Porting Knight's 1994 set to MLB 14

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  • Phil Parent
    Rookie
    • Jun 2013
    • 492

    #196
    Re: Porting Knight's 1994 set to MLB 14

    So had a bit of a rough patch. Everything's fine now.

    Back in the saddle.

    I'll ask Baumy if I can use the vitals and faces of some of his guys, it would save me some time. (As long as they have the correct YOS, of course, which for 90% of the guys that are left should be 0.000)

    Comment

    • Phil Parent
      Rookie
      • Jun 2013
      • 492

      #197
      Re: Porting Knight's 1994 set to MLB 14

      I was able to get 50+ new players from Baumy's, the great majority being pitchers. They've all been updated to reflect 1994 performance. Most notable players: Mike Myers, Jason Christiansen, Elmer Dessens, Carlos Perez, Jose Rosado, Justin Thompson, James Baldwin... of course, as I did most great prospects in Update #2, now I'm mostly adding depth players.

      Currently, I'm doing Potentials for Starting Pitchers.

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      • yantis0524
        Rookie
        • Dec 2002
        • 201

        #198
        Re: Porting Knight's 1994 set to MLB 14

        Originally posted by Phil Parent
        I was able to get 50+ new players from Baumy's, the great majority being pitchers. They've all been updated to reflect 1994 performance. Most notable players: Mike Myers, Jason Christiansen, Elmer Dessens, Carlos Perez, Jose Rosado, Justin Thompson, James Baldwin... of course, as I did most great prospects in Update #2, now I'm mostly adding depth players.

        Currently, I'm doing Potentials for Starting Pitchers.
        That's great, thanks for the update.

        Comment

        • Doolittle
          Rookie
          • Mar 2013
          • 7

          #199
          Re: Porting Knight's 1994 set to MLB 14

          Is a version of the roster is available for MLB 13 The Show?

          Thanks for your answer.

          Comment

          • htskr21
            Rookie
            • Mar 2013
            • 346

            #200
            Re: Porting Knight's 1994 set to MLB 14

            Originally posted by Doolittle
            Is a version of the roster is available for MLB 13 The Show?

            Thanks for your answer.
            Not 13' but Knight has the original for 12', I'm sure. I think it's actually on these forums a few pages in. (Someone else posted a link to the 12' file.)

            Comment

            • Phil Parent
              Rookie
              • Jun 2013
              • 492

              #201
              Re: Porting Knight's 1994 set to MLB 14

              Problem guys, bug.

              If you use my rosters or Baumy's, it does the same thing, you cannot be a pitcher in RTTS, and maybe you can't be anything else than a first baseman.

              Now why does the game do that, I'm thinking it's either because it doesn't like all those identical generic players (A couple years ago, it froze the game...) OR it's because it doesn't have any of the original players left in the database and it bugs because of that for whatever reason.

              The OSFM doesn't do it. Which tells me it's one of the above scenarios. If that is it, I can fix it.

              My fear is that it may be that it doesn't like all those identical CONTRACTS, in which case I can't do a thing.

              Anyway, I'll test some and see what I can do.
              Last edited by Phil Parent; 08-28-2014, 09:38 PM.

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              • Phil Parent
                Rookie
                • Jun 2013
                • 492

                #202
                Re: Porting Knight's 1994 set to MLB 14

                Fixed. For Baumy`s mods, it`s an easy fix too, but not for mine.

                Here's my vision of the whole deal.

                In RTTS, you can play as real MLBers. For the game to let you do that, it needs real MLBers, which none of our non-picture modded players are flagged as. So if you remove all MLBers from every team, you can't play as real MLBers, and this somehow causes it to force your custom player to play as a 1B.

                The fix? You need to keep one MLBer in the game on an MLB roster. A pitcher. On Baltimore, for whatever reason, it didn't work when I put on Tampa. He can be nerfed down to irrelevance and early retirement, but he must be a SCEA-made player with a picture.

                So if you use Baumy`s great mods, just stick Jurggens from the Free Agents list on Baltimore and nerf his stats, you're good to go.

                If you are using my mod, though, well I'll need to export and import each and every player I created into a new database, leaving one real SCEA player in. And re-generic the rest. There is no choice, it's that or basically working on this is worthless.

                I'll do it.

                Comment

                • Phil Parent
                  Rookie
                  • Jun 2013
                  • 492

                  #203
                  Re: Porting Knight's 1994 set to MLB 14

                  Version 3 is out!

                  OS94 Full MLB V3 in the vault.

                  160 new players are in!

                  https://docs.google.com/spreadsheet/...OFNpM0E#gid=19

                  Here's the full list.

                  I figured I'd release this now before I go through the process of exporting and importing every player in the database into a new database that will include a real SCEA-created pitcher on Baltimore to fix that RTTS glitch. Just to reiterate, this doesn't fix the glitch.

                  I now have almost 1300 players in, so on average, every team has 40 players.

                  Enjoy!
                  Last edited by Phil Parent; 09-11-2014, 12:11 AM.

                  Comment

                  • bibibanax
                    Rookie
                    • Sep 2008
                    • 221

                    #204
                    Re: Porting Knight's 1994 set to MLB 14

                    Great job! Do you plan on doing 90-man rosters and/or fill arizona and tampa bay with generated players?

