Note: All of my games have been played on HoF
In the Impressions thread, I posted my issue that pitches were just regularly hit too hard. davewins responded that lowering pitch speed could help my issue. I lowered the pitch speed slider to 5 and the game played much better; however, there were too few hard hit balls then. The CPU and I didn't hit a HR for several games and very few doubles. I upped power to 13 and too many HRs. I've since been playing with power at 12 and pitch speed at 6, and hitting seems balanced and realistic (nice amount of HRs and the amount of doubles seems promising).
Anyways, my new theory is that lowering/increasing pitch speed alters how hard the ball is hit (and plays into the physics engine). For example, say at default pitch speed (10) a 90mph fastball is calculated as 90mph by the physics engine. Then, let's say at pitch speed at 5, a 90mph fastball is calculated as 80mph by the physics engine. Let's say [X multiplied by Y multiplied by Z = how hard a pitch is hit]. If X represents pitch speed and X changes when you lower pitch speed (drops to 80mph from 90mph), then balls will uniformly be hit more softly. Therefore, a 90mph fastball will be hit harder with pitch speed at 10 than with a pitch speed of 5 with everything being constant (same pitcher, same pitch location, same hitter, same swing, etc.).
My other theory is:
Maybe with a lower pitch speed, it's actually harder to have good timing. For example, (I know this is probably way off but it's just a very simplistic example) it takes 2 full seconds for the pitch to get to the catcher with default pitch speed. Now say each possible timing window lasts 1/8 of a second thereby having a total of 16 possible swing results. Now, let's lower the pitch speed to 5 (-5). Say the pitch now takes 3 seconds to reach the catcher. With the same 1/8 second timing window blocks, you now have a total of 24 possible swing results (making it harder to swing at the one or two timing blocks that results in hard hit balls).
I'm not sure if any of these theories are true. Maybe a combination of both of these theories is the true way in which the pitch speed slider works.
Whatever the case is, I strongly feel that a great set of hitting sliders will need to address the pitch speed slider because the pitch speed in some way affects how hard the ball is hit, the probability of a ball being hit hard, or a combination of both. So, if someone makes sliders with power set at 9, the pitch speed slider needs to be properly set to complement it. Because, there is no way you'll see enough HRs with power at 9 and pitch speed at 5. However, power at 9 might work with say a pitch speed of 13.
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