MLB 14 The Show OSFM Hybrid Roster - V1 Release

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  • CaseIH
    MVP
    • Sep 2013
    • 3945

    #256
    Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

    Originally posted by HopiDesertPriest
    sliders greatly alter cpu vs cpu simulated games.
    Pitchers stamina sliders, and pitchers hook effect sim games, along with the injury slider. As far as the hitting sliders go I don think they have any effect, unless its been changed by SCEA.

    Would love to hear from a dev on this one way or another. That would be great if all sliders had a impact on simulated games. I messed with them last year on 13 just to see if it had any effect because of offensive stats being to high, and I didnt notice any difference in 13, so I assumed its the same way with 14.
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    • Woopert
      Rookie
      • Apr 2014
      • 16

      #257
      Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

      Another couple mistakes to correct: (for the Nationals)

      Aaron Barrett is listed as #33 but is actually #30
      Greg Dobbs is listed as #30 but is actually #33
      Brian Goodwin is wearing high socks in game but actually wears them down low
      Eury Perez is actually #3

      Just a suggestion: I think the players should be given what number their MLB profile pages say instead of their minor league numbers. (e.g. Michael Taylor as #68 and Brian Goodwin as #67). I know sometimes they're just fill in numbers, so it might not always be the best idea -- but, for players like Eury Perez who have already have already seen some MLB action and have *real* numbers, like #3, that should be corrected. Still, good job on these!

      Comment

      • authentic
        All Star
        • Jul 2009
        • 5812

        #258
        Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

        Originally posted by ILiveForThis
        it means once willard does his edits, we will finish up the milb pitch edits then it should be a go.
        This is 100% correct.....
        Follow me on Twitch

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        • msmith05
          Rookie
          • Mar 2009
          • 309

          #259
          Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

          Originally posted by authentic
          This is 100% correct.....
          So tomorrow? Thanks for your speedy ness on this I watched some and it looked tedious
          Last edited by msmith05; 05-28-2014, 08:48 PM. Reason: Forgot word

          Comment

          • Scott
            Your Go-to TV Expert
            • Jul 2002
            • 20032

            #260
            Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

            Originally posted by Woopert
            Another couple mistakes to correct: (for the Nationals)

            Aaron Barrett is listed as #33 but is actually #30
            Greg Dobbs is listed as #30 but is actually #33
            Brian Goodwin is wearing high socks in game but actually wears them down low
            Eury Perez is actually #3

            Just a suggestion: I think the players should be given what number their MLB profile pages say instead of their minor league numbers. (e.g. Michael Taylor as #68 and Brian Goodwin as #67). I know sometimes they're just fill in numbers, so it might not always be the best idea -- but, for players like Eury Perez who have already have already seen some MLB action and have *real* numbers, like #3, that should be corrected. Still, good job on these!
            Rougned Odor wears #73 and that's his # in the majors...
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            Twitch.tv/Shugarooo
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            • giantsteps
              Rookie
              • Jan 2012
              • 68

              #261
              Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

              Judging by the few sims that authentic ran...we're still looking at low OBP's and BA's

              Would globally nerfing the H/9 help alleviate this?


              I did a rough calculation based on league leaders, and to bring them up to somewhere near their projected numbers...we're only about 7.5-8.5% low. Would taking the H/9 of pitchers by that same percentage help to bring league BA's up? Have you guys tried this?
              Last edited by giantsteps; 05-28-2014, 09:00 PM.

              Comment

              • davis25
                Rookie
                • Nov 2003
                • 103

                #262
                MLB 14 The Show OSFM Hybrid Roster - V1 Release

                Originally posted by giantsteps
                Judging by the few sims that authentic ran...we're still looking at low OBP's and BA's

                Would globally nerfing the H/9 help alleviate this?


                I did a rough calculation based on league leaders, and to bring them up to somewhere near their projected numbers...we're only about 7.5-8.5% low. Would taking the H/9 of pitchers by that same percentage help to bring league BA's up? Have you guys tried this?

                I ran about 20 sims today and moved up 10 pts on contact L and R for about 25 of the top players. It doesnt help alot but it does help in the sims, not sure how it will be when you play those teams and they mash on you! I was getting more like 7-8 .300+ hitters. Still saw very low RBI numbers tho, so im not sure what causes this other than the sim itself! Some season Miggy and Cutch would hit like .260-.270, another time Miggy hit .351 and Cutch hit .331! It really fluctuates alot!


