2013 OSFM v3: Pitch Edits

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  • vcu9
    Banned
    • Jan 2013
    • 499

    #16
    Re: 2013 OSFM v3: Pitch Edits

    Scea did a good job this year. However, many 2-seam fastballs are called sinkers by sean jeezy.

    guess who I believe? .........

    when it comes to defensive ratings and speed ratings ..... guess who I believe and trust? ........

    MR. SEAN JEEZY!!!!!!!

    Comment

    • Scrapps
      Pro
      • Jan 2006
      • 825

      #17
      Re: 2013 OSFM v3: Pitch Edits

      Originally posted by HechticSooner
      Not to dissuade you at all and thanks for all the years where these were absolutely needed but this is the first year where I feel that SCEA got it right straight out the gate. But just to see where you're at where do you think they missed
      Too many 4 seam fastballs. Most of them should be running fastballs. Also, the disparity between fastball and changeup, is still too great for most pitchers. Most changeups should be circle changes. Also, too many 12-6 curveballs. Most should be either regular curves or sweeping curves.
      And you're right. SCEA did a much better job this year on repertoires. However, there are still massive inaccuracies.

      Comment

      • seanjeezy
        The Future
        • Aug 2009
        • 3347

        #18
        Re: 2013 OSFM v3: Pitch Edits

        Originally posted by HechticSooner
        Not to dissuade you at all and thanks for all the years where these were absolutely needed but this is the first year where I feel that SCEA got it right straight out the gate. But just to see where you're at where do you think they missed
        Scrapps pretty much covered it, too many cookie cutter repertoires and the velocities are a 3 year average when it really needs to be based on the most recent year (since pitchers are constantly losing velocity).
        Bakin' soda, I got bakin' soda

        Comment

        • TheRunAndShoot
          MVP
          • Sep 2008
          • 1177

          #19
          Sean if you wanna do get start on someone other than the AL west that'd be great. Also, editing for me is easiest on weekends. Maybe Sunday? I'll do some prep work today and Saturday to hopefully get at least a division. I imagine that if I do background research during the week, and inputting during the weekend. Next week I'm in SF/Oakland for work but should be good afterward.

          I can do stances/equipment for M's minors too, I'm maybe half done with that. I wasn't planning on getting back into roster edits but after playing 2 weeks of franchise I realized how incomplete this game is without our word.



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          • TheRunAndShoot
            MVP
            • Sep 2008
            • 1177

            #20
            Originally posted by seanjeezy
            Scrapps pretty much covered it, too many cookie cutter repertoires and the velocities are a 3 year average when it really needs to be based on the most recent year (since pitchers are constantly losing velocity).
            How are you gonna handle guys like Jered Weaver and Halladay?

            IMO Halladay is 2013 data only and who knows what is wrong with Weaver. Dead arm like Felix 2012? Is he gonna need arm surgery? Or has he just completely lost his stuff?


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            http://bit.ly/HtkpmT
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            http://bit.ly/IqkdGh

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            • No Pressure
              Banned
              • Mar 2013
              • 111

              #21
              Re: 2013 OSFM v3: Pitch Edits

              What data do you use to obtain velocity/control/movement? I've always just been curious as to how the data transfers over to a certain rating.

              Comment

              • seanjeezy
                The Future
                • Aug 2009
                • 3347

                #22
                Re: 2013 OSFM v3: Pitch Edits

                Originally posted by TheRunAndShoot
                Sean if you wanna do get start on someone other than the AL west that'd be great. Also, editing for me is easiest on weekends. Maybe Sunday? I'll do some prep work today and Saturday to hopefully get at least a division. I imagine that if I do background research during the week, and inputting during the weekend. Next week I'm in SF/Oakland for work but should be good afterward.

                I can do stances/equipment for M's minors too, I'm maybe half done with that. I wasn't planning on getting back into roster edits but after playing 2 weeks of franchise I realized how incomplete this game is without our word.



                Sent using Tapatalk
                Sounds good, I'll do as much as I can in the meantime. I've done Baltimore and Boston so far.

                Originally posted by TheRunAndShoot
                How are you gonna handle guys like Jered Weaver and Halladay?

                IMO Halladay is 2013 data only and who knows what is wrong with Weaver. Dead arm like Felix 2012? Is he gonna need arm surgery? Or has he just completely lost his stuff?


                Sent using Tapatalk
                Halladay's dip looks pretty normal, since he pitches in a cold weather state so I expect his velo to pick up a little by the summer and I'll account for that. I think with Weaver I'll use his 2012 data but incorporate the standard velocity drop (~.5 mph), so he should still be around 86-87.
                Bakin' soda, I got bakin' soda

                Comment

                • MJHSpanda57
                  MVP
                  • Jun 2009
                  • 1071

                  #23
                  Re: 2013 OSFM v3: Pitch Edits

                  Originally posted by seanjeezy
                  Definitely, let me know which ones you are able to do.
                  I can edit all the players I originally intended to do unless they're already really good. I edited the SCEA CAPs for Miguel Tejada and Scott Kazmir last night.

