TNKNGM MLB10 All-Star Realism Sliders

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  • TNKNGM
    All Star
    • Mar 2005
    • 6784

    #256
    Re: TNKNGM MLB10 All-Star Realism Sliders

    Game #3 of the Season

    NY Yankees(CPU) 2 @ Boston(ME) 8

    The Red Sox smacked Pettite around pretty good and had 17 htis total in the game. Lackey was solid but not spectacular. Adrian Beltre hit his 2nd HR of the season and was 3 for 4 w/ 3 RBI in the game. The Red Sox take 2 out of 3 from the Yankees and are headed to Kansas City for a 3 game set w/ the Royals.

    New York .................2 runs / 7 hits / 0 errors
    Boston.....................8 runs / 17 hits / 0 errors

    NEW YORK
    2B: Cano, Swisher
    3B:
    HR: Jeter
    RBI:Swisher, Jeter

    BOSTON
    2B: Youkilis, Drew
    3B:
    HR: Beltre
    RBI: Ortiz, Drew(2), Cameron, Beltre(3)

    NEW YORK
    Pettitte(L)...........4.1ip 11h 5er 2K 1bb
    Mitre..................1.2ip 4h 2er 1K 1bb
    Marte.................1.0p 1h 1er 0K 0bb
    Robertson...........1.0ip 1h 0er 2K 0bb

    BOSTON
    Lackey(W)...........6.0ip 4h 2er 5K 1bb
    Schoeneweis........1.2ip 1h 0er 1K 0bb
    Ramirez...............1.1ip 2h 0er 1K 0bb

    Comment

    • mizzouj
      Rookie
      • Mar 2008
      • 161

      #257
      Re: TNKNGM MLB10 All-Star Realism Sliders

      I started playing this game with default all star sliders, and with minor tweaks ended up with basically the same thing you did. This game actually plays pretty well out of the box. The one glaring thing everyone has obviously noticed is the solid hits slider. Even at 0, there are a lot of hard hit balls from the CPU and user. But the hit variety is so much better. I'm still seeing plenty of doubles, triples, and home runs in my games.

      The contact slider is an interesting one. I know one person said it was just a check swing slider, where as others say it effects amount of hits. From my experience, there were a few too many hits with it at 5. When I lowered it to 4, I noticed the hit totals were more realistic and I was able to strike out the CPU a little more.

      I honestly think the pitching sliders are pretty much perfect at default, with the exception of needing to move the CPU strike frequency one down a bit. I pitch with classic and love the fact that I can miss my spot from time to time, which actually results in me walking the CPU. In all of my games so far I've seen pitch counts go well into the 100's for both teams.

      Basically, the game feels natural and realistic for me with these sliders. I can still hit home runs with guys like David DeJesus, but hitting is the right challenge. You can't just go up there swinging away. You have to work counts and resist the temptation to swing at bad pitches. In terms of pitching, you get burned if you're get sloppy and lazy, which is the way it should be.

      Comment

      • TNKNGM
        All Star
        • Mar 2005
        • 6784

        #258
        Re: TNKNGM MLB10 All-Star Realism Sliders

        Game #4 of the Season

        BOSTON(ME) 5 @ KANSAS CITY(CPU) 6

        This game was tight throughout and went into the 9th inning tied 5-5. Victor Martinez was a triple shy of the cycle and just missed his 2nd HR of the game in the top of the 9th as he crushed one that was just foul down the right field line. I kept Daniel Bard in for the 9th inning and the Royal pinch hit Willie Bloomquist to lead off the bottom of the 9th and he led off with a triple. The next batter was Chris Getz, I figured I would try to strike him out since he was the #9 hitter and he blooped a soft line drive over Pedroias head to deliver Bloomquist from 3rd and give the Royals the walk off victory.

