Imapotato's sliders

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  • imapotato
    Banned
    • Jun 2005
    • 824

    #1

    Imapotato's sliders

    Are online and available for download

    I have had 11 downloads and a 100% thumbs up rating

    I tweaked pitch speed down some (helps with pulling the ball)
    Wind is upped
    Injuries and errors maxed
    Contact down a bit power up 1

    Plays a good game
  • tfigs121
    MVP
    • Feb 2005
    • 1183

    #2
    Re: Imapotato's sliders

    Thanks for posting those. Did you have any trouble getting online? I can't seem to connect.

    So far, the game seems to play real well out of the box. I think you are on the right track in only some minor tweaks.

    tfigs

    Comment

    • miked
      Rookie
      • Jul 2002
      • 251

      #3
      Re: Imapotato's sliders

      Imapotato,

      For people who dont go on line-could you post your sliders here ?

      Thx

      Comment

      • Suspect
        Rookie
        • Dec 2002
        • 276

        #4
        Re: Imapotato's sliders

        Originally posted by imapotato
        Are online and available for download

        I have had 11 downloads and a 100% thumbs up rating

        I tweaked pitch speed down some (helps with pulling the ball)
        Wind is upped
        Injuries and errors maxed
        Contact down a bit power up 1

        Plays a good game

        What level are these? (HoF, All-Star, Pro?)

        Thanks
        Xbox Live Gamertag: Suspect7

        Comment

        • sjj2xs
          Pro
          • Oct 2002
          • 706

          #5
          Re: Imapotato's sliders

          does anybody have hall of fame sliders?.....this game is great! really enjoying this.........

          Comment

          • imapotato
            Banned
            • Jun 2005
            • 824

            #6
            Re: Imapotato's sliders

            For those who can't get online

            All Zones and Guess Pitch off

            HOF MODE

            Pitch Speed -4 (this REALLY helps with pulling the ball)

            Pitch Count +2 (DO NOT go 20 like some did last year...there are pitchers that go into the 8th...and CG are still thrown, but you will not see that in this game with Pitch count at 20. Also with Aggressivness at -3, pitchers will nibble enough)

            Umpire consistency -3 (so you can swear at the umps)
            Wind up 7 (I like this feature and this doesn't give you Hurrican winds...it means the effect the wind will have on the ball...so check your wind at the start of the game..if blowing in, don't be afraid to pitch up inthe zone, if out...keep it low, I tried +10 to +8 but it seemed a bit too much)

            SP fatigue -+1
            RP fatigue- -2 (a nice rotation of relievers will come in...during Season/Franchise this effects next day performance, so you wont face the same reliever 3 days in a row, like you do in default)
            Pitch movement -Default (if hitting isn't hard enough for you, I guess you can increase this...but breaks on pitches seem spot on)
            Pitch control -3 (hanging breaking balls)
            Wild Pitch -1 (just to be sure...I still see them but they are rare, so hey fixed this)


            Contact -3 (helps with foul balls and hit variety)
            Power +2 (modern day baseball is about the HR)
            Plate Awareness +3 (This seems to help the HUM player foul off bad pitches that are K's and have the CPU throw more balls to your high disciplined rated players)


            Errors 20 I have seen 5 in one game and 0 in another...so maxed gives a bigger variety then default to 18...all of which I tried. Of course they still don't call some errors that are obvious bobbles

            Throw Strength +2 (To help the OF some, I still hit triples instead of doubles with any speedy guy at default and +1)
            Throw accuracy -4 (a lot of nice animations with this lowered)

            Fielder Speed +3 (Guess what cuts down your HITS?? This does! If you keep hitting well increase this and reaction by 1 until you start having a hard time getting seeing eye singles)

            Passed Ball --Default works well with average C's and good C's based on their reaction attribute and blocking

            Injuries 20...there are mucho injuries in baseball...yet the game still does not give enough so I lower pitchers durability by 40 clicks left position players by 25. Haven't seen one in game yet, but have seen a number of DL's full in Season mode...really helps your and the CPU minors see action

            Pitcher aggressiveness -3 (They will nibble and not come at you unless they have had your number your 1st 2 ABs, this increases walks for your power guys anything less then -3...it was too easy for me to walk 6 times a game)

