2011.

                                Thanks to all!

                                RM

                                Yes RM...sorry about that.
                                Like I said in my PM to you, I'm stuck on the finished NL with the 60's style set.
                                I did put all the players from the FA list and imported some players to EVERY team in the league(both AL and NL) and did some minor edits to them.
                                I may just go with what I got right now and just edit the AL names and accessories as I go along.
                                It's just that I'm pretty tight with time and those edits for the AL are 4-5 hours per team.
                                I'll tighten it up a bit tonight and at least link them to here and see what you guys think and take some suggestion before I move along and start. I always like new eyes on a set as it's easy to get tunnel vision and miss some very simple things.

                                M.K.
                                Knight165
                                All gave some. Some gave all. 343

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