        Boston ..........................5 runs / 13 hits / 0 errors
        Kansas City.....................6 runs / 14 hits / 0 errors

        BOSTON
        2B: Cameron(2), Martinez
        3B:
        HR: Ortiz, Martinez
        RBI:Ellsbury, Martinez(2), Ortiz(2)

        KANSAS CITY
        2B: Ankiel, Guillen, Gordon
        3B: Bloomquist
        HR:
        RBI: Ankiel, Getz, Kendall, Betancourt, Gordon(2)

        BOSTON
        Wakefield............5.0ip 8h 5er 1K 1bb
        Atchison.............0.2ip 3h 0er 0K 1bb
        Okajima..............1.1ip 1h 0er 1K 0bb
        Bard(L)...............1.0ip 2h 1er 1K 0bb

        KANSAS CITY
        Davies................3.0ip 7h 4er 4K 2bb
        Tejeda................3.0ip 2h 1er 4K 0bb
        Colon..................0.2ip 2h 0er 0K 0bb
        Mendoza..............0.2ip 2h 0er 1K 1bb
        Cruz(W)...............1.2ip 0h 0er 1K 0bb
        Last edited by TNKNGM; 04-13-2010, 07:14 PM.

        Comment

        • Chappy
          Pro
          • Nov 2002
          • 925

          #259
          Re: TNKNGM MLB10 All-Star Realism Sliders

          Your hit totals seem to be a bit high after all your games except for one.. Are you concerned???

          Comment

          • TNKNGM
            All Star
            • Mar 2005
            • 6784

            #260
            Re: TNKNGM MLB10 All-Star Realism Sliders

            Not yet - only played 4 games and one game was extra innings.

            We'll see how it plays out over 10+ games

            Comment

            • dgb
              Banned
              • Mar 2010
              • 45

              #261
              Re: TNKNGM MLB10 All-Star Realism Sliders

              after 40 or 50 games i have yet to see a blowout...i have never blown the computer out or have i been blown out...if i score 9 they will score 8 or 10 if i score 4 they will score 5 or 3...every game is a nail biter...its ridiculous

              Comment

              • TNKNGM
                All Star
                • Mar 2005
                • 6784

                #262
                Re: TNKNGM MLB10 All-Star Realism Sliders

                Game #5 of the Season

                BOSTON(ME) 2 @ KANSAS CITY(CPU) 0

                Josh Beckett was dominant as he kept Kansas City off balance and had all of his pitches working. Zack Greinke was very good for KC but the Red Sox were able to manufacture a couple runs. Jonathan Papelbon pitched a 1..2..3 9th inning for his 2nd save of the season. The Red Sox are now 3-2 on the season. Clay Buchholz will make his 2010 debut in the next game vs. Gil Meche for KC


                Boston ..........................2 runs / 7 hits / 0 errors
                Kansas City.................... 0 runs / 6 hits / 0 errors

                BOSTON
                2B: Drew, Scutaro
                3B:
                HR:
                RBI: Hermida

                KANSAS CITY
                2B: DeJesus
                3B:
                HR:
                RBI:

                BOSTON
                Beckett(W).........7.1ip 6h 0er 6K 1bb
                Okajima..............0.2ip 0h 0er 0K 1bb
                Papelbon(Sv)......1.0ip 0h 0er 1K 0bb

                KANSAS CITY
                Greinke(L)............6.0ip 6h 2er 3K 1bb
                Hughes................2.0ip 0h 0er 1K 0bb
                Colon..................1.0ip 1h 0er 0K 1bb

                Comment

                • TNKNGM
                  All Star
                  • Mar 2005
                  • 6784

                  #263
                  Re: TNKNGM MLB10 All-Star Realism Sliders

                  Originally posted by dgb
                  after 40 or 50 games i have yet to see a blowout...i have never blown the computer out or have i been blown out...if i score 9 they will score 8 or 10 if i score 4 they will score 5 or 3...every game is a nail biter...its ridiculous
                  I have only played 5 games of my franchise and have won a game 8 to 2

                  Most games have been close - which is good, but yeah I agree that there needs to be the occasional blowout though. How do you create that through sliders is the question though....without compromising the integrity of the slider set? I don't think it is possible.