            CPU base running aggressiveness -1 (they like to try for home too often at default and you can throw them out, but at -2 they are all smart base runners...and you want SOME mistakes)

            Pickoff attempt -2 (at default this is a bit crazy...I am a realistic stealer so I don't want to be attempted pickoffed 3 times just with a one step leadoff..with an average speed player, this really was wacky in MOM at default)

            Plate Discipline +2 (Nice to see a player chase a good slider out of the zone every once in a while, this works well with -4 contact and nice seeing a called strike 3 on the CPU on a regular basis)

            Fielder Reaction +2 (if you have that lag issue...increase this until you get a good jump on the ball)

            Base Stealing-+1
            Steal Aggressiveness-+1

            Manager Hook -3 (I have found right at 3...the manager might pull them in time or leave them in 1 or 2 batters too long, which is realistic...this gives the CPU some human element to it...at -4 they left them in waay too long, leading to 6 run innings sometimes at -2 I still had the why??? facotr of the CPU pulling pitchers)


            Like I said...minor tweaks except for my opinion as it was last year that in Season/Franchise...fielders with 1.000 F% won Gold Gloves and you would hardly see any errors, even though a good fielding team averages .60 errors a game

            and that Injuries are FREQUENT in MLB...look at how many players saw action for 1 team last year...many teams have 40 guys seeing some time during the year

            Comment

            • tfigs121
              MVP
              • Feb 2005
              • 1183

              #7
              Re: Imapotato's sliders

              Thanks for the explanations! That always helps to hear the rationale behind the sliders. I will give these a try.

              tfigs

              Comment

              • pberardi
                Pro
                • Apr 2005
                • 964

                #8
                Re: Imapotato's sliders

                Originally posted by imapotato
                For those who can't get online

                All Zones and Guess Pitch off

                HOF MODE

                Pitch Speed -4 (this REALLY helps with pulling the ball)

                Pitch Count +2 (DO NOT go 20 like some did last year...there are pitchers that go into the 8th...and CG are still thrown, but you will not see that in this game with Pitch count at 20. Also with Aggressivness at -3, pitchers will nibble enough)

                Umpire consistency -3 (so you can swear at the umps)
                Wind up 7 (I like this feature and this doesn't give you Hurrican winds...it means the effect the wind will have on the ball...so check your wind at the start of the game..if blowing in, don't be afraid to pitch up inthe zone, if out...keep it low, I tried +10 to +8 but it seemed a bit too much)

                SP fatigue -+1
                RP fatigue- -2 (a nice rotation of relievers will come in...during Season/Franchise this effects next day performance, so you wont face the same reliever 3 days in a row, like you do in default)
                Pitch movement -Default (if hitting isn't hard enough for you, I guess you can increase this...but breaks on pitches seem spot on)
                Pitch control -3 (hanging breaking balls)
                Wild Pitch -1 (just to be sure...I still see them but they are rare, so hey fixed this)


                Contact -3 (helps with foul balls and hit variety)
                Power +2 (modern day baseball is about the HR)
                Plate Awareness +3 (This seems to help the HUM player foul off bad pitches that are K's and have the CPU throw more balls to your high disciplined rated players)


                Errors 20 I have seen 5 in one game and 0 in another...so maxed gives a bigger variety then default to 18...all of which I tried. Of course they still don't call some errors that are obvious bobbles

                Throw Strength +2 (To help the OF some, I still hit triples instead of doubles with any speedy guy at default and +1)
                Throw accuracy -4 (a lot of nice animations with this lowered)

                Fielder Speed +3 (Guess what cuts down your HITS?? This does! If you keep hitting well increase this and reaction by 1 until you start having a hard time getting seeing eye singles)

                Passed Ball --Default works well with average C's and good C's based on their reaction attribute and blocking

                Injuries 20...there are mucho injuries in baseball...yet the game still does not give enough so I lower pitchers durability by 40 clicks left position players by 25. Haven't seen one in game yet, but have seen a number of DL's full in Season mode...really helps your and the CPU minors see action

                Pitcher aggressiveness -3 (They will nibble and not come at you unless they have had your number your 1st 2 ABs, this increases walks for your power guys anything less then -3...it was too easy for me to walk 6 times a game)