                Sent from my iPhone using Tapatalk

                Comment

                • giantsteps
                  Rookie
                  • Jan 2012
                  • 68

                  #263
                  Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

                  Originally posted by davis25
                  I ran about 20 sims today and moved up 10 pts on contact L and R for about 25 of the top players. It doesnt help alot but it does help in the sims, not sure how it will be when you play those teams and they mash on you! I was getting more like 7-8 .300+ hitters. Still saw very low RBI numbers tho, so im not sure what causes this other than the sim itself! Some season Miggy and Cutch would hit like .260-.270, another time Miggy hit .351 and Cutch hit .331! It really fluctuates alot!


                  The thing about that is, it doesn't matter if you get hammered in actual games because then we can mess with sliders. If we messed with the H/9 rating we could commensurately adjust the CPU/Human contact sliders to compensate.

                  Would it work? Hell, I don't know.

                  But if the entire aim of this roster was to give realistic stats and gameplay...we've gotta do what we can (or figure out that the sim engine makes this all have no effect, and give up).
                  Last edited by giantsteps; 05-28-2014, 09:18 PM.

                  Comment

                  • sportsnut4life
                    Rookie
                    • Apr 2012
                    • 25

                    #264
                    Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

                    Sorry is there any update on release tonight?

                    Comment

                    • davis25
                      Rookie
                      • Nov 2003
                      • 103

                      #265
                      Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

                      Originally posted by giantsteps
                      The thing about that is, it doesn't matter if you get hammered in actual games because then we can mess with sliders. If we messed with the H/9 rating we could commensurately adjust the CPU/Human contact sliders to compensate. Would it work? Hell, I don't know.

                      I would be interested to see if it did, it would take awhile to do it, but I am willing to try it! How much would you say it should be moved?


                      Sent from my iPhone using Tapatalk

                      Comment

                      • giantsteps
                        Rookie
                        • Jan 2012
                        • 68

                        #266
                        Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

                        Originally posted by davis25
                        I would be interested to see if it did, it would take awhile to do it, but I am willing to try it! How much would you say it should be moved?


                        Sent from my iPhone using Tapatalk

                        Honestly I dont know. Willard and the guys have more editing of The Show experience than I do. If we were aiming for a 8% increase in batting average, i'm not sure a 8% decrease in pitcher H/9 rating is a direct correlation. That's a question for someone with more MLB-editing chops, but I have a feeling that there are more factors at play. Guys?

                        Comment

                        • davis25
                          Rookie
                          • Nov 2003
                          • 103

                          #267
                          Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

                          Im moving it down 5 for now, we will see what happens. Ill prob be done in a couple hours! Im guessing the higher h/9 75 for example is better than say 70, right? I looked at guys like Kershaw and they were higher so im guessing higher is better!


                          Sent from my iPhone using Tapatalk

                          Comment

                          • Threeebs
                            Rookie
                            • Mar 2013
                            • 451

                            #268
                            Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

                            Originally posted by sportsnut4life
                            Sorry is there any update on release tonight?


                            Honestly guys, it would be in your best interest to let Willard take his time, comb through the rosters and get everything perfect. Why would you want him to rush and miss things just so we can read through another 100+ posts of things that were missed?

                            Willard, comb through this bitch good and hard, get it perfect and release it when you're good and ready. Everyone will still download it no matter if it's tonight or a week from tonight...
                            T.K.

                            Comment

                            • giantsteps
                              Rookie
                              • Jan 2012
                              • 68

                              #269
                              Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

                              Originally posted by davis25
                              Im moving it down 5 for now, we will see what happens. Ill prob be done in a couple hours! Im guessing the higher h/9 75 for example is better than say 70, right? I looked at guys like Kershaw and they were higher so im guessing higher is better!


                              Sent from my iPhone using Tapatalk
                              If you want to drop it by 8%...75 would move down to 69, for 50 it would move to 46...etc...

                              Comment

                              • msmith05
                                Rookie
                                • Mar 2009
                                • 309

                                #270
                                Re: MLB 14 The Show OSFM Hybrid Roster - V1 Release

                                Originally posted by Threeebs

                                Honestly guys, it would be in your best interest to let Willard take his time, comb through the rosters and get everything perfect. Why would you want him to rush and miss things just so we can read through another 100+ posts of things that were missed?

                                Willard, comb through this bitch good and hard, get it perfect and release it when you're good and ready. Everyone will still download it no matter if it's tonight or a week from tonight...

                                It won't be perfect...if it was there wouldn't be an eventual 8 versions of it....but it will be damn close and I'm willing to wait for that

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