                  Comment

                  • TNKNGM
                    All Star
                    • Mar 2005
                    • 6784

                    #264
                    Re: TNKNGM MLB10 All-Star Realism Sliders

                    Playing in a hockey tournament all weekend.......gonna try to get in a game or two tonight and will post results

                    Comment

                    • TNKNGM
                      All Star
                      • Mar 2005
                      • 6784

                      #265
                      Re: TNKNGM MLB10 All-Star Realism Sliders

                      Game #6 of the Season

                      BOSTON(ME) 3 @ KANSAS CITY(CPU) 1

                      Clay Buchholz gave the Red Sox a strong performance - Buchholz changeup was absolutely filthy and he had many KC batters fooled. Gil Meche was on his game and was able to get a lot of strikeouts. Jonathan Papelbon earned his 3rd save in heart attack fashion as he got the 1st two Royals batters in the bottom of the 9th and then gave up a single and a double to the next 2 batters. The tying run was on 2nd base for Podsednik wit Billy Butler sitting on deck. Podsednik kept fouling off pitches and Papelbon was finally able to get him to ground out on the 9th pitch of the at bat. Boston improves to 4-2 on the season and heads to Minnesotafor a 3 game set vs. the Twins.

                      Boston ..........................3 runs / 10 hits / 0 errors
                      Kansas City.....................1 runs / 9 hits / 1 errors

                      BOSTON
                      2B: Ellsbury, Martinez, Beltre
                      3B:
                      HR:
                      RBI: Martinez(2), Pedroia

                      KANSAS CITY
                      2B: DeJesus, Guillen, Gordon
                      3B:
                      HR:
                      RBI: Gordon

                      BOSTON
                      Buchholz(W).........6.0ip 4h 1er 3K 3bb
                      Delcarmen............1.0ip 2h 0er 1K 0bb
                      Bard....................1.0ip 1h 0er 1K 0bb
                      Papelbon(Sv)........1.0ip 2h 0er 0K 0bb

                      KANSAS CITY
                      Meche(L).............6.1ip 7h 3er 9K 1bb
                      Mendoza..............0.2ip 1h 0er 0K 0bb
                      Hughes................1.0ip 1h 0er 1K 0bb
                      Cruz....................1.0ip 1h 0er 2K 0bb

                      Comment

                      • TNKNGM
                        All Star
                        • Mar 2005
                        • 6784

                        #266
                        Re: TNKNGM MLB10 All-Star Realism Sliders

                        Game #7 of the Season

                        BOSTON(ME) 4 @ MINNESOTA(CPU) 2

                        This game was 2-2 heading into the 9th inning. The Red Sox were able to get to the Twins bullpen in the top of the 9th as Matt Guerrier gave up 2 hits and a walk without retiring a batter before being yanked. Jonathan Papelbon was able to record the save in the bottom of the 9th but it wasn't an easy save, he was able to get Justin Mourneau to ground out to Youkilis to end the game with 2 men on base where a hit would have tied the game.

                        **NOTE - this is the 2nd game in a row where neither team has homered. I may try putting power up one point to 6 for HUM & CPU

                        Boston ........................4 runs / 13 hits / 0 errors
                        Minnesota....................2 runs / 12 hits / 0 errors

                        BOSTON
                        2B: Ellsbury, Cameron
                        3B:
                        HR:
                        RBI: Pedroia(2), Cameron, Scutaro

                        MINNESOTA
                        2B: Hudson, Kubel, Cuddyer
                        3B:
                        HR:
                        RBI: Mauer, Punto

                        BOSTON
                        Lester.................6.0ip 10h 2er 4K 2bb
                        Schoeneweis........0.2ip 0h 0er 0K 0bb
                        Ramirez(W)..........1.1ip 0h 0er 2K 0bb
                        Papelbon(Sv)........1.0ip 2h 0er 0K 0bb

                        MINNESOTA
                        Slowey................7.0ip 9h 2er 4K 1bb
                        Neshek................1.0ip 1h 0er 0K 0bb
                        Guerrier(L)...........0.0ip 2h 2er 0K 1bb
                        Mijares................1.0ip 1h 0er 0K 0bb

                        Comment

                        • TripleThreat1973
                          Pro
                          • May 2007
                          • 564

                          #267
                          Re: TNKNGM MLB10 All-Star Realism Sliders

                          The only thing that stands out to me is that there have been 45 runs scored in 7 games. MLB average is about 9 and half runs per game (teams combined), so your average would be about 3 runs per game short.