                  Comment

                  • vcu9
                    Banned
                    • Jan 2013
                    • 499

                    #24
                    Re: 2013 OSFM v3: Pitch Edits

                    Originally posted by No Pressure
                    What data do you use to obtain velocity/control/movement? I've always just been curious as to how the data transfers over to a certain rating.


                    Use a pitcher's 3-year average for the BB/9 Ratings, and that will determine each pitcher's individual pitch control(s).

                    Comment

                    • teeds
                      Pro
                      • Jun 2003
                      • 551

                      #25
                      Re: 2013 OSFM v3: Pitch Edits

                      Originally posted by MJHSpanda57
                      I can edit all the players I originally intended to do unless they're already really good. I edited the SCEA CAPs for Miguel Tejada and Scott Kazmir last night.
                      I can lend a hand with faces if you need it. I also have an updated Tejada from SCEA (at 75.0% - not really sure what that means), T.J. McFarland from SCEA, Derek Dietrich (MIA), Chris Robinson (BAL), Manny Delcarmen (BAL), and Ty Kelly (BAL).

                      Psn: ohtheseblues

                      Comment

                      • big_tone91
                        Rookie
                        • Oct 2011
                        • 86

                        #26
                        Re: 2013 OSFM v3: Pitch Edits

                        Though the pitch repertoires are much better than last year. I've seen guys with changeups more than 10 MPH slower than what they throw IRL
                        NEW YORK GIANTS
                        LOS ANGLES LAKERS
                        ST. LOUIS CARDINALS
                        A.S. ROMA

                        Comment

                        • BegBy
                          Banned
                          • Feb 2009
                          • 1212

                          #27
                          Re: 2013 OSFM v3: Pitch Edits

                          I'm a huge pitch edit guy and I really look forward to this. Aside from fastball issues (speed, type, movement) the very obvious ones are changeups and sliders. Clearly the majority of changeups pitched in MLB are circles. We all know that slider movement in game is just plain silly.

                          With that said, I have always tried to match pitch movement in game to what I see on TV. Having the MLB package gives pretty good insight, but I'll admit, I'm a huge Toronto fan (by default as I'm Canadian) and Braves fan and I usually watch their games daily. To try and give an example of what I do, I'll use 3 pitchers that I know quite well, and possibly other people do also.

                          Brandon Morrow pitches a split change. In game we can use a straight change or a splitter. I chose a straight change. It looks more accurate and without any question a change is not a fastball. The game knows that a splitter is a fastball and I firmly believe how players react is based on that. Also he pitches a curveball and it's never specified that it's a spike or knuckle curve, but in game a knuckle curve with very modest movement (low 60's) is very good looking.

                          Steve Delabar is a relief pitcher for Toronto and his main pitches are a 95 mph 2 seamer (much more accurate than a runner as his pitches does drop) with a good amount of movement, a slider with good movement and a splitter. Now, here's where I try to prove my point. The splitter in game pretty much drops straight down, and I may be losing my mind, but it seems to change a bit, very slightly, to almost go the opposite way it should. Regardless, despite it being a splitter and Steve pitching a splitter, I chose a forkball. It very accurately depicts the movement I see. I don't care that he pitches a splitter and that the game offers a splitter. He doesn't pitch it as a change. He throws it fast (at times approaching 90 mph) and it just drops of the plate.

                          Doc pitches a splitter as his change. If you watch him, you know he uses it a great deal and it has a ton of movement. On a right handed batter it moves in on them a lot and drops. The only thing that represents that, both in function (type of pitch) and appearance, is a circle change.

                          Knuckle curves are under utilized in game, and I give them to a ton of pitchers. Lots of guys pitch breaking balls with not a lot of movement compared to guys with big loopers. The trajectory of the ball on a knuckle curve is way more visually appealing, and as a batter playing the game, it's way harder to pick up as it leaves the hand with way less arc. Any pitcher who throws breaking balls that are decently fast 79-84, with not a lot of movement, but enough to keep you honest gets a knuckle curve from me, unless it sweeps a great deal. Then it's slurve time.

                          I also feel this way about slurves, but to a much lesser degree. There are guys who throw that in-between breaking ball, and a slurve with around 60 or so movement really captures that.

                          I only say these things as I like to see something that resembles the games I am watching. I fully realize that I may chose pitches that are wrong, but they look dead accurate and achieve great results. I also think movement on breaking balls is overdone and dropping their movement form high 80's to mid 50's reallly looks good. I'm not saying I don't like big loopers (Kershaw has a 99 movement on his 12-6 for me every year).

