Pitch Count Slider Question
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Re: Pitch Count Slider Question
It's under the CPU sliders, and it affects both CPU and User.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> 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Re: Pitch Count Slider Question
Just out of curiosity, how would a slider that affects the number of pitches thrown affect a user in any way? Or are you just talking about the "user" in MO mode? What I mean is, if a user-controlled pitcher throws nothing but piped fastballs, the pitch count isn't going to get very high regardless of what the slider is set at.
High heat was able to do this because you could only choose the general zone you wanted your pitch to go, and then his ratings determined ball or strike (unless you threw a ball intentionally). This game uses the cursor pitching, which allows much more precision and user control.Comment
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Re: Pitch Count Slider Question
Originally posted by bcruiseJust out of curiosity, how would a slider that affects the number of pitches thrown affect a user in any way? Or are you just talking about the "user" in MO mode? What I mean is, if a user-controlled pitcher throws nothing but piped fastballs, the pitch count isn't going to get very high regardless of what the slider is set at.
High heat was able to do this because you could only choose the general zone you wanted your pitch to go, and then his ratings determined ball or strike (unless you threw a ball intentionally). This game uses the cursor pitching, which allows much more precision and user control.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Pitch Count Slider Question
Originally posted by nemesis04My interpetation of this is that the slider will distort your accuracy. Meaning, even if you hit your release point the ball still will not have pin point accuracy resulting in some pitches falling out of the zone.Comment
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Re: Pitch Count Slider Question
Originally posted by Splitter77so if you max out this slider, the higher the pitch count should be for both teams, correct??
Yes and it does work.Put strike zone on tight and that should help too.
With the slider maxed you will see more pitches off the mark by both you and the cpu and it also seems to result in more foul balls.Comment
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Re: Pitch Count Slider Question
Originally posted by marino13Yes and it does work.Put strike zone on tight and that should help too.
With the slider maxed you will see more pitches off the mark by both you and the cpu and it also seems to result in more foul balls.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Pitch Count Slider Question
Originally posted by marino13Yes and it does work.Put strike zone on tight and that should help too.
With the slider maxed you will see more pitches off the mark by both you and the cpu and it also seems to result in more foul balls.
didnt even know about that strike zone thing.Comment
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Re: Pitch Count Slider Question
Originally posted by Splitter77cool, thanks.
didnt even know about that strike zone thing.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Pitch Count Slider Question
Originally posted by posterHey Nem. Is that wide or tight setting the varable ump feature that 989 is talking about in the game? Or is it something else? Thanks!Comment
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Re: Pitch Count Slider Question
Originally posted by posterHey Nem. Is that wide or tight setting the varable ump feature that 989 is talking about in the game? Or is it something else? Thanks!
Others feel that tight means the ump calls a more straight forward game (whatever the hell that means) and wide means there is more variability in his play calling.“The saddest part of life is when someone who gave you your best memories becomes a memory”Comment
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Re: Pitch Count Slider Question
Originally posted by nemesis04Yes this is it! There seems to be some confusion as what the two actually mean. To me, when you put it on tight, you are going to get squeezed as a pitcher and some strikes may be called a ball. Wide to me means that maybe some pitches that are a ball may be called a strike. Some people feel I am wrong with this thinking but if it does not mean this, then it goes against baseball lingo. I asked one of the developers and he agreed with my thinking but was going to confirm this.
Others feel that tight means the ump calls a more straight forward game (whatever the hell that means) and wide means there is more variability in his play calling.
I think it has to do with the strike zone.All gave some. Some gave all. 343Comment
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Re: Pitch Count Slider Question
Originally posted by nemesis04Yes this is it! There seems to be some confusion as what the two actually mean. To me, when you put it on tight, you are going to get squeezed as a pitcher and some strikes may be called a ball. Wide to me means that maybe some pitches that are a ball may be called a strike. Some people feel I am wrong with this thinking but if it does not mean this, then it goes against baseball lingo. I asked one of the developers and he agreed with my thinking but was going to confirm this.
Others feel that tight means the ump calls a more straight forward game (whatever the hell that means) and wide means there is more variability in his play calling.
Tight means they call it perfectly at the line of strike zone. Wide means they miss some calls here and there. 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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