                CPU base running aggressiveness -1 (they like to try for home too often at default and you can throw them out, but at -2 they are all smart base runners...and you want SOME mistakes)

                Pickoff attempt -2 (at default this is a bit crazy...I am a realistic stealer so I don't want to be attempted pickoffed 3 times just with a one step leadoff..with an average speed player, this really was wacky in MOM at default)

                Plate Discipline +2 (Nice to see a player chase a good slider out of the zone every once in a while, this works well with -4 contact and nice seeing a called strike 3 on the CPU on a regular basis)

                Fielder Reaction +2 (if you have that lag issue...increase this until you get a good jump on the ball)

                Base Stealing-+1
                Steal Aggressiveness-+1

                Manager Hook -3 (I have found right at 3...the manager might pull them in time or leave them in 1 or 2 batters too long, which is realistic...this gives the CPU some human element to it...at -4 they left them in waay too long, leading to 6 run innings sometimes at -2 I still had the why??? facotr of the CPU pulling pitchers)


                Like I said...minor tweaks except for my opinion as it was last year that in Season/Franchise...fielders with 1.000 F% won Gold Gloves and you would hardly see any errors, even though a good fielding team averages .60 errors a game

                and that Injuries are FREQUENT in MLB...look at how many players saw action for 1 team last year...many teams have 40 guys seeing some time during the year
                Can you clarify some sliders for me? There seems to be two sets of sliders. One for user and one for cpu. I thought the pitch movement and control affected user pitcher only. When pressing R2, the cpu slider set emerges and I don't see these sliders for cpu. Am I wrong on this? Do they affect both cpu and user?

                Als

                Comment

                • bsb13
                  Banned
                  • Mar 2005
                  • 3439

                  #9
                  Re: Imapotato's sliders

                  Originally posted by pberardi
                  Can you clarify some sliders for me? There seems to be two sets of sliders. One for user and one for cpu. I thought the pitch movement and control affected user pitcher only. When pressing R2, the cpu slider set emerges and I don't see these sliders for cpu. Am I wrong on this? Do they affect both cpu and user?

                  Als
                  Good question, I would like to know this too.

                  Comment

                  • Tyking
                    Rookie
                    • Aug 2003
                    • 183

                    #10
                    Re: Imapotato's sliders

                    I'd guess you'd want to adjust the sliders for both user and cpu equally, in the interest of fairness. Since by default they're equal.

                    Comment

                    • imapotato
                      Banned
                      • Jun 2005
                      • 824

                      #11
                      Re: Imapotato's sliders

                      Yes, I use the same slider for HUM as I do for CPU

                      The ones that are seperate...are not that much of a change if at all from default

                      BTW any feedback would be great...are you seeing more errors?
                      Is the CPU Pitcher aggressiveness + the Umpire inconsistency making you swear at the TV, like YOU actually got hosed?
                      Last edited by imapotato; 03-01-2007, 04:34 PM.

                      Comment

                      • cactusruss
                        Pro
                        • Aug 2004
                        • 731

                        #12
                        Re: Imapotato's sliders

                        These look nice... i'll give them a shot and let you know what I think

                        Comment

                        • Defel
                          Pr*
                          • Oct 2002
                          • 1345

                          #13
                          Re: Imapotato's sliders

                          These were a good starting point for me. However, human and CPU teams were getting 3-4 HRs a game so I lowered power down to default.

                          Comment

                          • [Icy]
                            Pro
                            • Dec 2005
                            • 599

                            #14
                            Re: Imapotato's sliders

                            Good sliders thanks.

                            Playing in superstar i lowered power to default, lowered contact for both human and computer and raised another point the fielders speed and reaction time as i was hitting too many doubles.

                            Comment

                            • cactusruss
                              Pro
                              • Aug 2004
                              • 731

                              #15
                              Re: Imapotato's sliders

                              Just played a great game with these sliders. Cin(ME) at Was(CPU)
                              R H E
                              Cin 2 10 0
                              Was 1 5 0

                              I didn't find any glaring weaknesses in the gameplay. I did issue 2 walks, but didn't draw any, but thats because I don't have enough patience at the plate.

                              Comment

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