TNKNGM MLB10 All-Star Realism Sliders

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  • TNKNGM
    All Star
    • Mar 2005
    • 6784

    #46
    Re: TNKNGM MLB10 All-Star Realism Sliders

    BXBRUINS - Thanks for the feedback.....Glad you are enjoying them

    I'm playing a game w/ Boston(me) @ Chicago White Sox(cpu)

    I have turned down the Human and CPU Solid Hits Slider to 1 for this game and like what I am seeing for hit variety.

    I will post results when finished.

    EVERYBODY ELSE - Can you leave this thread for posting results and discussing possible adjustments to this sldier set.

    If you have a problem with the way I list the sliders - tough break.....I'm not asking what you like to see, I'm postng the settings I am using - top to bottom. Nobody is being forced to use certain camera angles, indicators, etc.

    These are to be used as a baseline and tweaked as needed.....I don't want this thread to become a debate forum

    Comment

    • TNKNGM
      All Star
      • Mar 2005
      • 6784

      #47
      Re: TNKNGM MLB10 All-Star Realism Sliders

      Boston(ME) 0 @ Chicago White Sox(CPU) 8

      ** I changed the solid hits slider to 1 for both HUM & CPU and was very happy with the hit variety. Going to play a couple more games with it at 1 before I decide on a permanent change **

      I got mowed down by Gavin Floyd. I was able to load the bases in the top of the 5th when it was still a 1-0 game, but he struck out Cameron and Beltre back to back to escape the jam. Chicago then answered with 5 runs in the bottom of the fifth inning and the route was on.

      Boston ............0 runs / 5 hits / 0 errors
      Chicago...........8 runs / 14 hits / 0 errors

      BOSTON
      2B: Ellsbury
      3B:
      HR:
      RBI:

      CHICAGO
      2B: Pierzynski
      3B: Rios
      HR: Beckham, Konerko
      RBI: Pierre, Beckham, Teahan, Konerko(3), Rios(2)

      BOSTON
      Matsuzaka(L).............4.1ip 8h 5er 3K 1bb
      Bonser..................... 1.2ip 2h 2er 3K 1bb
      Delcarmen.................1.0ip 3h 1er 1K 0bb
      Okajima....................1.0ip 1h 0er 0K 0bb
      CHICAGO
      Floyd(W)...................8.0ip 4h 0er 5K 1bb
      Linebrink...................1.0ip 1h 0er 1k 0bb

      Comment

      • Phoenixmgs
        Banned
        • Feb 2009
        • 751

        #48
        Re: TNKNGM MLB10 All-Star Realism Sliders

        Originally posted by TNKNGM
        I'll make sure I check with you before I list anything else or update my sliders.....dooooosh
        Wow dude, I was actually agreeing with you/defending you to a point (about getting global sliders nailed down) because Psycho and Rod were bashing you for coming out with sliders so early. I just don't see why every setting is listed when a great majority of those settings don't affect gameplay.

        Comment

        • TNKNGM
          All Star
          • Mar 2005
          • 6784

          #49
          Re: TNKNGM MLB10 All-Star Realism Sliders

          Originally posted by Phoenixmgs
          Wow dude, I was actually agreeing with you/defending you to a point (about getting global sliders nailed down) because Psycho and Rod were bashing you for coming out with sliders so early. I just don't see why every setting is listed when a great majority of those settings don't affect gameplay.
          Sorry dude - I took it as you were joining in with the bashing...I'll edit

          My apologies

          Comment

          • Rod_Carew29
            All Star
            • Apr 2004
            • 7872

            #50
            @ Phoenixmgs

            Slow YOUR roll!
            I did not 'bash' him AT ALL

            and as of this typing, TNK and I have NO issue...