                    Comment

                    • Phil Parent
                      Rookie
                      • Jun 2013
                      • 492

                      #205
                      Re: Porting Knight's 1994 set to MLB 14

                      90-man rosters is the plan!

                      Arizona and Tampa will always have special players built so that they are real bad and will retire after Year 1 of Franchise mode. At best, after 90-man rosters are done for the rest of the league, I'll give their generic players names so that they don't stand out too much.

                      The idea is that in the offseason between season 1 and 2 in Franchise, all of TBY/ARI's players retire and the game fills their rosters with real players signed from Free Agency, so in year 2, they have full lineups of real players and the generic players are no more.

                      ---

                      Update on progress: I've postponed the glitch fix to after Update #4. Reason, it's just sort of of an annoying thing to do. For now, I'll try to add as many of the players who played in the 1993 season but not in 1994, which should fill the AAA level and Free Agency quite nicely. It will add around 200 more players to the game, give or take a few dozens.

                      You will get some really well known players like Nolan Ryan and Carlton Fisk, but they are very old and not really useful anymore, see how Gary Carter and George Brett are in the game now. However most players that will be added will be minor leaguers who had a cup of tea in the bigs.

                      The likes of Hensley Meulens and Gus Polidor!
                      Last edited by Phil Parent; 09-19-2014, 06:39 PM.

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                      • Phil Parent
                        Rookie
                        • Jun 2013
                        • 492

                        #206
                        Re: Porting Knight's 1994 set to MLB 14

                        Just figured out the "Franchise Mode Locks Up On A Certain Date" bug.

                        First of all, it doesn't affect my file. But it does affect Baumy's. I've simmed multiple Franchise seasons with my file.

                        I'm thinking it has to do with the fact that all the generic players in his file are either SPs or Cs and that when the game tries to build the roster for the All-Star Futures Game, it locks up because it can't find players to fill all the positions on the teams. All the prospects in his file are effectively catchers or starting pitchers. THAT, or because there aren't any Non-US generic players, which means no players are available to build the World team in that game.

                        It won't affect my file because I have generics at every position, including many World guys. I may have been dumb to completely remove the licensed guys from my file, but I was smart to do this. (Dumb luck, actually)

                        I figured it out when I tried to save myself some time and generic-out one of Baumy's to use as a base for my RTTS Bug fix, and I did a test to see how his generics behaved in the offseason. Ends up, it won't work so well because it has its own bug.

                        I will have to regeneric a roster using my own generics, and then export-import all my 1994 guys in that.

                        OR

                        Take the risk to generic-out Baumy's, export-import my guys in and hope that there's enough minor league prospects in there to let the Futures Game go through. Without knowing how his generics would handle the offseason (I don't want them to ALL retire in the offseason, because then Tampa and Arizona will never be able to fill their rosters, the other team will just retain their scrubs.)
                        Last edited by Phil Parent; 09-25-2014, 11:28 AM.

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                        • Phil Parent
                          Rookie
                          • Jun 2013
                          • 492

                          #207
                          Re: Porting Knight's 1994 set to MLB 14

                          Good news and bad news.

                          Good news is, the bug fix is halfway done. I've exported and imported all the AL teams to a new file that has some licenced guys left in. It fixed the RTTS bug.

                          But not the franchise bug. But it may be because all the minor leaguers that are in are AL'ers, though.
                          Last edited by Phil Parent; 10-05-2014, 04:01 PM.

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                          • Phil Parent
                            Rookie
                            • Jun 2013
                            • 492

                            #208
                            Re: Porting Knight's 1994 set to MLB 14

                            About 2/3 of the export/import job is done...

                            "Franchise freezes on July 13th" bug has been fixed.

                            Happy happy joy joy all bugs are fixed, right?

                            Wrong.

                            Fantasy draft no longer works. It freezes when you try to start one.

                            I'm a bit at a loss as to why it wouldn't work.

                            The only thing I see is that it doesn't like Baumy's identical generic guys. Might just need to import in my generics to replace Baumy's.

                            Obviously, SCEA never intended for its game to be completely modded this way, but...

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                            • bibibanax
                              Rookie
                              • Sep 2008
                              • 221

                              #209
                              Re: Porting Knight's 1994 set to MLB 14

                              Hi Phil!

                              Any (good) news to give us? Keep up the good work!

                              Comment

                              • Phil Parent
                                Rookie
                                • Jun 2013
                                • 492

                                #210
                                Re: Porting Knight's 1994 set to MLB 14

                                Yes! All the bugs I've encountered are fixed. I've fixed the fantasy draft freeze bug last night. It was due to not having enough players in each position to do the draft. All the generics in the new base file were either SPs or Cs so I had to import a bunch of my own generics to fix the issue. So, for the next release, you'll have a mix of different generics, most of them are mine but you'll also have some of Baumy's 1 OV generics still in there.

                                Also, the import job is done, all the 94 players are in the new file, and I've done all rosters/lineups/rotations for all MLB teams.

                                I'm back to adding players in, guys who were in the bigs in 1993 but not in 1994.

                                The RTTS bug fix took a long time, but it's worth it!
                                Last edited by Phil Parent; 10-31-2014, 10:26 AM.

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