                          That's about what I experienced through 13 games with sliders where solid hits were zeroed out.

                          There's always about the right amount of hits, just not enough run producing hits ... even when using one of the most potent lineups in the game.

                          There seems to be a fine line with increasing pitching sliders (control and consistency) and doing enough slider alteration to compensate for the batters. Basically, the most common slider sets, increase pitching, and decrease hitting, and the results feature games where the runs per game average is significantly below average (for example, last year the ChiSox were the 3rd lowest scoring team in baseball and averaged 4.47 runs per game). Most games should be in the 5-4, 6-3 range.

                          I find in my games that if control is left at 5, there's too much offense (no matter who is pitching). With control at 6 or greater, the non-hr extra base hits seem to suffer, and the games are for the most part singles and homers. Most often I have consistency equal to or slightly greater than the control.

                          But like I said, with control at 6, there seems to be so many quality pitches that even when they're struck well, with good hitters, the result is far too often singles. So, we get things like 3 runs on 13 hits or something like that.

                          Some of it is due to very few of us approaching the 6.6 walks per game that account for more baserunners without additional hits. I don't think there's a good way of reaching that without skewing the sliders in such a way that pitchers will be doing anything but throwing the ball all over the place (and it's like that with virtually every video game).

                          I'm thinking of trying control at 6, so the pitchers will pitch to the edges slightly more than they do with control at 5, but having consistency at 5, so the better pitchers will hit their spots more often and the average and below pitchers will miss a little more, both in and out of the zone (in theory anyway). I think the more one moves away from default, the more skewed the results/gameplay becomes, so I try to keep things in the 4 to 6 range on sliders, or move up/down a level if need be.

                          With anything greater (higher numbers) than control at 6 and consistency at 6, the game becomes a showcase of marksmen, and I get things like Freddy Garcia shutting out Texas, a potent lineup (Actually, the Garcia shut out was followed up by Peavy's 1-hit shutout ... then I realized con = 6 cons = 7 was not the way to go for me). I repeated the mistake later on with the Cardinals and saw Brad Penny and Jamie Garcia completely dominate Milwaukee. It works in my favor, it's just not realistic.

                          There's always going to be "good games" and the game will be fun because the engine and gameplay is high quality ... but I'm always striving to get long term results to match (as close as possible) the MLB per game averages. I usually come pretty close. Always looking for the "sweet spot" with sliders, without making it into a "second job".

                          Anyway, just discussing. But, if runs per game are good, I'm happy ... since that's the most important stat for "realism", as long as all the runs aren't coming via the long ball. Pitch totals and strike % seem to be pretty realistic no matter what the sliders are (within reason), also factoring in how the user approaches the situation (taking pitches, pitching in and out of the zone, etc).
                          GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
                          http://www.digitalsportscene.com/for...dinals-17.html

                          Comment

                          • TNKNGM
                            All Star
                            • Mar 2005
                            • 6784

                            #268
                            Re: TNKNGM MLB10 All-Star Realism Sliders

                            TripleThreat - I agree with everything you said.

                            I'm hoping to ge ta bunch of games in this week as the last week or so was crazy for me.......I'll post results/stats and see how it goes

                            Comment

                            • TNKNGM
                              All Star
                              • Mar 2005
                              • 6784

                              #269
                              Re: TNKNGM MLB10 All-Star Realism Sliders

                              Game #8 of the Season

                              BOSTON(ME) 2 @ MINNESOTA(CPU) 4

                              Lackey vs. Blackburn was the pitching matchup. Lackey pitched well but got punished on a couple mistakes. Pedroia was able to take Blackburn deep in the 1st inning, but Blackburn settled down and pitched very well for the Twins. The Minnesota bullpen was lights out.