            Originally posted by Phoenixmgs
            Wow dude, I was actually agreeing with you/defending you to a point (about getting global sliders nailed down) because Psycho and Rod were bashing you for coming out with sliders so early. I just don't see why every setting is listed when a great majority of those settings don't affect gameplay.
            For 2017...
            Don't Call It a Comeback

            Comment

            • TNKNGM
              All Star
              • Mar 2005
              • 6784

              #51
              Re: @ Phoenixmgs

              Originally posted by Rod_Carew29
              Slow YOUR roll!
              I did not 'bash' him AT ALL

              and as of this typing, TNK and I have NO issue...
              Agreed - No issues or problem at all

              Comment

              • Phoenixmgs
                Banned
                • Feb 2009
                • 751

                #52
                Re: @ Phoenixmgs

                Originally posted by Rod_Carew29
                Slow YOUR roll!
                I did not 'bash' him AT ALL

                and as of this typing, TNK and I have NO issue...
                I guess "bash" was a bit of a harsher word than I meant to use something more like "disagree" about not having adequate time to put together a complete set of sliders. I feel that global sliders can be nailed down kinda early but a full set does take some time. Since there are less issues with 10 than 09, I think a full slider set will be easier to come to. I've played probably about 10 games and I'm really on my way to nailing everything thing down. I'm still working on a few things. For those that have played a good 20+ games (which I'm sure several people have been able to do), they probably have a pinned down their sliders.

                Comment

                • TNKNGM
                  All Star
                  • Mar 2005
                  • 6784

                  #53
                  Re: TNKNGM MLB10 All-Star Realism Sliders

                  Boston(ME) 3 @ Seattle(CPU) 4

                  ** ISolid hits slider is still at 1 for both HUM & CPU, getting excellent hit variety. Going to play a couple more games with it at 1 before I decide on a permanent change **

                  Felix Hernandez was a beast. Youkilis hit a 428 foot bomb off Hernandez in the 7th to cut the lead to 3-2. The game went to the 9th with Seattle up 3-2, Aardsma was 1 strike away from the save when Youkilis hit a 433 foot blast over the bullpens to tie the game 3-3. Okajima came in for Boston in the bottom of the 9th and hit the first batter, then gave up a hit. Seattle sac bunted the runners to 2nd and 3rd which forced me to intentionally walk Griffey to load the bases and pray for the double play. Ryan Garko was able to hit a looping line drive into CF and the game was over....Seattle wins 4-3

                  Boston ............3 runs / 7 hits / 0 errors
                  Seattle............4 runs / 6 hits / 0 errors

                  BOSTON
                  2B: Pedroia
                  3B:
                  HR: Youkilis(2)
                  RBI:Youkilis(2), Drew

                  SEATTLE
                  2B: Gutierrez, Bradley
                  3B:
                  HR: Ichiro
                  RBI: Ichiro, Gutierrez, Bradley, Garko

                  BOSTON
                  Lester(L)................6.2ip 5h 3er 5K 1bb
                  Bard..................... 1.1ip 0h 0er 1K 0bb
                  Okajima..................0.1ip 1h 0er 0K 2bb
                  SEATTLE
                  Hernandez(W)..........8.0ip 5h 2er 4K 0bb
                  Aardsma..................0.2ip 2h 1er 0k 0bb
                  Lowe......................0.1ip 0h 0er 0K 0bb
                  Last edited by TNKNGM; 03-05-2010, 11:16 AM.

                  Comment

                  • TNKNGM
                    All Star
                    • Mar 2005
                    • 6784

                    #54
                    Re: TNKNGM MLB10 All-Star Realism Sliders

                    *** I have updated the first post of the thread to reflect the SOLID HITS slider being at 1 for HUM & CPU

                    I am not going to upload another set for the time being as I want to get roughly another 10 games or so in before I upload an updated set.

                    I would love for a few people to use my uploaded sliders and change SOLID HITS to 1 and post some feedback

                    Comment

                    • RealmK
                      Banned
                      • Sep 2003
                      • 4198

                      #55
                      Re: TNKNGM MLB10 All-Star Realism Sliders

                      Originally posted by TNKNGM
                      *** I have updated the first post of the thread to reflect the SOLID HITS slider being at 1 for HUM & CPU

                      I am not going to upload another set for the time being as I want to get roughly another 10 games or so in before I upload an updated set.