                          Sean does an excellent job of making things look, feel and function just right. I just thought as I've been influenced by him and other roster guys over the last couple of iterations of this great game, I'd share some insight as to what I'm seeing.

                          Comment

                          • redsfan4life
                            MVP
                            • Mar 2005
                            • 2763

                            #28
                            Re: 2013 OSFM v3: Pitch Edits

                            Originally posted by BegBy
                            I'm a huge pitch edit guy and I really look forward to this. Aside from fastball issues (speed, type, movement) the very obvious ones are changeups and sliders. Clearly the majority of changeups pitched in MLB are circles. We all know that slider movement in game is just plain silly.

                            With that said, I have always tried to match pitch movement in game to what I see on TV. Having the MLB package gives pretty good insight, but I'll admit, I'm a huge Toronto fan (by default as I'm Canadian) and Braves fan and I usually watch their games daily. To try and give an example of what I do, I'll use 3 pitchers that I know quite well, and possibly other people do also.

                            Brandon Morrow pitches a split change. In game we can use a straight change or a splitter. I chose a straight change. It looks more accurate and without any question a change is not a fastball. The game knows that a splitter is a fastball and I firmly believe how players react is based on that. Also he pitches a curveball and it's never specified that it's a spike or knuckle curve, but in game a knuckle curve with very modest movement (low 60's) is very good looking.

                            Steve Delabar is a relief pitcher for Toronto and his main pitches are a 95 mph 2 seamer (much more accurate than a runner as his pitches does drop) with a good amount of movement, a slider with good movement and a splitter. Now, here's where I try to prove my point. The splitter in game pretty much drops straight down, and I may be losing my mind, but it seems to change a bit, very slightly, to almost go the opposite way it should. Regardless, despite it being a splitter and Steve pitching a splitter, I chose a forkball. It very accurately depicts the movement I see. I don't care that he pitches a splitter and that the game offers a splitter. He doesn't pitch it as a change. He throws it fast (at times approaching 90 mph) and it just drops of the plate.

                            Doc pitches a splitter as his change. If you watch him, you know he uses it a great deal and it has a ton of movement. On a right handed batter it moves in on them a lot and drops. The only thing that represents that, both in function (type of pitch) and appearance, is a circle change.

                            Knuckle curves are under utilized in game, and I give them to a ton of pitchers. Lots of guys pitch breaking balls with not a lot of movement compared to guys with big loopers. The trajectory of the ball on a knuckle curve is way more visually appealing, and as a batter playing the game, it's way harder to pick up as it leaves the hand with way less arc. Any pitcher who throws breaking balls that are decently fast 79-84, with not a lot of movement, but enough to keep you honest gets a knuckle curve from me, unless it sweeps a great deal. Then it's slurve time.

                            I also feel this way about slurves, but to a much lesser degree. There are guys who throw that in-between breaking ball, and a slurve with around 60 or so movement really captures that.

                            I only say these things as I like to see something that resembles the games I am watching. I fully realize that I may chose pitches that are wrong, but they look dead accurate and achieve great results. I also think movement on breaking balls is overdone and dropping their movement form high 80's to mid 50's reallly looks good. I'm not saying I don't like big loopers (Kershaw has a 99 movement on his 12-6 for me every year).

                            Sean does an excellent job of making things look, feel and function just right. I just thought as I've been influenced by him and other roster guys over the last couple of iterations of this great game, I'd share some insight as to what I'm seeing.
                            The problem with split changes is they won't be as effective in game since the speed will generally be 87-88 so the game will not "rate" the pitch properly for lack of a better word. The splitter might not be perfect but you will see the best results gameplay wise utilizing that pitch. I choose to give Felix Hernandez a splitter rather than a change for this reason. It's his most dominant pitch, and I feel it should be dominant in game.
                            PSN: Maserati_Bryan17

                            Comment

                            • BegBy
                              Banned
                              • Feb 2009
                              • 1212

                              #29
                              Originally posted by redsfan4life
                              The problem with split changes is they won't be as effective in game since the speed will generally be 87-88 so the game will not "rate" the pitch properly for lack of a better word. The splitter might not be perfect but you will see the best results gameplay wise utilizing that pitch. I choose to give Felix Hernandez a splitter rather than a change for this reason. It's his most dominant pitch, and I feel it should be dominant in game.
                              What do you mean by better results? Do you mean for getting k's, ground balls, pop ups? I'm by no means disagreeing. I'm just wondering what you like about the splitter and it's results.

                              Sent from my SAMSUNG-SGH-I747 using Tapatalk 2

                              Comment

                              • RangersCruz
                                MVP
                                • May 2012
                                • 3275

                                #30
                                Re: 2013 OSFM v3: Pitch Edits

                                How do you figure out what the control and break will be?

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