                              **NOTE - I dropped HUM & CPU contact down to 3 and raised HUM & CPU Power to 6 for this game. I will leave it for a few games before deciding on whether to make it a permanent change


                              Boston ........................2 runs / 8 hits / 0 errors
                              Minnesota....................4 runs / 9 hits / 1 errors

                              BOSTON
                              2B: Scutaro
                              3B:
                              HR: Pedroia
                              RBI: Pedroia, Scutaro

                              MINNESOTA
                              2B: Mauer, Young
                              3B:
                              HR: Thome, Hardy
                              RBI: Thome, Mauer, Hardy

                              BOSTON
                              Lackey(L)............6.0ip 6h 4er 4K 1bb
                              Delcarmen............1.0ip 2h 0er 0K 0bb
                              Okajima...............1.0ip 1h 0er 1K 0bb

                              MINNESOTA
                              Blackburn(W).......6.1ip 8h 2er 4K 1bb
                              Guerrier...............1.0ip 0h 0er 1K 0bb
                              Rauch.................0.2ip 0h 0er 1K 0bb
                              Nathan(S)...........1.0ip 0h 0er 1K 0bb

                              Comment

                              • ParisB
                                MVP
                                • Jan 2010
                                • 1699

                                #270
                                Re: TNKNGM MLB10 All-Star Realism Sliders

                                Originally posted by TripleThreat1973
                                The only thing that stands out to me is that there have been 45 runs scored in 7 games. MLB average is about 9 and half runs per game (teams combined), so your average would be about 3 runs per game short.

                                That's about what I experienced through 13 games with sliders where solid hits were zeroed out.

                                There's always about the right amount of hits, just not enough run producing hits ... even when using one of the most potent lineups in the game.

                                There seems to be a fine line with increasing pitching sliders (control and consistency) and doing enough slider alteration to compensate for the batters. Basically, the most common slider sets, increase pitching, and decrease hitting, and the results feature games where the runs per game average is significantly below average (for example, last year the ChiSox were the 3rd lowest scoring team in baseball and averaged 4.47 runs per game). Most games should be in the 5-4, 6-3 range.

                                I find in my games that if control is left at 5, there's too much offense (no matter who is pitching). With control at 6 or greater, the non-hr extra base hits seem to suffer, and the games are for the most part singles and homers. Most often I have consistency equal to or slightly greater than the control.

                                But like I said, with control at 6, there seems to be so many quality pitches that even when they're struck well, with good hitters, the result is far too often singles. So, we get things like 3 runs on 13 hits or something like that.

                                Some of it is due to very few of us approaching the 6.6 walks per game that account for more baserunners without additional hits. I don't think there's a good way of reaching that without skewing the sliders in such a way that pitchers will be doing anything but throwing the ball all over the place (and it's like that with virtually every video game).

                                I'm thinking of trying control at 6, so the pitchers will pitch to the edges slightly more than they do with control at 5, but having consistency at 5, so the better pitchers will hit their spots more often and the average and below pitchers will miss a little more, both in and out of the zone (in theory anyway). I think the more one moves away from default, the more skewed the results/gameplay becomes, so I try to keep things in the 4 to 6 range on sliders, or move up/down a level if need be.

                                With anything greater (higher numbers) than control at 6 and consistency at 6, the game becomes a showcase of marksmen, and I get things like Freddy Garcia shutting out Texas, a potent lineup (Actually, the Garcia shut out was followed up by Peavy's 1-hit shutout ... then I realized con = 6 cons = 7 was not the way to go for me). I repeated the mistake later on with the Cardinals and saw Brad Penny and Jamie Garcia completely dominate Milwaukee. It works in my favor, it's just not realistic.

                                There's always going to be "good games" and the game will be fun because the engine and gameplay is high quality ... but I'm always striving to get long term results to match (as close as possible) the MLB per game averages. I usually come pretty close. Always looking for the "sweet spot" with sliders, without making it into a "second job".

                                Anyway, just discussing. But, if runs per game are good, I'm happy ... since that's the most important stat for "realism", as long as all the runs aren't coming via the long ball. Pitch totals and strike % seem to be pretty realistic no matter what the sliders are (within reason), also factoring in how the user approaches the situation (taking pitches, pitching in and out of the zone, etc).
                                That's why i've never raised Control...that has always seemed counter intuitive to me considering one of the problems with the CPU to begin with is their marksman ability.

                                The K/B ratios will be there regardless....the difference with a higher Control is the nasty corner pitches the CPU loves to throw

                                Comment

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