                      I would love for a few people to use my uploaded sliders and change SOLID HITS to 1 and post some feedback
                      I've played 2 games with your sliders with Solid hits at 1 for both Hum and CPU and the hit variety has been very good, from line drive shots, to bloopers to hoppers.

                      Stats from game 1
                      Red Sox @ Twins
                      Twins 2 runs 5 hits 1 error Sox 1 run 7 hits 0 errors

                      Starting Pitchers
                      Beckett 7 IP, 5 hits, 2 runs, 1 walk, 5 SO L
                      Duensing 6.1 IP 4 hits 1 run 1 walk 3 SO W

                      Key hits Thome had a homerun and 2 RBI's.


                      Stats from Game 2
                      Rays @ Red Sox
                      Rays 3 runs 10 hits 0 errors Sox 5 runs 12 hits 1 error

                      Starting Pitchers
                      Lackey 6 IP 10 hits 3 runs 4 SO 0 Walks W
                      Niemann 6 IP 10 hits 4 runs 3 SO 1 Walk L

                      Key hits Youkilis doubled twice, one on a bloop to center that just got down, one off the monster in left 3 RBI's. Mike Cameron was Hit by an inside fastball twice.

                      I really like the feel of these so far, good variety of hits, and pitch counts seem pretty spot on as well.

                      Comment

                      • TNKNGM
                        All Star
                        • Mar 2005
                        • 6784

                        #56
                        Re: TNKNGM MLB10 All-Star Realism Sliders

                        Thanks RealMK!!

                        Keep pluggin away with them and post any results / suggestions that come to mind

                        Comment

                        • RealmK
                          Banned
                          • Sep 2003
                          • 4198

                          #57
                          Re: TNKNGM MLB10 All-Star Realism Sliders

                          Originally posted by TNKNGM
                          Thanks RealMK!!

                          Keep pluggin away with them and post any results / suggestions that come to mind
                          Will do, great work with these so far bro, will post updates if I notice anything unusual etc.

                          Comment

                          • TripleThreat1973
                            Pro
                            • May 2007
                            • 564

                            #58
                            Re: TNKNGM MLB10 All-Star Realism Sliders

                            It would be most helpful for guys to post their totals/averages for a 10-game set with the same settings.

                            Having guys of different skills, playing with different teams, post single game results from a sport that is highly random (reliant on a looooong season to "average the results") doesn't really reveal much. Any change in result could be 'luck' or 'placebo' as much as it could be actual slider tuning.

                            We also do not have "non-tweaked slider" results for a comparison. For example, we don't have 50-game combined totals from contributors to compare to another 50-game result group with slider tweaks to measure differences.

                            What we have in these slider threads is the equivalent to me going to a Cardinal game and saying "Eh, Schumaker hit a home run. That's unrealistic because he doesn't have much power."

                            A handful of games doesn't tell you much, and that is not saying anything about a person's character or integrity, just the nature of baseball and statistics.

                            What would be beneficial is if people posted 10-game result totals all using the same slider set and got a lot of participation/data, and then were able to compare it to more 10-game result totals using different slider tweaks to figure out exactly how each slider affects the game and to what degrees.

                            For example, can anyone really describe, for MLB 10, what specific effect moving the XYZ slider to the left one click has on results other than what it "feels like" or "seems to be"? I'm guessing these threads would see similar averages and variety if 20 people were contributing all using different sliders sets, simply because the game has good base programming for realism.
                            GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
                            http://www.digitalsportscene.com/for...dinals-17.html

                            Comment

                            • TNKNGM
                              All Star
                              • Mar 2005
                              • 6784

                              #59
                              Re: TNKNGM MLB10 All-Star Realism Sliders

                              Originally posted by TripleThreat1973
                              It would be most helpful for guys to post their totals/averages for a 10-game set with the same settings.

                              Having guys of different skills, playing with different teams, post single game results from a sport that is highly random (reliant on a looooong season to "average the results") doesn't really reveal much. Any change in result could be 'luck' or 'placebo' as much as it could be actual slider tuning.

                              We also do not have "non-tweaked slider" results for a comparison. For example, we don't have 50-game combined totals from contributors to compare to another 50-game result group with slider tweaks to measure differences.

                              What we have in these slider threads is the equivalent to me going to a Cardinal game and saying "Eh, Schumaker hit a home run. That's unrealistic because he doesn't have much power."

                              A handful of games doesn't tell you much, and that is not saying anything about a person's character or integrity, just the nature of baseball and statistics.

                              What would be beneficial is if people posted 10-game result totals all using the same slider set and got a lot of participation/data, and then were able to compare it to more 10-game result totals using different slider tweaks to figure out exactly how each slider affects the game and to what degrees.

                              For example, can anyone really describe, for MLB 10, what specific effect moving the XYZ slider to the left one click has on results other than what it "feels like" or "seems to be"? I'm guessing these threads would see similar averages and variety if 20 people were contributing all using different sliders sets, simply because the game has good base programming for realism.
                              Feel free.....let me know your results

                              Comment

                              • stealyerface
                                MVP
                                • Feb 2004
                                • 1803

                                #60
                                Re: TNKNGM MLB10 All-Star Realism Sliders

                                Originally posted by TripleThreat1973
                                It would be most helpful for guys to post their totals/averages for a 10-game set with the same settings.

                                Having guys of different skills, playing with different teams, post single game results from a sport that is highly random (reliant on a looooong season to "average the results") doesn't really reveal much. Any change in result could be 'luck' or 'placebo' as much as it could be actual slider tuning.

                                We also do not have "non-tweaked slider" results for a comparison. For example, we don't have 50-game combined totals from contributors to compare to another 50-game result group with slider tweaks to measure differences.

                                What we have in these slider threads is the equivalent to me going to a Cardinal game and saying "Eh, Schumaker hit a home run. That's unrealistic because he doesn't have much power."

                                A handful of games doesn't tell you much, and that is not saying anything about a person's character or integrity, just the nature of baseball and statistics.

                                What would be beneficial is if people posted 10-game result totals all using the same slider set and got a lot of participation/data, and then were able to compare it to more 10-game result totals using different slider tweaks to figure out exactly how each slider affects the game and to what degrees.

                                For example, can anyone really describe, for MLB 10, what specific effect moving the XYZ slider to the left one click has on results other than what it "feels like" or "seems to be"? I'm guessing these threads would see similar averages and variety if 20 people were contributing all using different sliders sets, simply because the game has good base programming for realism.
                                TT,

                                Great points, and quite valid with regards to the slider sets and the arbitrary happenings of actual baseball.

                                What I have done in years past, and mind you, I have had to tweak sliders with the steaming pile of pony loaf hereto referred to as "The Game Which Shall Not Be Named", I would keep a pad and pen nearby and make notes during the games.

                                If I went back to the notes after 10 games, and after taking the notes on separate pages, note that balls were not getting into the gaps, guys were beating out infield balls that ought never be able to, and guys with very little power were showing signs of HGH at the dish, I would make note of it.

                                With 10 games under my belt, I would see what notes that were taken seemed to follow a trend, and adjust accordingly. Last year, Psycho's sliders really rung my bell, and i used a platform of these to adjust this year some stuff I saw early on.

                                I have played baseball for 3o+ years (still play) and I just know the ebb and flow of the game and how stuff "looks" when the game is played.

                                I have heaped enough praise on this game to get the point across that the guys deserve a lot of credit for mimicking a game that is very hard to duplicate as the nuances are what make the game the best sport there is.

                                I see very little reason to tinker much from the default, but a few minor adjustments will really make the polish on this game shine.

                                syf
                                "Ain't gonna learn what you don't wanna know"....GD

                                Comment

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